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For Magicka classes, make dodge roll magicka based.

  • Destyran
    Destyran
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    No wayyyy
  • Emma_Overload
    Emma_Overload
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    Kalifas wrote: »
    Magicka being used for a physical task makes no sense. Magicka would instead be used for short-range teleportation as a means of dodging.

    That could be cool, but everyone would complain about that as well. There would be countless threads complain about teleports and not being able to track their targets, blah,blah.

    The teleports would be the same distance you could dodge roll, and the time it takes to teleport and reappear would basically be as long as how long you roll. In other words Dodge Rolling with Magicka with a different animation.

    Mutli-directional Bolt Escape with the same cost as dodge roll except it cost magicka and is for mage builds. Problem solved.

    Bolt Escape doesn't actually "dodge" any attacks, though. This needs to be addressed first.
    #CAREBEARMASTERRACE
  • WillhelmBlack
    WillhelmBlack
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    U WOT M8
    PC EU
  • bimbo
    bimbo
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    If they are going to do that,

    they need to make all melee attack ranged, like magicka skills.

    lmao.
    EP-NB
    > Nightstop
    EP-SORC----> Magestop
  • icontrive
    icontrive
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    Here is the way I look at it.
    If you take away magic for a Stam build, the player still has the ability to dodge, heal, break cc, do damage, and have mobility. When taking away magic, all they are losing are some defence and some buffs. On the other hand if you take away Stam for a magicka build, all it takes is one cc and you are bursted down. Magic builds shouldn't have to take away from recovery or damage just to be able to have enough stamina to break cc more than two times, while Stamina builds can go full out into stam without losing damage.
  • JinMori
    JinMori
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    this would give a way too big advantage for magicka build, also it doesn't make any sense.
  • Clerics1985
    Clerics1985
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    easy peasy, just make Stamina Toons use Magicka roll dodge and Magicka toons use Stamina Roll dodge :hushed:
  • timidobserver
    timidobserver
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    Not be default, but I could go for a pelinals aptitude like set that does this.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • tist
    tist
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    No. Stam doesn't need another way of people avoiding our 2 hit kill combos.
  • Kalifas
    Kalifas
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    Robbmrp wrote: »
    This alone wouldn't balance out things between Stamina and Magicka builds. That's going to be a really hard fix for Zenimax to work out and I don't envy them at all.

    As long as one side has a separate(magicka uses stamina for cc break,dodge and block) pool to use for these things and the other has the ability to stack massive weapon damage, classes will not be balanced.

    I really don't see how they can do it without creating a new resource pool for CC Break, dodge roll, block, light and heavy attacks.
    The downside to making a separate resource bar for those is it will segregate resources. This will turn the game into a game of dodge roll <inserttheothers> bunny hopping game.

    If I was going to separate them I would call that resource athletics.

    I still think tying athletics to both stamina or magicka prevents athletics from becoming the main playstyle. There is a larger risk/reward when you have to maintain your output in conjunction with using timely athletics.

    When a classes build output relies on one attribute yet requires a different attribute for athletics while the competing class build output relies on one attribute yet doesn't require a different attribute for athletics, that is what is called imbalance.

    It might not make sense in a realistic sense. But I think balance is more important than realism in this case because this is a multiplayer games that asks people to group up.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Brutusmax1mus
    Brutusmax1mus
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    Makes no sense at all.
    You have shields.
    You can still dodge roll or block.
    You have other defensive mechanics.
    Makes no sense at all.
    Every class and race shouldn't be identical.
    There should be weaknesses and strengths to everything.
    Make a better build with more defensive skills that don't leave you so squishy so you die in 3 seconds.
    Makes no sense at all.

    So you want to have dodge roll and a separate differently funded dodge?
  • PlagueMonk
    PlagueMonk
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    This is a ******** request. Pray Zenimax doesnt give it to you.

    I'm stamina based and do you know how much it SUCKS to have ALL of your abilities tied to a single stat? Nothing sucks more than to deplete your Stamina DPSing and then need to block or dodge roll......click click click....DAMMIT ><

    Playing my magicka Temp however its GREAT to have a stamina pool just waiting for me to either dodge roll, block, run a bit, etc......it's there JUST for that purpose.

    So I would suggest a couple things:

    - Take some of out of your precious magicka stat and INVEST in some stamina. So your DPS suffers a little, at least you can roll dodge then.
    - pop a stamina pot if you are low.

    It's not Zenimax's fault you are unwilling to sacrifice a bit of your glass canon to be more survivable.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    So you want to Shield up, AoE bomb and roll forever? Cause I have two Mage's that never let up the atrack and stay above 40% magicka. Magic rolling would be OP you already have the best defensive powers in game. Shields plus all class have great magic heals and on top of that you can block without killing your core recovery.

    Give me a stamina Shielf then we can talk.
    Chaos Shadow-Scale: Shadow Archer
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  • UltimaJoe777
    UltimaJoe777
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    So you want to Shield up, AoE bomb and roll forever? Cause I have two Mage's that never let up the atrack and stay above 40% magicka. Magic rolling would be OP you already have the best defensive powers in game. Shields plus all class have great magic heals and on top of that you can block without killing your core recovery.

    Give me a stamina Shielf then we can talk.

    Actually Magicka rolling would impede the sustainability of such a build as you mentioned if used too often. Bolt Escape and Dodge Roll both increase in cost each time you use it in succession. No one can dodge forever as a result. The teleportation concept I've thrown around here is no exception.
    Edited by UltimaJoe777 on June 24, 2016 8:10PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Bonzodog01
    Bonzodog01
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    Why has no-one here mentioned the roll-dodge reduction (tumbling) in the CP tree?

    I have a Mag temp, but I went 3 into stam, 10 into health, and remaining into mag, and she does more than enough damage with max mag on all armour, arcane jewellry, and a seducers/transmutation/torugs pact setup. I have also specced 30 points into the roll dodge cost reduction in the CP tree, and she can roll dodge a good 5 or 6 times before running out of stamina. Plus I dropped some CP into Stam regen as well as mag regen.

    And on top of this, if you really felt badly enough about it, you could always put the new "well-fitted" on a couple of pieces of armour.
    Edited by Bonzodog01 on June 24, 2016 11:53PM
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • thankyourat
    thankyourat
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    So you want to Shield up, AoE bomb and roll forever? Cause I have two Mage's that never let up the atrack and stay above 40% magicka. Magic rolling would be OP you already have the best defensive powers in game. Shields plus all class have great magic heals and on top of that you can block without killing your core recovery.

    Give me a stamina Shielf then we can talk.

    The thing is stamina can do all of that now except shield up, but dodge roll is way better than shields cause it avoids all damage and can be used to get line of sight all at the same time. I don't think dodge roll should cost magicka, but I do think they should make magicka characters better at burst damage than stamina characters. Because as it is right now stamina has better survivability and burst damage. That's not really balanced
  • UltimaJoe777
    UltimaJoe777
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    Bonzodog01 wrote: »
    Why has no-one here mentioned the roll-dodge reduction (tumbling) in the CP tree?

    I have a Mag temp, but I went 3 into stam, 10 into health, and remaining into mag, and she does more than enough damage with max mag on all armour, arcane jewellry, and a seducers/transmutation/torugs pact setup. I have also specced 30 points into the roll dodge cost reduction in the CP tree, and she can roll dodge a good 5 or 6 times before running out of stamina. Plus I dropped some CP into Stam regen as well as mag regen.

    And on top of this, if you really felt badly enough about it, you could always put the new "well-fitted" on a couple of pieces of armour.

    Even with all the cost reduction you can muster consecutive dodge rolling will skyrocket the cost of dodge rolling if done too rapidly in succession. Eventually no matter your build you will run out of Stamina dodge rolling too much.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • tennant94
    tennant94
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    dem0n1k wrote: »
    There is a magicka dodge ... It's called "Streak" :)

    You and the 5 people who agreed with you are absolute r3tards.
    Edited by tennant94 on June 25, 2016 1:18AM
  • Makkir
    Makkir
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    Why not just make Vigor and Rally cost magicka instead of stamina.

    Seems legit.
  • Makkir
    Makkir
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    Makes no sense at all.
    You have shields.
    You can still dodge roll or block.
    You have other defensive mechanics.
    Makes no sense at all.
    Every class and race shouldn't be identical.
    There should be weaknesses and strengths to everything.
    Make a better build with more defensive skills that don't leave you so squishy so you die in 3 seconds.
    Makes no sense at all.

    So you want to have dodge roll and a separate differently funded dodge?

    loved your poem bro
  • DUTCH_REAPER
    DUTCH_REAPER
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    No. Manage resources better. Enchant more Stam on gear or get your regen up. It s what my mag classes have to do and it works fine. Either that or play a Stam build?
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    So you want to Shield up, AoE bomb and roll forever? Cause I have two Mage's that never let up the atrack and stay above 40% magicka. Magic rolling would be OP you already have the best defensive powers in game. Shields plus all class have great magic heals and on top of that you can block without killing your core recovery.

    Give me a stamina Shielf then we can talk.

    The thing is stamina can do all of that now except shield up, but dodge roll is way better than shields cause it avoids all damage and can be used to get line of sight all at the same time. I don't think dodge roll should cost magicka, but I do think they should make magicka characters better at burst damage than stamina characters. Because as it is right now stamina has better survivability and burst damage. That's not really balanced

    Roller only kill very weak players rolling has a .5 second gobal cool down a tracking then is a waste of resources cause it will miss and the have .5 before they can do anything.

    Roller always roll twice just wait for two rolls then CC them. Shields are far better then rolling you can roll most damage but many powers and all channels will still have a lock on you. Shield drops all crit chance to 0%. Counter all types of damage and attacks while killing the core of many stamina builds which is crit.

    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
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    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
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