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Update 11 confirms capturable towns in Cyrodiil

  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    As far as small DLC in the future, if Vvardenfell is indeed in the pipeline I would be hard pressed to believe that will be a small DLC.

    We can only hope. I'd be ok with one large Wrothgar like DLC and a few smaller DB/TG type DLCs per year.

    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Let's add flags at every outpost, every milegate, all the scroll temples, and let's make South High Rock capturable.
    milegate

    3.0

    We could get AP for farming Castle Alessia's bridge.... That would be sheer madness.



    I would also never leave that bridge 1.0
    Edited by Takes-No-Prisoner on June 23, 2016 2:36PM
  • Publius_Scipio
    Publius_Scipio
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    Let's add flags at every outpost, every milegate, all the scroll temples, and let's make South High Rock capturable.
    milegate

    3.0

    We could get AP for farming Castle Alessia's bridge.... That would be sheer madness.



    I would also never leave that bridge 1.0

    That's the problem. So many are obsessed with AP that they abandon the goal of crowning or defending an emperor to farm a lemonade stand near Hack Dirt.
  • DDemon
    DDemon
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    This is good news, Cyrodiil needs more stuff like this to promote smaller scale pvp.
  • arkansas_ESO
    arkansas_ESO
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    Let's add flags at every outpost, every milegate, all the scroll temples, and let's make South High Rock capturable.
    milegate

    3.0

    We could get AP for farming Castle Alessia's bridge.... That would be sheer madness.



    I would also never leave that bridge 1.0

    That's the problem. So many are obsessed with AP that they abandon the goal of crowning or defending an emperor to farm a lemonade stand near Hack Dirt.

    That's on ZOS, IMO. Assuming I'm not friends/guildies with somebody who is trying to push emp, what's my incentive to go and cap keeps? The reason Axe of Belharza worked so well (again, IMO) is because there was a clear carrot (access to a much safer instance to the Imperial City) at the end of the stick, one that everybody would want, and I wish they would bring that campaign's ruleset back in some capacity.


    Grand Overlord 25/8/17
  • Celas_Dranacea
    Celas_Dranacea
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    I'm excited about this. I imagine I'm going to become very protective of the town on the AD side of the map.

    I've been really enjoying everything about pvp lately. Glad to have invested my time in eso pvp vs. something else, despite the problems. Dynamic and engaging AF
    A Bosmer Nightblade Werewolf
  • Publius_Scipio
    Publius_Scipio
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    Let's add flags at every outpost, every milegate, all the scroll temples, and let's make South High Rock capturable.
    milegate

    3.0

    We could get AP for farming Castle Alessia's bridge.... That would be sheer madness.



    I would also never leave that bridge 1.0

    That's the problem. So many are obsessed with AP that they abandon the goal of crowning or defending an emperor to farm a lemonade stand near Hack Dirt.

    That's on ZOS, IMO. Assuming I'm not friends/guildies with somebody who is trying to push emp, what's my incentive to go and cap keeps? The reason Axe of Belharza worked so well (again, IMO) is because there was a clear carrot (access to a much safer instance to the Imperial City) at the end of the stick, one that everybody would want, and I wish they would bring that campaign's ruleset back in some capacity.

    I remember the gated access to Imp City campaign being a bust. And a bust after people were calling for campaigns to have gated access to Imp City.
  • Anazasi
    Anazasi
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    It needs to be only one town in each faction home area. AD can not have 2 towns in the south that provide rez points for enemy players. Its totally unfair to the AD faction. The 2 towns are essentially behind the flanking keeps of drakelow and brindle and will offer EP and DC direct access to AD keeps BM and BB. This is absolutely not acceptable. ZOS needs to think this through better.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Let's add flags at every outpost, every milegate, all the scroll temples, and let's make South High Rock capturable.
    milegate

    3.0

    We could get AP for farming Castle Alessia's bridge.... That would be sheer madness.



    I would also never leave that bridge 1.0

    That's the problem. So many are obsessed with AP that they abandon the goal of crowning or defending an emperor to farm a lemonade stand near Hack Dirt.

    If I sit back and imagine for a moment, the sheer traffic flow on Alessia's Bridge with that scenario, it would be a-kin to Los Angeles rush hour traffic. And I would have to slot Rapid Maneuvers just to get around it 1.0

    After all, getting to Sejanus is waaay way more important. 1.0

    Hack dirt is also a super depressing place..
  • Lava_Croft
    Lava_Croft
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    DDemon wrote: »
    This is good news, Cyrodiil needs more stuff like this to promote smaller scale pvp.
    Except this doesn't do anything to promote small scale at all. You can just run in with your zerg like in the Imperial City.
  • DDemon
    DDemon
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    Lava_Croft wrote: »
    DDemon wrote: »
    This is good news, Cyrodiil needs more stuff like this to promote smaller scale pvp.
    Except this doesn't do anything to promote small scale at all. You can just run in with your zerg like in the Imperial City.

    I agree this alone will not help with preventing zergs completely, but it is a step in the right direction. If more such objectives would be placed in cyrodiil, some distance away from keeps, zergs will be forced to split up, and if they don't, they become vulnerable else were.

    Zerging will never be completelly removed, but you can make it so that just running around in one big-ass blob comes with drawbacks.
  • Makkir
    Makkir
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    danno8 wrote: »
    Rohaus wrote: »
    @Ishammael

    Sup there buddy! Where did you hear they are upgrading Warlock to be max level? Or are you fibbing? Or is it just wishful thinking?

    Do you guys think Warlock is still a good choice given the removal of regeneration caps?

    I'm not sure it would be relevant even if it was CP 160.

    Edit: Also Warlock in it's heyday was popular at a time that heavy attacks with staves didn't return magicka IIRC.

    5pc Warlock + 5pc Seducer - hit like a paper ariplane but never run outta magicka
  • Soris
    Soris
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    It sounds good but it will be gankers' paradise for sure, all waiting in stealth, looking for a prey. It won't be fun unless you remove crouch sneaking from pvp. At least in open areas and daylight. It's stupid anyways.
    Welkynd [Templar/AD/EU]
  • technohic
    technohic
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    Soris wrote: »
    It sounds good but it will be gankers' paradise for sure, all waiting in stealth, looking for a prey. It won't be fun unless you remove crouch sneaking from pvp. At least in open areas and daylight. It's stupid anyways.

    Or... you run radiant magelight or run in a group. There are counters.
  • Soris
    Soris
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    technohic wrote: »
    Soris wrote: »
    It sounds good but it will be gankers' paradise for sure, all waiting in stealth, looking for a prey. It won't be fun unless you remove crouch sneaking from pvp. At least in open areas and daylight. It's stupid anyways.

    Or... you run radiant magelight or run in a group. There are counters.

    Ty for reminding me most ppl copy paste each other, even sentences. You could gank or zerg less to help this game become less toxic gankfest and zergfest. But i guess it would be too much to ask.
    That counter you're saying is flawed mechanic. Requires you to slot one specific skill, which means you have to sacrifice a slot out of 5 just to counter something you do by pressing ctrl. You want to play hide and seek? Fine, go hide in shadows. Not in the open under sunlight.
    Welkynd [Templar/AD/EU]
  • arkansas_ESO
    arkansas_ESO
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    Let's add flags at every outpost, every milegate, all the scroll temples, and let's make South High Rock capturable.
    milegate

    3.0

    We could get AP for farming Castle Alessia's bridge.... That would be sheer madness.



    I would also never leave that bridge 1.0

    That's the problem. So many are obsessed with AP that they abandon the goal of crowning or defending an emperor to farm a lemonade stand near Hack Dirt.

    That's on ZOS, IMO. Assuming I'm not friends/guildies with somebody who is trying to push emp, what's my incentive to go and cap keeps? The reason Axe of Belharza worked so well (again, IMO) is because there was a clear carrot (access to a much safer instance to the Imperial City) at the end of the stick, one that everybody would want, and I wish they would bring that campaign's ruleset back in some capacity.

    I remember the gated access to Imp City campaign being a bust. And a bust after people were calling for campaigns to have gated access to Imp City.

    I played it in for a few months and it was a blast. I ended up parking my EP NB in IC when the campaign was AD dominated and it was by far the most fun I've ever had in IC. Each kill was worth 5-6k stones and there was much, mess less competition for kills, which meant all sides were happy (gankers got more stones, PVEers had less gankers to worry about.) It was much easier to get guildies to cap keeps in Belharza, as everybody wanted in on the paradise that was Belharza IC. I'd say it's definitely worth trying again.


    Grand Overlord 25/8/17
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