And what's the point of leveling/doing quests now if everything just scales to you anyways?
While I like the idea of being able to do quests in any order, I’m not sure I really like the idea of DLC/Cyrodil style ‘battle-leveling’ applying everywhere.
The problem I see with everything scaling is that how difficult things are is all decided by the game and will always be about the same, there is no ‘this is too frustrating for me, I’ll level up a little and come back later’ or ‘this is a walk in the park for me, I’ll move on to a harder zone to challenge myself’. As things are currently, I experience both of those kinds of moments while facing things that are supposedly the same level as my character. And as things are currently I can choose where to play to suit my personal capabilities and those of a particular character’s build. If everything scaled the same no matter where I went or when I faced it, there could end up being some content I’d probably never get a chance to complete because it would always be balanced too hard no matter my level, or I may find that while playing certain characters I never really find a challenge because they do have an optimal build.
They can’t balance the game for all players at the same time - for players of all levels of gaming experience, for players who always play with friends vs. prefer playing solo, etc. Having varying levels of difficulty in different zones gives players more control over the difficulty of what they are facing, thus allowing more people to find an optimal combat experience.
While I like the idea of being able to do quests in any order, I’m not sure I really like the idea of DLC/Cyrodil style ‘battle-leveling’ applying everywhere.
The problem I see with everything scaling is that how difficult things are is all decided by the game and will always be about the same, there is no ‘this is too frustrating for me, I’ll level up a little and come back later’ or ‘this is a walk in the park for me, I’ll move on to a harder zone to challenge myself’. As things are currently, I experience both of those kinds of moments while facing things that are supposedly the same level as my character. And as things are currently I can choose where to play to suit my personal capabilities and those of a particular character’s build. If everything scaled the same no matter where I went or when I faced it, there could end up being some content I’d probably never get a chance to complete because it would always be balanced too hard no matter my level, or I may find that while playing certain characters I never really find a challenge because they do have an optimal build.
They can’t balance the game for all players at the same time - for players of all levels of gaming experience, for players who always play with friends vs. prefer playing solo, etc. Having varying levels of difficulty in different zones gives players more control over the difficulty of what they are facing, thus allowing more people to find an optimal combat experience.