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How would you adjust racial passives?

Bonzodog01
Bonzodog01
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I just want to hear from people here who understand the racial passives, and would like to know what adjustments/updates to them they think would roll best. However, whenever you adjust something, you need to remember to maintain a sense of balance against the others.

One of the Racials I would like to see changed is the Argonian swimming one to Stealth, as I think that would play perfectly into the shadowscale NB setup.
Xbox One - EU - EP/DC
Trying and failing to hold the walls of his Templar house up since 2015
  • Luigi_Vampa
    Luigi_Vampa
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    Argonians are weird ones to figure out. Unlike other races gender plays a role in what they are skilled at. Lore wise that is. Argonian lore has the males being more stealth and physically capable, with the females being more tuned towards magical gifts. I doubt they would ever give us gender passives for Argonians, but I'd like to see it happen.
    PC/EU DC
  • Mojmir
    Mojmir
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    argonians need some insane health regen and increase in poison damage
  • Lysette
    Lysette
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    Bonzodog01 wrote: »
    I just want to hear from people here who understand the racial passives, and would like to know what adjustments/updates to them they think would roll best. However, whenever you adjust something, you need to remember to maintain a sense of balance against the others.

    One of the Racials I would like to see changed is the Argonian swimming one to Stealth, as I think that would play perfectly into the shadowscale NB setup.

    Yes, my suggestion to it was, to make an Argonian undetectable in water - much like the Aquaboy/girl perk rank 2 in Fallout 4.
  • Lysette
    Lysette
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    Typhoios wrote: »
    Argonians are weird ones to figure out. Unlike other races gender plays a role in what they are skilled at. Lore wise that is. Argonian lore has the males being more stealth and physically capable, with the females being more tuned towards magical gifts. I doubt they would ever give us gender passives for Argonians, but I'd like to see it happen.

    Yeah, we had that in Oblivion still, different preferences for male and female characters. It was good like that, I liked it a lot.
  • phaneub17_ESO
    phaneub17_ESO
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    I wouldn't mind if the passives were more like Morph selection but starts off initially. You have one option that supports stamina and another that supports magicka for each row. You get two Affinity choices that best fits the race, one armor type or one weapon type.

    - Altmer gets the choice of Light Armor or Destruction Staff.
    - Breton gets the choice of Light Armor or Restoration Staff.
    - Dunmer gets the choice of Light Armor or Dual Wield.
    - Khajiit gets the choice of Medium Armor or Dual Wield.
    - Bosmer gets the choice of Medium Armor or Bow.
    - Argonian gets the choice of Medium Armor or Two-Handed.
    - Nord gets the choice of Heavy Armor or Two-Handed.
    - Orc gets the choice of Heavy Armor or Bow.
    - Redguard and Imperial gets the choice of Heavy Armor or One-hand & Shield.

    Then your next 3 rows you have to first pick a Stamina or Magicka passive that you want to focus on, you cannot spend any points until you choose and you cannot change it without making a full skill point refund. You can choose all 3 to be stamina, or 2 stamina and 1 magicka, or whatever combo you feel best fits your playstyle. Maybe the last option should be neutral or non-resource based like having Armor or Spell Resistance, Health +%, Armor or Spell Penetration, Bonus Crit, etc. They would still be limited to two options based on your race.
  • Lysette
    Lysette
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    I actually think that there is no real need to change racial passives - if you adjust your playstyle to the passives, Argonians are not worse off than others. But it requires maybe a bit more dedication to those passives than with other races.
  • Bonzodog01
    Bonzodog01
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    See, one of the things I would love is to be able to play a Magicka Templar with a natural affinity for stealth. Currently, the only two races with Stealth both have Stamina bonuses.

    I have very much gotten into the whole Stealthy playstyle.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Ep1kMalware
    Ep1kMalware
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    Nord [passive kinda sucks, I'd change frost resist to dot resist. Would be completely viable, not super OP, enough to make you consider using it in a build.
  • Khenarthi
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    My Khajiit would like their crit to affect magic attacks again. Right now there is no benefit for being a Khajiit magic user, their passives are stamina / weapon damage oriented. Still, it's not a deal breaker.
    PC-EU
  • Azurya
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    I like the racials the way they are.
    They nerf, buff and do around to much already, I just wish for the future that
    messing around with skills, buffs and all the crap which is done all the time
    will stop, and that right now!
  • Silver_Strider
    Silver_Strider
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    I would adjust racial passives to be more based on the class you select instead of being a static skill line.

    Argonian NB = Increase Disease Damage, Decrease Detection Radius, Stamina Regen
    Argonian Templar = Increased Healing Done, Reduce Potion Cooldown, Magic Regen
    Argonian Sorcerer = Spell Crit, Increase effectiveness of Potions, Resist Magic
    Argonian DK = Increased Healing Received, Poison/Disease Resistance, Increase Poison Damage

    Altmer NB = Reduce Magic Cost, Spell Penetration, Spell Crit
    Altmer Templar = Magic Regen, Max Magic, Reduce Magic Cost
    Altmer Sorcerer = Increase Shock Damage, Spell Penetration, Magic Regen
    Altmer DK = Increase Fire Damage, Magic Regen, Spell resistance

    Breton NB = Increase Spell Crit, Max Magic, Magic Regen
    Breton Templar = Max Magic, Spell Resistance, Spell Crit
    Breton Sorcerer = Spell Crit, Magic Regen, Max Magic
    Breton DK = Increase Fire Damage, Reduce Magic Cost, Spell Resistance

    Just an example of course but it might be interesting to see the possibilities this would open up.
    Argonian forever
  • ToRelax
    ToRelax
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    I would adjust racial passives to be more based on the class you select instead of being a static skill line.

    Argonian NB = Increase Disease Damage, Decrease Detection Radius, Stamina Regen
    Argonian Templar = Increased Healing Done, Reduce Potion Cooldown, Magic Regen
    Argonian Sorcerer = Spell Crit, Increase effectiveness of Potions, Resist Magic
    Argonian DK = Increased Healing Received, Poison/Disease Resistance, Increase Poison Damage

    Altmer NB = Reduce Magic Cost, Spell Penetration, Spell Crit
    Altmer Templar = Magic Regen, Max Magic, Reduce Magic Cost
    Altmer Sorcerer = Increase Shock Damage, Spell Penetration, Magic Regen
    Altmer DK = Increase Fire Damage, Magic Regen, Spell resistance

    Breton NB = Increase Spell Crit, Max Magic, Magic Regen
    Breton Templar = Max Magic, Spell Resistance, Spell Crit
    Breton Sorcerer = Spell Crit, Magic Regen, Max Magic
    Breton DK = Increase Fire Damage, Reduce Magic Cost, Spell Resistance

    Just an example of course but it might be interesting to see the possibilities this would open up.

    That's an interesting idea indeed.
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Lysette
    Lysette
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    It is just sad, that so many cannot deal with a character which has both, advantages and disadvantages. Most want them to have just advantages. Whilst in fact, it is much more interesting to play a character, who has both, some advantages and some flaws as well. If those are flaws at all - maybe there is a way to deal with it and convert it into a strength - like the argonian passives - those can be powerful, but it requires, that you cater your gameplay to make use of these passives. It will not be as easy and convenient as with some other races, but it is still possible - and this makes this race interesting IMO.
  • Rohaus
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    If I was ZOS, I would pick a race and make it THE preferred choice for at least 6 months. Then I would nerf it after 6 months and choose another to make OP for the next 6 months. The cash flow would be great for them! Hey, it worked for WoW, surely it can work here...

    I jest... No, I would hope that ZOS would simply try and make all races good depending on your build and your playstyle.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
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  • FrostFallFox
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    Can Orcs have their robust passive changed to robust constitution like the Khajiits please? K thx
    \(^-,,-^)/
  • Asmael
    Asmael
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    Only races I'd change the most wud be Nords and redguards, that an all specific resistances (argonian poison and disease resist, bosmer poison resist, nord's cold resist...)
    • Slightly tuning down Adrenaline rush. It currently gives 1200 stam every 3 seconds if you have 40k stamina and supposing you have 100% uptime. This is equivalent to 800 stamina regen, and even with 75% uptime, it's still 600 extra stamina regen. Just for comparison, Bosmers have 21% stamina regen, it means that they would get as much recovery with no less than 2857 stamina regen to outdo it (still supposing we're getting only 75% uptime on Adrenaline rush).

      => 2857 * 0.21 = 600 stamina regen

      This is not counting the extra 10% stam regen redguards get.

      Still supposing 75% uptime and 35k maximum stamina, Adrenaline rush it still equivalent to 1050 stamina every 3 seconds, or 700 * 0.75 = 525 stamina recovery. Still not counting the extra stamina regen redguards get.

      Nota: Adrenaline Rush rank III returns 3% of your maximum stamina every 3 seconds (40k * 0.03 = 1200)
    • Nord's extra mitigation (6%) now becomes additive instead of being multiplicative. It basically doubles the efficiency of this one specific passive, as a resist capped Nord tank would only benefit from 3% extra mitigation otherwise.

      Reminder of how multiplicative mitigation works, and why having many different mitigation sources is not good:
      - 50% mitigation will give you 50% mitigation (Ô, rly?)
      - 2 * 25% mitigation will first bring your mitigation to 75%, and the second mitigation will actually be 0.75 * 25 = 18.75% mitigation bringing your total mitigation to 43.75% (instead of 50%).

      Say you manage to reach 75% mitigation, this passive would bring you to 81% mitigation instead of only 76.5 % (1.5% if multiplicative).

      Other solution: just increase the bonus mitigation to 10 or 12%.
    • For the same reason as above, increase the specific resistances of various races, as they currently provide usually around 1 to 1.5% mitigation to only 1 element.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • redcomyn
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    I think that the Argonian passives are nearly worthless. A little more healing with potions? When in a fight I try to minimize having to use potions, so not a lot of use. Increased incoming healing? Pretty tiny and only marginally useful. Of the races that get increased max health, it is the smallest. Increased swimming speed? Who the hades cares. That is totally worthless and obviously put in just to fill an empty passive slot.

    Unless the Argonian passives are completely redone, I will never have an Argonian character.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    All the passive for more xp in skill lines should be changed to a % more dmg with that skill line or in case of 1h and SH with migtation
  • Kalifas
    Kalifas
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    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • idk
    idk
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    I wouldn't mind if the passives were more like Morph selection but starts off initially. You have one option that supports stamina and another that supports magicka for each row. You get two Affinity choices that best fits the race, one armor type or one weapon type.

    - Altmer gets the choice of Light Armor or Destruction Staff.
    - Breton gets the choice of Light Armor or Restoration Staff.
    - Dunmer gets the choice of Light Armor or Dual Wield.
    - Khajiit gets the choice of Medium Armor or Dual Wield.
    - Bosmer gets the choice of Medium Armor or Bow.
    - Argonian gets the choice of Medium Armor or Two-Handed.
    - Nord gets the choice of Heavy Armor or Two-Handed.
    - Orc gets the choice of Heavy Armor or Bow.
    - Redguard and Imperial gets the choice of Heavy Armor or One-hand & Shield.

    Then your next 3 rows you have to first pick a Stamina or Magicka passive that you want to focus on, you cannot spend any points until you choose and you cannot change it without making a full skill point refund. You can choose all 3 to be stamina, or 2 stamina and 1 magicka, or whatever combo you feel best fits your playstyle. Maybe the last option should be neutral or non-resource based like having Armor or Spell Resistance, Health +%, Armor or Spell Penetration, Bonus Crit, etc. They would still be limited to two options based on your race.

    This idea would just make things more complicated. Racial passives should only come in sets. Zos has said as much and that they will not build a system that lets us pick and choose racial passives.
  • nine9six
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    Argonians and Khajiits would have Flesh Flies hovering around their stinky bodies.

    (I've nothing constructive to add, IDK much, or care about, passives.)
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Ep1kMalware
    Ep1kMalware
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    I wouldn't mind if the passives were more like Morph selection but starts off initially. You have one option that supports stamina and another that supports magicka for each row. You get two Affinity choices that best fits the race, one armor type or one weapon type.

    - Altmer gets the choice of Light Armor or Destruction Staff.
    - Breton gets the choice of Light Armor or Restoration Staff.
    - Dunmer gets the choice of Light Armor or Dual Wield.
    - Khajiit gets the choice of Medium Armor or Dual Wield.
    - Bosmer gets the choice of Medium Armor or Bow.
    - Argonian gets the choice of Medium Armor or Two-Handed.
    - Nord gets the choice of Heavy Armor or Two-Handed.
    - Orc gets the choice of Heavy Armor or Bow.
    - Redguard and Imperial gets the choice of Heavy Armor or One-hand & Shield.

    Then your next 3 rows you have to first pick a Stamina or Magicka passive that you want to focus on, you cannot spend any points until you choose and you cannot change it without making a full skill point refund. You can choose all 3 to be stamina, or 2 stamina and 1 magicka, or whatever combo you feel best fits your playstyle. Maybe the last option should be neutral or non-resource based like having Armor or Spell Resistance, Health +%, Armor or Spell Penetration, Bonus Crit, etc. They would still be limited to two options based on your race.

    This idea would just make things more complicated. Racial passives should only come in sets. Zos has said as much and that they will not build a system that lets us pick and choose racial passives.

    which sucks, I think they should have imple,ented a 'talent' system rather than races in the first place. pick your toon, select talent, and play. I don't mind dominant races, but they were locked behind alliance gates for ages with no way to group in the [past. I think it could've all been avoided, but I like the system we have now. so alls gud.
  • waterfairy
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    - Argonian gets the choice of Medium Armor or Two-Handed.

    - Orc gets the choice of Heavy Armor or Bow.
    .

    What? Argonians get 2H and Orcs gets a bow??? I feel offended for orcs. :p

    Argonians should get daggers (Shadowscale, good to swim with) and Orcs should be sword n board or 2H.
  • Faulgor
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    Frankly, I wish they would change them to only have non-combat effects.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • GCypher87
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    The hard thing about this is balancing between the min/maxers and the rp's, I think a fair way to do this is to add just a little customization to it. And I mean very little. But also make each class have it's own thing. So here's my idea:

    Kinda like phaneub17_ESO mentioned earlier but different. The main difference is that each race should have a pool of lore friendly abilities that they can pick 3 from.

    Each race could get a choice in 1 armor type or 1 weapon expertise depending on race. Just like phaneub had earlier. As far as the other stat changing passives, each race should get 1 special one that is only for that race. And then how ever many others that would also apply to them. Players could pick the abilities when they create their character and then never change them again. (Unless they bought a race change)

    Using Argonian as an example: They would get to choose between medium armor or resto staff for expertise. Then for passives they could get a choice between Amphibious as their this race only selection, Quick to Mend, Stealthy, Resist Affliction, Robust, and Tough. All of these fit the argonian profile and could be used for a tank build.

    Then Dunmer could have Light armor or Dual Wield for expertise. Flame Talent for their race only, Dynamic, Resist Flame, Spellcharge, Exhilaration, and stealthy. This fits the dunmer pretty well and maybe could make a hybrid build viable.

    And it would be a better system with less complaints.
    Edited by GCypher87 on June 23, 2016 8:00PM
    PC: @Cyffr
  • ShedsHisTail
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    Give Argonians back their bonus with spears.
    Also, give them spears.

    :)
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
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