Bonzodog01 wrote: »I just want to hear from people here who understand the racial passives, and would like to know what adjustments/updates to them they think would roll best. However, whenever you adjust something, you need to remember to maintain a sense of balance against the others.
One of the Racials I would like to see changed is the Argonian swimming one to Stealth, as I think that would play perfectly into the shadowscale NB setup.
Argonians are weird ones to figure out. Unlike other races gender plays a role in what they are skilled at. Lore wise that is. Argonian lore has the males being more stealth and physically capable, with the females being more tuned towards magical gifts. I doubt they would ever give us gender passives for Argonians, but I'd like to see it happen.
Silver_Strider wrote: »I would adjust racial passives to be more based on the class you select instead of being a static skill line.
Argonian NB = Increase Disease Damage, Decrease Detection Radius, Stamina Regen
Argonian Templar = Increased Healing Done, Reduce Potion Cooldown, Magic Regen
Argonian Sorcerer = Spell Crit, Increase effectiveness of Potions, Resist Magic
Argonian DK = Increased Healing Received, Poison/Disease Resistance, Increase Poison Damage
Altmer NB = Reduce Magic Cost, Spell Penetration, Spell Crit
Altmer Templar = Magic Regen, Max Magic, Reduce Magic Cost
Altmer Sorcerer = Increase Shock Damage, Spell Penetration, Magic Regen
Altmer DK = Increase Fire Damage, Magic Regen, Spell resistance
Breton NB = Increase Spell Crit, Max Magic, Magic Regen
Breton Templar = Max Magic, Spell Resistance, Spell Crit
Breton Sorcerer = Spell Crit, Magic Regen, Max Magic
Breton DK = Increase Fire Damage, Reduce Magic Cost, Spell Resistance
Just an example of course but it might be interesting to see the possibilities this would open up.
phaneub17_ESO wrote: »I wouldn't mind if the passives were more like Morph selection but starts off initially. You have one option that supports stamina and another that supports magicka for each row. You get two Affinity choices that best fits the race, one armor type or one weapon type.
- Altmer gets the choice of Light Armor or Destruction Staff.
- Breton gets the choice of Light Armor or Restoration Staff.
- Dunmer gets the choice of Light Armor or Dual Wield.
- Khajiit gets the choice of Medium Armor or Dual Wield.
- Bosmer gets the choice of Medium Armor or Bow.
- Argonian gets the choice of Medium Armor or Two-Handed.
- Nord gets the choice of Heavy Armor or Two-Handed.
- Orc gets the choice of Heavy Armor or Bow.
- Redguard and Imperial gets the choice of Heavy Armor or One-hand & Shield.
Then your next 3 rows you have to first pick a Stamina or Magicka passive that you want to focus on, you cannot spend any points until you choose and you cannot change it without making a full skill point refund. You can choose all 3 to be stamina, or 2 stamina and 1 magicka, or whatever combo you feel best fits your playstyle. Maybe the last option should be neutral or non-resource based like having Armor or Spell Resistance, Health +%, Armor or Spell Penetration, Bonus Crit, etc. They would still be limited to two options based on your race.
Giles.floydub17_ESO wrote: »phaneub17_ESO wrote: »I wouldn't mind if the passives were more like Morph selection but starts off initially. You have one option that supports stamina and another that supports magicka for each row. You get two Affinity choices that best fits the race, one armor type or one weapon type.
- Altmer gets the choice of Light Armor or Destruction Staff.
- Breton gets the choice of Light Armor or Restoration Staff.
- Dunmer gets the choice of Light Armor or Dual Wield.
- Khajiit gets the choice of Medium Armor or Dual Wield.
- Bosmer gets the choice of Medium Armor or Bow.
- Argonian gets the choice of Medium Armor or Two-Handed.
- Nord gets the choice of Heavy Armor or Two-Handed.
- Orc gets the choice of Heavy Armor or Bow.
- Redguard and Imperial gets the choice of Heavy Armor or One-hand & Shield.
Then your next 3 rows you have to first pick a Stamina or Magicka passive that you want to focus on, you cannot spend any points until you choose and you cannot change it without making a full skill point refund. You can choose all 3 to be stamina, or 2 stamina and 1 magicka, or whatever combo you feel best fits your playstyle. Maybe the last option should be neutral or non-resource based like having Armor or Spell Resistance, Health +%, Armor or Spell Penetration, Bonus Crit, etc. They would still be limited to two options based on your race.
This idea would just make things more complicated. Racial passives should only come in sets. Zos has said as much and that they will not build a system that lets us pick and choose racial passives.
phaneub17_ESO wrote: »- Argonian gets the choice of Medium Armor or Two-Handed.
- Orc gets the choice of Heavy Armor or Bow.
.