Well for one you would need to witness them committing a crime and if they commit a crime then so be it, they are criminals and deserve to be punished, besides they could make it quite expensive to place even a minimal bounty on another player.Daemons_Bane wrote: »TX12001rwb17_ESO wrote: »If we can't hunt players down then we should at least beable to get the guards to do it for us, maybe you can put a bounty on another player and the more gold you pay the more guards go after them meaning it is harder for them to escape.
In so many ways, NO! that would be an abused system in 10 seconds tops
Daemons_Bane wrote: »thisisScoMan wrote: »I was one of these murderers.
Because the murder contracts were the way to level the DB skill line to keep going with the quest.
Then I hit DB 12 and I stopped.
There's probably many doing the same. Once they hit DB12, what's the point of continuing?
Oh yeah, the tainted blood.
Well people might want that too.
I really don't think that the contracts are the issue.. Try going to Anvil, and run around the back of the chapel for example.. those 4 npcs spend 95% of their time dead, and they are not on any contracts.. it's the blood
Nope,the murders are immeraive for people playing dark brotherhood.
Rev Rielle wrote: »Yes, I must admit it's all a bit silly; standing around whilst seeing others get murdered. There was one player in Wayrest the other day, they went from NPC to NPC murdering one after another in the middle of the day.
It's a perfect example of game mechanics - that might work fine in single-player games - completely missing the mark when it comes to a multiplayer platform. Something does need to be done. I see no reason why we shouldn't be able to attack these players if we see (are flagged to have seen) them murder someone.
And that's making no mention of all the corpses lying about still after the NPCs have re-spawned. It's fairly amateurish, ESO development should have done better.
EdmundTowers wrote: »Nope,the murders are immeraive for people playing dark brotherhood.
How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.
You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.
I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.
Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.
FLuFFyxMuFFiN wrote: »EdmundTowers wrote: »Nope,the murders are immeraive for people playing dark brotherhood.
How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.
You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.
I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.
Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.
What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!
EdmundTowers wrote: »FLuFFyxMuFFiN wrote: »EdmundTowers wrote: »Nope,the murders are immeraive for people playing dark brotherhood.
How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.
You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.
I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.
Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.
What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!
Swords don't kill people, people do.
FLuFFyxMuFFiN wrote: »EdmundTowers wrote: »FLuFFyxMuFFiN wrote: »EdmundTowers wrote: »Nope,the murders are immeraive for people playing dark brotherhood.
How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.
You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.
I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.
Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.
What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!
Swords don't kill people, people do.
Well everyone knows you can't kill someone without having a weapon. Take the swords away and the killing stops.
ContraTempo wrote: »It would really sunck to live in the same zone as the Dark Brotherhood.
Dang! That's the third husband they murdered this month! Guess I need to put on my LBD and go find another...
And no one could afford the life insurance rates.
EdmundTowers wrote: »FLuFFyxMuFFiN wrote: »EdmundTowers wrote: »Nope,the murders are immeraive for people playing dark brotherhood.
How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.
You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.
I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.
Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.
What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!
Swords don't kill people, people do.
Is there something that can even be done about this? Really? No PVP system, almost no negatives for getting caught or getting killed because you committed the crimes... there is no incentive to NOT commit the crimes.
This is partly due to there being an achievement specifically for killing a bunch of innocent people in Anvil. There's also one in Kvatch, and there's just as many dead bodies everywhere there too.Daemons_Bane wrote: »I really don't think that the contracts are the issue.. Try going to Anvil, and run around the back of the chapel for example.. those 4 npcs spend 95% of their time dead, and they are not on any contracts.. it's the blood
Rev Rielle wrote: »Yes, I must admit it's all a bit silly; standing around whilst seeing others get murdered. There was one player in Wayrest the other day, they went from NPC to NPC murdering one after another in the middle of the day.
It's a perfect example of game mechanics - that might work fine in single-player games - completely missing the mark when it comes to a multiplayer platform. Something does need to be done. I see no reason why we shouldn't be able to attack these players if we see (are flagged to have seen) them murder someone.
And that's making no mention of all the corpses lying about still after the NPCs have re-spawned. It's fairly amateurish, ESO development should have done better.
They talked loosely about an idea like yours, called Justice system. It was scrapped. Time to move on...
I'm glad they scrapped the PvP Justice system. PvP is lame, boring, and requires no real skill - it's just using the same cookie cutter builds.
BenLocoDete wrote: »Rev Rielle wrote: »Yes, I must admit it's all a bit silly; standing around whilst seeing others get murdered. There was one player in Wayrest the other day, they went from NPC to NPC murdering one after another in the middle of the day.
It's a perfect example of game mechanics - that might work fine in single-player games - completely missing the mark when it comes to a multiplayer platform. Something does need to be done. I see no reason why we shouldn't be able to attack these players if we see (are flagged to have seen) them murder someone.
And that's making no mention of all the corpses lying about still after the NPCs have re-spawned. It's fairly amateurish, ESO development should have done better.
Second the OP deeply and one of the main reasons the game annoys me after a couple hours playing it and (trying) to take part in the more civil activities. After several posts in different threads hammered by many PvP haters(being a PvP hater myself) I came with an alternative way to further explore the (in)justice system: "report crimes" synergy ability;
- Once a player commits a crime close to you(same radius used in synergy abilities) and *ONLY* if you don't have any bounty on your head, there will be a 'synergy' window with a "Press X to report crime" where you'll be able to scream for guards or sound an alert that would work just as if a guard witnessed that crime,
- After you scream for a guard, one of them will take part and behavior as usual.
- If by any chance you get said window and you haven't noticed any crime, you can still figure that something caught your attention and decide yourself if you should call a guard or not(from a roleplay point of view),
- This would force criminal players to either plan their acts accordingly or at least commit their crimes in less crowded areas, as "law enforcer" players would enjoy having the guards beat their nemeses.
- I'd also suggest longer respawn times or no respawn immediately option if you were beaten to death by a guard.
This is an alternative to the PvP originally planned where players would devote or make themselves available for guard work(good idea if you ask me, but PvP haters, you know, seem to hate it).