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Getting Sick Of All The Murders In Town

  • disintegr8
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    I had not put 2 and 2 together - I have been noticing more dead bodies than usual around towns but it did not even occur to me that if was for DB (on console here).

    I am sure it will settle down to a 'normal' level once the initial rush is over. Maybe I should start on TG while everyone is busy on DB and then when I get to DB it won't be as crazy as it probably is now.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    If we can't hunt players down then we should at least beable to get the guards to do it for us, maybe you can put a bounty on another player and the more gold you pay the more guards go after them meaning it is harder for them to escape.

    In so many ways, NO! that would be an abused system in 10 seconds tops
    Well for one you would need to witness them committing a crime and if they commit a crime then so be it, they are criminals and deserve to be punished, besides they could make it quite expensive to place even a minimal bounty on another player.
    Edited by TX12001rwb17_ESO on June 22, 2016 1:27AM
  • thisisScoMan
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    I was one of these murderers.

    Because the murder contracts were the way to level the DB skill line to keep going with the quest.

    Then I hit DB 12 and I stopped.

    There's probably many doing the same. Once they hit DB12, what's the point of continuing?

    Oh yeah, the tainted blood.

    Well people might want that too.

    I really don't think that the contracts are the issue.. Try going to Anvil, and run around the back of the chapel for example.. those 4 npcs spend 95% of their time dead, and they are not on any contracts.. it's the blood

    Well sometimes you get the "Kill any 3 people in a town" one, but you're right, I don't remember ever getting that for Anvil.

    Blame the blood.
    Xbox One. NA Server
    Australian.
    600+ CP
    DC - 3 x Level 50
    AD - 2 x Level 50
    EP - 3 x Level 50
  • Silver_Strider
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    Shame they scrapped the PvP Justice System but honestly I'm not sure how you could've balanced that with the way DB works where you NEED to kill people to do certain objectives. I'd imagine no one would do DB if you got penalized for every single NPC you had to kill to progress the storyline.
    Edited by Silver_Strider on June 22, 2016 1:30AM
    Argonian forever
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    Im not sure it will die out as fast as people think. It is a quick easy way to hit your daily stolen amount a day. quick easy gold. Ill be doing it everyday for at least 15 mins =P
  • KallistaBlackheart
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    sounds like it is time to farm some blood.

  • EdmundTowers
    EdmundTowers
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    Mojmir wrote: »
    Nope,the murders are immeraive for people playing dark brotherhood.

    How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.

    You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you. Wouldn't that be more immersive? Wouldn't that be more fun?

    I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.

    Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.
    Edited by EdmundTowers on June 22, 2016 2:34AM
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • DaveMoeDee
    DaveMoeDee
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    Rev Rielle wrote: »
    Yes, I must admit it's all a bit silly; standing around whilst seeing others get murdered. There was one player in Wayrest the other day, they went from NPC to NPC murdering one after another in the middle of the day.

    It's a perfect example of game mechanics - that might work fine in single-player games - completely missing the mark when it comes to a multiplayer platform. Something does need to be done. I see no reason why we shouldn't be able to attack these players if we see (are flagged to have seen) them murder someone.

    And that's making no mention of all the corpses lying about still after the NPCs have re-spawned. It's fairly amateurish, ESO development should have done better.

    It is a bit absurd when an NPC is standing on their dead self.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Mojmir wrote: »
    Nope,the murders are immeraive for people playing dark brotherhood.

    How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.

    You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.

    I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.

    Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.

    What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!
  • EdmundTowers
    EdmundTowers
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    Mojmir wrote: »
    Nope,the murders are immeraive for people playing dark brotherhood.

    How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.

    You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.

    I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.

    Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.

    What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!

    Swords don't kill people, people do.
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Mojmir wrote: »
    Nope,the murders are immeraive for people playing dark brotherhood.

    How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.

    You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.

    I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.

    Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.

    What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!

    Swords don't kill people, people do.

    Well everyone knows you can't kill someone without having a weapon. Take the swords away and the killing stops.
  • FortheloveofKrist
    FortheloveofKrist
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    When my main reaches a bounty of 10 million, and ZoS finally decides to reconsider in the Justice System PvP concept, you can all thank me.

    Until then, the slaughter of Tamriel's citizen will continue.

  • ArchMikem
    ArchMikem
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    I too admit it's gotten real annoying to be standing at the Banker or a Crafting station and suddenly I hear an "AGH! Aghh~ *gurggle*" every minute.

    And it's not just straight up murder. I've seen people pickpocket and then murder the NPC they robbed. I stood right there and watched a guy do it. I would have LOVED to have unleashed a Heavy flame staff/Dark Flare/Jesus Beam combo on him if the Justice System worked that way.
    Edited by ArchMikem on June 22, 2016 2:49AM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • EdmundTowers
    EdmundTowers
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    Mojmir wrote: »
    Nope,the murders are immeraive for people playing dark brotherhood.

    How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.

    You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.

    I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.

    Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.

    What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!

    Swords don't kill people, people do.

    Well everyone knows you can't kill someone without having a weapon. Take the swords away and the killing stops.

    The whole system is built to favor the criminal while law abiding citizens can only stand and watch as criminals get away. Unable to use their own weapons to enforce the law. Statistics show that in towns where citizens are allowed to carry and use swords, crime and murder rates are 37% lower than the Tamriel average.
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • ContraTempo
    ContraTempo
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    It would really sunck to live in the same zone as the Dark Brotherhood.

    Dang! That's the third husband they murdered this month! Guess I need to put on my LBD and go find another...

    And no one could afford the life insurance rates.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • ArchMikem
    ArchMikem
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    It would really sunck to live in the same zone as the Dark Brotherhood.

    Dang! That's the third husband they murdered this month! Guess I need to put on my LBD and go find another...

    And no one could afford the life insurance rates.

    "A good Drummer is hard to come by. A Husband, this one can find in any crowd." ~Khajiit Musician, AD Side Quest.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • UltimaJoe777
    UltimaJoe777
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    Mojmir wrote: »
    Nope,the murders are immeraive for people playing dark brotherhood.

    How so? You walk into a town and randomly start murdering people in broad day light, while hordes of witnesses armed to the teeth just stand there and watch you, or try to ignore you, cuz they can't do anything about it. All you have to do is avoid the brainless guards. Even if I wanted to play an evil assassin like character, I wouldn't find this fun at all.

    You know what would be more immersive? If you had to watch all the players around you. Act like a normal player just going about their business trading, visiting the bank, crafting. All the while stalking your mark and waiting for the perfect moment when nobody is looking to strike. And then people hear the bloody death scream and rush to the scene only to find you are long gone. Or maybe they see you and alert the guard. And now you have to escape the town as the guard is chasing you and/or patrolling the streets in force, looking for you.

    I see some of you are mentioning the justice system. Sorry, I don't know much about that. I've only had this game for a few months. I have a vague idea of what you're talking about. But anyways, when creating a multiplayer rpg, one of the first things you have to consider is, how to stop that one *** that walks into town and just murders everything in site and ruins it for the rest of the players. Seems that they created a whole DLC just to encourage people to be that guy.

    Oh yeah, and as was already mentioned, the NPC respawning while its corpse is still lying their on the ground looks so dumb.

    What really frightens me is the amount of people who are "armed to the teeth". Lets be honest swords kill. We need to get these weapons off the streets and have strict weapon control laws put into play. Why do you think there are so many murders? Because the criminals have access to these weapons. When is the last time you had to go through a background check to get a weapon? I personally have never had to provide any info to get my weapons. So I call for a strict ban on all weapons! Lets make the streets safe again!

    Swords don't kill people, people do.

    Actually blades do, because Blade of Woe. Assassinations on Champion 160 NPCs would not be possible without this delightful little tool :)
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Gidorick
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    Is there something that can even be done about this? Really? No PVP system, almost no negatives for getting caught or getting killed because you committed the crimes... there is no incentive to NOT commit the crimes.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • UltimaJoe777
    UltimaJoe777
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    Gidorick wrote: »
    Is there something that can even be done about this? Really? No PVP system, almost no negatives for getting caught or getting killed because you committed the crimes... there is no incentive to NOT commit the crimes.

    Besides personal preference and virtual morality no, no there isn't lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • WhiteNoiseMaker
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    There's going to be all manner of people that handle the DB stuff differently.

    For me, it's an RP zen thing, where I must achieve the perfect silent kill when I am on missions or was hunting down the Litany of Blood. So I viewed any assassinations where there's PC's or NPC's nearby to witness the strike as being clumsy, crude, and amateurish. Some targets, when you learn the backstory behind them are even missions of mercy, the clean kill is swift and merciful. I see the 'broad daylight' kills you've mentioned and I think to myself in-character that such kills lack elegance and the assassins are simply thugs.

    But that being said, there have been two kills where no matter how long I tried to outwait and follow the target, they insisted in staying in crowded public places, and the necessity of the mission outweighed my personal aesthetic and desire to grant the 'good death'. I sucked it up and accepted the bounty and public killing.

    But I agree that when people milk the mechanics and don't take on the lore and atmosphere of the DB, it becomes a bit ridiculous. I suspect as others have though, it's the novelty and that is a trait that wears down and is lost when the curious get bored.
  • Apothecy
    Apothecy
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    I honestly don't really care about this and it's not an issue for me.

    But if something were to change, I think the best and most reasonable way to fix this would be to lower the dried/tainted blood drop chance from neutral NPCs (civilians), so that way people would look elsewhere to farm. And maybe also lower the chance OR disable stolen loot drops when killing neutral NPCs (civilians) with the Blade of Woe.
    Main: Imperial -- Nightblade -- LVL 50
    Faction: Daggerfall Covenant
    Platform: PC
  • Dradhok
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    About a month left and people will move on.
  • Yinmaigao
    Yinmaigao
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    OP must live in a bad part of town.

    I suggest talking to your realtor.
  • Vyshan
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    I'm glad they scrapped the PvP Justice system. PvP is lame, boring, and requires no real skill - it's just using the same cookie cutter builds.
  • Arthmoor
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    I really don't think that the contracts are the issue.. Try going to Anvil, and run around the back of the chapel for example.. those 4 npcs spend 95% of their time dead, and they are not on any contracts.. it's the blood
    This is partly due to there being an achievement specifically for killing a bunch of innocent people in Anvil. There's also one in Kvatch, and there's just as many dead bodies everywhere there too.

    It'll wear off once everyone has their achievements and collects enough blood to make their full sets of Assassin's League style armor.
  • BenLocoDete
    BenLocoDete
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    Rev Rielle wrote: »
    Yes, I must admit it's all a bit silly; standing around whilst seeing others get murdered. There was one player in Wayrest the other day, they went from NPC to NPC murdering one after another in the middle of the day.

    It's a perfect example of game mechanics - that might work fine in single-player games - completely missing the mark when it comes to a multiplayer platform. Something does need to be done. I see no reason why we shouldn't be able to attack these players if we see (are flagged to have seen) them murder someone.

    And that's making no mention of all the corpses lying about still after the NPCs have re-spawned. It's fairly amateurish, ESO development should have done better.

    Second the OP deeply and one of the main reasons the game annoys me after a couple hours playing it and (trying) to take part in the more civil activities. After several posts in different threads hammered by many PvP haters(being a PvP hater myself) I came with an alternative way to further explore the (in)justice system: "report crimes" synergy ability;

    - Once a player commits a crime close to you(same radius used in synergy abilities) and *ONLY* if you don't have any bounty on your head, there will be a 'synergy' window with a "Press X to report crime" where you'll be able to scream for guards or sound an alert that would work just as if a guard witnessed that crime,
    - After you scream for a guard, one of them will take part and behavior as usual.

    - If by any chance you get said window and you haven't noticed any crime, you can still figure that something caught your attention and decide yourself if you should call a guard or not(from a roleplay point of view),
    - This would force criminal players to either plan their acts accordingly or at least commit their crimes in less crowded areas, as "law enforcer" players would enjoy having the guards beat their nemeses.
    - I'd also suggest longer respawn times or no respawn immediately option if you were beaten to death by a guard.


    This is an alternative to the PvP originally planned where players would devote or make themselves available for guard work(good idea if you ask me, but PvP haters, you know, seem to hate it).
    Edited by BenLocoDete on June 22, 2016 4:44AM
    [slit]Throat[/slit]
  • Smitch_59
    Smitch_59
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    DB just makes me long even more for a new single-player Elder Scrolls game. Sadly, it will be a long wait.
    By Azura, by Azura, by Azura!
  • nine9six
    nine9six
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    KingMagaw wrote: »
    They talked loosely about an idea like yours, called Justice system. It was scrapped. Time to move on...

    This seems to have been lost in the noise so I'll quote it for impact.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • EdmundTowers
    EdmundTowers
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    Vyshan wrote: »
    I'm glad they scrapped the PvP Justice system. PvP is lame, boring, and requires no real skill - it's just using the same cookie cutter builds.

    I'm actually not looking to pvp people murdering npcs in the middle of town. It wouldn't be fun. It would just be a cp and gear check determining who wins. Besides, I do plenty of pvp in cyrodiil.
    Rev Rielle wrote: »
    Yes, I must admit it's all a bit silly; standing around whilst seeing others get murdered. There was one player in Wayrest the other day, they went from NPC to NPC murdering one after another in the middle of the day.

    It's a perfect example of game mechanics - that might work fine in single-player games - completely missing the mark when it comes to a multiplayer platform. Something does need to be done. I see no reason why we shouldn't be able to attack these players if we see (are flagged to have seen) them murder someone.

    And that's making no mention of all the corpses lying about still after the NPCs have re-spawned. It's fairly amateurish, ESO development should have done better.

    Second the OP deeply and one of the main reasons the game annoys me after a couple hours playing it and (trying) to take part in the more civil activities. After several posts in different threads hammered by many PvP haters(being a PvP hater myself) I came with an alternative way to further explore the (in)justice system: "report crimes" synergy ability;

    - Once a player commits a crime close to you(same radius used in synergy abilities) and *ONLY* if you don't have any bounty on your head, there will be a 'synergy' window with a "Press X to report crime" where you'll be able to scream for guards or sound an alert that would work just as if a guard witnessed that crime,
    - After you scream for a guard, one of them will take part and behavior as usual.

    - If by any chance you get said window and you haven't noticed any crime, you can still figure that something caught your attention and decide yourself if you should call a guard or not(from a roleplay point of view),
    - This would force criminal players to either plan their acts accordingly or at least commit their crimes in less crowded areas, as "law enforcer" players would enjoy having the guards beat their nemeses.
    - I'd also suggest longer respawn times or no respawn immediately option if you were beaten to death by a guard.


    This is an alternative to the PvP originally planned where players would devote or make themselves available for guard work(good idea if you ask me, but PvP haters, you know, seem to hate it).

    Yes, I love that idea. That's exactly the kind of thing I would like to have implemented into the game.
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • Nova Sky
    Nova Sky
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    Those DB assassins put us vampires to shame when it comes to body counts. Although, to be fair, Lamae told us, her Scions, to bring others into the vampiric fold, rather than just kill them ...
    "Wheresoever you go, go with all of your heart."
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