Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Wollust
If the inner wall is down (which you need to get down in order to get inside) how is that no good and would handicap small groups? That's the way Cyrodiil is suppose to function; outer and inner wall down first then you're able to capture the flags. I've solo'd plenty of keeps (not that it is impressive because it's not) and I still break down both outer/inner then capture the flags.
MaxwellCrystal wrote: »Make it so that keeps need the inner wall to be down in order to capture the flags. I'm tired of AD jumping into ash/aleswell and capturing keeps without playing it fair. I can easily jump into a keep but refuse to unless it's defended/bursted because I'd rather not undermine cyrodiil; yet people climb into the keep thanks to the broken gap closers and before you know it without a warning you just lost a keep.
@ZOS_JessicaFolsom @ZOS_BrianWheeler
ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Yeah it's getting out of hand and it's funny only one alliance does this and it's AD not even EP did it when I was 1 keep away from emp but AD did. You'd look at your map then see ash for example not attacked then suddenly it turns yellow and everyone is like "Yup AD did it again".
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »Yeah it's getting out of hand and it's funny only one alliance does this and it's AD not even EP did it when I was 1 keep away from emp but AD did. You'd look at your map then see ash for example not attacked then suddenly it turns yellow and everyone is like "Yup AD did it again".
MaxwellCrystal wrote: »Yeah it's getting out of hand and it's funny only one alliance does this and it's AD not even EP did it when I was 1 keep away from emp but AD did. You'd look at your map then see ash for example not attacked then suddenly it turns yellow and everyone is like "Yup AD did it again".
MaxwellCrystal wrote: »@Wollust So you think it's ok for a small group to hop into the keep and take it over when no one is around versus people who siege the outer wall than the inner because of the excuse that someone can start repairing the wall (Which is possible if you do not coordinate your siege). Sorry if you want a small group to take down the keep it requires coordination to bypass the cheese of repairing the wall since the threshold that disallows them to repair the wall isn't met. I know a little about that because I had two people do that to me when I went to solo cap drakelowe.
It's not difficult to monitor the percentages/health of the wall while you kill I do that all the time when a group hits the keep and runs off trying to kill everyone at the main gate, I do both I monitor/use the siege while trying to get some hits in for AP. I'm all for small group play but the game isn't played where you're allowed to hop into keeps and solo cap it without it being flagged and even if guards started to die what does that mean? NOTHING. Oh guards die and they're dying at fort ash well I can only go to brindle,glademist,aleswell, or if roebeck/it's outpost isn't hit I can blood spawn there but I'd still have to try to get into the keep that would already have flipped by the time I got there with the walls repaired.
@bowmanz607 It isn't a valid tactic btw it's considered an exploit according to ZOS who commented stating that "Entering the inner keep without the walls being down is considered an Exploit" If you want I can very well quote you it.ZOS_AmeliaR wrote: »Since this is not intended functionality, continued use of this would be considered an exploit, so please refrain from doing so. Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!ZOS_AmeliaR wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@MaxwellCrystal to tell you the truth I only play DC and did it a few times on Haderus.It was fun not to mentioned played Scrounge most of the morning through afternoon and EP jumped into Rayles trying to take their scroll back with three people. Personal I see no problem with doing it if the keep is guarded it make defending and taking keeps a lot more fun.Personally don't consider it a exploit and the beat addition the patch bring into the game.MaxwellCrystal wrote: »^Mate only on Console have I seen AD do it that's my claim about that scenario it may be different for you but in my campaign haderus it's only AD I haven't seen EP hit it that way nor have I seen DC do it (leaping into an unguarded keep without breaking the outer wall).
MaxwellCrystal wrote: »
j.murro2ub17_ESO wrote: »MaxwellCrystal wrote: »Yeah it's getting out of hand and it's funny only one alliance does this and it's AD not even EP did it when I was 1 keep away from emp but AD did. You'd look at your map then see ash for example not attacked then suddenly it turns yellow and everyone is like "Yup AD did it again".
ALL alliances are doing it.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
MaxwellCrystal wrote: »@Wollust
I for one always run solo as I eluded to when I stated I solo cap keeps depending on the size defending it when it becomes bursted. My point still stands players should not be able to use NPCs to get into a keep then take it over that's not something you can justify with a video mate sorry but that's it.
Let's reverse the scenario let's say a small group was in Ash and a big group of 15 players jumped into the keep using the NPC thanks to the gap closer; how would that play out for you right there? Your team would wipe and spawn back in and wipe again and again until they took the keep over.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
That solution is no good and would handicap outnumbered groups even more.