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For all the sorcs who think they've been nerfed

  • Molag_Crow
    Molag_Crow
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    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • TARAFRAKA
    TARAFRAKA
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    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    That is not an appropriate or logical way to achieve class balance.
    When you say too many, you are still only referring to 1% that run vma successfully. So the 1% got the other 99% of sorcerers wrecked?
  • NBrookus
    NBrookus
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    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    When vMA came out, people complained it was practically written for sorcs. So of course they nerfed sorcs based on the content they themselves wrote that favored sorcs. (And yes, @Wrobel actually cited vMA as one of the main reasons sorcs got nerfed.)

    Very few players "faceroll" vMA. On any class. Meanwhile, we have nightblades just a few thousand behind the top legitimate sorc score.
  • Ep1kMalware
    Ep1kMalware
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    Tyrion87 wrote: »
    Thanks for the post, @Serenityx!

    I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine. :)

    Teach me how to play a sorc then, my Master!

    I have a feeling that you haven't reached an end-game content yet, have you?

    You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?

    Since when have sorcs ever been balanced? Before, their skills were broken, Noe they're still broken but in the opposite way. They need to be reworked entirely to be a functional class with a spammable,, and viable skillset. They've never been good, only laughably overpowered. Now they're laughably under powered. Niether are good imo.
  • jknight201
    jknight201
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    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Just ignore this idiot.

    I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.

    So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?
  • Archmage1
    Archmage1
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    Shield nerf, Surge nerf...on top of ALREADY (before the nerfs) being the lowest in DPS ranks of all classes, other classes fill roles better in groups, no survivability in PvP, etc...

    Sorcs do need help significantly to be on par with other classes.
  • Grao
    Grao
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    Daraugh wrote: »
    Flaminir wrote: »
    Daraugh wrote: »
    Having played a sorc since launch, I still find the class both enjoyable and effective. But I have a lot of experience with the class and don't stick to cookie cutter builds that other players make up. I make my own and I never make them dependent on what ever is causing a class to be the FOTM. That's the absolute certain path to creating a character that will be awesome for a very short time and then useless.

    I've used shields, as part of my actual rotation before they changed the timer, and that was during a three-manning of ICP. How many of the loudest complainers have been playing a sorc for a few months or maybe a year at best? Always with the same type of build? Those are the questions that would be useful to know the answers to.

    Complainer? Hmmm.... that word makes people sound like the problem is with them which I entirely disagree with...

    But I've been playing every day since beta... completed all content (Except vMoL... which I'm working on) and tried all kinds of weird and wonderful builds.... enough to know that there is basically a single most effective build, and none of the others come close.

    I have CP160 characters on all classes to enable me to compare & play them all regularly.

    I am the GM for a guild so get to speak to a lot of players of varying skill levels, running all levels of content to help me guage what seems to be working & what doesn't.

    Hopefully all that entitles me to a fairly rounded opinion.

    & my opinion is the Sorc class is currently in need of quite a bit of work...

    EG... choice of weapon... fire staff... toggles, yup, slotted 6 times or your dps suffers too much... skill variation, well there's one class ground based dot, one RNG dps skill & the weakest execute in the game. The rest are weapon/guild skills.

    Its not about shields, or even the surge nerf on it own. Its that the class is now so 2dimensional & dull to play in comparison to all the others.

    P.S. Its great that you're enjoying your sorc... everybodies different, & if you're having fun then that's all that matters. But by the same breath you need to understand that there are a LOT of people who aren't happy with the direction the class has taken over the past 2 years, having seen it's identity stripped away via repeated nerfs, and removal of choices.

    I am one of many commenters to use the term "complainers", no need to bold my comment alone unless you don't read anyone else's comments. In which case, I'm flattered ;)

    I also have +160 cp of every class and play them all regularly and in a variety of activities. Healing with my DK and Sorc has been fun and despite how powerful magblades are, I've never been able to get into one, I find them boring. As a sorc dps, I have great survivability (pve). As far as fun, that's personal taste and when sorcs were op, I started playing my templar because the sorc became boring and easy.

    Am I the only one here who finds it funny that half the forums say the "game is too easy" and the other half say "x has been nerfed now I can't do y." And everyone wants balance. Apparently balance is for someone else's main.

    @Daraugh ...You heal with a Dragonknight, that say all I need to know about you and the content you are running and the way you are running it. You are not discussing late game competitiveness which is precisely what @Flaminir and I are mostly concerned about. While leveling and doing dungeons sorcerers are fine, but those are contents a competent player with access to full champion points can just solo this days (yes, the dungeons included).

    Also, show me exactly where @Flaminir ever said sorcerers can't complete the current content, please. Again, not the argument we are using to judge the class's many problems. There is no arguing that sorcerers have been performing subpar to other classes in PvE for a while now, our DPS builds are not the best, tanking as a sorcerer was never competitive and healing as a sorcerer is tied to a pet that gets killed in three seconds by every AoE in the game. On top of that, we have the weakest group utility for a raid. Before DB was released the class had one strong point, it could get through VMA more easily than other classes and do so faster and with less deaths, but the nerfs to Surge and to Ward heavily impacted sorcerer performance in said content, again leaving other classes stronger. In PvP, numbers alone show the class's situation, most of the good sorcerers have abandoned their sorcerers for a character of another class and those still playing have either re-rolled for stamina or are Negate bots in Zergs, hoping to never be noticed healing and mage wrathing in the background.

    The class needs, not a buff, but a rework. Problems started with the normalization of buffs and the buffing of potions a long time ago. Next came the champion system and the removal of stats limitations and large nerfs with every passing expansions. Do you even realize how much this class was bashed with the nerf bat? As someone that has played a sorcerer since beta I can tell you, sorcerers aren't a shadow of their former selves. We have no particularly strong skills, we are tied to a single weapon unless going for stamina builds, we have nearly no class utility to offer a raid, we have too many toggles, we have several skills that are not properly affected by the champion system and all of that leads sorcerers to being a boring class to play, not to mention, under powered and rigid when compared to other classes.

    If you disagree, please tell me this @Daraugh, what are sorcerers the best at? We are not the best tanks... No, those are DKs. We are not the best healers... Nope, Templars for that. We are not best DPS with either magika or stamina, no you have templars and DKs for that and we definitely are not the best at PvP, nightblades dominate Cyrodiil... Is that what you call balance? Three classes having at least one role they shine as the best and then one class being subpar in every role? Ok.
  • Reevster
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    1walken.jpg?w=371&h=195
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Eh, sorcs are basically dead this patch except for negate monkeys which they were for so long at launch. Yay for being a negate monkey, lol........
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Makkir
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    Because,
    a) semi decent players stand in negate
    b) Pets are very effective in PvP against said decent players

    Of course there is a bit of sarcasm here. Yeah there were a lot of empty "buffs" to our class skills, I think stam sorcs got the bigger benefit, but most of us competitive magicka sorcs see that list and say "meh." Let me put it this way, you can put sugar and cinnamin on a turd but Im still not eating it.
  • hrothbern
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    TARAFRAKA wrote: »
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    That is not an appropriate or logical way to achieve class balance.
    When you say too many, you are still only referring to 1% that run vma successfully. So the 1% got the other 99% of sorcerers wrecked?

    Perhaps you are right that the 1% top Sorcs in vMA caused a nerf that is too much for the 99% that want to do vMA but fail or have too great difficulties to enjoy doing vMA.
    We as player base simply do not have the statistics that ZOS has.

    I checked this afternoon the ESO Leaderboards to see how big the difference was between Sorcs, DK's, NB's and Templars. And also the difference between the nr 1 and nr 100 per class.
    ( http://esoleaderboards.com/maelstrom.php )

    and yes, perhaps some characters should be removed of that list up because of exploits.

    For EU:
    Sorc.........: nr 1: 576,661 and nr 100: 525,507
    DK...........: nr 1: 566,998 and nr 100: 480,599
    NB...........: nr 1: 573,258 and nr 100: 524,219
    Templar....: nr 1: 566,607 and nr 100: 485,319

    For NA:
    Sorc.........: nr 1: 597,935 and nr 100: 500,118
    DK...........: nr 1: 562,553 and nr 99: 423,419
    NB...........: nr 1: 577,525 and nr 98: 506,157
    Templar....: nr 1: 567,530 and nr 100: 475,801

    For my feeling pretty close together.
    The differences between the players of a class line are anyway substantial bigger than the diferences between the classes !

    And if player skill in using optimally a build is the most important factor....

    On topic of this Sorc discussion:
    Perhaps a Sorc build is able to a higher performance at the expense of being more difficult to drive.

    I leveled the last two weeks a Stamina Sorc and a Magicka Sorc (with my new slots)
    I think I am allowed to say that I understand a NB (playing NB's since April 2014)

    Sorc is new ground for me.
    But looking at the toolbox of a Sorc for PVP, the fantastic synergies, both the obvious as the almost invisible not so obvious....
    (and to my regret so little posts here on the forum about these not so obvious synergies... :'( )

    So again.... perhaps playing a Sorc really optimal and adapting to the changes all the time is more difficult than other classes (like NB).


    Edited by hrothbern on June 20, 2016 8:31PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Ep1kMalware
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    jknight201 wrote: »
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Just ignore this idiot.

    I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.

    So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?

    No he's got a point, most FC are sorc/magblade.
  • holosoul
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    jknight201 wrote: »
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Just ignore this idiot.

    I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.

    So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?

    No he's got a point, most FC are sorc/magblade.

    I guess it's an "L2P" issue since most of the nr1 scores are so close together <3
    (minus hacker)
  • tist
    tist
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    OP
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Nerf did not change much there. I got flawless within a couple days of practice at 325 CP. PVE sucks anyway.
  • juhasman
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    Tyrion87 wrote: »
    Thanks for the post, @Serenityx!

    I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine. :)

    Teach me how to play a sorc then, my Master!

    I have a feeling that you haven't reached an end-game content yet, have you?

    You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?
    Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.
    https://www.youtube.com/watch?v=BT3gIrnkgTA
    https://www.youtube.com/watch?v=gTcprvIFDcI
  • Ep1kMalware
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    jknight201 wrote: »
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Just ignore this idiot.

    I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.

    So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?

    No he's got a point, most FC are sorc/magblade.
    tist wrote: »
    OP
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Nerf did not change much there. I got flawless within a couple days of practice at 325 CP. PVE sucks anyway.

    try it on a stambuild ;)
  • Mush55
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    juhasman wrote: »
    Tyrion87 wrote: »
    Thanks for the post, @Serenityx!

    I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine. :)

    Teach me how to play a sorc then, my Master!

    I have a feeling that you haven't reached an end-game content yet, have you?

    You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?
    Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.

    https://www.youtube.com/watch?v=gTcprvIFDcI

    How much harder did he have to work ? how much more would he have done if using another class ?

    No one is saying they can't perform what they are saying is it takes more work is less fun and the tools sorcs have are being slowly reduced in effectiveness or do not work .

    It's not about shields thats an annoyance it's about the rest of the tool kit that is being eroded and being tied to one build that you cannot stray from to be able to pull good dps at end game where other classes have some lea way .

    Sure the top 10% will work it out but for most it's just not worth the effort any more why make things harder for our self when you can play another class and bring utility have fun and do more damge.
    Edited by Mush55 on June 21, 2016 9:11AM
  • Digiman
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    Serenityx wrote: »
    Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)

    Most of these are fixes and changes you posted, they are not improvements.

    Serenityx wrote: »
    * Dark Magic
    * Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.

    Okay it silences enemy players, which can't be broken, but people can get out of the bubble, basically back to being negate monkeys, is that a good thing for a class? To be required to use one ability to just be useful?
    Serenityx wrote: »
    * Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.

    This ability has 1 second cast time, is now considered the only real heal for both Magicka and Stamina Sorcerers, meanwhile other classes get instant casts and drains. It's not an improvement, @Wrobel nerfed shields duration so much he realized we wouldn't last long PvE. Personally I prefer an instant cast on this with reduction to the amount restored to balance it out.

    Everyone got some nice quick interesting heals, this class was left out in the cold and forced with a cast time it doesn't need for a class that relies on a light cloth to be able to do damage but with low health and survivability to boot, this makes it unfair magicka sorcerers. Not to mention the massive long list of changes it went through in past and it still isn't viable.
    Serenityx wrote: »
    * Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike

    Again, players can walk out of this to avoid the damage. Again negate monkeys.
    Serenityx wrote: »
    * Daedric Summoning
    * Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance

    They still die quite fast and are very stupid and require a lot of micro managing.
    Serenityx wrote: »
    * Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.

    How is this a relevant buff or improvement? I like the look of bound armor, all ZoS did was focus on the vocal minority instead of majority as proven with these class changes.

    Also needs to be on both weapon bars to remain active. That's a cumbersome unless I am smoking NPC's and players with it active but would be imbalanced.
    Serenityx wrote: »
    * Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds

    6 seconds is incredibly easy to wait out especially with stuns, what's more is we still get the Battle Spirit debuff in PvP that make this shields incredibly weak. To top it off we get one shotted quite easily in PvE content because again Light Armor protects nothing. This makes it problem for a magicka sorcerers to survive.

    It also affects pets too so their survivability is nerfed as well.
    Serenityx wrote: »
    * Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds

    This goes to 10 seconds at maximum rank, but again it hurts our suvivability in PvE and PvP. Light Armor protects nothing and we don't have the health or a reliable self heal to make us at least squishy. Plus due to battle Spirit you basically stacking this with annulment to keep you from being 1 shotted.
    Serenityx wrote: »
    * Expert Summoner:
    * Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.

    * This passive ability’s old bonuses are now baseline effects for your pets.

    This is basically 2000 extra health and a knee jerk from @Wrobel because he realized we wouldn't have the health to survive in PvE group content. It's incredible low with a lot of problems.

    Pets draw so much threat and are as dumb as rocks and this 2000 health disappears with their death. On top of pets requiring long cast time to replace them. It becomes a freaking hassle.

    To Top it off our Shields don't last long on pets either because of the nerfed duraction so they are basically a pain to use.

    I use Twilight Matriarch to heal and she quickly pulls so much threat she ends up being gangbanged by every mob 50 meters away and there is nothing I can do to get them off her, she is literally a liability. On top of them having to be on each weapon bar to remain active.
    Serenityx wrote: »
    * Storm Calling
    * Disintegrate:
    * Renamed this passive ability to Implosion.
    * This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
    * Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.

    Magicka Sorcs switch to stamina for DPS...
    Serenityx wrote: »
    * Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done

    Again, we should go stamina now?
    Serenityx wrote: »
    * Implosion: Fixed an issue where this passive ability could not critically strike.

    Don't know why this is in here, its more of fix then a buff.
    Serenityx wrote: »
    * Mage’s Fury:
    * This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
    * This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
    * This ability and its morphs have had some minor visual FX improvements made and bugs fixed

    Again, why is this here? It's a fix!
    Serenityx wrote: »
    * Surge:
    * This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
    * This ability and the Power Surge morph have also had their healing increased by approximately 30%.

    The problem with this is this is on dots, which are boundless in stamina but not so much for magicka and can be easily avoidable or removed. To top it off Sorcerers don't even have a DoT in their class skills to take advantage of this.

    For me this helps with lightening staff heavy attack, but in total doesn't really help our survivability because we can't take more then 2 hits without a shield active.
    Serenityx wrote: »
    * Thundering Presence (Lightning Form morph):
    * Renamed this morph to Hurricane.
    * Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
    * This morph now deals Physical Damage instead of Shock Damage.

    Wish instead of just Shock it included fire, frost and magic. Since Physical seems apply to a wide variety of abilities and DoTs.

    They will glow!
    Serenityx wrote: »
    Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.

    All you did was list changes, not explain why they were buff.

    Those changes don't really make the class thrive. PvE survivability is incredibly low on top of PvP survivability for Magicka Sorcerers. What's worse is this has pigeon holed builds into magicka regen and large magicka pool ones so they can use the six second shields without being 2 shotted from a simple stun. On top of the Battle Spirit debuff that reduced there effectiveness by 50%.

    Basically all this does is make the playstyle spam shields every six 6 seconds or they die quickly. That's not a fun playstyle nor do other classes have that kinda of playstyle or being forced into it either.
    Serenityx wrote: »
    EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.

    No, there is no thriving in PvP
    . Magicka Sorcerers are in a rigid routine or spamming shields more times and stacking ultimate to 1000 just so they can survive. To top it off a lot of the instant damage sorcerers rely on to do comes a from destruction staff or weapon abilities.

    It's become no longer fun to play a magicka sorcerer and this class is first in line for a full overhaul.

    Which means thanks to @Wrobel there will be a new content patch which will focus on Sorcerers only to make them fun to play again.

    SO YOU MISS OUT ON CHANGES NEXT PATCH BECAUSE OF TERRIBLE DESIGN CHOICES OF WROBEL!
    Edited by Digiman on June 21, 2016 9:25AM
  • Ryuho
    Ryuho
    ✭✭✭✭
    Serenityx wrote: »
    In light of all the sorcs complaining about their classes (and many even encouraging others to continue complaining) - If you look at the patch notes for your class, the only thing that got reduced was shield duration. Literally EVERY other change to your class abilitys was an increase.

    Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)


    Sorcerer
    * Dark Magic
    * Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
    * Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
    * Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike
    * Daedric Summoning
    * Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance
    * Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
    * Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds
    * Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds
    * Expert Summoner:
    * Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
    * This passive ability’s old bonuses are now baseline effects for your pets.
    * Storm Calling
    * Disintegrate:
    * Renamed this passive ability to Implosion.
    * This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
    * Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
    * Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done
    * Implosion: Fixed an issue where this passive ability could not critically strike.
    * Mage’s Fury:
    * This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
    * This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
    * This ability and its morphs have had some minor visual FX improvements made and bugs fixed
    * Surge:
    * This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
    * This ability and the Power Surge morph have also had their healing increased by approximately 30%.
    * Thundering Presence (Lightning Form morph):
    * Renamed this morph to Hurricane.
    * Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
    * This morph now deals Physical Damage instead of Shock Damage.



    Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.


    EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.

    Have u tried to solo pvp as magicka sorc this patch? I bet no. So stop this bs.. Seriously like queting changes from patch notes will prove anything. Get into battle, check on ur own skill and then write ur opinion.

    Solo sorc is weak as *** in pvp. This patch *** small scale. Its zergling kingdom now! Bravo @ZOS <3

    From pve perspective - u need to invest much more in magicka regen to be valid in solo pve content - cause u need to refresh shield a lot. But waste of time explaining to u.
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Baconfat79
    Baconfat79
    ✭✭✭✭
    My sorc feels pretty much the same as it did before. I've got no beef with the changes.
  • Ep1kMalware
    Ep1kMalware
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    Classes onllt being used for 1 skill to be useful?? What about breath of life??? j/k, healers are still useless.
  • dsalter
    dsalter
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    ✭✭
    shield nerf or surge nerf was fine, both together was just kicking a guy in the nuts when he's down. way overkill.
    reason for the surge nerf was sad as well... because overload, the sorc crutch skill because we dont have much else, was causing people to super heal when surge crit... like wtf.

    then theres the whole toggle thing, need i say more on that one?

    Overload is what causes our class to be seen as doing well, the surge nerf confirms that, we need to dump overload and get a real ulti in place not some crutch.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Reevster
    Reevster
    ✭✭✭✭✭
    Mush55 wrote: »
    juhasman wrote: »
    Tyrion87 wrote: »
    Thanks for the post, @Serenityx!

    I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine. :)

    Teach me how to play a sorc then, my Master!

    I have a feeling that you haven't reached an end-game content yet, have you?

    You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?
    Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.

    https://www.youtube.com/watch?v=gTcprvIFDcI

    How much harder did he have to work ? how much more would he have done if using another class ?

    No one is saying they can't perform what they are saying is it takes more work is less fun and the tools sorcs have are being slowly reduced in effectiveness or do not work .

    It's not about shields thats an annoyance it's about the rest of the tool kit that is being eroded and being tied to one build that you cannot stray from to be able to pull good dps at end game where other classes have some lea way .

    Sure the top 10% will work it out but for most it's just not worth the effort any more why make things harder for our self when you can play another class and bring utility have fun and do more damge.

    Play another class then.

    Or do a bit more work.

    I have little sympathy for players who have been relying on the 20 sec blue bubble to carry them through game play.

    Its been OPed far too long, now you have to actually think a bit now instead of perma pop on that blue bubble.

    Edited by Reevster on June 21, 2016 11:42AM
  • Reevster
    Reevster
    ✭✭✭✭✭
    --
    Edited by Reevster on June 21, 2016 11:42AM
  • Daraugh
    Daraugh
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    Grao wrote: »
    Daraugh wrote: »
    Flaminir wrote: »
    Daraugh wrote: »
    Having played a sorc since launch, I still find the class both enjoyable and effective. But I have a lot of experience with the class and don't stick to cookie cutter builds that other players make up. I make my own and I never make them dependent on what ever is causing a class to be the FOTM. That's the absolute certain path to creating a character that will be awesome for a very short time and then useless.

    I've used shields, as part of my actual rotation before they changed the timer, and that was during a three-manning of ICP. How many of the loudest complainers have been playing a sorc for a few months or maybe a year at best? Always with the same type of build? Those are the questions that would be useful to know the answers to.

    Complainer? Hmmm.... that word makes people sound like the problem is with them which I entirely disagree with...

    But I've been playing every day since beta... completed all content (Except vMoL... which I'm working on) and tried all kinds of weird and wonderful builds.... enough to know that there is basically a single most effective build, and none of the others come close.

    I have CP160 characters on all classes to enable me to compare & play them all regularly.

    I am the GM for a guild so get to speak to a lot of players of varying skill levels, running all levels of content to help me guage what seems to be working & what doesn't.

    Hopefully all that entitles me to a fairly rounded opinion.

    & my opinion is the Sorc class is currently in need of quite a bit of work...

    EG... choice of weapon... fire staff... toggles, yup, slotted 6 times or your dps suffers too much... skill variation, well there's one class ground based dot, one RNG dps skill & the weakest execute in the game. The rest are weapon/guild skills.

    Its not about shields, or even the surge nerf on it own. Its that the class is now so 2dimensional & dull to play in comparison to all the others.

    P.S. Its great that you're enjoying your sorc... everybodies different, & if you're having fun then that's all that matters. But by the same breath you need to understand that there are a LOT of people who aren't happy with the direction the class has taken over the past 2 years, having seen it's identity stripped away via repeated nerfs, and removal of choices.

    I am one of many commenters to use the term "complainers", no need to bold my comment alone unless you don't read anyone else's comments. In which case, I'm flattered ;)

    I also have +160 cp of every class and play them all regularly and in a variety of activities. Healing with my DK and Sorc has been fun and despite how powerful magblades are, I've never been able to get into one, I find them boring. As a sorc dps, I have great survivability (pve). As far as fun, that's personal taste and when sorcs were op, I started playing my templar because the sorc became boring and easy.

    Am I the only one here who finds it funny that half the forums say the "game is too easy" and the other half say "x has been nerfed now I can't do y." And everyone wants balance. Apparently balance is for someone else's main.

    @Daraugh ...You heal with a Dragonknight, that say all I need to know about you and the content you are running and the way you are running it. You are not discussing late game competitiveness which is precisely what @Flaminir and I are mostly concerned about. While leveling and doing dungeons sorcerers are fine, but those are contents a competent player with access to full champion points can just solo this days (yes, the dungeons included).

    Also, show me exactly where @Flaminir ever said sorcerers can't complete the current content, please. Again, not the argument we are using to judge the class's many problems. There is no arguing that sorcerers have been performing subpar to other classes in PvE for a while now, our DPS builds are not the best, tanking as a sorcerer was never competitive and healing as a sorcerer is tied to a pet that gets killed in three seconds by every AoE in the game. On top of that, we have the weakest group utility for a raid. Before DB was released the class had one strong point, it could get through VMA more easily than other classes and do so faster and with less deaths, but the nerfs to Surge and to Ward heavily impacted sorcerer performance in said content, again leaving other classes stronger. In PvP, numbers alone show the class's situation, most of the good sorcerers have abandoned their sorcerers for a character of another class and those still playing have either re-rolled for stamina or are Negate bots in Zergs, hoping to never be noticed healing and mage wrathing in the background.

    The class needs, not a buff, but a rework. Problems started with the normalization of buffs and the buffing of potions a long time ago. Next came the champion system and the removal of stats limitations and large nerfs with every passing expansions. Do you even realize how much this class was bashed with the nerf bat? As someone that has played a sorcerer since beta I can tell you, sorcerers aren't a shadow of their former selves. We have no particularly strong skills, we are tied to a single weapon unless going for stamina builds, we have nearly no class utility to offer a raid, we have too many toggles, we have several skills that are not properly affected by the champion system and all of that leads sorcerers to being a boring class to play, not to mention, under powered and rigid when compared to other classes.

    If you disagree, please tell me this @Daraugh, what are sorcerers the best at? We are not the best tanks... No, those are DKs. We are not the best healers... Nope, Templars for that. We are not best DPS with either magika or stamina, no you have templars and DKs for that and we definitely are not the best at PvP, nightblades dominate Cyrodiil... Is that what you call balance? Three classes having at least one role they shine as the best and then one class being subpar in every role? Ok.

    I have said I *have* healed with a DK and Sorc, trying out different roles with different classes. In other words, I am both willing and able to think outside this little box of one playstyle being valid for any given class. You want to know what I do? My DK has been a pyromage, a healer and stam werewolf is now a magicka tank. My sorc has been stam dps, stam werewolf, a healer and is now magicka dps and can off heal. My templar has done stamplar dw, bow and 2h and is now a healer that can off dps as needed and my nb has been a bloodmage caster but is now a stamblade. Does that set your mind at ease? I enjoy trying out different roles on all the classes while leveling and prepping them for end game stuff. It allows me to see what each class brings to the table, what each role needs and how they all work together. Dungeons, normal and vet and trials. Does that suffice your elucidation on my gaming background as pertains to ESO for the nonce?

    I did not say sorcs were perfect. I said the sky wasn't falling and they weren't as horrible as people are claiming they are. I didn't say they aren't able to complete content, I don't know where you got that one from. I said I had played one since beta, so I am well aware of their evolution. If you tie yourself to whatever skill seems too good to be true and build around it, that skill is often the one that gets changed. In this case shields. I simply said that unless there was no other way, i.e., three manning ICP, I didn't use a shield because I didn't want to become dependent on that crutch. What did people think was going to happen after VMA dropped and the leaderboards were full of sorcs? That they'd just slide under the radar? Of course shields were changed. Stam classes couldn't even finish content that mag sorcs were laughing their way through. What I don't understand is these attacks just because I think that sorcs aren't dead in the water.

    If you want to play a caster. you're going to be tied to a staff. That's the only weapon we have right now. That's not a sorc problem, that's a weapon skills problem. As for being Negate bots, how history repeats itself! But Negate is a good skill and yet, having it somehow a drawback? As far as being boring or rigid, that's personal taste. As I said, I find mageblades tedious, but other people love them. Good for them!

    I agree about the toggles. I hate toggles and never even leveled pets until they tied healing to the damn things.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • Serenityx
    Serenityx
    ✭✭✭
    * Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.

    I had to laugh so hard when I Noticed you left The "whenever a Daedric Summoning pet active" without [ b ] :lol:


    Afaik, hasnt that passive been tied to pet skills since before DB? The part I didnt embolden wasnt really a change.
    Grao wrote: »
    @Serenityx , someone that clearly does not play a sorcerer.

    Ive never been a fan of magic based classes in any MMO. Ive played a physical damage dealing character in every single MMO Ive played. If I ever played a magic class in any MMO, ESO would be the very last. I want to keep this game challenging despite how some might react to this, shields do so much for sorcs they barely have to do anything now but recast them with a 30k + magicka pool which is not difficult and most beneficial way to run a sorc. I like healing as a sustain method rather than a shield that allows me to heal infinitely as I take no damage.
    Edited by Serenityx on June 21, 2016 2:32PM
  • Mush55
    Mush55
    ✭✭✭✭
    Reevster wrote: »
    Mush55 wrote: »
    juhasman wrote: »
    Tyrion87 wrote: »
    Thanks for the post, @Serenityx!

    I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine. :)

    Teach me how to play a sorc then, my Master!

    I have a feeling that you haven't reached an end-game content yet, have you?

    You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?
    Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.

    https://www.youtube.com/watch?v=gTcprvIFDcI

    How much harder did he have to work ? how much more would he have done if using another class ?

    No one is saying they can't perform what they are saying is it takes more work is less fun and the tools sorcs have are being slowly reduced in effectiveness or do not work .

    It's not about shields thats an annoyance it's about the rest of the tool kit that is being eroded and being tied to one build that you cannot stray from to be able to pull good dps at end game where other classes have some lea way .

    Sure the top 10% will work it out but for most it's just not worth the effort any more why make things harder for our self when you can play another class and bring utility have fun and do more damge.

    Play another class then.

    Or do a bit more work.

    I have little sympathy for players who have been relying on the 20 sec blue bubble to carry them through game play.

    Its been OPed far too long, now you have to actually think a bit now instead of perma pop on that blue bubble.

    @Reevster

    I was the top sorc in our guild and have carried more than a few people through dungeons, Trouble was I had one build and could not stray from it play as you want unless questing is a myth for the sorc class the blue bubble as you call it was needed as I had a little over 16k health and to compete (but as I said this change is more of an annoyance ) I couldn't afford to put any stats into health but no matter surge was a reliable heal with 60% crit I could usually keep my self up any way, not really going to happen now with the changes

    I do now play another class and I don't have to try half as hard and since switching which as been long before the dlc I have not once been asked to bring my sorc along to any dungeon or trial as I bring more utility do more dps with my mage blade.

    Never asked you to have any sympathy as it dosn't effect me now but I realise that all these changes do effect other peoples fun and game time, when 80% of the people who play as a sorc are unhappy with what is happening to a class they used to enjoy playing then you have got to ask yourself is some thing wrong Instead of posting links and posting such comments.

    Go try a sorc but get to any serious end game content and you will find the class lacking.
    Edited by Mush55 on June 21, 2016 3:34PM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Well, all I've got to say is that my sorc got brutally tortured and then pulled out back and shot in the head by ZoS this patch. That's how bad it is.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • holosoul
    holosoul
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    probably if surge constantly healed you whether you were doing damage or not, we would be doing really well. I noticed in PvE when I did maw (really out of character for me but someone I know really wanted me to try it) that the healing of surge was incredibly reliable and more than enough to survive through everything without a shield. This is due mostly to the fact that monsters are stupid enough to stay in ground AoEs (wall of ele/liquid lighting) so it more or less healed me every single tick.

    Interestingly I know the most ideal build would probably rely on mana potions for major sorcery, but the surge heal really made the content a breeze at any rate.

    Overall though, my conclusion is that surge should simply heal reliably in lieu of rally/vigor/sustained restore health/major mending/malubeth that the stam FoTMs are rolling. if I could just have surge heal me while I'm being evasive and LoSing I would basically be satisfied.
  • DjSolJAH
    DjSolJAH
    ✭✭✭
    Lucky28 wrote: »
    Surge nerf is what killed the class not ward duration. for me anyways.

    Ward duration, is an annoyance that doesn't need to be in the game. but that's about it.

    Use liquid lightening and wall of elem for PvE and you don't even notice the difference. vMA is much easier to survive now. Health never drops as long as AoEs are down
    Zee blues are coming!!!! Always.... Always coming...
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