Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
visionality wrote: »Thanks for the post, @Serenityx!
I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine.
Teach me how to play a sorc then, my Master!
I have a feeling that you haven't reached an end-game content yet, have you?
You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?
Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Having played a sorc since launch, I still find the class both enjoyable and effective. But I have a lot of experience with the class and don't stick to cookie cutter builds that other players make up. I make my own and I never make them dependent on what ever is causing a class to be the FOTM. That's the absolute certain path to creating a character that will be awesome for a very short time and then useless.
I've used shields, as part of my actual rotation before they changed the timer, and that was during a three-manning of ICP. How many of the loudest complainers have been playing a sorc for a few months or maybe a year at best? Always with the same type of build? Those are the questions that would be useful to know the answers to.
Complainer? Hmmm.... that word makes people sound like the problem is with them which I entirely disagree with...
But I've been playing every day since beta... completed all content (Except vMoL... which I'm working on) and tried all kinds of weird and wonderful builds.... enough to know that there is basically a single most effective build, and none of the others come close.
I have CP160 characters on all classes to enable me to compare & play them all regularly.
I am the GM for a guild so get to speak to a lot of players of varying skill levels, running all levels of content to help me guage what seems to be working & what doesn't.
Hopefully all that entitles me to a fairly rounded opinion.
& my opinion is the Sorc class is currently in need of quite a bit of work...
EG... choice of weapon... fire staff... toggles, yup, slotted 6 times or your dps suffers too much... skill variation, well there's one class ground based dot, one RNG dps skill & the weakest execute in the game. The rest are weapon/guild skills.
Its not about shields, or even the surge nerf on it own. Its that the class is now so 2dimensional & dull to play in comparison to all the others.
P.S. Its great that you're enjoying your sorc... everybodies different, & if you're having fun then that's all that matters. But by the same breath you need to understand that there are a LOT of people who aren't happy with the direction the class has taken over the past 2 years, having seen it's identity stripped away via repeated nerfs, and removal of choices.
I am one of many commenters to use the term "complainers", no need to bold my comment alone unless you don't read anyone else's comments. In which case, I'm flattered
I also have +160 cp of every class and play them all regularly and in a variety of activities. Healing with my DK and Sorc has been fun and despite how powerful magblades are, I've never been able to get into one, I find them boring. As a sorc dps, I have great survivability (pve). As far as fun, that's personal taste and when sorcs were op, I started playing my templar because the sorc became boring and easy.
Am I the only one here who finds it funny that half the forums say the "game is too easy" and the other half say "x has been nerfed now I can't do y." And everyone wants balance. Apparently balance is for someone else's main.
Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
That is not an appropriate or logical way to achieve class balance.
When you say too many, you are still only referring to 1% that run vma successfully. So the 1% got the other 99% of sorcerers wrecked?
jknight201 wrote: »Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Just ignore this idiot.
I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.
So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?
Ep1kMalware wrote: »jknight201 wrote: »Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Just ignore this idiot.
I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.
So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?
No he's got a point, most FC are sorc/magblade.
Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.visionality wrote: »Thanks for the post, @Serenityx!
I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine.
Teach me how to play a sorc then, my Master!
I have a feeling that you haven't reached an end-game content yet, have you?
You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?
https://www.youtube.com/watch?v=BT3gIrnkgTA
https://www.youtube.com/watch?v=gTcprvIFDcI jknight201 wrote: »Molag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Just ignore this idiot.
I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.
So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?
OPMolag_Crow wrote: »Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.
Nerf did not change much there. I got flawless within a couple days of practice at 325 CP. PVE sucks anyway.
Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.visionality wrote: »Thanks for the post, @Serenityx!
I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine.
Teach me how to play a sorc then, my Master!
I have a feeling that you haven't reached an end-game content yet, have you?
You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?https://www.youtube.com/watch?v=gTcprvIFDcI
Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)
* Dark Magic
* Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
* Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
* Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike
* Daedric Summoning
* Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance
* Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
* Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds
* Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds
* Expert Summoner:
* Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
* This passive ability’s old bonuses are now baseline effects for your pets.
* Storm Calling
* Disintegrate:
* Renamed this passive ability to Implosion.
* This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
* Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
* Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done
* Implosion: Fixed an issue where this passive ability could not critically strike.
* Mage’s Fury:
* This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
* This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
* This ability and its morphs have had some minor visual FX improvements made and bugs fixed
* Surge:
* This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
* This ability and the Power Surge morph have also had their healing increased by approximately 30%.
* Thundering Presence (Lightning Form morph):
* Renamed this morph to Hurricane.
* Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
* This morph now deals Physical Damage instead of Shock Damage.
Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.
EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.
In light of all the sorcs complaining about their classes (and many even encouraging others to continue complaining) - If you look at the patch notes for your class, the only thing that got reduced was shield duration. Literally EVERY other change to your class abilitys was an increase.
Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)
Sorcerer
* Dark Magic
* Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
* Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
* Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike
* Daedric Summoning
* Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance
* Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
* Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds
* Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds
* Expert Summoner:
* Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
* This passive ability’s old bonuses are now baseline effects for your pets.
* Storm Calling
* Disintegrate:
* Renamed this passive ability to Implosion.
* This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
* Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
* Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done
* Implosion: Fixed an issue where this passive ability could not critically strike.
* Mage’s Fury:
* This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
* This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
* This ability and its morphs have had some minor visual FX improvements made and bugs fixed
* Surge:
* This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
* This ability and the Power Surge morph have also had their healing increased by approximately 30%.
* Thundering Presence (Lightning Form morph):
* Renamed this morph to Hurricane.
* Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
* This morph now deals Physical Damage instead of Shock Damage.
Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.
EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.
Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.visionality wrote: »Thanks for the post, @Serenityx!
I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine.
Teach me how to play a sorc then, my Master!
I have a feeling that you haven't reached an end-game content yet, have you?
You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?https://www.youtube.com/watch?v=gTcprvIFDcI
How much harder did he have to work ? how much more would he have done if using another class ?
No one is saying they can't perform what they are saying is it takes more work is less fun and the tools sorcs have are being slowly reduced in effectiveness or do not work .
It's not about shields thats an annoyance it's about the rest of the tool kit that is being eroded and being tied to one build that you cannot stray from to be able to pull good dps at end game where other classes have some lea way .
Sure the top 10% will work it out but for most it's just not worth the effort any more why make things harder for our self when you can play another class and bring utility have fun and do more damge.
Having played a sorc since launch, I still find the class both enjoyable and effective. But I have a lot of experience with the class and don't stick to cookie cutter builds that other players make up. I make my own and I never make them dependent on what ever is causing a class to be the FOTM. That's the absolute certain path to creating a character that will be awesome for a very short time and then useless.
I've used shields, as part of my actual rotation before they changed the timer, and that was during a three-manning of ICP. How many of the loudest complainers have been playing a sorc for a few months or maybe a year at best? Always with the same type of build? Those are the questions that would be useful to know the answers to.
Complainer? Hmmm.... that word makes people sound like the problem is with them which I entirely disagree with...
But I've been playing every day since beta... completed all content (Except vMoL... which I'm working on) and tried all kinds of weird and wonderful builds.... enough to know that there is basically a single most effective build, and none of the others come close.
I have CP160 characters on all classes to enable me to compare & play them all regularly.
I am the GM for a guild so get to speak to a lot of players of varying skill levels, running all levels of content to help me guage what seems to be working & what doesn't.
Hopefully all that entitles me to a fairly rounded opinion.
& my opinion is the Sorc class is currently in need of quite a bit of work...
EG... choice of weapon... fire staff... toggles, yup, slotted 6 times or your dps suffers too much... skill variation, well there's one class ground based dot, one RNG dps skill & the weakest execute in the game. The rest are weapon/guild skills.
Its not about shields, or even the surge nerf on it own. Its that the class is now so 2dimensional & dull to play in comparison to all the others.
P.S. Its great that you're enjoying your sorc... everybodies different, & if you're having fun then that's all that matters. But by the same breath you need to understand that there are a LOT of people who aren't happy with the direction the class has taken over the past 2 years, having seen it's identity stripped away via repeated nerfs, and removal of choices.
I am one of many commenters to use the term "complainers", no need to bold my comment alone unless you don't read anyone else's comments. In which case, I'm flattered
I also have +160 cp of every class and play them all regularly and in a variety of activities. Healing with my DK and Sorc has been fun and despite how powerful magblades are, I've never been able to get into one, I find them boring. As a sorc dps, I have great survivability (pve). As far as fun, that's personal taste and when sorcs were op, I started playing my templar because the sorc became boring and easy.
Am I the only one here who finds it funny that half the forums say the "game is too easy" and the other half say "x has been nerfed now I can't do y." And everyone wants balance. Apparently balance is for someone else's main.
@Daraugh ...You heal with a Dragonknight, that say all I need to know about you and the content you are running and the way you are running it. You are not discussing late game competitiveness which is precisely what @Flaminir and I are mostly concerned about. While leveling and doing dungeons sorcerers are fine, but those are contents a competent player with access to full champion points can just solo this days (yes, the dungeons included).
Also, show me exactly where @Flaminir ever said sorcerers can't complete the current content, please. Again, not the argument we are using to judge the class's many problems. There is no arguing that sorcerers have been performing subpar to other classes in PvE for a while now, our DPS builds are not the best, tanking as a sorcerer was never competitive and healing as a sorcerer is tied to a pet that gets killed in three seconds by every AoE in the game. On top of that, we have the weakest group utility for a raid. Before DB was released the class had one strong point, it could get through VMA more easily than other classes and do so faster and with less deaths, but the nerfs to Surge and to Ward heavily impacted sorcerer performance in said content, again leaving other classes stronger. In PvP, numbers alone show the class's situation, most of the good sorcerers have abandoned their sorcerers for a character of another class and those still playing have either re-rolled for stamina or are Negate bots in Zergs, hoping to never be noticed healing and mage wrathing in the background.
The class needs, not a buff, but a rework. Problems started with the normalization of buffs and the buffing of potions a long time ago. Next came the champion system and the removal of stats limitations and large nerfs with every passing expansions. Do you even realize how much this class was bashed with the nerf bat? As someone that has played a sorcerer since beta I can tell you, sorcerers aren't a shadow of their former selves. We have no particularly strong skills, we are tied to a single weapon unless going for stamina builds, we have nearly no class utility to offer a raid, we have too many toggles, we have several skills that are not properly affected by the champion system and all of that leads sorcerers to being a boring class to play, not to mention, under powered and rigid when compared to other classes.
If you disagree, please tell me this @Daraugh, what are sorcerers the best at? We are not the best tanks... No, those are DKs. We are not the best healers... Nope, Templars for that. We are not best DPS with either magika or stamina, no you have templars and DKs for that and we definitely are not the best at PvP, nightblades dominate Cyrodiil... Is that what you call balance? Three classes having at least one role they shine as the best and then one class being subpar in every role? Ok.
andypappb16_ESO wrote: »* Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
I had to laugh so hard when I Noticed you left The "whenever a Daedric Summoning pet active" without [ b ]
@Serenityx , someone that clearly does not play a sorcerer.
Here is dude who can teach You how to play mag sorcs,and I think he reached game end content:) Both movies are maked after dark brotherhood release.visionality wrote: »Thanks for the post, @Serenityx!
I'm playing a sorc myself and I'm really unhappy about all the whining and complaining of some "masters" of this class. Most sorcs do as well after DB as before. It's the guys who relied upon masses of shields stacking for their survival who now cry their hearts out. L2P and all is fine.
Teach me how to play a sorc then, my Master!
I have a feeling that you haven't reached an end-game content yet, have you?
You know, of course sorcs are still playable, but they are much worse than any other class in any role. Does it sound like a balance to you?https://www.youtube.com/watch?v=gTcprvIFDcI
How much harder did he have to work ? how much more would he have done if using another class ?
No one is saying they can't perform what they are saying is it takes more work is less fun and the tools sorcs have are being slowly reduced in effectiveness or do not work .
It's not about shields thats an annoyance it's about the rest of the tool kit that is being eroded and being tied to one build that you cannot stray from to be able to pull good dps at end game where other classes have some lea way .
Sure the top 10% will work it out but for most it's just not worth the effort any more why make things harder for our self when you can play another class and bring utility have fun and do more damge.
Play another class then.
Or do a bit more work.
I have little sympathy for players who have been relying on the 20 sec blue bubble to carry them through game play.
Its been OPed far too long, now you have to actually think a bit now instead of perma pop on that blue bubble.
Surge nerf is what killed the class not ward duration. for me anyways.
Ward duration, is an annoyance that doesn't need to be in the game. but that's about it.