In light of all the sorcs complaining about their classes (and many even encouraging others to continue complaining) - If you look at the patch notes for your class, the only thing that got reduced was shield duration. Literally EVERY other change to your class abilitys was an increase.
Here, Ive emboldened everywhere your class abilitys/passives has been improved per patch 2.4.5 (Dark brotherhood/ May 30th)
Sorcerer
* Dark Magic
* Absorption Field (Negate Magic morph): Redesigned this morph so it now heals you and your allies standing within the area of effect, in addition to stunning or silencing enemies.
* Dark Exchange: Increased the amount of resources gained from this ability and its morphs: Health by 100%, Stamina and Magicka by 75%.
* Suppression Field (Negate Magic morph): Redesigned this morph so it now damages enemies standing within the area of effect, in addition to stunning or silencing enemies. Also fixed an issue where the damage from this morph could not critically strike
* Daedric Summoning
* Fixed an issue where many Sorcerer pets did not have any Physical Resistance. They will now all have a normalized amount of Physical Resistance equal to their Spell Resistance
* Bound Armor: This ability and its morphs no longer permanently change your appearance when they are toggled on; instead, they now only display a brief visual effect when toggled on.
* Conjured Ward: Reduced the duration of this ability and the Hardened Ward morph to 6 seconds from 20 seconds
* Empowered Ward (Conjured Ward morph): Reduced the duration of this morph to 8 seconds from 20 seconds
* Expert Summoner:
* Redesigned this passive ability so it now grants you 4/8% more maximum health whenever you have a Daedric Summoning pet active.
* This passive ability’s old bonuses are now baseline effects for your pets.
* Storm Calling
* Disintegrate:
* Renamed this passive ability to Implosion.
* This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them
* Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
* Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done
* Implosion: Fixed an issue where this passive ability could not critically strike.
* Mage’s Fury:
* This ability and its morphs willnow be more responsive when proccing their execute damage explosion.
* This ability and its morphs now proc their execute damage explosion when the target is at or below 20% Health instead of only below 20% Health
* This ability and its morphs have had some minor visual FX improvements made and bugs fixed
* Surge:
* This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second
* This ability and the Power Surge morph have also had their healing increased by approximately 30%.
* Thundering Presence (Lightning Form morph):
* Renamed this morph to Hurricane.
* Redesigned this morph so it now increases the size and damage of the periodic effect the longer it is active, increasing up to 225% more damage and up to 9 meters in size
* This morph now deals Physical Damage instead of Shock Damage.
Nothing was noted to have been changed in the recent 2.4.6 or 2.4.7 patches either. The only thing that got reduced was shield duration and some changes to crit surge that may have made it somehow less optimal for PvP, despite those changes it still recieved a buff.
EDIT: I meant to aim this at the players who play this class in cyrodil, as their class is still very capeable of competing with other classes in PvP even though some insist otherwise. I do sympathize with sorcs in the PvE environment post DB.
Edited by Serenityx on June 20, 2016 7:05PM