LBxFinalDeath wrote: »Argonian dungeon pack?
So Black Marsh dungeons?
KInda want them to go full on lore friendly and make it so every race excluding Argonian dies to a horrible illness once they enter Black Marsh.
Argonian only dungeons would be a nice buff for Argonians.
I expect QuakeCon will be a big dump of information about everything for the next year and then the next week we have something on PTS.
I would expect very, very little before then.
Silver_Strider wrote: »Dungeons with a LOT of poison damage and water based puzzles, such as a few switches that need to be pressed before swimming thru a gate with a lot of moss that slows you while you swim in the way and closes if you aren't fast enough, with another switch on the opposite side should someone make it thru 1st to open the gate for the other group members.
I also expect to see the entirety of round 7 for vMA making an appearance as a boss fight that just ruins my flawless run EVERY
F***ING
TIME.
Finally, I expect a boss mechanic that has a similar mechanic to the Spawn of Mephala boss of vFungal that will suck a player(s) in to the consciousness of a Hist Tree and defeat a corrupted Hist Spirit (Most likely in the form of a Lurker) while the rest of the team fights the real boss. Or for even something like having a 4 on 4 boss battle with each boss having a different mechanic that makes it very hard on certain members to handle, like 1 Boss Drains magic, 1 drains stamina, 1 hits like a truck and the last heals the other bosses.