Ghost-Shot wrote: »Stamina builds don't need to keep getting buffed, they are very strong right now and out perform magicka builds on most classes already.
Ghost-Shot wrote: »Stamina builds don't need to keep getting buffed, they are very strong right now and out perform magicka builds on most classes already.
Sugaroverdose wrote: »That's how lore gets destroyed.
Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you need
Poison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Sugaroverdose wrote: »That's how lore gets destroyed.Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you needPoison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Besides, I don't even know a single pvp guy who use Vampire's Bane over Reflective Light. That morph has just longer duration (one single more tick) and nothing else, while the second morph is aoe and have the same initial dmg effect, dot, and snare. So it's superior.
So changing Vampire's Bane into a stamina morph, scaling it off stamina and weapon dmg and making it poison/physical dmg wouldn't hurt anyone.
DocFrost72 wrote: »Sugaroverdose wrote: »That's how lore gets destroyed.Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you needPoison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Besides, I don't even know a single pvp guy who use Vampire's Bane over Reflective Light. That morph has just longer duration (one single more tick) and nothing else, while the second morph is aoe and have the same initial dmg effect, dot, and snare. So it's superior.
So changing Vampire's Bane into a stamina morph, scaling it off stamina and weapon dmg and making it poison/physical dmg wouldn't hurt anyone.
While you are right that PI needs a bow and lore through mechanics I'd silly, I will contest that no one uses bane. I do!
Ot ticks for a lot more once you get the passive for it, I believe it is called enduring rays (?). After that, you're looking at more than 4 seconds of extra time. That is less time spent reapplying, and more time jabbing/dark flaring, which all ends up meaning more dps on bosses or on 1v1 opponents.
Then again, if ZOS wold make a pvp and PvE form of every skill, balance and cool new abilities wouldn't be so hard to push for =/
DocFrost72 wrote: »Sugaroverdose wrote: »That's how lore gets destroyed.Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you needPoison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Besides, I don't even know a single pvp guy who use Vampire's Bane over Reflective Light. That morph has just longer duration (one single more tick) and nothing else, while the second morph is aoe and have the same initial dmg effect, dot, and snare. So it's superior.
So changing Vampire's Bane into a stamina morph, scaling it off stamina and weapon dmg and making it poison/physical dmg wouldn't hurt anyone.
While you are right that PI needs a bow and lore through mechanics I'd silly, I will contest that no one uses bane. I do!
Ot ticks for a lot more once you get the passive for it, I believe it is called enduring rays (?). After that, you're looking at more than 4 seconds of extra time. That is less time spent reapplying, and more time jabbing/dark flaring, which all ends up meaning more dps on bosses or on 1v1 opponents.
Then again, if ZOS wold make a pvp and PvE form of every skill, balance and cool new abilities wouldn't be so hard to push for =/
I use Bane as well - 6s duration on Reflective Light is trash - it leaves you almost no time to apply pressure with Sweeps before you have to recast the DoT again.
DocFrost72 wrote: »Sugaroverdose wrote: »That's how lore gets destroyed.Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you needPoison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Besides, I don't even know a single pvp guy who use Vampire's Bane over Reflective Light. That morph has just longer duration (one single more tick) and nothing else, while the second morph is aoe and have the same initial dmg effect, dot, and snare. So it's superior.
So changing Vampire's Bane into a stamina morph, scaling it off stamina and weapon dmg and making it poison/physical dmg wouldn't hurt anyone.
While you are right that PI needs a bow and lore through mechanics I'd silly, I will contest that no one uses bane. I do!
Ot ticks for a lot more once you get the passive for it, I believe it is called enduring rays (?). After that, you're looking at more than 4 seconds of extra time. That is less time spent reapplying, and more time jabbing/dark flaring, which all ends up meaning more dps on bosses or on 1v1 opponents.
Then again, if ZOS wold make a pvp and PvE form of every skill, balance and cool new abilities wouldn't be so hard to push for =/
I use Bane as well - 6s duration on Reflective Light is trash - it leaves you almost no time to apply pressure with Sweeps before you have to recast the DoT again.
Ye I forgot they increased the duration in last patch, i apologise. It used to be 8 seconds before. (one extra tick)
Now it's;
lvl 5 VB + enduring rays passive = 11.7 seconds
lvl 5 RL + enduring rays passive = 6.5 seconds
So it ticks 2 more times. It ticks every 2 seks, that last 1.7 seconds on VB is wasted.
vs RL hits 3 targets, applies dot and slows 3 targets.
I choose VD for stamina morph because i always thought it's the inferior and unpopular morph. It's better for me if you rather RL to be stamina.
DocFrost72 wrote: »Sugaroverdose wrote: »That's how lore gets destroyed.Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you needPoison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Besides, I don't even know a single pvp guy who use Vampire's Bane over Reflective Light. That morph has just longer duration (one single more tick) and nothing else, while the second morph is aoe and have the same initial dmg effect, dot, and snare. So it's superior.
So changing Vampire's Bane into a stamina morph, scaling it off stamina and weapon dmg and making it poison/physical dmg wouldn't hurt anyone.
While you are right that PI needs a bow and lore through mechanics I'd silly, I will contest that no one uses bane. I do!
Ot ticks for a lot more once you get the passive for it, I believe it is called enduring rays (?). After that, you're looking at more than 4 seconds of extra time. That is less time spent reapplying, and more time jabbing/dark flaring, which all ends up meaning more dps on bosses or on 1v1 opponents.
Then again, if ZOS wold make a pvp and PvE form of every skill, balance and cool new abilities wouldn't be so hard to push for =/
I use Bane as well - 6s duration on Reflective Light is trash - it leaves you almost no time to apply pressure with Sweeps before you have to recast the DoT again.
Ye I forgot they increased the duration in last patch, i apologise. It used to be 8 seconds before. (one extra tick)
Now it's;
lvl 5 VB + enduring rays passive = 11.7 seconds
lvl 5 RL + enduring rays passive = 6.5 seconds
So it ticks 2 more times. It ticks every 2 seks, that last 1.7 seconds on VB is wasted.
vs RL hits 3 targets, applies dot and slows 3 targets.
I choose VD for stamina morph because i always thought it's the inferior and unpopular morph. It's better for me if you rather RL to be stamina.
Yes since day one, we reported about enduring rays doesn't do any good to some of the dawn's wrath skills, and it lowers the actual dps. This is most noticeable on Sunfire and Backlash. They fixed it for Backlash through excluding it from the passive but not for Sunfire. Also all dots ticks every 2 seconds if im not wrong.
hammayolettuce wrote: »I primarily play stamplar and I think the Templar class synergizes extremely well with stam builds already. I'd love to see power of the light reworked to do more damage- even applying major fracture instead of minor fracture would make it far more useful.
If you're hurting for a ranged class stam skill (other than javelin, which I personally love), then you are not utilizing the weapon abilities available to you to their potential. I myself run bow because of the roll dodge passive and the root from bombard (no I don't run around in large groups spamming bombard from the sidelines, I use it in melee range specifically for the root). Poison injection is a another great skill from the bow tree and you should look into it more seriously if you want a ranged DoT.
If you're running dual wield, shrouded daggers is pretty amazing in this patch (and under-utilized). It's essentially the stam version of reflective light.
S&S and 2H are meant to be for pure melee damage- that's why those trees have such badass gap closers. S&S has a very useful reflect as well.
As for Templar class skills- while I don't think anything needs a stam morph, I would love to see a stam-based unstable core. It would be very useful in dealing with total cheese shield stacking, overload spamming sorcs. Power of the Light, again is completely useless in its current state and needs to either deal more damage or weaken physical resist by a more significant amount. Also, I'm not sure why ZOS felt the need to change ritual of retribution to deal damage. The skill was great already (once they fixed it to no longer purge ranged attacks). I only bring it up because most stamplars run this skill. I would never suggest this skill be switched to stam though.
Okay most of the DoTs then.DocFrost72 wrote: »Sugaroverdose wrote: »That's how lore gets destroyed.Eh stamina dks vomit fire for almost a year now. Recently changed it to poison. Also oh, stamplars already summon heavenly javelins/jabs with their own strength using stamina.. That's a more weird move than shooting fireballsIts bad enough stamina builds got ANY stamina abilities from class lines...i STILL completely disagree with that. You want to use a damaging ability that is a FREAKING FIREBALL...and have it scale off of stamina? Nah you have weapon lines and FG lines...thats all you needPoison injection is a lot better right but that requires using a bow. It won't work for typical s&b/2h or dw/2h builds which i like them more than bow.DocFrost72 wrote: »
5k resource pool =/= the near 1k dmg difference
OP, I wouldn't say the ability is useless if you are a magicka build. It is a dot that also gives you and your allies 20 seconds of minor sorcery and ultimate regen. And as @danno8 already said, poison inject is WAY better then most, if not all (maelstrom destro + wall) magic dots because of the scaling execute damage.
If you want a class dot, DKS have that. They don't have a stamina scaled spammable, however.
Edit for usual phone mistakes
Besides, I don't even know a single pvp guy who use Vampire's Bane over Reflective Light. That morph has just longer duration (one single more tick) and nothing else, while the second morph is aoe and have the same initial dmg effect, dot, and snare. So it's superior.
So changing Vampire's Bane into a stamina morph, scaling it off stamina and weapon dmg and making it poison/physical dmg wouldn't hurt anyone.
While you are right that PI needs a bow and lore through mechanics I'd silly, I will contest that no one uses bane. I do!
Ot ticks for a lot more once you get the passive for it, I believe it is called enduring rays (?). After that, you're looking at more than 4 seconds of extra time. That is less time spent reapplying, and more time jabbing/dark flaring, which all ends up meaning more dps on bosses or on 1v1 opponents.
Then again, if ZOS wold make a pvp and PvE form of every skill, balance and cool new abilities wouldn't be so hard to push for =/
I use Bane as well - 6s duration on Reflective Light is trash - it leaves you almost no time to apply pressure with Sweeps before you have to recast the DoT again.
Ye I forgot they increased the duration in last patch, i apologise. It used to be 8 seconds before. (one extra tick)
Now it's;
lvl 5 VB + enduring rays passive = 11.7 seconds
lvl 5 RL + enduring rays passive = 6.5 seconds
So it ticks 2 more times. It ticks every 2 seks, that last 1.7 seconds on VB is wasted.
vs RL hits 3 targets, applies dot and slows 3 targets.
I choose VD for stamina morph because i always thought it's the inferior and unpopular morph. It's better for me if you rather RL to be stamina.
That may be, but I wouldn't say the last 1.7 seconds are wasted. Big reason the skill is worth slotting is the snare effect, which allows you to actually land sweeps against people. Having just that snare last longer is a pretty big deal.
Also, there's the concept of impactful damage. While it may be nice to get a DoT on two more targets, it doesn't really do much good if those other two targets just outheal the DoT. As a magicka templar, I'd much rather get much more pressure on a single target by not having to recast the skill every 6 seconds.
Maybe RL is better for a Detonation bombplar who expects to get multiple kills within 6 seconds, but for your typical melee magplar Vampire's Bane is much better.Yes since day one, we reported about enduring rays doesn't do any good to some of the dawn's wrath skills, and it lowers the actual dps. This is most noticeable on Sunfire and Backlash. They fixed it for Backlash through excluding it from the passive but not for Sunfire. Also all dots ticks every 2 seconds if im not wrong.
Most DoTs tick every 2 seconds, but not all.
Acid Spray, Mephala set proc, Caltrops, Blazing Spear, vMSA 2H & several poisons tick every 1 second + several I've likely forgotten.
hammayolettuce wrote: »I primarily play stamplar and I think the Templar class synergizes extremely well with stam builds already. I'd love to see power of the light reworked to do more damage- even applying major fracture instead of minor fracture would make it far more useful.
If you're hurting for a ranged class stam skill (other than javelin, which I personally love), then you are not utilizing the weapon abilities available to you to their potential. I myself run bow because of the roll dodge passive and the root from bombard (no I don't run around in large groups spamming bombard from the sidelines, I use it in melee range specifically for the root). Poison injection is a another great skill from the bow tree and you should look into it more seriously if you want a ranged DoT.
If you're running dual wield, shrouded daggers is pretty amazing in this patch (and under-utilized). It's essentially the stam version of reflective light.
S&S and 2H are meant to be for pure melee damage- that's why those trees have such badass gap closers. S&S has a very useful reflect as well.
As for Templar class skills- while I don't think anything needs a stam morph, I would love to see a stam-based unstable core. It would be very useful in dealing with total cheese shield stacking, overload spamming sorcs. Power of the Light, again is completely useless in its current state and needs to either deal more damage or weaken physical resist by a more significant amount. Also, I'm not sure why ZOS felt the need to change ritual of retribution to deal damage. The skill was great already (once they fixed it to no longer purge ranged attacks). I only bring it up because most stamplars run this skill. I would never suggest this skill be switched to stam though.
I'm just assuming here, but I think the reason people are upset about Power of the Light isn't that there aren't good alternatives, it's that you can't really benefit from your Dawn's Wrath passives in any good manner as a stamina templar - which basicly results in less ultimate gain than what magicka templars have.
Whenever you cast Sunfire you are activating the illuminate passive which results in faster ulti gains. Which you are already getting that by using power of the light. Should I really had to say that? I thought it's obvious enough.
And your assumption is right, im suggesting and another stamina morph just like you did with unstable core. You either agree or not, that's just it. Nothing wrong about it.
hammayolettuce wrote: »Whenever you cast Sunfire you are activating the illuminate passive which results in faster ulti gains. Which you are already getting that by using power of the light. Should I really had to say that? I thought it's obvious enough.
And your assumption is right, im suggesting and another stamina morph just like you did with unstable core. You either agree or not, that's just it. Nothing wrong about it.
The difference is you are asking for another offensive stamina skill for the class, which means taking damage away from magicka templars who primarily use class skills, not weapons. Unstable core is more of a utility skill- total dark being the more useful morph for magicka builds (I'm sure there are some people that run unstable core on their magplars too, I'm not really trying to take the skill away from you). We don't *need* a stam unstable core, but in terms of game balance, if anything new in the class trees was going to get a stam morph, it should be this skill. The most important change we need is more damage (or a larger debuff) from power of the light. My 2 cents I suppose, but I've put a lot of thought into this.
@Wrobel