Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Note to the director in charge of QC

Trashyratchet
Trashyratchet
✭✭✭
After playing on what seemed to be a very promising patch for ESO, I really felt compelled to offer feedback to the director in charge of the QC process for console versions. It appears glaringly obvious that either one of two things happened with the team in charge of QC on console. Either 1., son one actually booted up the game in console and actually attempted to play it with simulated server traffic, or 2., they did, and were too scared to point out that it was virtually unplayable, instead opting to say something to the affect of "looks great boss, smooth as silk, no issues here, you are a genius!". Either of which seems to be a very serious problem in this part of the organization. It seems unfathomable that any reasonable human being could log on to this game in it's current state on console and not notice just how horribly it performs. There are random load screens from merely walking around, let alone actually engaging in combat. There are entire groups of mobs that are completely invisible and just start beating the crap out of you. Button presses are unresponsive or severely delayed. The group finder does not work. Blue screen crashes for no apparent reason. The audio is choppy or cuts out completely. There are more bugs that are more intricate, but these issues that I listed are basic core game functions.

Now, to my point, there is no way that you can look us in the digital eye and tell us that this console patch was thoroughly QCed before launch. In fact, you could not convince this community that the console patch was even basically QCed under load before launch. The reason for this is the fact that the basic functions of the game do not work. A person that is completely unfamiliar with the game can point this out. I tested it. My roommate has never played the game, but was appalled with how horribly choppy and unresponsive the game is. It is very apparent that the leadership has either failed to hold their team accountable for their job, or created a hostile work environment that discourages pointing out obvious issues in house. This was pointed out in TG, as it started then, but has not only been ignored, but has been allowed to fester, culminating into a patch that just doesn't work. You have folks that can't even complete their writs for christ sakes. How do you expect a dungeon or trial to perform? I know this is a negative post. I hate the fact that I feel that I have to write it. The patch overall looks like it could be fantastic. But until the basic game functions, your efforts on the skills, the art, and the story are completely overshadowed. I challenge you to take a step back and have a bit of introspective on how well you and your team is performing it's job. I challenge you to ask yourself how you would react if your internet service, or television service was performing this way, after you have pointed out several months ago that something was not right and it was starting to slow down and get laggy, just to come home and finding it behaving like 1996 technology. You, Sir/Ma'am, would certainly feel inclined to reach out to the folks in charge and ask them to have some introspective on their job responsibilities as well. So we don't want an excuse, or even an apology. We want you to fix the product that we have all payed for and have been actively involved in trying to help make better. So lets get some real quality control going, and get some real feedback to the development team, and get it fixed. We understand that there is a lot of noise about barbers, and houses, and naming pets (pets that certainly contribute to the problem with the performance), but let that not divert your attention from the basic gameplay mechanics like walking through town without load screening.

Thanks for your time, we hope to see some more focused efforts on quality control for console in the future.
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Totally agree. It is extremely bad right now. No fix in sight either :(

    Honestly, what can ZOS do? Performance wasn't good last patch either. They just don't care about performance..... at least that is what it seems like. The players notice it!
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    We are their testers.
  • Avonna
    Avonna
    ✭✭✭
    it was bad in july of 2015......this will never be the game it should be ....it just keeps getting worse...
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    As crazy as it sounds, I'm not sure there is a quality control person within the company at all.
    PC stuff comes out bad too
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Garldeen
    Garldeen
    ✭✭✭✭
    Shame there wasn't a way to organise a mass boycott of any DLC or crown items until these issues are fixed. Their accountants will soon tell them they need to do something, even if the project leader won't. I purchased all the previous DLC within minutes of them being on sale but with DB I couldn't care less.

    At this moment in time, I would like a stable FPS. I have been playing FFXIV for the past hour in full 1080 mode with graphics on very high and average about 50fps. Since DB patch, I cannot average 20 FPS with the graphics on bare min.

    A year ago we might have got an ESO live to talk about these issues (and the cheaters but let's not mention that as they are kinda sensitive in these parts). Unfortunately, ESO live no longer acts as customer service vehicle, just as a sales platform for a couple of weeks before a DLC launches :'(
    Edited by Garldeen on June 17, 2016 5:15PM
  • LIQUID741
    LIQUID741
    ✭✭✭
    I re-subbed about a week before the DB was released. Thought I would get back into ESO and start off with the Thieves guild. Was able to get my MMO legs under me and thought I was ready for the DB release. However I am amazed on how horrible my exp. has been. Currently my character is in Wrothgar and Im unable to log in. Every time I do I'm kicked to the homepage of XboxOne. I read up about thoughtful fixes on reddit to no avail. So, I left way back when due to lag in Cyrodiil, and the dumpster fire of LFG. I haven't done PVP since I have been back, but LFG is still a dumpster fire, and well I wish I could log in and see if the PVP lag has been fixed...maybe one day, Ill actually get to play a game that I'm actively subscribing too...pathetic.
    Solid-Nightblade of AD
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Preachin to the choir.

    I'm sure I'll say this again, but how about we stop setting quarterly goals for broken content, and start doing routine server maintenance, patch memory leaks, and start working towards segregating certain areas within the world so your servers can actually handle the traffic it gets?

    I spent the last 3 months working with various individuals both inside and outside of ZOS. During the course of that time, I spoke to something like 8 different ZOS support (including those higher up for escalations), worked with two different ISPs, and ran tests with individuals from all of the US (coast to coast, north to south). I amassed a plethora of data which irrefutably proved that the issues are server-side.

    The response I received from ZOS after working with them for all of this time was:
    Thank you so much for this information, I'll escalate this information.
    At this point in time, it does look like you have exhausted all the troubleshooting that we have available.
    We have the upcoming Brotherhood DLC and with each DLC, they usually resolve some older issues at the same time.
    I'm very sorry we are not able to resolve your issue right now, but definitely feel free to check back in after the new DLC and let us know if you see any difference.

    Please bear in mind that I'm setting your issue to solved because we have no further information for you in regards to this, however if you have any further difficulties, feel free to reply and it will be immediately reopened.

    For what it's worth, the issues are not as pronounced on the 64b client (now that it actually works #itsabouttime), but they still exist and are prevalent in all forms of content. They are the absolute worst in pvp and in vet Maw.
    Edited by Autolycus on June 17, 2016 5:24PM
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    I hope this wall has being unable to load my character posted somewhere on it because that's a major issue at the moment that many Xbox players are experiencing now. I can't load up my main character because they're in Orsinium. I've tried about 7 times at various times of the night and it crashed during load every time.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Autolycus wrote: »
    Preachin to the choir.

    I'm sure I'll say this again, but how about we stop setting quarterly goals for broken content, and start doing routine server maintenance, patch memory leaks, and start working towards segregating certain areas within the world so your servers can actually handle the traffic it gets?

    I spent the last 3 months working with various individuals both inside and outside of ZOS. During the course of that time, I spoke to something like 8 different ZOS support (including those higher up for escalations), worked with two different ISPs, and ran tests with individuals from all of the US (coast to coast, north to south). I amassed a plethora of data which irrefutably proved that the issues are server-side.

    The response I received from ZOS after working with them for all of this time was:
    Thank you so much for this information, I'll escalate this information.
    At this point in time, it does look like you have exhausted all the troubleshooting that we have available.
    We have the upcoming Brotherhood DLC and with each DLC, they usually resolve some older issues at the same time.
    I'm very sorry we are not able to resolve your issue right now, but definitely feel free to check back in after the new DLC and let us know if you see any difference.

    Please bear in mind that I'm setting your issue to solved because we have no further information for you in regards to this, however if you have any further difficulties, feel free to reply and it will be immediately reopened.

    For what it's worth, the issues are not as pronounced on the 64b client (now that it actually works #itsabouttime), but they still exist and are prevalent in all forms of content. They are the absolute worst in pvp and in vet Maw.

    @Autolycus
    Been there prior to PC launch when they brought on the lighting update which caused a lot of crashes that after 5 months or so were resolved but then while playing you'd see large parts of the game not load textures and the red missing boxes.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    Autolycus wrote: »
    Preachin to the choir.

    I'm sure I'll say this again, but how about we stop setting quarterly goals for broken content, and start doing routine server maintenance, patch memory leaks, and start working towards segregating certain areas within the world so your servers can actually handle the traffic it gets?

    I spent the last 3 months working with various individuals both inside and outside of ZOS. During the course of that time, I spoke to something like 8 different ZOS support (including those higher up for escalations), worked with two different ISPs, and ran tests with individuals from all of the US (coast to coast, north to south). I amassed a plethora of data which irrefutably proved that the issues are server-side.

    The response I received from ZOS after working with them for all of this time was:
    Thank you so much for this information, I'll escalate this information.
    At this point in time, it does look like you have exhausted all the troubleshooting that we have available.
    We have the upcoming Brotherhood DLC and with each DLC, they usually resolve some older issues at the same time.
    I'm very sorry we are not able to resolve your issue right now, but definitely feel free to check back in after the new DLC and let us know if you see any difference.

    Please bear in mind that I'm setting your issue to solved because we have no further information for you in regards to this, however if you have any further difficulties, feel free to reply and it will be immediately reopened.

    For what it's worth, the issues are not as pronounced on the 64b client (now that it actually works #itsabouttime), but they still exist and are prevalent in all forms of content. They are the absolute worst in pvp and in vet Maw.

    @Autolycus
    Been there prior to PC launch when they brought on the lighting update which caused a lot of crashes that after 5 months or so were resolved but then while playing you'd see large parts of the game not load textures and the red missing boxes.

    It's funny you should mention the lighting update. It's impossible to do more than speculate from outside the company, but most of what I've seen so far in my tests and troubleshooting points back to that patch as the culprit for our issues since TG. Something they did in TG is causing communications between our machines and their server to not occur properly, and I attribute it (somewhat) to API restrictions. At this point, it's purely speculation. But man, it sure does start to explain a lot of the troubles we have when we start digging in to it. Well, at least that which I can see starts to explain it. There's still so much I will never have access to, and there's nothing I personally can do about it.
    Edited by Autolycus on June 17, 2016 5:30PM
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    Lol there is no director in charge of QC, that would imply that they do QC in the first place.
  • AJ_1988
    AJ_1988
    ✭✭✭
    Consoles need their own pts. Performance differed greatly between pc and consoles.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    AJ_1988 wrote: »
    Consoles need their own pts. Performance differed greatly between pc and consoles.

    naaah the devs just need to stop producing content and literally stop working on any project other than fixing things.
    When DLC hits the same should happen 60 prior so that the DLC is bug free.

    It matters not if you want to test something when you've already decided when its going to release. Notice PTS hits after the announcements.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SwaminoNowlino
    SwaminoNowlino
    ✭✭✭✭✭
    @Trashyratchet Bravo. Perfectly stated.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Pomaikai
    Pomaikai
    ✭✭✭✭✭
    Welcome to what Mac users had to deal with for around 6-8 months. It sucks. We feel for you. We hope it gets fixed faster than our issues did.
Sign In or Register to comment.