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TEMPLAR Focused charge is still terrible

Lifecode666
Lifecode666
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Zos.
i finally started to play my magica templar and this skill compared to ambush is just broken.
It is completly unreliable.

If you fight in imperial city. up and down stairs on buildings and all over.
It doesn't always work and that is gamebreaking.

I urge you to redesign it.
Up the hornz
  • STEVIL
    STEVIL
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    Zos.
    i finally started to play my magica templar and this skill compared to ambush is just broken.
    It is completly unreliable.

    If you fight in imperial city. up and down stairs on buildings and all over.
    It doesn't always work and that is gamebreaking.

    I urge you to redesign it.

    Could Absolutely possibly agree...

    If...

    At the same time...

    They subset, isolate and vacuum-compare IMPALE vs JESUS BEAM to look for isolated subset differences and make them more suitable when looked at not within the class as a whole but in the myopic blinders one-on-one single skill case.

    Right?

    Because after all, its not about balanced classes but about

    I am sure templars would be lining up for getting jb as good as and no better than impale if it gave them a charge up stairs.

    Right.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • danno8
    danno8
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    It was better at the DB release. Now after a patch or two to "fix" the problem of people going into keeps and such it fails to go off like 75% of the time again.

    So tired of this.
  • Baconlad
    Baconlad
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    Hehehe...noticed now I actually go BEHIND my target. Give me old charge back. Or just make it now work based on the ground at all. Ignoring all objects except walls.
  • DDemon
    DDemon
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    Stampede now doesn't work on uneven ground either.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    STEVIL wrote: »
    Zos.
    i finally started to play my magica templar and this skill compared to ambush is just broken.
    It is completly unreliable.

    If you fight in imperial city. up and down stairs on buildings and all over.
    It doesn't always work and that is gamebreaking.

    I urge you to redesign it.

    Could Absolutely possibly agree...

    If...

    At the same time...

    They subset, isolate and vacuum-compare IMPALE vs JESUS BEAM to look for isolated subset differences and make them more suitable when looked at not within the class as a whole but in the myopic blinders one-on-one single skill case.

    Right?

    Because after all, its not about balanced classes but about

    I am sure templars would be lining up for getting jb as good as and no better than impale if it gave them a charge up stairs.

    Right.
    This discussion is about a skill that doesn't work reliably, not comparing damage of 2 skills. I never noticed that my nb would start the impale animation but stop mid animation and not do damage to my target, which happens quite frequently with toppeling charge.
  • Elara_Northwind
    Elara_Northwind
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    I am kind of used to toppling charge not working allot of the time, it is something that has always been there and I am used to it, the main thing that is annoying me about this skill right now is the new 'falling through the air, literally, and then falling in slow motion and screaming for about 2 minutes whilst somehow still taking damage from enemies who apparently still see you standing there and start to kill you whilst you are flying around in the sky in a little world of your own, and then usually ending up dead' thing. I don't like this new thing... I preferred it when this skill just refused to work (which it still does mostly) or when my skills were locked out after using this... at least then I could see what was going on! :disappointed:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • STEVIL
    STEVIL
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    STEVIL wrote: »
    Zos.
    i finally started to play my magica templar and this skill compared to ambush is just broken.
    It is completly unreliable.

    If you fight in imperial city. up and down stairs on buildings and all over.
    It doesn't always work and that is gamebreaking.

    I urge you to redesign it.

    Could Absolutely possibly agree...

    If...

    At the same time...

    They subset, isolate and vacuum-compare IMPALE vs JESUS BEAM to look for isolated subset differences and make them more suitable when looked at not within the class as a whole but in the myopic blinders one-on-one single skill case.

    Right?

    Because after all, its not about balanced classes but about

    I am sure templars would be lining up for getting jb as good as and no better than impale if it gave them a charge up stairs.

    Right.
    This discussion is about a skill that doesn't work reliably, not comparing damage of 2 skills. I never noticed that my nb would start the impale animation but stop mid animation and not do damage to my target, which happens quite frequently with toppeling charge.

    From first post...
    this skill compared to ambush

    i did not try to limit the discusdion to damage, merrly follow the OP lead of comparing two skills in isolation as basuis for change.

    "Up and down stairs" etc serms to imply that the charge has path restrictions teleport doesnt and so is more vulnerable to path based issues. I have seen this myself. I consider it a valid difference between a teleport and a charge.

    So maybe you have decided this isnt about comparison between skills but the OP sure did put it that way.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Lifecode666
    Lifecode666
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    What I mean is it is gamebreaking that a gapcloser doesn't work if there is a bump on the road.

    Up the hornz
  • Duiwel
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    DDemon wrote: »
    Stampede now doesn't work on uneven ground either.

    Niether does Crit rush, but this is not new... This is pre-TG already
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

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  • DDemon
    DDemon
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    Duiwel wrote: »
    DDemon wrote: »
    Stampede now doesn't work on uneven ground either.

    Niether does Crit rush, but this is not new... This is pre-TG already

    With DB launch it worked perfectly till they fixed the whole jumping in keep stuff. Now I am forced to use Ambush again. (I like Stampede for the snare the skill applies, and the DOT the maelstrom weapon applies.)
  • NBrookus
    NBrookus
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    DDemon wrote: »
    Duiwel wrote: »
    DDemon wrote: »
    Stampede now doesn't work on uneven ground either.

    Niether does Crit rush, but this is not new... This is pre-TG already

    With DB launch it worked perfectly till they fixed the whole jumping in keep stuff. Now I am forced to use Ambush again. (I like Stampede for the snare the skill applies, and the DOT the maelstrom weapon applies.)

    Except the "fix" still didn't prevent people from jumping into keeps. It's worse overall than DB launch.
  • Wreuntzylla
    Wreuntzylla
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    A long time ago I switched to using stam based gap-closers on my maglar. They made the stam gap closers just as bad as toppling charge. So I switched my magplar back to toppling charge.

    They fixed toppling charge somewhere in there and I switched my stamplar to this mag based skill. They then broke toppling charge a wee bit (not so bad as it was) and fixed stam based charge gap closers. I switched to.... see where I am going with this?

    The latest disaster with respect to stam based charge is courtesy of PvP exploiters jumping into keeps and the like.

    I'd rather they just code charge to fail if at any time the angle of descent along the path exceeds some value, perhaps 150 degrees or so for more than X number of feet in the z direction. It's a charge, not a leap or teleport.
    Edited by Wreuntzylla on June 17, 2016 5:33PM
  • Cryptical
    Cryptical
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    I'd like it to be faster. Currently it seems like the closing of the gap itself is slower, then upon arrival at the target there is an instant where you pause, and then the aedric spear lands.
    Xbox NA
  • AJ_1988
    AJ_1988
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    It's still screwed I was stuck in animation for 5 mins the guy kept running away but it would launch me to him but not him him was a constant loop.
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