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"PvEers" get 7 times more Undaunted chests than "PvPers" get of Undaunted vendors.

  • Ghost-Shot
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    Erondil wrote: »
    Ghost-Shot wrote: »
    Sandman929 wrote: »
    Ghost-Shot wrote: »
    Sandman929 wrote: »
    Impen is really the flavor of the month isn't it? Suddenly, everyone MUST have it on everything, how did we ever live before this new "meta"?

    Impen was even more mandatory in the old days when it actually shut down your ability to crit at all which meant not only less damage but also fewer ultimates in an era when fights were decided on who could drop the most ults. There were a few months in 1.6 when people didn't use it because most people didn't understand the change that was made to it with 1.6, its by no means a new meta.

    It's also by no means, absolutely essential on every piece.

    The general rule if you don't run full impen is to run infused on big pieces especially if you use prismatic glyphs, that means impen on a shoulder is in fact 100% mandatory.

    Really depends of your build particularly what mundus tbf. 2-3 Divines is extremely strong if you go shadow for example, and well-fitted for solo stam builds is also a choice to consider (personally I never go without impen but I rarely go 7/7 impen aswell). But y agreed with OP undaunted keys should drop impen again. I mean just replace prosperous for impen in the loot table even PvErs rather have Impen than prosperous on their undaunted shoulder.

    Yeah of course there are exceptions, roller blades will probably always prefer well fitted for example but I'm jsut saying as a general rule of thumb based on what most of the people I know are doing.
  • TARAFRAKA
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    I absolutely agree they need to put impenetrable back in the undaunted chests but I think by labeling this post with the pve v pvp type of title it just invites division between the players.
  • Sallington
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    If they can put something as worthless to 99% of the population as prosperous and training on them, they can also throw something as useful as impen on them. Period.
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  • Mojmir
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    Make prosperous affect rewards of the worthy LOL
  • Clerics1985
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    I'm on board with the idea they need to make the gear Bind on Equip for both PVP/undaunted PVE gear, and only allow those gears to come from their respected areas so PVE and PVP find a Common Ground in Trading. maybe all the hostility wouldn't be so Humid all the damn time between the two factions and we could see some Teamwork in the Sense of our Two hardcore End-game player bases' that contrast either side of the Proverbial Casual.
  • Xexpo
    Xexpo
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    Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.

    90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.

    This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.

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  • ShedsHisTail
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    KenaPKK wrote: »
    Ackwalan wrote: »
    Are you saying, PvPer's aren't allowed to do the undaunted quests?

    PvPers use impen on everything. It's basically mandatory with few exceptions.

    Can you not get Impen from Undaunted Chest?

    I'm not being snarky, I actually don't know.
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  • Clerics1985
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    KenaPKK wrote: »
    Ackwalan wrote: »
    Are you saying, PvPer's aren't allowed to do the undaunted quests?

    PvPers use impen on everything. It's basically mandatory with few exceptions.

    Can you not get Impen from Undaunted Chest?

    I'm not being snarky, I actually don't know.

    I thought they could if they spent AP instead of Gold. at least I thought that's the way it worked they are just A. getting hit by RNGesus *see VMA rewards* or just don't want to have to spend AP on their Gear *see Undaunted Gear vendor*

  • Sandman929
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    Agreed, I can't think of a single good reason for a dropped set having Prosperous other than to annoy the recipient.
  • Izaki
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    Sandman929 wrote: »
    Seems like it's only the last month or so where you can't have a conversation about a build without someone mentioning that anything but Impen is garbage.

    Yeah cause all the sorcs think that their class has been terribly nerfed so they rerolled a different class. Only sorcs didn't run Impen because as we all know shields don't crit. Now that all the sorcs have disappeared, you actually notice the fact that people have been wearing Impen for ages.

    Btw, to anyone who quit sorcs => please stop making threads about how bad they are. my sorc's doing just fine.
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  • LeifErickson
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    7/7 well-fitted master race. You don't need impen if you don't get hit in the first place.

    Kidding, but right now I'm liking 3 well-fitted, 4 impen.
  • Ghost-Shot
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    7/7 well-fitted master race. You don't need impen if you don't get hit in the first place.

    Kidding, but right now I'm liking 3 well-fitted, 4 impen.

    Zeni pls let me whip through dodge roll again lol
    Edited by Ghost-Shot on June 16, 2016 10:15PM
  • Paneross
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    [snip] Nothing is stopping you from obtaining gold keys NOTHING! [snip]

    [edited for mockery]
    Edited by ZOS_CoriJ on June 17, 2016 1:55PM
  • krathos
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    Paneross wrote: »
    Nothing is stopping you from obtaining gold keys NOTHING!

    They took impen out of the loot tables for helm AND key drops. That is what this is about. So getting gold keys is irrelevant since we have ZERO chance to get the trait many PvP players want right now. We can only get impen from the weekend merchant. If impen was still on PvE loot tables this wouldn't be an issue.

    [minor edit for quote]
    Edited by ZOS_CoriJ on June 17, 2016 1:54PM
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  • KenaPKK
    KenaPKK
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    Paneross wrote: »
    Nothing is stopping you from obtaining gold keys NOTHING!

    Can't get impen with them though.
    krathos wrote: »
    They took impen out of the loot tables for helm AND key drops. That is what this is about. So getting gold keys is irrelevant since we have ZERO chance to get the trait many PvP players want right now. We can only get impen from the weekend merchant. If impen was still on PvE loot tables this wouldn't be an issue.

    Wait what? They took impen out of the loot table for dungeon helm drops too??????? WTF?

    [minor edit for quote]
    Edited by ZOS_CoriJ on June 17, 2016 1:55PM
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  • Jaronking
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    KenaPKK wrote: »

    Can't get impen with them though.

    krathos wrote: »
    They took impen out of the loot tables for helm AND key drops. That is what this is about. So getting gold keys is irrelevant since we have ZERO chance to get the trait many PvP players want right now. We can only get impen from the weekend merchant. If impen was still on PvE loot tables this wouldn't be an issue.

    Wait what? They took impen out of the loot table for dungeon helm drops too??????? WTF?
    You can't get Impen from any drops now in PVE it seems.They completely removed it from the loot table when it comes to dungeons and trials.

    [minor edit for quote]
    Edited by ZOS_CoriJ on June 17, 2016 1:56PM
  • Totalitarian
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    We must consider that PVP players get relatively easy access to PVP sets, some of which are used in PVE (of course, a PVE player can pay to get them).

    Also, PVPers have full access to the Assault and Support skillines (although I guess PVEers have access to Undaunted), and, although it doesn't matter after a point, access to more skill points due to Alliance Ranks.


    Er...well writing this made me recognize that gear may lean a bit more to the PVE side.

    I guess a good fix could be to make Monster Sets sellable, but then the market would be flooded with cheap, poorly traited helms and shoulders, and then some very expensive prime traits.
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  • newtinmpls
    newtinmpls
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    RNG is still a ***. Much more so now that they added more garbage traits to the drop chance.

    Why was that done again?

    I thought it was a whole big deal when they took them out.
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  • krathos
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    newtinmpls wrote: »
    RNG is still a ***. Much more so now that they added more garbage traits to the drop chance.

    Why was that done again?

    I thought it was a whole big deal when they took them out.

    because they upped the drop rates significantly. helm drops are like 50% or more now and gold key guarantees a helm, silver keys are a high chance, and even bronze keys have a chance now too.
    Flapjack Palmdale
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  • krathos
    krathos
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    We must consider that PVP players get relatively easy access to PVP sets, some of which are used in PVE (of course, a PVE player can pay to get them).

    Also, PVPers have full access to the Assault and Support skillines (although I guess PVEers have access to Undaunted), and, although it doesn't matter after a point, access to more skill points due to Alliance Ranks.


    Er...well writing this made me recognize that gear may lean a bit more to the PVE side.

    I guess a good fix could be to make Monster Sets sellable, but then the market would be flooded with cheap, poorly traited helms and shoulders, and then some very expensive prime traits.

    @Totalitarian PvP gear is sold VERY cheap with the exception of marksman/vicious death rings - which still aren't too bad in price.

    Also it doesn't matter if monster sets are sellable because you can't get impen to drop, which is the whole point of Kena's post.

    To get a 2pc dungeon set from the vendor it costs 400k AP combined and minimum 2 weeks assuming you get the head/shoulders back to back - we've only a few sets offer both head and shoulder so far since TG dropped months ago. It only takes 326400 AP to unlock vigor iirc.

    Again the issue is that impen is not in the PvE loot tables anymore. Put impen in the loot tables and I will be very happy to have the guaranteed shoulder per day and 50% helm drop chance.

    I hope that puts it into perspective for you.
    Edited by krathos on June 17, 2016 2:15AM
    Flapjack Palmdale
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  • Lucky28
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    holosoul wrote: »
    Wollust wrote: »
    Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.

    90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.

    This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.

    Oh nice to meet you. People like you are the ones that give me ridiculously high crits on my stamblade. Always happy to see the big numbers. Keep it going please.

    I tried this reasoning once ... and .. you're welcome.

    well you're literally giving your opponents a free 25% crit modifier (it negates the _modifier_ directly, 1.5x -> 1.25x) in exchange for about 1000 of your main stat (7 infused). No argument you can make is possibly valid.

    it's harder to play without impen. this is true. it's very doable tho, even 1vX.

    though in lag, you die... a lot......
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    holosoul wrote: »
    Wollust wrote: »
    Impenetrable is gargage. I'm a "hardcore" PVPer. Do you know what my crit resistance is? 68, because I have 1 CP into it.

    90% of the time the best defense is a good offense. I run all infused and melt faces. I one shot an Emp last week.

    This, of course, is where someone will tell me that whatever example I use isn't a good judge of how good you are at PVP, so I'll just reiterate that you don't need impenetrable to survive and in the right hands infused can be great.

    Oh nice to meet you. People like you are the ones that give me ridiculously high crits on my stamblade. Always happy to see the big numbers. Keep it going please.

    I tried this reasoning once ... and .. you're welcome.

    well you're literally giving your opponents a free 25% crit modifier (it negates the _modifier_ directly, 1.5x -> 1.25x) in exchange for about 1000 of your main stat (7 infused). No argument you can make is possibly valid.

    I use a max magic build. I get more magic from the infused enchants. Then, inner light adds 5% more, while my 3 slotted Mage guild skills add another 2% each. Every point of magic I add is basically 1.11 points of magic. I also have breath of life that has an 11,000+ tool tip value, so in Cyrodill (after the 50% reduction) I can instantly self heal for 5 to 8K give or take depending on my own crit. Add in mist form which negates 75% of damage and I'm very survivable (and can even break roots).

    I don't know if this is the perfect mathematical build and chances are it's not. I do not have the benefit of add ons while on my XBox. What I do know is that it works very, very well in PVP to the fact that I don't need Crit resistance at all.

    Someone has to hit me for about 46k worth of damage to one shot me. Most people cannot do this. If I have even the slightest opening I can BoL back to full health in about .2 seconds. If I get jumped mist form gives me 4 seconds to figure out what the problem is.

    Then I melt them. There you go.

    ---

    Also, I was a solo player until 2 months ago for the other guy until I was recruited to a PVP guild.
  • Cinnamon_Spider
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    There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    One more thing that I forgot to add. When I made my end game set I took a gamble that infused would be unlikely to get nerfed into oblivion since it's a pretty basic concept; 20% stronger enchants. My thinking was if it gets nerfed or buffed it would be to something like 15% or 25%, unlike the nirnhorned stuff which looked too good to be true. So far I was incorrect in my thinking that divines would be nerfed. This doesn't pertain much to impenetrable but it is another answer to why I did this.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Just thought of one more thing. There is a vampire passive this reduces damage when I'm under 50% health. I think it's called Undeath or something. Add that in and I'm taking even less damage.

    Summary: you don't need impenetrable if you can figure out ways to achieve the same result.
  • Dagoth_Rac
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    1). Remove Prosperous and Training traits from monster head and shoulder drops. They are garbage for all endgame content. Those are traits for running in circles and grinding mobs, which is not endgame content.
    2). Add Impenetrable trait to monster head and shoulder drops. This is great for PvP players.
    3). Add Divines trait to monster head and shoulder purchases from vendor when buying with gold. This is great for PvE players.

    Now running the pledges gives everyone a shot at their ideal head/shoulder for free. Sure, 99% of the time you'll get garbage like a a Sturdy Bogdan Arm Cops or Well-Fitted Lord Warden Hat, but it is free and you get multiple chances per day.

    Or, you can invest currency (AP or gold) and time (waiting for head/shoulder you want to turn up at vendor) and know you are getting trait you want.

    This seems a fair trade-off and is viable for both PvE players, PvP players, and players who do a little of both.
  • holosoul
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    @danielpatrickkeaneub17_ESO
    Since you asked so nicely I thought I would come respond.
    I don't play magicka templar, so it's hard for me to comment about the dynamic of traits with magicka templar. I would like to know though, compared to an ideal setup of divines/infused compared to all slots of impen on the same items, are you fully aware of how much those traits contribute to the stats? I understand that magicka gets multiplied by CP and passives, but at the same time I also overstated the magicka gain from enchantments and divines.

    For the sake of easy math, let's say that every small item gets 400 of a main stat, and every big item gets 900 (both are more than reality) before infused.

    400 * 0.2 (infused) = 80 magicka
    900 * 0.2 (infused) = 180 magicka
    180 * 3 (large) = 540 magicka
    80 * 4 (small) = 320 magicka
    total: 860 max magicka from 7 infused
    Then you add in passives, CP, and so forth, and I'm pretty sure this actually becomes around 1500 max magicka (being generous here)
    Divines is a more complex case, but gets a similar result for every stat except crit chance (which is very complex in PVP, forgive me for not covering crit chance in detail here)
    For example, if you have the warrior or the apprentice and you add divines to an item it adds something like 10 - 20 weapon damage.

    So if you had for example, 40k max magicka instead of 42k max magicka, would your tooltip on BoL even be noticeably smaller? I found that infused and divines did not affect my tooltips in any meaningful way, and could only be interesting to an min/max PVE player trying to get an extra few % DPS, but having almost 0 impact on the high burst play styles of cyrodiil.

    At the same time, every piece of gold impen gives 250 crit resistance.
    250 * 7 = 1,750 crit resistance, which comes out roughly to a 25% crit bonus modifier reduction.
    The way it works is if your opponent has say 100 cp in +crit on a gankblade build, their crit damage becomes 1.5x instead of 1.75x; and a player with 0 CP in +crit who has 1.5x crit damage would now have 1.25x crit damage and so forth. Simply subtract the crit resistance from their crit bonus multiplier (minimum 1x, can't do less damage than non crit)

    I personally feel that no matter what your playstyle is, taking manageable burst damage will benefit you a lot. Simultaneously I find the gains from divines and infused to be focused toward the PVE side of the game, and provide marginal or almost no meaningful benefit in a PVP environment. Some of the other traits provide certain builds with exceptional perks, such as decisive, well-fitted, nirnhoned, sturdy, and reinforced (for completely different reasons)

    Let's suppose for example, that you have a doppelganger.
    Version A of you wears whatever maxes out your HPS/DPS the most (divines/infused perfect theoretical combo/items)
    Version B of you wears that same set, but with all impenetrable
    A and B attack each other
    Who does more DPS in reality?
    Version B will, because their traits reduced the DPS of version A far more significantly than version A increased them.
    Who heals through damage more effectively?
    again version B with the exact same playstyle will outperform version A, because they will take far less damage to begin with.

    You can be the best player in the world, yet you would still only shine that much more reducing crits from 17k to 10k, especially if 8 - 10k crits don't even put you in execute range and entire combos no longer kill you, where before they would over-kill you.

    So I suppose I challenge you to demonstrate a noticeable difference between having infused/divines and having no traits on your items whatsoever.
    Then compare that to reaching 3k+ crit resistance or total immunity with transmutation
  • Erondil
    Erondil
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    There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.

    There shouldn't be one viable end-game trait completely excluded from loot table either, especially when training or prosperous (more gold dropped by mobs) can drop. This is what it tells us. Would be the same if it was well-fitted or sturdy.
    Edited by Erondil on June 17, 2016 5:33PM
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  • Ghost-Shot
    Ghost-Shot
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    There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.

    I agree in theory but the reality is that there will always be a best in slot. Without making everything exactly the same there will always be certain traits/enchants/sets that combine together to be the most efficient you can possibly be for the activity you do.
  • KenaPKK
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    There shouldn't be one trait that is best above all others. All this tells us is that impen needs an adjustment, along with the crazy damage numbers. It should be worth it for one build to take another trait over impen.

    Impen is not good because the other traits are weak. The others are plenty strong, and impen is in line with their level of power.

    The issue in my observation is that because heals and shields are so strong, ZOS has to keep damage very high, and we stay in a burst meta. In a high damage burst meta required to damage through people's defenses, if you don't run impen, you just get one-shot.

    Decrease effectiveness of heals, decrease overall damage, decrease sustain, and then people will start using other traits much more than impen.

    Just my perspective on the matter.
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