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VR to Champion point confusion after DB patch

Serenityx
Serenityx
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So pre-DB my highest level character was VR12. I just finished patching and now I login my character is Champ level 255, leaving me 85 points in each tree. I expected 120 in each tree, or 360 in all.

So, can anyone explain what champion level I should be and how so if I was vr12 pre-DB?
Edited by Serenityx on June 14, 2016 7:00PM

Best Answer

  • UltimaJoe777
    UltimaJoe777
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    A VR12 is worth 30 CPs. Those CPs were added to your existing CP count. A Lv50 with 255 CPs is by comparison of the Vet Rank system a VR25 1/2.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
    Answer ✓
  • wayfarerx
    wayfarerx
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    If your highest was v12 you got 30 bonus champion points just for logging in, so I assume you had 225 before the update.

    How many points you had in each tree has nothing to do with it.
    Edited by wayfarerx on June 14, 2016 7:03PM
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Serenityx
    Serenityx
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    Okay, yes I had 75 each tree or 225 total pre DB.


    I thought v16 would = 160 champ points (thus a v16 with less than 501 champ points would recieve 160 per tree) so by that logic I was under the assumption a VR12 would recieve 120 champ points (360 total).

    I guess I completely misunderstood syphers and deltias explanation of this then. Thanks for the answers.
  • Ourorboros
    Ourorboros
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    RTFM (Patch Notes). CP changes were thoroughly explained.
    PC/NA/DC
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  • Dagoth_Rac
    Dagoth_Rac
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    Serenityx wrote: »
    So pre-DB my highest level character was VR12. I just finished patching and now I login my character is Champ level 255, leaving me 85 points in each tree. I expected 120 in each tree, or 360 in all.

    So, can anyone explain what champion level I should be and how so if I was vr12 pre-DB?

    Gear levels are based on total Champion Points, not points in any particular star or group. If you had less than 120 CP in total, you would have been brought up to 120 CP so you could continue to wear VR12 gear (now CP120 gear). But you did still get 30 bonus CP (12 VR x 2.5 CP per VR) to take you from the 225 CP you had before today to the 255 CP you have now.

    Note that yesterday you could only wear up to VR12 gear. But since you have 255 CP today, you can wear all gear in game, including max level CP 160 gear.
  • NewBlacksmurf
    NewBlacksmurf
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    Wait!

    All your points were reset.
    And them in addition you got up to 40 more CPs if you had enough VR gain.

    The tree splits the total by three

    Make sense?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Serenityx
    Serenityx
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    Dagoth_Rac wrote: »
    Serenityx wrote: »
    So pre-DB my highest level character was VR12. I just finished patching and now I login my character is Champ level 255, leaving me 85 points in each tree. I expected 120 in each tree, or 360 in all.

    So, can anyone explain what champion level I should be and how so if I was vr12 pre-DB?

    Gear levels are based on total Champion Points, not points in any particular star or group. If you had less than 120 CP in total, you would have been brought up to 120 CP so you could continue to wear VR12 gear (now CP120 gear). But you did still get 30 bonus CP (12 VR x 2.5 CP per VR) to take you from the 225 CP you had before today to the 255 CP you have now.

    Note that yesterday you could only wear up to VR12 gear. But since you have 255 CP today, you can wear all gear in game, including max level CP 160 gear.

    Soooo....the highest level of gear obtainable is "cp160", even though the max amount of champ points (total) is 501? Im hoping not to be the only confused by this. It makes no sense to me that if Champion points are now the only endgame level system, it wouldnt be considered "champ point 501" level gear.

    Please tell me Im again misunderstanding you. And how did ZOS come up with 2.5 champ points per vr level? IMO, VR levels are a hell of a lot more. And sorry if any of this has been discussed here already...Im sort of new to this topic as its only just now affecting me (Xbox one player)





    EDIT: Or a players champ point level should be divided by 3 to accomadate gear levels, it seems weird that a player under the level cap should be able to wear max level gear. Not that Im complaining about being able to wear the best gear now, but at some point I will reach that 501 mark and I would see it unfair that someone much lower level than me being able to wear the same tier gear as me.

    and again, sorry Im sure much of this has been discussed already..
    Edited by Serenityx on June 14, 2016 7:56PM
  • wayfarerx
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    Serenityx wrote: »
    Soooo....the highest level of gear obtainable is "cp160", even though the max amount of champ points (total) is 501? Im hoping not to be the only confused by this. It makes no sense to me that if Champion points are now the only endgame level system, it wouldnt be considered "champ point 501" level gear.

    They basically decided that, for the purpose of difficulty scaling, every VR would equate to 10 CP. The "gear cap" (160cp) and the "level cap" (501cp) have no relation to each other. If they added gear tiers all the way up to 501 with this conversion it would have destroyed any sense of balance since people at 501 with 501 gear would be vastly overpowered.
    Serenityx wrote: »
    Please tell me Im again misunderstanding you. And how did ZOS come up with 2.5 champ points per vr level? IMO, VR levels are a hell of a lot more. And sorry if any of this has been discussed here already...Im sort of new to this topic as its only just now affecting me (Xbox one player)

    We don't know how they came up with 2.5 cp / vr, but it's what we got. Remember that you were earning cp while getting those 12 vr levels, the 2.5 bonus is just a little icing on the cake.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Serenityx
    Serenityx
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    wayfarerx wrote: »
    Serenityx wrote: »
    Soooo....the highest level of gear obtainable is "cp160", even though the max amount of champ points (total) is 501? Im hoping not to be the only confused by this. It makes no sense to me that if Champion points are now the only endgame level system, it wouldnt be considered "champ point 501" level gear.

    They basically decided that, for the purpose of difficulty scaling, every VR would equate to 10 CP. The "gear cap" (160cp) and the "level cap" (501cp) have no relation to each other. If they added gear tiers all the way up to 501 with this conversion it would have destroyed any sense of balance since people at 501 with 501 gear would be vastly overpowered.
    Serenityx wrote: »
    Please tell me Im again misunderstanding you. And how did ZOS come up with 2.5 champ points per vr level? IMO, VR levels are a hell of a lot more. And sorry if any of this has been discussed here already...Im sort of new to this topic as its only just now affecting me (Xbox one player)

    We don't know how they came up with 2.5 cp / vr, but it's what we got. Remember that you were earning cp while getting those 12 vr levels, the 2.5 bonus is just a little icing on the cake.


    This is true and again not complaining about the "free" champ points I recieved, I guess it comes down to being my fault for not reading the patch notes completely or understanding the way this would work.

    The only objection I have left is the fact that player levels are now considered their total Champ points rather than their champ points per tree. If I could assign my 255 points to any tree as I deem fit (as opposed to it being divided into 3), then it would make more sense for that to be my total level. As opposed to a champ level "255" who only utilize 85 points per tree, while the true max level player at 501 can assign twice that in every tree...thats where my confusion comes from. I understand that pre-DB this was implemented as a balance mechanism but now it seems strange.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Serenityx wrote: »
    wayfarerx wrote: »
    Serenityx wrote: »
    Soooo....the highest level of gear obtainable is "cp160", even though the max amount of champ points (total) is 501? Im hoping not to be the only confused by this. It makes no sense to me that if Champion points are now the only endgame level system, it wouldnt be considered "champ point 501" level gear.

    They basically decided that, for the purpose of difficulty scaling, every VR would equate to 10 CP. The "gear cap" (160cp) and the "level cap" (501cp) have no relation to each other. If they added gear tiers all the way up to 501 with this conversion it would have destroyed any sense of balance since people at 501 with 501 gear would be vastly overpowered.
    Serenityx wrote: »
    Please tell me Im again misunderstanding you. And how did ZOS come up with 2.5 champ points per vr level? IMO, VR levels are a hell of a lot more. And sorry if any of this has been discussed here already...Im sort of new to this topic as its only just now affecting me (Xbox one player)

    We don't know how they came up with 2.5 cp / vr, but it's what we got. Remember that you were earning cp while getting those 12 vr levels, the 2.5 bonus is just a little icing on the cake.


    This is true and again not complaining about the "free" champ points I recieved, I guess it comes down to being my fault for not reading the patch notes completely or understanding the way this would work.

    The only objection I have left is the fact that player levels are now considered their total Champ points rather than their champ points per tree. If I could assign my 255 points to any tree as I deem fit (as opposed to it being divided into 3), then it would make more sense for that to be my total level. As opposed to a champ level "255" who only utilize 85 points per tree, while the true max level player at 501 can assign twice that in every tree...thats where my confusion comes from. I understand that pre-DB this was implemented as a balance mechanism but now it seems strange.

    the cp system is exactly the same as it was before the patch(aside from balancing adjustments), except we got some bonus cp.

    the only difference is that they removed vr to lower the gap to get endgame. it was a bad progression system that was replaced by cp and it just took a long time to fully implement the change over. it would make no sense to leap the endgame gear to 501 that would make the grind 1000% worse.
    Edited by dylanjaygrobbelaarb16_ESO on June 14, 2016 11:26PM
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