Maintenance for the week of February 23:
· [COMPLETE] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [COMPLETE] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

This game will eventually die, so here's what you should do next time.

  • Avalon
    Avalon
    ✭✭✭✭✭
    bareheiny wrote: »
    Every game will eventually "die".

    So why not focus on the one we have and advocate for change...rather than talk about the next version, which could be years away if ever.

    Hell, DCUO has been dying for the last five years or so...

    Pretty much this^^^, wow will die, eso will die, eq will die, enjoy while you can games as we know it will die at some point.. and part 2's never seem to work very well.

    Dunno, EQ2 is pretty good!
  • Thornen
    Thornen
    ✭✭✭✭✭
    If anything is going to kill this game it will be the upscaling of the normal zones removing the reason for leveling in a game that will still make you level to 50.
  • Jimbullbee85
    Jimbullbee85
    ✭✭✭✭
    This game won't die. It'll just get better. Eventually maybe a sequel of some sort may arise and perhaps a character upload for sub holders (or everyone) may happen. This is Bethesdas first MMO for elder scrolls. We can expect much more to come.
    Jimbullbee, Templar healer battlemage
  • AndyTGD
    AndyTGD
    ✭✭✭
    Thornen wrote: »
    If anything is going to kill this game it will be the upscaling of the normal zones removing the reason for leveling in a game that will still make you level to 50.

    Are they actually upscaling all the normal zones? Its not ideal, but it could potentially work if they only upscaled the alternate faction zones; there's more than enough content to get you to level 50 in your home faction's zones. The will be a slight performance hit, but at least those regions won't be ghost-towns anymore if they do this.

    Regarding the op's statement, the game isn't perfect but no game is (especially the MMORPG variety). I'm just glad that the whole thing isn't a giant pay-to-win mess which intentionally restricts core features and limits them to the cash shop. It is improving and regardless of ZOS's faults (of which there are many), at least it is a relatively fair game for the consumer, which is exceedingly rare among MMOs these days. When it works the game works very well and if they can ever get Cyrodiil and PVP functioning correctly I'll be content with the product.

    This game is a stop-gap for Zenimax and Bethesda, deliberately existing to bridge the gap between Skyrim and ES VI. It exists almost entirely to keep the property's name 'out there' while development on Fallout 4 and the next title continues, as well as being a solid investment to cash in on the MMO craze which was at its epoch when development began. Given the cost of development, the overall decline and oversaturation of the MMORPG market, I doubt if this tanks ZOS will consider building another Elder Scrolls MMO. If they did I would like to see something more carefully crafted and detailed than ESO, more like the official numbered series of ES games. I wouldn't be very keen on replicating the formulae of WoW. But hey, its unlikely to ever happen so I'll continue to look forward to ZOS's incremental improvements on ESO, even if it is far from perfect at times.
  • Malpherian
    Malpherian
    ✭✭✭✭✭
    I think it is actually doing the opposite of dying.

    Have you been ingame lately, seen all the newbie chat questions? Or the ton of people at the dolmen's in Glenumbra, or the lag in Stormhaven?

    I think we can all relax in the certainty that the game is not dying.

    This is because they finally got smart and actually took the world off rails and opened it up. It is now, (as it should have been from the beginning) an "Open World" MMORPG. So it is attracting people again.

    If they would add spell-crafting, which would open up all the classes and allow unique and severe class customization, they'd be set, and even some of the Jaded Old TES fanbase might come back.
  • TheKillaBunny
    TheKillaBunny
    ✭✭✭
    I hope they never make The Elder Scrolls darker and gory and bloody. If they did it would just become another game that parents like me can't play in front of their children, severally cutting down the amount of time we can spend on it. But I don't suppose you have kids so I doubt you give a crap about that. Go play Dark Souls or Bloodborne or something like that. There are plenty of gory medieval fantasy games out there, don't take Elder Scrolls from us hard working parents. You'll understand when you have kids.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sometimes I really wonder how people can have such a distorted view on reality - ESO is doing just fine and the overall direction this game is taking will make it even better. One Tamriel is a good move and will allow for other features like difficulty sliders - they are not announced yet, but it would make me wonder, if we won't get them at some point in time.

    The only thing dying in this game are PvP-dreams and I wonder, when people will eventually get, that this is not a pvp game. It has some pvp, in a very limited area, well walled off from the rest of the world and it will stay there. You can forget about any dream of open world pvp - you got your playground there in Cyrrodil, now make the best out of it, because you won't get more.

    PvP in this game is optional - who wants to do this, can, but it is not the focus of the game. I guess ZOS regrets the day, when they decided to have PvP in this game - this was a mistake and as much as they might see this now, they cannot get rid of it. So they will have to keep pretending, but I would not bet on that there will be a lot of progression as far as PvP goes. A few things maybe, like an arena and the occasional trial with DLCs, but otherwise ZOS's main focus was and will be on PvE.

    In my opinion this is all good news for the majority of TES fans - that ESO finally shows it's RPG side, focuses on it's real strength and puts PvP on the back burner. And this is what I see ZOS doing - they finally focus on what has made TES great and phase the unwanted stuff out - so yes, some may feel that the game would be dying - but this is intended phasing out.

    Edit: I think that difficulty slider will be coming, because a battle-level scaled lvl 4 player (in the way it is scaled now in DLCs) will have a hard time - too hard for many, and it might make people stop playing early on - a difficulty slider is necessary.
    Edited by Lysette on June 14, 2016 12:51PM
  • SantieClaws
    SantieClaws
    ✭✭✭✭✭
    ✭✭✭✭✭
    Khajiit will not die.

    This one has at least the nine lives yes? This one was told so as a kitten so it must be true!

    Even if eventually the sun sets on the Tamriel this one knows then there will be other Tamriels and khajiit will be reborn in all of them.

    After all you cannot kill the spirit of Fishmas.

    Yours with eternal paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • Bonzodog01
    Bonzodog01
    ✭✭✭✭✭
    For a start, this game has always had a minimum 5 year plan set-up. That means they won't even consider putting it into maintenance mode until at least 2019.

    I suspect that ESO will keep going beyond that for another 5 years or so.

    We already know of enough DLC content to take us into mid 2017 as it is, and they are just getting started. Numbers might be low in some areas, but there are ways and means around this.

    I personally think that the One Tamriel thing is the way it should have been from the start.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Mush55 wrote: »
    This game is dwindling can tell from my friends/guild list , New dungeons would be a start, may be the odd special event like a world boss spawning at a certain time as a one off with the chance to get an epic weapon without training or other crap trait on it.

    And maybe an evenly matched battle ground for the pvpers instead of the zerg infested lag ridden horse simulator they have to deal with now.

    Not sure what platform you play on but I can safely say it's not any of the PC servers. Game is on a huge uptick, has been for some time. Anyone on PC/NA or EU could attest to the droves of new players we have gotten over the past few months. For future reference, it's usually best to avoid using such a small sample size like your own personal friends list, to back up claims of population decline.
    Edited by Callous2208 on June 14, 2016 1:42PM
  • TheValkyn
    TheValkyn
    ✭✭✭✭✭
    bareheiny wrote: »
    Hell, DCUO has been dying for the last five years or so...

    Yet it rarely lags and performance is more than stable which the same can't be said here (at all). Who'd have thought that? Also, ESO has released one trial and zero group dungeons this year. DCUO has released 6 two man pieces of content, 4 four man pieces of content and 6 raids... Yeah, that doesn't sound like a game that is "dying". Diminishing over time like all games do? Sure. It is certainly not in any trouble though.
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    attackjet wrote: »
    Please, don't talk about how things like "more classes will lead to infinite nerfs and balancing issues" because this is a next time post.

    1. More classes, 4 isn't enough
    2. Battlegrounds and arenas
    3. Dueling
    4. More achievable good gear, not just crafted gear
    5. Achievable mounts
    6. More achievable costumes
    7. Darker game (I.e more blood, death, gore) this isn't minecraft
    8. PvP in pve, with a toggle of course.
    9. Difficult quests, interesting quests and immersive quests
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?
    11. Ragdoll system

    Can't think of any more, please add some if you can think of them....

    Or just complain about how this will never be implemented and completely disregard the fact I'm talking about the next elder scrolls mmo if it ever comes...


    Well you are right on 4 classes. but, you have at least 12 distinct possibilities of build. Spread between stam, mag, stam/ mag hybrid builds. Any char can be a healer, tank, or dps.

    Most other mmos lock down certain classes and don't allow unique builds outside of armow and weps. So in this aspect ESO has more diversity.

    5. achievable mounts. you can buy them for gold.
    6. more costumes. like the excessive number we already got.,
    8. not gonna happen in this game. Too much possibility for griefing. Like other MMOs already do. And a toggle would invite exploiting. Like certain Blizzard games did.
  • AndyTGD
    AndyTGD
    ✭✭✭
    Lysette wrote: »
    The only thing dying in this game are PvP-dreams and I wonder, when people will eventually get, that this is not a pvp game. It has some pvp, in a very limited area, well walled off from the rest of the world and it will stay there. You can forget about any dream of open world pvp - you got your playground there in Cyrrodil, now make the best out of it, because you won't get more.

    The problem is not so much that there is not enough PVP content in ESO for most people. The problem is that what content there is does not work correctly and it is, whether one likes it or not, an advertised and once-popular element of gameplay. Bugs, bugs everywhere - sound completely cutting out during combat, random weapon animation swapping, siege weapons becoming unusable, and lag - crippling, matrix-style lag. This is killing ESO for a lot of people and I can totally understand their frustration.
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Looking at the list of OP, I will not play the next ES MMO...
  • DaniAngione
    DaniAngione
    ✭✭✭✭✭
    attackjet wrote: »
    1. More classes, 4 isn't enough
    2. Battlegrounds and arenas
    3. Dueling
    4. More achievable good gear, not just crafted gear
    5. Achievable mounts
    6. More achievable costumes
    7. Darker game (I.e more blood, death, gore) this isn't minecraft
    8. PvP in pve, with a toggle of course.
    9. Difficult quests, interesting quests and immersive quests
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?
    11. Ragdoll system

    Well, as someone already mentioned... Every game dies. But ESO is far from that, if you ask me. So why not root for improvements to the game instead of making pseudo-prophetic threads that, honestly, no one will remember 10 days from now?

    1. 4 is too much, should have no classes at all. Current class skill trees could be different "combat schools" that you can acquire through quests and such, with the possibility of more coming in the future.
    2. Coming (tm)
    3. Coming (tm)
    4. ? Not sure what you meant here because there are good achievable gear and crafting is a form of achieving too. But if you're talking about monster drops and such, yeah, I agree that perhaps a bit more of variation (other than enchant, trait and a set bonus) would be nice.
    5. Partially agree. For example, the Dro-m'athra senche could be a super rare Maw of Lorkhaj drop, too.
    6. Agree, especially if they're as well crafted as (some of) the Crown Store ones.
    7. I wouldn't mind if the game was a bit "darker" but don't think that blood and gore are the things that make a game darker, lol.
    8. Nope. I do agree with more PVP options and even new PVP-PVE zones, yeah. But keep the PVP away from every other zone. Besides, if every zone had PVP, PVP population would spread thin, ruining other types of PVP (like Cyro and eventual Battlegrounds and such.)
    9. Difficulty is a relative thing. The game is ok, mostly easy for some people but there are people that still find challenge in some areas and quests. Increasing the base difficulty would ruin the game for a lot of people. I like to think that if we like difficult things, we have to challenge ourselves, hence why I've levelled a character without armor and now I'm levelling one using only his bare fists (no weapons). It's pretty fun! Try it out! As for interesting and immersive quests, these are already in.
    10. Well, I've always been an Elder Scrolls fan and knew about the game the moment it was first announced so I can't really agree or disagree here. :smiley:
    11. Yeah, Ragdoll would be cool. It could be client-sided, relieving the server from the stress it could cause. Since bodies have no collision, this would cause no issues. As for the loot "falling" out of reach or something, a "loot bag" could be dropped where the enemy was killed just like it would be if there was no ragdoll at all.

    More suggestions, you say?

    12. Housing! (I know it's coming, but I'd like to say "housing" anyway.)
    13. Costume DYES! PLEASE!
    14. More mount customization (saddle dyes? HORSE ARMOR, LOL LOL LOL )
    15. Weapon Sheaths! My khajiit is tired of cutting her tail with those hanging blades. Think of it, ZOS - You could even sell "custom" sheaths! PROFIT!
    16. Visible secondary gear: allow us to see the bow in our back while using DW, for example, and all the other combinations. (allow us to see both our equipped weapon sets)
    17. More climate events. Storms, strong wind, harsher sandstorms... Perhaps even special weather events and areas where it could affect gameplay, like a sudden snow storm or sandstorm that slows players down and force them to raise their hands to cover their faces (like that amazing quest in Wrothgar)
    18. More variation in Cyrodiil Keeps. Keeps could have a bit of a different building styles - even if just cosmetic. Perhaps this could be related to the faction holding the keep - for example, when the Pact takes a keep and repair its walls, why would they carefully rebuild imperial walls? Keeps could look more battered/damaged, with those walls that have "marks" of being repaired over and over (like different stones and such) and could vary according to the faction. Just to give a bit more of beauty and variation.
    19. Imperial City district holding could somehow influence the war outside. Perhaps holding more than half the districts could allow that faction to access the Ruby Throne room and steal something that could act as a "7th" Elder Scroll (for buffs and such)
    20. An Animal Taming skill tree! Combat pets! (that are not daedric beasties)
    21. A necromancy skill tree! Seen as a crime for Justice guards, also incompatible with some other trees!
    22. Mounted Combat! (Not impossible, LOTRO added it YEARS after release)
    23. More weapon types! Polearms, fencing swords (one-handed without shield), unarmed or fist weapons!
    24. More "staff" types: Wands (one-handed staffs for staff+shield or staff+sword)
    25. Pure magicka! (unarmed combat for "Improved" spell effects)

    ... I guess I'll stop here :P
  • Shuichi
    Shuichi
    ✭✭✭
    Someone who didn't know the game existed until 8 months ago thinks they should call the shots at ZOS, typical lazy gamer line of thought.
    Hand of Sithis - Daggerfall Covenant
  • Khajiit_Ri
    Khajiit_Ri
    ✭✭✭
    I don't mind OP's list, there's a couple classes I would love to see implemented in ESO, but I disagree that it's anywhere near its end.

    Right now ESO should take its time to improve what already is, focus on the bugs and exploits, address some more known issues, instead of pumping out new DLC every quarter. Personally I think it's too fast. And there are other ways to push money grabs.
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    I think the opposite. It's been quite some time that a game has captured my attention for greater than 1 year.

    There are problems of course. But the best thing long term for this game would be to separate powers and balancing all together from PVE and PVP. This may be impossible or just too hard to do.

    I would love to see the statistics on how many players actually even PvP. I think the PvP crowd vastly overvalues their importance to the long term health of the game.

  • Moonscythe
    Moonscythe
    ✭✭✭✭✭
    attackjet wrote: »
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?

    One I agree with. The advertising/PR was inadequate. Even as a Skyrim player looking at Skyrim related sites I only found out about ESO after it launched. That's not good enough. I knew about Destiny long before launch as I could not look at a tech or gaming forum without seeing it mentioned. Big hype, almost went with Destiny. My connection with Skyrim was the deciding factor for ESO.

    And I, as a Skyrim player, was discussing the implications of ESO with fellow Skyrim players on the X-Box forums for a year before it dropped. I was trying to get into a beta long before I ever succeeded even though I knew my sub-par Mac was going to be a problem. What you know at any given time is purely a function of where you look and who you communicate with. The TES community knew about this game and viewed it with some trepidation but I'm not surprised to find it flew under the radar in the MMO and FPS communities.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • AmakarGranaen
    AmakarGranaen
    ✭✭✭
    Digiman wrote: »
    attackjet wrote: »
    11. Ragdoll system

    I would completely enjoy an actual ragdoll system for this game, was disappointed it wasn't in the game engine.

    Lag is already a major issue with ESO.
    A ragdoll system would crash the whole thing.
    So unfortunately, it's never going to happen.
    Cthulhu is coming, look busy
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    attackjet wrote: »
    Please, don't talk about how things like "more classes will lead to infinite nerfs and balancing issues" because this is a next time post.

    1. More classes, 4 isn't enough
    2. Battlegrounds and arenas
    3. Dueling
    4. More achievable good gear, not just crafted gear
    5. Achievable mounts
    6. More achievable costumes
    7. Darker game (I.e more blood, death, gore) this isn't minecraft
    8. PvP in pve, with a toggle of course.
    9. Difficult quests, interesting quests and immersive quests
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?
    11. Ragdoll system

    Can't think of any more, please add some if you can think of them....

    Or just complain about how this will never be implemented and completely disregard the fact I'm talking about the next elder scrolls mmo if it ever comes...


    Yeah,..I wonder how many people thought that of WoW.And it is still kicking.
    ESO will be here for as long as we play it.
  • attackjet
    attackjet
    ✭✭✭✭
    attackjet wrote: »
    1. More classes, 4 isn't enough
    2. Battlegrounds and arenas
    3. Dueling
    4. More achievable good gear, not just crafted gear
    5. Achievable mounts
    6. More achievable costumes
    7. Darker game (I.e more blood, death, gore) this isn't minecraft
    8. PvP in pve, with a toggle of course.
    9. Difficult quests, interesting quests and immersive quests
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?
    11. Ragdoll system

    Well, as someone already mentioned... Every game dies. But ESO is far from that, if you ask me. So why not root for improvements to the game instead of making pseudo-prophetic threads that, honestly, no one will remember 10 days from now?

    1. 4 is too much, should have no classes at all. Current class skill trees could be different "combat schools" that you can acquire through quests and such, with the possibility of more coming in the future.
    2. Coming (tm)
    3. Coming (tm)
    4. ? Not sure what you meant here because there are good achievable gear and crafting is a form of achieving too. But if you're talking about monster drops and such, yeah, I agree that perhaps a bit more of variation (other than enchant, trait and a set bonus) would be nice.
    5. Partially agree. For example, the Dro-m'athra senche could be a super rare Maw of Lorkhaj drop, too.
    6. Agree, especially if they're as well crafted as (some of) the Crown Store ones.
    7. I wouldn't mind if the game was a bit "darker" but don't think that blood and gore are the things that make a game darker, lol.
    8. Nope. I do agree with more PVP options and even new PVP-PVE zones, yeah. But keep the PVP away from every other zone. Besides, if every zone had PVP, PVP population would spread thin, ruining other types of PVP (like Cyro and eventual Battlegrounds and such.)
    9. Difficulty is a relative thing. The game is ok, mostly easy for some people but there are people that still find challenge in some areas and quests. Increasing the base difficulty would ruin the game for a lot of people. I like to think that if we like difficult things, we have to challenge ourselves, hence why I've levelled a character without armor and now I'm levelling one using only his bare fists (no weapons). It's pretty fun! Try it out! As for interesting and immersive quests, these are already in.
    10. Well, I've always been an Elder Scrolls fan and knew about the game the moment it was first announced so I can't really agree or disagree here. :smiley:
    11. Yeah, Ragdoll would be cool. It could be client-sided, relieving the server from the stress it could cause. Since bodies have no collision, this would cause no issues. As for the loot "falling" out of reach or something, a "loot bag" could be dropped where the enemy was killed just like it would be if there was no ragdoll at all.

    More suggestions, you say?

    12. Housing! (I know it's coming, but I'd like to say "housing" anyway.)
    13. Costume DYES! PLEASE!
    14. More mount customization (saddle dyes? HORSE ARMOR, LOL LOL LOL )
    15. Weapon Sheaths! My khajiit is tired of cutting her tail with those hanging blades. Think of it, ZOS - You could even sell "custom" sheaths! PROFIT!
    16. Visible secondary gear: allow us to see the bow in our back while using DW, for example, and all the other combinations. (allow us to see both our equipped weapon sets)
    17. More climate events. Storms, strong wind, harsher sandstorms... Perhaps even special weather events and areas where it could affect gameplay, like a sudden snow storm or sandstorm that slows players down and force them to raise their hands to cover their faces (like that amazing quest in Wrothgar)
    18. More variation in Cyrodiil Keeps. Keeps could have a bit of a different building styles - even if just cosmetic. Perhaps this could be related to the faction holding the keep - for example, when the Pact takes a keep and repair its walls, why would they carefully rebuild imperial walls? Keeps could look more battered/damaged, with those walls that have "marks" of being repaired over and over (like different stones and such) and could vary according to the faction. Just to give a bit more of beauty and variation.
    19. Imperial City district holding could somehow influence the war outside. Perhaps holding more than half the districts could allow that faction to access the Ruby Throne room and steal something that could act as a "7th" Elder Scroll (for buffs and such)
    20. An Animal Taming skill tree! Combat pets! (that are not daedric beasties)
    21. A necromancy skill tree! Seen as a crime for Justice guards, also incompatible with some other trees!
    22. Mounted Combat! (Not impossible, LOTRO added it YEARS after release)
    23. More weapon types! Polearms, fencing swords (one-handed without shield), unarmed or fist weapons!
    24. More "staff" types: Wands (one-handed staffs for staff+shield or staff+sword)
    25. Pure magicka! (unarmed combat for "Improved" spell effects)

    ... I guess I'll stop here :P

    Yes! Good ideas! All them are very good
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Malmai wrote: »
    0. Making a looooot of assumptions here. This game is still going strong and is nowhere near dieing.
    1. 4 is plenty.
    2. Small-scale PvP is already coming.
    3. Refer to #2.
    4. I'd say the majority of the metagame aims for dropped gear. Only a few craftable sets are actually used by them.
    5. This has been mentioned already but you can still buy some horses from the stables.
    6. I think there are plenty of non-crown store costumes.
    7. You're right; it isn't minecraft. They did, however, tone it down to appeal to a younger audience.
    8. Cyrodiil is both, excluding Gold Coast and Kvatch.
    9. It's true there are no really difficult quests in this game but the other 2 exist, although the former of the 2 is an opinionation.
    10. They did advertise it. I saw the commercial myself, even if it was advertised for XB1...
    11. Explain?

    LOL ZOS paying you ?

    The better question is why are you still here? You literally never make positive comments.
    attackjet wrote: »
    attackjet wrote: »
    1. More classes, 4 isn't enough
    2. Battlegrounds and arenas
    3. Dueling
    4. More achievable good gear, not just crafted gear
    5. Achievable mounts
    6. More achievable costumes
    7. Darker game (I.e more blood, death, gore) this isn't minecraft
    8. PvP in pve, with a toggle of course.
    9. Difficult quests, interesting quests and immersive quests
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?
    11. Ragdoll system

    Well, as someone already mentioned... Every game dies. But ESO is far from that, if you ask me. So why not root for improvements to the game instead of making pseudo-prophetic threads that, honestly, no one will remember 10 days from now?

    1. 4 is too much, should have no classes at all. Current class skill trees could be different "combat schools" that you can acquire through quests and such, with the possibility of more coming in the future.
    2. Coming (tm)
    3. Coming (tm)
    4. ? Not sure what you meant here because there are good achievable gear and crafting is a form of achieving too. But if you're talking about monster drops and such, yeah, I agree that perhaps a bit more of variation (other than enchant, trait and a set bonus) would be nice.
    5. Partially agree. For example, the Dro-m'athra senche could be a super rare Maw of Lorkhaj drop, too.
    6. Agree, especially if they're as well crafted as (some of) the Crown Store ones.
    7. I wouldn't mind if the game was a bit "darker" but don't think that blood and gore are the things that make a game darker, lol.
    8. Nope. I do agree with more PVP options and even new PVP-PVE zones, yeah. But keep the PVP away from every other zone. Besides, if every zone had PVP, PVP population would spread thin, ruining other types of PVP (like Cyro and eventual Battlegrounds and such.)
    9. Difficulty is a relative thing. The game is ok, mostly easy for some people but there are people that still find challenge in some areas and quests. Increasing the base difficulty would ruin the game for a lot of people. I like to think that if we like difficult things, we have to challenge ourselves, hence why I've levelled a character without armor and now I'm levelling one using only his bare fists (no weapons). It's pretty fun! Try it out! As for interesting and immersive quests, these are already in.
    10. Well, I've always been an Elder Scrolls fan and knew about the game the moment it was first announced so I can't really agree or disagree here. :smiley:
    11. Yeah, Ragdoll would be cool. It could be client-sided, relieving the server from the stress it could cause. Since bodies have no collision, this would cause no issues. As for the loot "falling" out of reach or something, a "loot bag" could be dropped where the enemy was killed just like it would be if there was no ragdoll at all.

    More suggestions, you say?

    12. Housing! (I know it's coming, but I'd like to say "housing" anyway.)
    13. Costume DYES! PLEASE!
    14. More mount customization (saddle dyes? HORSE ARMOR, LOL LOL LOL )
    15. Weapon Sheaths! My khajiit is tired of cutting her tail with those hanging blades. Think of it, ZOS - You could even sell "custom" sheaths! PROFIT!
    16. Visible secondary gear: allow us to see the bow in our back while using DW, for example, and all the other combinations. (allow us to see both our equipped weapon sets)
    17. More climate events. Storms, strong wind, harsher sandstorms... Perhaps even special weather events and areas where it could affect gameplay, like a sudden snow storm or sandstorm that slows players down and force them to raise their hands to cover their faces (like that amazing quest in Wrothgar)
    18. More variation in Cyrodiil Keeps. Keeps could have a bit of a different building styles - even if just cosmetic. Perhaps this could be related to the faction holding the keep - for example, when the Pact takes a keep and repair its walls, why would they carefully rebuild imperial walls? Keeps could look more battered/damaged, with those walls that have "marks" of being repaired over and over (like different stones and such) and could vary according to the faction. Just to give a bit more of beauty and variation.
    19. Imperial City district holding could somehow influence the war outside. Perhaps holding more than half the districts could allow that faction to access the Ruby Throne room and steal something that could act as a "7th" Elder Scroll (for buffs and such)
    20. An Animal Taming skill tree! Combat pets! (that are not daedric beasties)
    21. A necromancy skill tree! Seen as a crime for Justice guards, also incompatible with some other trees!
    22. Mounted Combat! (Not impossible, LOTRO added it YEARS after release)
    23. More weapon types! Polearms, fencing swords (one-handed without shield), unarmed or fist weapons!
    24. More "staff" types: Wands (one-handed staffs for staff+shield or staff+sword)
    25. Pure magicka! (unarmed combat for "Improved" spell effects)

    ... I guess I'll stop here :P

    Yes! Good ideas! All them are very good

    And repetitive. Well, most of them. Some seem fresh.
    Edited by UltimaJoe777 on June 14, 2016 7:48PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    attackjet wrote: »
    Please, don't talk about how things like "more classes will lead to infinite nerfs and balancing issues" because this is a next time post.

    1. More classes, 4 isn't enough
    2. Battlegrounds and arenas
    3. Dueling
    4. More achievable good gear, not just crafted gear
    5. Achievable mounts
    6. More achievable costumes
    7. Darker game (I.e more blood, death, gore) this isn't minecraft
    8. PvP in pve, with a toggle of course.
    9. Difficult quests, interesting quests and immersive quests
    10. Advertise the game? Like common I didn't even know the game was out until like 8 months ago tf?
    11. Ragdoll system

    Can't think of any more, please add some if you can think of them....

    Or just complain about how this will never be implemented and completely disregard the fact I'm talking about the next elder scrolls mmo if it ever comes...


    I love the list you made. Finally someone who gets what an Elder Scrolls Online game should be.
    Edited by Justice31st on June 14, 2016 7:46PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Lysette wrote: »
    Sometimes I really wonder how people can have such a distorted view on reality - ESO is doing just fine and the overall direction this game is taking will make it even better. One Tamriel is a good move and will allow for other features like difficulty sliders - they are not announced yet, but it would make me wonder, if we won't get them at some point in time.

    The only thing dying in this game are PvP-dreams and I wonder, when people will eventually get, that this is not a pvp game. It has some pvp, in a very limited area, well walled off from the rest of the world and it will stay there. You can forget about any dream of open world pvp - you got your playground there in Cyrrodil, now make the best out of it, because you won't get more.

    PvP in this game is optional - who wants to do this, can, but it is not the focus of the game. I guess ZOS regrets the day, when they decided to have PvP in this game - this was a mistake and as much as they might see this now, they cannot get rid of it. So they will have to keep pretending, but I would not bet on that there will be a lot of progression as far as PvP goes. A few things maybe, like an arena and the occasional trial with DLCs, but otherwise ZOS's main focus was and will be on PvE.

    In my opinion this is all good news for the majority of TES fans - that ESO finally shows it's RPG side, focuses on it's real strength and puts PvP on the back burner. And this is what I see ZOS doing - they finally focus on what has made TES great and phase the unwanted stuff out - so yes, some may feel that the game would be dying - but this is intended phasing out.

    Edit: I think that difficulty slider will be coming, because a battle-level scaled lvl 4 player (in the way it is scaled now in DLCs) will have a hard time - too hard for many, and it might make people stop playing early on - a difficulty slider is necessary.

    Have you read like any of the patch notes? Most negative class changes if not all class changes are due to pvp. To say it is on the back burner or they are not focusing on it is clearly not true.
  • attackjet
    attackjet
    ✭✭✭✭
    Lysette wrote: »
    Sometimes I really wonder how people can have such a distorted view on reality - ESO is doing just fine and the overall direction this game is taking will make it even better. One Tamriel is a good move and will allow for other features like difficulty sliders - they are not announced yet, but it would make me wonder, if we won't get them at some point in time.

    The only thing dying in this game are PvP-dreams and I wonder, when people will eventually get, that this is not a pvp game. It has some pvp, in a very limited area, well walled off from the rest of the world and it will stay there. You can forget about any dream of open world pvp - you got your playground there in Cyrrodil, now make the best out of it, because you won't get more.

    PvP in this game is optional - who wants to do this, can, but it is not the focus of the game. I guess ZOS regrets the day, when they decided to have PvP in this game - this was a mistake and as much as they might see this now, they cannot get rid of it. So they will have to keep pretending, but I would not bet on that there will be a lot of progression as far as PvP goes. A few things maybe, like an arena and the occasional trial with DLCs, but otherwise ZOS's main focus was and will be on PvE.

    In my opinion this is all good news for the majority of TES fans - that ESO finally shows it's RPG side, focuses on it's real strength and puts PvP on the back burner. And this is what I see ZOS doing - they finally focus on what has made TES great and phase the unwanted stuff out - so yes, some may feel that the game would be dying - but this is intended phasing out.

    Edit: I think that difficulty slider will be coming, because a battle-level scaled lvl 4 player (in the way it is scaled now in DLCs) will have a hard time - too hard for many, and it might make people stop playing early on - a difficulty slider is necessary.

    Lmao.

    "Hey, let's not add PvP to a f***ing mmo"

    What? Are you serious?

    PvP is a huge aspect to any multiplayer game, go back to minecraft please.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    attackjet wrote: »
    Lysette wrote: »
    Sometimes I really wonder how people can have such a distorted view on reality - ESO is doing just fine and the overall direction this game is taking will make it even better. One Tamriel is a good move and will allow for other features like difficulty sliders - they are not announced yet, but it would make me wonder, if we won't get them at some point in time.

    The only thing dying in this game are PvP-dreams and I wonder, when people will eventually get, that this is not a pvp game. It has some pvp, in a very limited area, well walled off from the rest of the world and it will stay there. You can forget about any dream of open world pvp - you got your playground there in Cyrrodil, now make the best out of it, because you won't get more.

    PvP in this game is optional - who wants to do this, can, but it is not the focus of the game. I guess ZOS regrets the day, when they decided to have PvP in this game - this was a mistake and as much as they might see this now, they cannot get rid of it. So they will have to keep pretending, but I would not bet on that there will be a lot of progression as far as PvP goes. A few things maybe, like an arena and the occasional trial with DLCs, but otherwise ZOS's main focus was and will be on PvE.

    In my opinion this is all good news for the majority of TES fans - that ESO finally shows it's RPG side, focuses on it's real strength and puts PvP on the back burner. And this is what I see ZOS doing - they finally focus on what has made TES great and phase the unwanted stuff out - so yes, some may feel that the game would be dying - but this is intended phasing out.

    Edit: I think that difficulty slider will be coming, because a battle-level scaled lvl 4 player (in the way it is scaled now in DLCs) will have a hard time - too hard for many, and it might make people stop playing early on - a difficulty slider is necessary.

    Lmao.

    "Hey, let's not add PvP to a f***ing mmo"

    What? Are you serious?

    PvP is a huge aspect to any multiplayer game, go back to minecraft please.

    And better yet let's add a single player Maelstrom Arena to an Massively Multiplayer Online game! Lmao.
    "The more you know who you are, and what you want, the less you let things upset you."
  • attackjet
    attackjet
    ✭✭✭✭
    attackjet wrote: »
    Lysette wrote: »
    Sometimes I really wonder how people can have such a distorted view on reality - ESO is doing just fine and the overall direction this game is taking will make it even better. One Tamriel is a good move and will allow for other features like difficulty sliders - they are not announced yet, but it would make me wonder, if we won't get them at some point in time.

    The only thing dying in this game are PvP-dreams and I wonder, when people will eventually get, that this is not a pvp game. It has some pvp, in a very limited area, well walled off from the rest of the world and it will stay there. You can forget about any dream of open world pvp - you got your playground there in Cyrrodil, now make the best out of it, because you won't get more.

    PvP in this game is optional - who wants to do this, can, but it is not the focus of the game. I guess ZOS regrets the day, when they decided to have PvP in this game - this was a mistake and as much as they might see this now, they cannot get rid of it. So they will have to keep pretending, but I would not bet on that there will be a lot of progression as far as PvP goes. A few things maybe, like an arena and the occasional trial with DLCs, but otherwise ZOS's main focus was and will be on PvE.

    In my opinion this is all good news for the majority of TES fans - that ESO finally shows it's RPG side, focuses on it's real strength and puts PvP on the back burner. And this is what I see ZOS doing - they finally focus on what has made TES great and phase the unwanted stuff out - so yes, some may feel that the game would be dying - but this is intended phasing out.

    Edit: I think that difficulty slider will be coming, because a battle-level scaled lvl 4 player (in the way it is scaled now in DLCs) will have a hard time - too hard for many, and it might make people stop playing early on - a difficulty slider is necessary.

    Lmao.

    "Hey, let's not add PvP to a f***ing mmo"

    What? Are you serious?

    PvP is a huge aspect to any multiplayer game, go back to minecraft please.

    And better yet let's add a single player Maelstrom Arena to a Massively Multiplayer Online game! Lmao.

  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not to dismiss any suggestions but it's been 2 years and they still haven't completed the whole update One Tamriel thing. It took 2 years to convert VR to CP so we might have another 6-12 months before some of these ideas come but for sure things like classes or spell crafting if not classes.

    Arenas
    Just QoL stuff that allow expansions or updates to hit and satisfy folks for 9-12 months would be a great place to land for ZOS
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • attackjet
    attackjet
    ✭✭✭✭
    Not to dismiss any suggestions but it's been 2 years and they still haven't completed the whole update One Tamriel thing. It took 2 years to convert VR to CP so we might have another 6-12 months before some of these ideas come but for sure things like classes or spell crafting if not classes.

    Arenas
    Just QoL stuff that allow expansions or updates to hit and satisfy folks for 9-12 months would be a great place to land for ZOS

    So your saying arenas are a good idea?

    If so I like you
Sign In or Register to comment.