1) Wood Elves are stronger melee warriors than Nords.
A Bosmer (Wood Elf), because of a 3% max stamina racial passive, hits harder with a hulking two-handed weapon than a Nord.
2) The strongest archers carry a greatsword in their pocket.
If a two-handed weapon is on your swap bar, then you have access to an out-of-combat skill, Momentum, that offers major brutality - which raises your character's weapon damage and makes your bow stronger. For classes like Templar and Nightblade, who don't have out-of-combat access to major brutality, they will need to either use potions to strengthen their bow or, like many players do, slot a two-handed weapon to make their bow stronger. It makes perfect sense that the aforementioned hulking two-handed weapon makes bow attacks stronger... common sense, people.
3) Sorcerers do not have the best magicka regeneration.
The Sorcerer class, which would traditionally be described as a magic-based class, does not have the highest magicka regeneration potential in the game (Nightblade).
4) Sorcerers have the best stamina regeneration.
The Sorcerer class, which would traditionally be described as a magic-based class, has the highest stamina regeneration potential in the game.
5) ZOS hints about class-intended weapons and armor at the character creation screen.
When selecting a class at the character creation screen and selecting the option to view how your character looks in "end-game" gear, you'll notice the following:
- DragonKnights appear in heavy armor, wielding a sword and shield.
- Sorcerers appear in light armor, wielding a destruction staff.
- Nightblades appear in medium armor, wielding dual daggers.
- Templars appear in heavy armor, wielding a two-handed axe.
6) "Hidden" racial skills.
When viewing racial descriptions on the character selection screen, specific racial bonuses for Orc (weapon damage and sprint speed), Argonian (potion-consuming benefits), and Khajiit (increased stamina regeneration) are not mentioned. If you, or a friend, are not aware of these bonuses and are picking your race based on the descriptions in the character selection screen, keep these few "hidden" racial skills in mind. Additional research on wikis or other websites, before character selection, is recommended.
7) Staves appear to only require one hand to wield.
With the exception of the block animation, which is always performed with your character using two hands on a staff, most staff animations appear to only use one hand. Unfortunately, the game registers staves as a two-handed weapon, despite many animations suggesting otherwise. Usually that free hand just dangles at your character's side. Sorry Gandalf wannabes, no sword + staff combo, for you.