Heheh. Nice. This is similar to my idea about player created treasure chests.
https://forums.elderscrollsonline.com/en/discussion/150629/player-driven-treasure-hunting-concept
In my idea that player would gamble their loot for the returns.
I really like the idea of the chests being randomly generated. Would maps be generated too?
jarrandub17_ESO wrote: »Once a week, randomly generate one golden chest in each faction that is hidden. This would contain a gold item and a lot of gold. It would create a treasure hunt of sorts.
GreenSoup2HoT wrote: »jarrandub17_ESO wrote: »Once a week, randomly generate one golden chest in each faction that is hidden. This would contain a gold item and a lot of gold. It would create a treasure hunt of sorts.
The chest would have to be in a completely new location where no chest has ever been and it needs to be absurdly hard to find. No quests can lead to it, only a true adventurer should find it.
There should also be a title you receive once you find it. Which would make hunting competitive. The chest could be disguised as a regular old chest but once you click it, it transforms into a fancy chest.
Overall i think its a neat idea.
phaneub17_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/261717/legendary-locked-chest-idea
An old idea, didn't get a lot of traction
i tried to destroy my AD, DC and EP blue treasure packs that i got from preorder but i couldnt, ZOS forces me to go and open cehsts than contain garbage that i wont even take the time to deconstruct or sell but just destroy..
ulrik.igerupb16_ESO wrote: »Picking the locks on treasure chests helps level-upping a certain skill-line. Many players don't seem to be aware of that.
ulrik.igerupb16_ESO wrote: »Picking the locks on treasure chests helps level-upping a certain skill-line. Many players don't seem to be aware of that.
ulrik.igerupb16_ESO wrote: »Picking the locks on treasure chests helps level-upping a certain skill-line. Many players don't seem to be aware of that.
NewBlacksmurf wrote: »phaneub17_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/261717/legendary-locked-chest-idea
An old idea, didn't get a lot of traction
Too much...all that's needed is improved loot. No other changes
Just do something like add a min motif of 30% on all chests. All motif by zone or something
GreenSoup2HoT wrote: »jarrandub17_ESO wrote: »Once a week, randomly generate one golden chest in each faction that is hidden. This would contain a gold item and a lot of gold. It would create a treasure hunt of sorts.
The chest would have to be in a completely new location where no chest has ever been and it needs to be absurdly hard to find. No quests can lead to it, only a true adventurer should find it.
There should also be a title you receive once you find it. Which would make hunting competitive. The chest could be disguised as a regular old chest but once you click it, it transforms into a fancy chest.
Overall i think its a neat idea.
jarrandub17_ESO wrote: »Here are two ideas I've had that I think would be a great idea to spice up the treasure chests a little bit. Please add some more ideas if you feel like it.
1. The longer a chest remains locked the better the loot becomes. More gold, better quality weapons, maybe some raw materials/runes stashed inside.
2. Once a week, randomly generate one golden chest in each faction that is hidden. This would contain a gold item and a lot of gold. It would create a treasure hunt of sorts.