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Not liking Spell Shield/Nirnhoned Weapons/Harness Magicka Changes :(

Troneon
Troneon
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Spell Shield in CP used to be a %....not a flat rate number....which makes it worthless and crap now....

Nirnhoned Weapons used to give a nice % boost to spell resistance.....now they increase damage which I did not need, I had enough damage already, I needed that spell resistance.....

Harness Magicka used to last longer, now it has to be spammed every 6+ seconds.....making it worthless and waste too much time not using other skills....which means lack of shields completely for magicka templar, less sustain of magicka and more resources used up spamming it....

All this combined has taken my build down ALOT to squishy levels, I have more damage which I DID NOT WANT, but now my spell resistance and survivability ******** sucks....the only shield I had to use is now crap.....and with spell shield changed as well and nirnhoned weapons no longer the same.....even less spell resistance.....

Honestly ZOS I don't understand all these constant nerfs and changes? I play magicka templar and you already nerfed healing over and over, fair enough it needed adjusting, now you nerf survival as well? This effects all classes not just mine, I know sorc shields were out of control but why nerf everyone else at the same time?

I really hate these changes, I can never get my spell resistance to how it was before without nerfing or gimping my build some how now....and the only half decent shield and good magicka return source I had access to as magicka templar has been nerfed as well....

Edited by Troneon on June 11, 2016 8:33AM
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    If you want want more Spell Resistance change you're jewelry enchants to Spell Resistance you want more magic recovery many sets help there. Flat rates are better on the whole. The old Nirn was a FAR better version of Defending and Sharpened rolled in to one. It was OP and only for Mages really.

    You can't have max damage and magic then lean on your shield to give you magic back. Shields like rolling and blocking was meant to help your defense not to be 100% of it.
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  • Troneon
    Troneon
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    If you want want more Spell Resistance change you're jewelry enchants to Spell Resistance you want more magic recovery many sets help there. Flat rates are better on the whole. The old Nirn was a FAR better version of Defending and Sharpened rolled in to one. It was OP and only for Mages really.

    You can't have max damage and magic then lean on your shield to give you magic back. Shields like rolling and blocking was meant to help your defense not to be 100% of it.

    I never used shields for 100% defense....and just fyi the templar sun shield sucks....so the only half decent shield we had access to was magicka harness....from light armor skills....which everyone has access to...it also helped with some little magicka sustain...

    Have 20+% more damage from nirnhoned weapons now is pointless for me...I don't need it, isn't having that much more damage OP too, it wasn't for mages only, spell resistance is needed for all builds...? I needed the spell resistance since I was squishy light armor magicka build....it was already low compared to other classes and builds, so now the crafted nirnhoned weapons I have are useless to me, I never wanted or needed extra damage....

    Changing spell shield in CP to a flat rate number instead of a % has made that just another pointless CP skill...
    Edited by Troneon on June 11, 2016 8:50AM
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  • Birdovic
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    Spell Shield in CP used to be a %....not a flat rate number....which makes it worthless and crap now....

    Nirnhoned Weapons used to give a nice % boost to spell resistance.....now they increase damage which I did not need, I had enough damage already, I needed that spell resistance.....

    I also disagree on many Changes made.
    But for above quoted concern on Spellshield:
    The flat number Actually is much better.

    Lets say you have 12000 Spellres.
    With 100 Points in
    - old Spellshield(+25%) you have 15000 Spellres.
    - new Spellshield (5280) you have 172800 Spellres.



    For Nirnhoned I agree.
    Now people can argue "but higher dmg also gives higher healing" and that may be true. But The extra healing Is Minor, while The Penetration from Sharpend combined with CP Penetration, item sets and Major Debuffs easily "out-dps'es" that Little healing, bombing your resistance down to ridiculous low values, especially on Light Armor.

    I think Nirnhoned Should give atleast 2000 from both Resistances(Both because Armor Is more Important in pvp, I'd say).
    Edited by Birdovic on June 11, 2016 10:17AM
  • Troneon
    Troneon
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    Spell Shield in CP used to be a %....not a flat rate number....which makes it worthless and crap now....

    Nirnhoned Weapons used to give a nice % boost to spell resistance.....now they increase damage which I did not need, I had enough damage already, I needed that spell resistance.....

    I also disagree on many Changes made.
    But for above quoted concern on Spellshield:
    The flat number Actually is much better.

    Lets say you have 12000 Spellres.
    With 100 Points in
    - old Spellshield(+25%) you have 15000 Spellres.
    - new Spellshield (5280 I think?) you have 172800 Spellres.
    - (Edit : Not sure if I mixed up Penetration with Armor now or if both are about 5280 lol, can someone quickly Check?)


    For Nirnhoned I agree.
    Now people can argue "but higher dmg also gives higher healing" and that may be true. But The extra healing Is Minor, while The Penetration from Sharpend combined with CP Penetration, item sets and Major Debuffs easily "out-dps'es" that Little healing, bombing your resistance down to ridiculous low values, especially on Light Armor.

    I think Nirnhoned Should give atleast 2000 from both Resistances(Both because Armor Is more Important in pvp, I'd say).

    Spell Shield % seemed to stack with skills before....so for example the channelled focus skill for templar gives me 5k+ spell resistance....with spell shield being based on %, it was higher because when I was using channelled focus spell shield took the total value and increased by the %, giving me with nirnhoned weapons as well before patch.....28-35+k spell resistance in full light armor....

    Because spell shield is no longer based on % it is no longer effected by skills that increase spell resistance or by nirnhoned weapons before they were changed...it just gives a flat increase, so I can no longer get even close to the spell resistance I was getting before......spell shield sucks now.....% was better because it was effected by nirnhoned weapons and skills....now it is not....it is a massive nerf to spell resistance across the board by spell shield and nirnhoned weapon changes....

    Only good thing about all this is my templar can now get 3.8-4k spell damage and 42k magicka without 2 kena....even more with..problem is I don't even need that much damage........

    @andypappb16_ESO
    Edited by Troneon on June 11, 2016 9:24AM
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  • khele23eb17_ESO
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    I have a feeling they wanted to make shields for magicka be what dodge is for stamina.
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  • Troneon
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    I have a feeling they wanted to make shields for magicka be what dodge is for stamina.

    I have no idea what they were thinking with a lot of these changes, never mind how many things they broke in the process...
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  • Molag_Crow
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    Yay I can't wait to do vMSA on my Templar after the DB patch... :neutral:
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  • Yolokin_Swagonborn
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    No one else really wanted these changes either except the people that liked that sorc shields were getting "nerfed." Those people didn't realize that the sorc shield stack is actually stronger now that harness absorbs physical damage.

    The real issue with shields has been their size and uncritability, not their duration.

    But this game will continue to get worse until softcaps are re-instated and the terrible champion system is removed. Until then, expect more and more nerfs and cooldowns to abilities.
    Edited by Yolokin_Swagonborn on June 11, 2016 8:41PM
  • Totalitarian
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    With the changes, I've actually become a much more effective healer. I go full Templar House status and drop Ritual of Retribution, then Illustrious Healing, followed by that Blood Altar (got buffed for 2% heal on all damage).

    With the nerf to Magicka Detonation, I no longer run it. Instead, I switched to Reflective Light. Now, I do Reflective Light-light attack-Puncturing Sweeps-light attack weave, and it gets a ton of damage out. Refresh, Repentance and Illustrious healing refresh. Refresh Rapid Regen and Ritual of Retribution.

    I use Dampen Magic instead, because of the bigger shield, and I really only use it when I know a boss is going to attack with a big attack, so I don't have to keep it up all the time. I'm able to heal through most other damage.


    Of course, that's for dungeons. But the change to Annulment really helps to deal with damage in vMA.
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  • Molag_Crow
    Molag_Crow
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    With the changes, I've actually become a much more effective healer. I go full Templar House status and drop Ritual of Retribution, then Illustrious Healing, followed by that Blood Altar (got buffed for 2% heal on all damage).

    With the nerf to Magicka Detonation, I no longer run it. Instead, I switched to Reflective Light. Now, I do Reflective Light-light attack-Puncturing Sweeps-light attack weave, and it gets a ton of damage out. Refresh, Repentance and Illustrious healing refresh. Refresh Rapid Regen and Ritual of Retribution.

    I use Dampen Magic instead, because of the bigger shield, and I really only use it when I know a boss is going to attack with a big attack, so I don't have to keep it up all the time. I'm able to heal through most other damage.


    Of course, that's for dungeons. But the change to Annulment really helps to deal with damage in vMA.

    Hmm, good points. I'll give that a go too, and I assume Ritual of Retri is the new name of Purifying Ritual... ? (checking patch notes)
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