No need generally, but Craglorn is a separate case and should be revamped to reflect the fact that people no longer go there for grouped adventuring.
:in best Clinton voice:
Well, my friends, we must first define the word "revamp".
Panda_iMunch wrote: »No need generally, but Craglorn is a separate case and should be revamped to reflect the fact that people no longer go there for grouped adventuring.
I know it's not needed per say, but I think it would really help this game live on to the future as well as give something new to do. You can't really expect a good outcome putting your old foot first. On a different note, I think they said they had something speical for Craglorn in the future.
Panda_iMunch wrote: »No need generally, but Craglorn is a separate case and should be revamped to reflect the fact that people no longer go there for grouped adventuring.
I know it's not needed per say, but I think it would really help this game live on to the future as well as give something new to do. You can't really expect a good outcome putting your old foot first. On a different note, I think they said they had something speical for Craglorn in the future.
I think the better solution is to add new content at all levels of the game, rather than just at the endgame (which is the only time it curently makes sense to do the various DLCs notwithstanding the scaling as otherwise you simply out-level the base game more than is already the case) so players have a choice of content, rather than simple revamping the original content which still leaves a single fixed line of progression per alliance.
vyndral13preub18_ESO wrote: »No.
First it is working. Let us not push our luck.
Second, how long did it take them to do the tiny area of The Gold Coast? You want them spending that much time revamping the giant area of the original game?
Third the end.

ParaNostram wrote: »I'd be fine with simply making everything battle leveled, so you can do any content regardless of level. I mean, in single player TES games it was still fun to go on the quests regardless of level. Now? Well, with power creep and level differences, it doesn't feel like enough of a challenge to offer any real satisfaction.