Just an acknowledge of "Yes we are maybe looking to it, it's not a promise, it's just possible maybe."
Just an acknowledge of "Yes we are maybe looking to it, it's not a promise, it's just possible maybe."
And how many of those vague non-answers ever became a reality?
I know. Not enough to matter, and not worth the initial tease of content that never actually came.
Non-answers aim to please in the short-term, but are quite often sources of disappointment when something somebody said might happen never actually does.
Good communication is better than no communication. But no communication is better than non-communication.
It would be so cool though... I would not play a necromancer but I would definately enjoy a beast master playstyle. I currently play as what I imagine it is a hunter and I have the wolf mount, it would be awesome to be able to play with a pet as well!!
Hopefully one day they will bring it upbut I am sure they have awesome ideas.
Cheers.
Anything that gives me a good selection of cool pets that fight.
I hate the sorc pets! Not so much them but the variety.
@Ravinsild I really hope the team reads your ideas, they are really nice.
I do have a pet though, the nice little fennex fox. I got with the crowns they gave me for subscribing, but I cannot interact with him at all! I thought you could at least feed the poor things haha.
@Ravinsild I really hope the team reads your ideas, they are really nice.
I do have a pet though, the nice little fennex fox. I got with the crowns they gave me for subscribing, but I cannot interact with him at all! I thought you could at least feed the poor things haha.
I think ZOS has an opportunity to instigate some sort of interaction with pets via the new Personality system, but that will just be a RP thing (which still would be cool) rather than have pets like the Fox or Bantam Guar actually participate in combat.
Though a shared Ultimate with the Nibenay Mudcrab that destroys scores of players in PVP would be magnificent.
And totally lore friendly.
Basically to anyone at ZOS:
In the most generic and general sense possible of say the next 30 years do you have in any place in your plans period, even if it's at the bottom, for a Necromancy or Beast Tamer skill line? Is it even a blip on your radar?
Just curious if that's something to look forward to at all in any future sense or if it's just been X'd out and 0 potential.
Of course there's a lot of content that could be created around these skill lines and I could give examples if you care to know.
Really just looking for a quick "Yep maybe one day" or "No, zero plants, can't happen with our hard/software".
Thanks!
-Ravinsild
Basically to anyone at ZOS:
In the most generic and general sense possible of say the next 30 years do you have in any place in your plans period, even if it's at the bottom, for a Necromancy or Beast Tamer skill line? Is it even a blip on your radar?
Just curious if that's something to look forward to at all in any future sense or if it's just been X'd out and 0 potential.
Of course there's a lot of content that could be created around these skill lines and I could give examples if you care to know.
Really just looking for a quick "Yep maybe one day" or "No, zero plants, can't happen with our hard/software".
Thanks!
-Ravinsild
No.
reason:
Balancing what we have now has been a multiyear endeavor. Adding in new skill lines is even a questionable action at this point. let alone a whole other class, multiple skill lines, and their whole balance with existing sets.
No.
reason:
Balancing what we have now has been a multiyear endeavor. Adding in new skill lines is even a questionable action at this point. let alone a whole other class, multiple skill lines, and their whole balance with existing sets.
1) Balance is never perfect.
2) League of Legends has 121 champions and started with 40. Balance is always in flux but the competitive scene is stable.
3) WoW started with 9 classes and now has 12 and has been relatively balanced with a few outliers for awhile now.
4) FFXIV added 4 new classes and a giant content patch expansion with new features and the game is pretty well balanced but still not perfect.
I could keep going, but what I'm saying is other games have been around and keep adding new content and new features and new classes/skills but somehow manage. People keep playing. Balance changes. Usually it improves over time.
Give these developers a little credit.
No.
reason:
Balancing what we have now has been a multiyear endeavor. Adding in new skill lines is even a questionable action at this point. let alone a whole other class, multiple skill lines, and their whole balance with existing sets.
1) Balance is never perfect.
2) League of Legends has 121 champions and started with 40. Balance is always in flux but the competitive scene is stable.
3) WoW started with 9 classes and now has 12 and has been relatively balanced with a few outliers for awhile now.
4) FFXIV added 4 new classes and a giant content patch expansion with new features and the game is pretty well balanced but still not perfect.
I could keep going, but what I'm saying is other games have been around and keep adding new content and new features and new classes/skills but somehow manage. People keep playing. Balance changes. Usually it improves over time.
Give these developers a little credit.
You're talking about the same developers who add more bugs with each DLC and then spend weeks trying to figure out how to fix them and many they seem unable to fix... we're still suffering from TG bugs to this day with NO ETA on fixes. DB added a ton more bugs, quest bugs, crashes, grouping tool, etc... still no fixes. Sorry, but I'm losing my ability to give them credit when I constantly see that they realize there is a bug but are unable to fix it and when they do fix it, a future DLC causes it to bug out again. Futhermore, I also can't help but wonder about the difference between the talent that those other MMOs have and the ones ZOS has employed. It wouldn't surprise me if the ones working for those other MMOs have had years of experience while the ones at ZOS, a start-up company, probably doesn't have. After all, it took them an extra year to even get the console version to work... and to this day consoles have major issues with stability.
They have a new marketing director who isn't all that keen on letting details slip out before official confirmations. Like it should be.
She probably had a small series of strokes over Vvardenfell, and possibly a few more with recent icon mining.
So don't expect a confirmation or a denial on anything resembling a wish list. Ask questions about existing mechanics or content instead. They have every right, from both a legal and a competitive standpoint, to remain silent on features of upcoming product.