Fencing Item Cap

EmptyGunRack
EmptyGunRack
Soul Shriven
I was wondering if there's a plan in the works for us to be able to up the number of items able to be fenced from 140? Since pickpocketing and cracking safeboxes are a large part of this game for some, an increase in the cap on fenced items would be very helpful. Thank you. :)
  • Volkodav
    Volkodav
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    I wouldnt mind this myself.I go on a thieving rampage,only to be hit with
    "You've reached your limit for today".
    Yes,I have a mod that tells me how many I have left I can sell,but when you are on a run,you just dont pay attention to the tiny red numbers on the top of your screen.
  • Nestor
    Nestor
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    How much inflation do you want in the game? Legerdemain is already pretty much a way to print money.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nirnrotten
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    For this reason I only pick up loot if it's worth over 40g. If I'm running low on remaining transactions then I'll bump the minimum to 100g. Would be cool if they either upped the transactions or lowered the time limit for it to reset.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    For those who don't wish to be in corrupt trade guilds, legerdemain is a great way to make gold. The daily limit should be doubled.

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  • Troneon
    Troneon
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    It does need to be higher, if for nothing else than to make the 1 million gold of sold stolen items achievement easier....
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  • Nestor
    Nestor
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    Troneon wrote: »
    It does need to be higher, if for nothing else than to make the 1 million gold of sold stolen items achievement easier....

    Yes, let's make all the Achievements in the game so easy they are not Achievments anymore.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • tnanever
    tnanever
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    For those who don't wish to be in corrupt trade guilds, legerdemain is a great way to make gold. The daily limit should be doubled.

    At least. Maybe tripled or quadrupled.
  • dwtdwtdwt
    dwtdwtdwt
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    Either that, or increase the XP you get from fencing items. Oh wait... you don't get XP for that. There needs to be more XP gains in the Justice System!
    "Only the dead have seen the end of war." -Plato
  • Divinius
    Divinius
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    I understand the reason for the limit. But on a related note, I do find the limit increases that the Legerdemain passive gives you to be... odd.

    You start at 50. The first passive gives you "+120%", which brings you to 110. That makes sense.
    The next passive give you "+140%", but apparently that's from the base value, so it really only increases the number by another 10, to 120.

    First point gives you 60 additional items (more than doubling the initial value), but future points only give you 10 more each? That's really kinda silly. Each point should give the same increase.

    If they wanted to keep the cap similar, then either the base should start at 100, and each point would only give you 10 more, or drop the base to 40 and each point should give you 25 more. Either way, four points would still give you a total of 140, but they'd at least be evenly distributed.

    Of course, I'd prefer that they increase the base to 100, and make each point give you like 50 more, but that's probably too much to ask... :)
  • Ritzey01
    Ritzey01
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    I fence all i can then launder and sell to a vendor. If i know i will be doing av lot of this in a day i will destroy all white items and only sell the greens and up.
  • Troneon
    Troneon
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    Nestor wrote: »
    Troneon wrote: »
    It does need to be higher, if for nothing else than to make the 1 million gold of sold stolen items achievement easier....

    Yes, let's make all the Achievements in the game so easy they are not Achievments anymore.

    Didn't say easy said easier....but 1 million gold....when cap is 140 items....will take forever even if you do nothing but that every day...for months..

    There is challenging achievements, then there are stupidly long repetitive and pointless over the top...
    Edited by Troneon on June 10, 2016 8:12PM
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  • AlnilamE
    AlnilamE
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    For those who don't wish to be in corrupt trade guilds, legerdemain is a great way to make gold. The daily limit should be doubled.

    If you are only after the gold, just switch to an alt when you hit your limit. :-)
    The Moot Councillor
  • Nestor
    Nestor
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    Troneon wrote: »
    Didn't say easy said easier....but 1 million gold....when cap is 140 items....will take forever even if you do nothing but that every day...for months..

    There is challenging achievements, then there are stupidly long repetitive and pointless over the top...

    @Troneon

    Like Master Angler for instance?

    It is theoretically possible to get the 1,000,000 fenced in 5 days, if you only find Purples. Of course, your not going to do that.

    But, with Blues only, it will take 29 Days, Greens only it will take 72 days, with base White items it will take about 180 days (same as leveling your horse). So, this is doable in 100 days or so, no need to change it for that.

    Edited by Nestor on June 10, 2016 8:43PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • dodgehopper_ESO
    dodgehopper_ESO
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    I was wondering if there's a plan in the works for us to be able to up the number of items able to be fenced from 140? Since pickpocketing and cracking safeboxes are a large part of this game for some, an increase in the cap on fenced items would be very helpful. Thank you. :)

    I agree with the sentiment in general. At the very least make it so we can go from outlaw den to outlaw den. I could live with smaller laundering/fencing going on in each zone if it would push the amount of we can thieve if that's our thing. Its too easy to fence off stacks heavy with green/blue/purple materials only. I've never whittled it down to just blue and purple, simply because this is an artificial waste of time, and I find I'm actually making less than if I just sold the green+ and went on a different character and started the process over again.
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