Maintenance for the week of March 30:
• [COMPLETE] ESO Store and Account System for maintenance – April 1, 1:00PM EDT (17:00 UTC) - 5:00PM EDT (21:00 UTC)

If and when Race Change Comes:

  • WardenofArcherus
    AugustoCP wrote: »
    If only ZoS had gone with the same approach as Skyrim, where different races start with an advantage to some skills but cap at the same value...


    Still, I do like racial passives, I only wish they could be changed.

    Each race also had a racial power in Skyrim, and they certainly weren't created equal, or designed around any concept of multiplayer. None of the Elder Scrolls series racial were. While I get the concept of races having a certain "affinity" for things in life, once the series unless to a multiplayer platform, the concept of racial traits should have been replaced with qualities of the individual. If these traits were separate from race, and focused more on a player's background/training, balance AND change could occur for both aspects, and still not hurt ZOS' bottom line if they wanted to monetize race and traits separately.
  • The_Rooster24
    The_Rooster24
    ✭✭✭
    DocFrost72 wrote: »
    Hey all!

    After reading the latest datamine, it would appear ZOS is tinkering with the idea of the barbershop/racechange!

    While data mining is not necessarily confirmed, it does mean that they are at the least considering developing these datamine entries. I have a single request for ZOS: Make 'Race change' only affect passives for races and not appearence, or give an option between the two.

    The big reason behind racial changes (but not the only one) is to gain stats that are conducive to one's build. For example, as an Argonian stamina templar, I may long to have the racial passives of an orc, or an imperial, or a sleek khajiit. Their passives are more beneficial to damage dealer builds on the whole.

    BUT, we cannot forget about RPers. One concern I instantly had when I saw "race change" was- Cool! But...will my imperial suddenly become an Orc? How will I explain that in RP?

    To be clear; I would not stop race change for the above, but I would love to see options that help both sides. Perhaps if we allow individuals to change their race if so desired (some RPs may actually use this feature) alongside racial passive change (which helps us explore new options as a gold and crown sink), I think we can satisfy most everyone.

    As to the lore aspect of this, that is where the passives change comes in. Not every orc is a great warrior, not every altmer is a mage, and certainly not every bosmer is an archer. Some folks from all races stick out as outliers, but they may have natural talent. For a perfect example, look at Farengar Secret Fire from TESV. He is a nord, but is an accomplished mage. Shalidor, also a nord, was the leader of the mage's guild! And an Argonian led the fighter's guild. Probably because of her OP swim speed, but still.

    TLDR- As a fan of options, I'd like to see racial passives change alongside or replacing Race Change. Thoughts?

    Really tired of hearing about RP concerns. You don't need a high level toon to RP. You don't need anything to RP. Stop making ZOS think this is a valid reason to do anything. It is why we lost our test dummy it's the reason things get changed despite the community not wanting it. If you want an orc in RP grind up an orc so you can wear what you want, but please stop making a concern of the devs.
  • AFrostWolf
    AFrostWolf
    ✭✭✭✭
    Deny you were ever anything but your new race.
  • Elana
    Elana
    ✭✭✭
    Every lorelover would HATE passive change. because we grew to love the TES lore where redguards are better at swordplay, and altmer better at spell slinging, nord are tough and bosmer sneaky hunters, bretons magically adept and argonians, uhm... anphibeous?

    If they added that kinds stuff, they really should first remove the "Elder Scrolls" from their game title...

    I couldn't disagree more.
    I hate the fact that races' passives have such a strong impact on the gameplay. I hate the fact that if I choose to play a magicka nord, I will be ludicously handicapped. I think Shalidor would like a word with you. Same goes for other races. Passives being as strong as they are, create an unhealthy part of the meta.

    For the record, I do not believe ZOS would actually allow change of passives, but it would be one of the best things they could do for ESO (just after crafting bag, housing and cross-alliance play).
    Elana Aelios
    "Because I have loved life, I shall have no sorrow to die."
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Races should only have gimmick types skills, ultimates or stats. Frost resistance, running or swimming faster is fine but no race should be able to achieve more maximum base stamina or magicka or health over the other. You should be able to spec that yourself at the start or with CP like a real RPG. That's apparently what Zenimax call this MMO now, an online RPG.

    Hopefully this is what ZOS are thinking when they said they were reviewing racials.
    PC EU
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    AugustoCP wrote: »
    If only ZoS had gone with the same approach as Skyrim, where different races start with an advantage to some skills but cap at the same value...


    Still, I do like racial passives, I only wish they could be changed.

    Back when we had soft caps, it was sorta like this. It was easy to reach the soft caps and racial passives didn't matter that much. This is one of the reasons why lots of people went with "sub-optimal races" (and the reason why, in my opinion, the "choices should matter" argument doesn't hold any water: the game changed).

    I was against soft caps removal exactly because of the racial passives issue, although my main character is of a great race for her build (Altmer Magicka Sorcerer). I think that was the right and the most lore-appropriated way of doing it: Each race having things they are naturally more inclined to do, but with enough effort (in game mechanics, read as "the right gear, skills and attributes"), being able to succeed and excel at anything.
    Edited by Abeille on June 8, 2016 8:23PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Nyoice
    Nyoice
    Soul Shriven
    Well im not a fan of just changing the appearance but keep the passive, because that's what makes the race special in the first place. However it would be nice if there's more hairstyle
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Am I the only one who doesn't want race change? I think it's illogical, you chose a race you have to commit to it, don't like it roll another character?

    I would totally agree if ZoS would commit to a static game. Commitment is a two-way street.

    I leveled many Argonians to cap (4 are V501 now), and through Cadwell's gold and silver because: (1) if you could get enough potions, Argonians were a top 5 race in the beginning; (2) no male of any race looked better in a dress and carrying a stick; (3) I dug the Argonian-hippy culture; and (4) I wanted one of each class to weather the cycle of nerf-storms that is inevitable in a poorly designed MMO (or in this case, an initially well designed game that is changed every 3-6 months...).

    Then they nerfed Argonian passives through the floor. ZoS' rampage included, in sequential order: (1) raising the softcaps; (2) removing the softcaps; and (3) changing the excellent Argonian potion passive, which synergized with nightblade potion passive, to hands down the worst passive in the game (as part of the switch to major/minor buff system).

    Roll another toon? Please. People with the time to get their new character through to the same progression level as the old character are not spending money in the cash shop. I'll just wait for the inevitable race change feature...

    I really wish the Elder Scrolls enthusiasts and "got commitment?" crowd would read back through the patch notes and understand a little history before jumping in with comments that are inane in view of the history of ESO.

    I'm in the same boat. ZOS completely invalidated my choices. Why should I be punished and have to reroll?

    Let's not forget that the game is completely the same no matter how many times you play through it. This isn't a sandbox game. Even playing through with another class is boring and redundant. I've never understood how people can withstand such mindless repetition. I really want to try different classes, but then I'm at the starter area and I think "do I really want to redo all of this again?" I don't have the free time or patience.

    Bottom line, players should be allowed race change regardless, but ZOS invalidated our choices as quoted above. I love how people talk about how it's going to cause FOTM issues. That right there says it all. The racial passives are grossly imbalanced. How else could someone make that argument? Race matters because ZOS has made the racial passives system more than just an aesthetic choice. Race actually provides significant advantages or disadvantages (in the case of Argonians). How is that fair? It's not. ZOS won't balance the racials appropriately. They've made that abundantly clear. So they should at least allow us to balance our own character by switching to another race. I'm tired of coming on here and begging them to make Argonian passives not suck. They don't seem to grasp how these passives work in their own game design. They removed the soft caps and made max stats matter significantly, but they refuse to take that into consideration when balancing these passives. They just add a couple percentage points without regard for how the passive actually work in the greater game. Some passives are just bad considering how they've made this game.

    If race change causes FOTM problems, GOOD! Maybe it will finally light a fire under their asses to actually make the passives balanced and redesign those that don't really work. They overhauled the CP system because it didn't fit with the rest of the game design. They need to do the same with the passives. For example, they threw out the potion CP star because nobody used it. Then why the heck do we still have a potion passive? It doesn't make sense. They just make inconsistent design choices. Wrobel is always talking about math and logic but fails to use it himself. How about explaining to us the math and logic supporting the racial passives system? He took the time to explain other game design choices like blocking, let's see the reasoning behind why an Altmer should get such awesome passives, but then there are the Argonian passives. For real? Any idiot can see which ones are better. These things are well known. Why do people always recommend Altmer and Redguard? Ask yourselves that, ZOS? Therein lies the answer to how to adequately and fairly balance the passives.
    Edited by Junkogen on June 8, 2016 9:48PM
  • AugustoCP
    AugustoCP
    ✭✭✭
    68761929.jpg


    Sorry if this is an ad hominen, but it really sounds like people who don't want it are just trying to make things less fun for those who do. There aren't really any reasons to wish it does not happen.
  • Victus
    Victus
    ✭✭✭
    I'd like a race change, but complete with the passives that come with them. I have some pretty cool character concepts now I've played the game a couple of years, but limited character slots. I could delete one of them, and still might do just that, but maxed out horses, bag space and base race crafting make it a little painful ;)
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • jellicles
    jellicles
    ✭✭✭
    Am I the only one who doesn't want race change? I think it's illogical, you chose a race you have to commit to it, don't like it roll another character?

    Its all about choices.
    Some people have limited playtime, not enough to level an alt, some just want appearance change, some got screwed by ZOS' nerfing everything... There can be a ton of personal reasons.
    But reasons for not having this option? I've seen 2: "I dont want it so no one is allowed to ask for it" and "pug elitists". The latter can cause some issues at times probably, but in fact the majority of players are casuals who dont care about optimized builds that much.

    Ok, here's a reason for not having this option, it's a *** stupid idea.

    ZOS just stopped you having to do the VR1-VR16 grind if you already have a main, that's a huge amount of time saved but people are never happy enough. Levelling an alt to 50 doesn't take long.

    But it is not just the grind that we avoid by allowing a race change: any investment in the mount capability and crafting are salvaged with a purchased race change. That is huge. If you do not use the Crown Store, it takes six months to train completely a mount. It can take that amount of time, and probably longer, to research completely equipment crafting skills. This suggested feature change is not at all stupid.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    AugustoCP wrote: »
    68761929.jpg


    Sorry if this is an ad hominen, but it really sounds like people who don't want it are just trying to make things less fun for those who do. There aren't really any reasons to wish it does not happen.

    LOL

    I loved the pic, but let's get the full list of whys together, to show people we are not "whining".

    1) Creates an issue where race selection is based of stats, not the race's lore

    2) Racials were originally introduced in a soft cap system, where raw stats didn't matter much because everyone could end up almost identicle.

    3) Racials have changed multiple times, from the abused Argonians to the superbuffed Bosmer regen passives, some characters made a sound decision that was reverted for game balancing.

    4) Race or racial passive changes do NOT effect anyone outside the individual who has undergone the change (invisible, undetectable change).

    5) Balancing in an MMO can be tough, and having two characters of different races but identicle setup, operated by the same person, producing different numbers? That screams inbalance.

    6) Generating wealth for the game is never a bad thing, and this has been suggested long before this post, indicating at least some level of interest in the community.

    Let me know if I missed any, or if anyone can think of others!
    Edited by DocFrost72 on June 8, 2016 10:58PM
  • LadyNalcarya
    LadyNalcarya
    ✭✭✭✭✭
    ✭✭✭✭✭
    DocFrost72 wrote: »

    1) Creates an issue where race selection is based of stats, not the race's lore

    I wonder how many people actually choose race based on lore? Most just pick whatever looks cool or has the stats for their preferred playstyle...
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    Racial Passives like the experience gain towards certain weapons or skills are great because they reflect the heritage of the race while not pinning races into certain roles. Racial Passives like 10% more damage from stealth or 10% more stamina or 10% more magicka are not great. There is no way to make up for that loss, with soft caps its not an issue but without soft caps in a world where burst damage and maxing stats is so significant for your performance you pigeon hole players into certain race setups if they want to have comparative performance.

    Racial passives have changed and soft caps are no more, the arguments that you made a choice stick with it are invalid.

    There are multiple references to race changes in the Lore, the arguments that it breaks Lore are invalid.

    ZOS already allows you to play any race any alliance, the arguments that it will somehow allow spying or break faction balance are invalid.

    ZOS already offers skill redistribution, new made up mounts, new costumes and pets, for crowns all willy nilly adding things left and right, race change will in no way break the system they already have in place.

    Worried about FOTM? Why it doesn't affect you unless you are a FOTM player and then it is just a quality of life improvement, if anything ton's of players swapping to certain races will highlight the need for racial bonus re-balancing.

    "But then everyone will only look for best race/class combo and won't invite me..." Those players already don't invite you unless you are best race/class combination this will only make it easier for someone who is in a bad combination to swap over if they so desire. Alternatively cross race passive change will completely remove the ability to exclude players based on race so again an improvement.

    The fact of the matter is for pure race change, not cross race passive exchange, you can already create a new character on a different race. It's a quality of life improvement to keep more players invested. Saying you disagree just because you don't want others to have that option is about the most selfish self centered argument out there.

    Of all the MMO's/RPG's that would offer race change ESO literally has the lore and ZOS had the intention of creating a open door to character build. ESO is the one game I can think of where race change makes the most sense.

    Essentially so many of you are arguing against it based on your belief that it will damage the version of the game you imagine in your own heads.

    "I just need everyone to play by my made up invisible fantasy world rules in my head." *snicker*
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    DocFrost72 wrote: »

    1) Creates an issue where race selection is based of stats, not the race's lore

    I wonder how many people actually choose race based on lore? Most just pick whatever looks cool or has the stats for their preferred playstyle...

    I would love to create a race that I like for lore, but I suppose this should be altered to "an issue where race matters more than appearence or lore." To include more people.

    As I said, my "breton" is an imperial =/
  • ninjaguyman
    ninjaguyman
    ✭✭✭
    In previous games, playing a race that didn't match your playstyle( such as a magicka race playing a melee/bow stealth build) for RP reasons was completely fine. But those were all single player games. You could go at any pace you wanted and the success of your build was determined by you. Sure you might kill something slightly slower than if you had rolled a different race, but if it still felt efficient and good enough to YOU, then that was all that mattered.

    But now we're talking about ESO, a MULTIPLAYER game. You could take the same approach as above and roll through the 1-50 and Cadwells areas no problem. The problem here arises when you try to do anything competitive. Here racial passives most definitely matter. A fully upgraded and leveled character would be losing 4-5k of their primary stat pool for not choosing an optimal race. Your definitely gonna feel that in pvp or if your trying hit leaderboards when your pitted against people who did roll an optimal race.

    Roll another character you say? have a separate RP and min/max char? What the heck is the RP character for then? Just to look at walk around to admire them since you can't use them *competitively* in endgame content? idk bout you, but role playing actually entails me playing my character, while the lore and story i create my character with makes him feel all the more badass. This is and MMORPG, min/maxing in an MMO and Role Playing a certain way should both be important, and should both be able to be done simultaneously.
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    DocFrost72 wrote: »
    Iluvrien wrote: »
    DocFrost72 wrote: »
    I suppose the lens I see it from is that there are some concessions to TES title for it being an MMO. I don't really even consider this storytelling fully canon unless I get some okay from Bethesda, the actual creators.

    So where is your line? Where is the step-too-far where you would prefer them to take the ES out of the title rather than make more and more concessions?
    DocFrost72 wrote: »
    Back to the original point though, in a single player game racially bound abilities are AWESOME, but I can also mod it if I need to. There is far less incentive to do so, however. In ESO, I want to be competitive. Any edge I can get, I will take. I don't mean that in a, "forget lore" way, but a "Meh, my Breton learned from age 6 to swing a sword" way.

    And when you aren't the only one with this backstory? Racial mechanics offer an identity for a race as a whole. Not just on a one-by-one basis. How would you prefer to see the Breton natural tendency towards magical and intellectual pursuits carried on if it isn't embodied in the mechanics? Honest question. No sarcasm or unpleasantness meant.

    See that is the thing. The line in the sand for me is any story or in character development that goes against lore. To me, game mechanics are just that; game mechanics.

    I have a huge issue with sorcerors cornering the market on Daedric summoning, since in TESV all breton started with the conjure familiar spell, and were proficient in conjuration.

    The only reconciliation I can make here is that in the leap from RPG to MMO, certain things will be changed, much like things will be changed in between the single player games. I do not honestly think that every single Redguard is a better swordsman than every single breton, or that every single altmer is a better mage than every single bosmer. In the agragate, yes!

    But a game mechanic invisible to us as players such as racial passives is not a core, or even (imho) important discussion of lore unless suddenly these NPCS in ESO start saying things like, "Heh, he's a breton...they're natural archers."

    THAT is a lone I will never cross. Lore established by Bethesda is canon, and in the agragate Breton will be casters. But that is IC. OOC, I made plenty of breton swordsmen in TESV, but where I was not competing to kill thongs in a certain time or push the very limits of my character, similar passives would not have bothered me.

    The original draw to this game was the Elder Scrolls Title. I wanted to be in Tamriel, playing in the Mundus trying to make a story before finding Aetherius and packing it up. I stayed because of the nostalgia I still get to this day.

    But I also enjoy killing, a lot (that sounds dark...lol). So when I learned my favorite race would gimp me of a small, but important amount of raw power...yes, I found that frustrating and yes I wanted it changed. Otherwise, we'll (some of us) not be choosing our characters for their Elder Scrolls importance to us, but their mechanical functions. And I don't want that.

    In games, or perhaps in any interactive medium, I believe that mechanics are a part of the narrative. A part of the way the story of the world is told. Perhaps that is the physicist in me, the laws of the universe define many of the ways in which the stories of our own lives unfold.

    In the previous, single player, games I have always felt that the racial mechanics were intended to illustrate and make manifest the experience of playing a member of that race. In Morrowind my character experience as a Dunmer was enhanced by his ability to navigate the heat-drenched wilds of Vvardenfell with little difficulty, or his tendency to summon his Ancestor Guardian even if he wasn't directly in combat. The mechanics helped with the story telling. There was no line of dialogue that I remember that spoke specifically about these things but they formed a part my experience playing him.

    In a movie, book or other non-interactive medium, I wouldn't worry so much about this as there are other avenues available to convey narrative. However, since games already seem to have a comparative lack of words-per-minute story space, I guess I don't see why mechanics ("show, don't tell") can't form a part of that.

    The difference seems to be that, to you, the lore is only what is said or read. For me it is also what is embodied in the world itself.
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    Well, "they should be sent to reservation, I dont wanna see them" sounds quite hateful. Not to mention that your "true TES fans" and "number fans" labels are also far from truth. There's a lot of different people in this game, and maybe for some you are not a "true TES fan".

    Does it seem hateful to you? Interesting. I suppose I see it as the same kind of difference as PvE and PvP style play. Just because I play PvE and am not in favour of open-world PvP does not mean I hate PvP'ers. We are just playing in different ways in the same game world.

    I never mentioned "true TES fans" or "number fans". You are either paraphrasing incorrectly or trying to put words into my mouth. Don't do it.
    If you "dont play the same game" why would you bother? You dont have those players in your contact list, you will probably never get to talk to them even briefly. Yet, they offend you so much, you want them to be locked away from the rest of population. You know, some people find RP cringeworthy, does that mean that all rpers should be sent to reservations without being able to interact with the rest of playerbase?

    Bad analogy. I was asking for RP-only specific instances over a year ago. My guild had received such abuse, from the general populace, while trying to RP that I asked if we could be be given a place where we wouldn't have to encounter it anymore. To use your own pointlessly charged label, I asked to be sent to a reservation.
    Speaking of casuals... Yes, there are people who want a group that would carry them. But considering that there's not many "hardcore" players and even less are willing to carry, its not possible for them to get an "easy run" group anyway. And there's one more thing. I'm one of those "hardcore" players (I guess), but I play less than some of casual gamers. So I dont think its related to playtime really.

    Who said that it was the "hardcore" players that would be expected to do the carrying? I certainly didn't.
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    DocFrost72 wrote: »

    1) Creates an issue where race selection is based of stats, not the race's lore

    I wonder how many people actually choose race based on lore? Most just pick whatever looks cool or has the stats for their preferred playstyle...

    Me.

    I picked every single character I have entirely based on their racial background and history. I have 4 Dunmer, by the way, one for each class.
  • Junkogen
    Junkogen
    ✭✭✭✭✭
    Iluvrien wrote: »
    DocFrost72 wrote: »

    1) Creates an issue where race selection is based of stats, not the race's lore

    I wonder how many people actually choose race based on lore? Most just pick whatever looks cool or has the stats for their preferred playstyle...

    Me.

    I picked every single character I have entirely based on their racial background and history. I have 4 Dunmer, by the way, one for each class.

    Racist.
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Iluvrien wrote: »
    DocFrost72 wrote: »
    Iluvrien wrote: »
    DocFrost72 wrote: »
    I suppose the lens I see it from is that there are some concessions to TES title for it being an MMO. I don't really even consider this storytelling fully canon unless I get some okay from Bethesda, the actual creators.

    So where is your line? Where is the step-too-far where you would prefer them to take the ES out of the title rather than make more and more concessions?
    DocFrost72 wrote: »
    Back to the original point though, in a single player game racially bound abilities are AWESOME, but I can also mod it if I need to. There is far less incentive to do so, however. In ESO, I want to be competitive. Any edge I can get, I will take. I don't mean that in a, "forget lore" way, but a "Meh, my Breton learned from age 6 to swing a sword" way.

    And when you aren't the only one with this backstory? Racial mechanics offer an identity for a race as a whole. Not just on a one-by-one basis. How would you prefer to see the Breton natural tendency towards magical and intellectual pursuits carried on if it isn't embodied in the mechanics? Honest question. No sarcasm or unpleasantness meant.

    See that is the thing. The line in the sand for me is any story or in character development that goes against lore. To me, game mechanics are just that; game mechanics.

    I have a huge issue with sorcerors cornering the market on Daedric summoning, since in TESV all breton started with the conjure familiar spell, and were proficient in conjuration.

    The only reconciliation I can make here is that in the leap from RPG to MMO, certain things will be changed, much like things will be changed in between the single player games. I do not honestly think that every single Redguard is a better swordsman than every single breton, or that every single altmer is a better mage than every single bosmer. In the agragate, yes!

    But a game mechanic invisible to us as players such as racial passives is not a core, or even (imho) important discussion of lore unless suddenly these NPCS in ESO start saying things like, "Heh, he's a breton...they're natural archers."

    THAT is a lone I will never cross. Lore established by Bethesda is canon, and in the agragate Breton will be casters. But that is IC. OOC, I made plenty of breton swordsmen in TESV, but where I was not competing to kill thongs in a certain time or push the very limits of my character, similar passives would not have bothered me.

    The original draw to this game was the Elder Scrolls Title. I wanted to be in Tamriel, playing in the Mundus trying to make a story before finding Aetherius and packing it up. I stayed because of the nostalgia I still get to this day.

    But I also enjoy killing, a lot (that sounds dark...lol). So when I learned my favorite race would gimp me of a small, but important amount of raw power...yes, I found that frustrating and yes I wanted it changed. Otherwise, we'll (some of us) not be choosing our characters for their Elder Scrolls importance to us, but their mechanical functions. And I don't want that.

    In games, or perhaps in any interactive medium, I believe that mechanics are a part of the narrative. A part of the way the story of the world is told. Perhaps that is the physicist in me, the laws of the universe define many of the ways in which the stories of our own lives unfold.

    In the previous, single player, games I have always felt that the racial mechanics were intended to illustrate and make manifest the experience of playing a member of that race. In Morrowind my character experience as a Dunmer was enhanced by his ability to navigate the heat-drenched wilds of Vvardenfell with little difficulty, or his tendency to summon his Ancestor Guardian even if he wasn't directly in combat. The mechanics helped with the story telling. There was no line of dialogue that I remember that spoke specifically about these things but they formed a part my experience playing him.

    In a movie, book or other non-interactive medium, I wouldn't worry so much about this as there are other avenues available to convey narrative. However, since games already seem to have a comparative lack of words-per-minute story space, I guess I don't see why mechanics ("show, don't tell") can't form a part of that.

    The difference seems to be that, to you, the lore is only what is said or read. For me it is also what is embodied in the world itself.

    I can understand that and it is a perfectly reasonable view. I guess my stance would be a lot softer if we still had soft caps, or if racials were less competitive and more flavor driven. Ie, taking less flame or cold damage can still seperate nords and dunmer, disease and poison are great things to have as bosmer or argonians. All the "level x faster" passives? All this stuff is GREAT and I'm fine with them, they are what adds variety and flavor.

    What is not cool, imho, is that flat stat increases are included. As others have mentioned, having 10% more magicka or stamina or the dreaded Khajiit/bosmer stealth passives are pretty noticeable.

    Perhaps a middle ground for us to meet on would be keep certain elements locked to racial passives (like your increased experience first passive, or things like recieve less fore/poison/disease dmg, or red diamond from imperials) while creating a new passive set for warriors, mages, thieves, and bulwarks. These passive lines could be chosen at random and respeced, and would contain flat stat increases and the like.

    The reality is, after seeing race change datamined, I wouldn't use it if the above system was in place, or soft caps were ro return.

    Edit for phone stupidity
    Edited by DocFrost72 on June 9, 2016 2:46PM
  • Ghettokid
    Ghettokid
    ✭✭✭✭✭
    We all know how it will en up if they will add race-change. Everyone will be orc after that because orcs are way too op and awesome.
    Wouldn't that make game boring?
    Ofcourse not!

    ALL HAIL ORSIMER!!!
  • AugustoCP
    AugustoCP
    ✭✭✭
    DocFrost72 wrote: »

    1) Creates an issue where race selection is based of stats, not the race's lore

    I wonder how many people actually choose race based on lore? Most just pick whatever looks cool or has the stats for their preferred playstyle...

    *ahem*

    Yours truly.


    This is actually one more argument in favor of allowing the selection of different racials regardless of your race. It would allow people to truly make a character they identify with. Maybe then we'd finally see more race variety instead of the current Redguard-Altmer monopoly.
    Edited by AugustoCP on June 9, 2016 3:29PM
  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    DocFrost72 wrote: »

    1) Creates an issue where race selection is based of stats, not the race's lore

    I wonder how many people actually choose race based on lore? Most just pick whatever looks cool or has the stats for their preferred playstyle...

    I do!

    All my characters are made with certain archetypes and a background in mind, so their race and culture is very important to who they are. For that reason, I am not going to use the race change feature (although I would use a class change feature if they ever introduced a class with an Ice Magic skill line). I am not against it, though, for the reasons I already explained on my previous posts here.

    But I agree that most people only pick what is cool or what fits their build.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
Sign In or Register to comment.