TieFighter wrote: »crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..
@TieFighter : Okay, I don't get this. Creating a guild, finding how many other people you trust to not clean out the bank and who have the empty guild space to join is supposed to be easy to do? One of my established guilds just got cleaned out a few days ago, by someone who had been a member for months. Right now only the guildmaster is allowed bank privileges because of it. "Obviously too hard for some people" is managing to be online when the one or two guild officers can get you stuff out of the guild bank.
How did the craft bags break saving up to buy bank space? Not everything you loot goes into the bag. I now have space in my *bank* to hold all the gear I have for my crafters to decon. I still need the bank space for motifs I've found that my crafters can't use yet. I need the bank space for recipes that my provisioners haven't learned yet. I STILL NEED THE BANK.
Besides allowing my crafters to get their hands on the decon items without bouncing mail off guildies or temporarily clearing space in my bank to swap items between characters, exactly how is that getting me ahead in the game? I still have to do the research on my crafters. I still have to do the pve/delves to get the gear. I still have to harvest materials.
Please tell me how I can use the crafting bag to get ahead in the game. Since I don't pvp, don't have a v16/cp160 character yet, am still saving up gold to buy more motifs my crafters don't know, and use my own gold to buy tempers and mats if I run short so I can craft for the 4 guilds I belong to so my characters are constantly broke, I would really like to know how to get ahead in the game.
jimmulvaney wrote: »And don't just look at this from one side of the equation, it doesn't matter if you are not a Guild Master, Guild Crafter, or Mat farmer, chances are that if you are NOT then you most certainly are a Guild Member, Player who pays for crafting, or a player asking for / buying mats. It still affects you.
ZOS, Jennifer, somebody can we get a response? This is going on 5 pages now, I really hope this gets your attention. Just an acknowledgement is all I am asking.