DaveMoeDee wrote: »I hear a lot of complaints about zerg in PvP. I also hear complaints about organized stacked groups. People talk like these people are ruining PvP and how that will kill the game.
I am confused because if those people are filling Cyrodiil, it sounds like they represent a large percentage of PvP oriented players. Apart from lag, why should developers prioritize reducing zerg and ball groups if that is how a large percentage of people want to play and if people will almost always find a way to optimize any rebalance through a stacked group?
Izanagi.Xiiib16_ESO wrote: »Ppl should stop being obsessed with aoe cap removal and instead go for a raise in the damage loss. How regularly do you hit more than 15 ppl with an AOE which isn't siege?
I'm pretty sure the devs can tell where the server stress is coming from, that doesn't mean that they can easily find a solution to it. I mean the obvious solution would be to remove all passives and skills that have aoe components, but that would completely alter our game, and no one wants that.
I do believe though that if the devs had it in them to fix it, it would already have been done. I'm just not sure if it's because they are incompetent, or that it's just way over anyone's head with today's technology. I just wish that if it was the latter, they would tell us so and bring more gameplay changes to encourage people to spread out (not just destacking, but spreading out on the map)
No, the obvious solution is to remove AOE caps and yet they don't do it. I think that speaks more to their lack of competency than their coding ability.
Removing Aoe caps will not reduce lag. Technically speaking it doesn't lessen the server strain. It might have effects on how players play in Cyro, but no guarantee that it will lower lag.
It would be a smart decision to remove them though, I'm all for it.
If your group isnt large enough to kill the enemy you simply need more players.
DaveMoeDee wrote: »I hear a lot of complaints about zerg in PvP. I also hear complaints about organized stacked groups. People talk like these people are ruining PvP and how that will kill the game.
I am confused because if those people are filling Cyrodiil, it sounds like they represent a large percentage of PvP oriented players. Apart from lag, why should developers prioritize reducing zerg and ball groups if that is how a large percentage of people want to play and if people will almost always find a way to optimize any rebalance through a stacked group?
Zerg is actually good for the game. I like it and it should always be a part of largescale ava.
What´s bad for the game IMO is the ability to organize large groups of players in eso. Zergs and large grps should not be as easily organized as they are in eso by having 24ppl all marked in the UI, the map and having a giant crown on the grplead.
Also the ability to have that many players in a grp lead to support abilities being spammed on specific templates designed to do that one job instead just using them situationally.
Secondly groupsize always have an implication on how the game is played. You see the majority of people running around in really big grps because the people not enjoying running around with 20+ players but rater 4 to 10 left the game.
Why is that - because grpsizes determines how one competes for objectives. If you enable players to put 20+ people in their grp they will do it and everyone not doing it is hardly competetive anymore. It´s hard to enjoy something where you´re either forced to play in a way you don´t enjoy to compete or be unable to compete but play in a way you like.
I don´t think large grps is how people want to play in general. It´s simply the path of least resistance which is a logical choice to make.
If people want to run really large grps it should require more of the players and leaders to organize that than it currently does in eso.
If your group isnt large enough to kill the enemy you simply need more players.
And right there - is the basic tenant by which zergs form and zergers are made.
#norespectforzergers
It's not group size. Yes, if the enemy is running 40+ it's a challenge and certainly not something that you WANT to see. However, I will NEVER buy into the thought that the reason you lose is because you don't have enough people.
Typically, the people running 40+ suck at the game - and are not that hard to kill - you just have to be smarter than them.
Remind me again why Zeni decided to give away "a million dollars" in some lame promotion, won by a guy who probably doesn't play anymore instead of spending that $50,000 a year on leasing better severs or hiring someone who can code needed solutions?
Zergs are the only way to kill "some" of these cheaters, so until ZOS can say 100 percent that the CE users have been and will be "Zapped" we need zergs...
Zerg = Cheater killer.
First off this is directed at everyone, and not specifically large groups. We are all guilty of this. To especially include those such as frozn who stack with their entire faction, and see nothing wrong with it.
At the end of the day it comes down to lag. We can argue about what the game is supposed to be all day, but large scale pvp does not function properly. This can not be argued against. The game can not handle it anymore, and everyone knows it. The ultimate blame is on ZoS, but players can not pretend to be innocent. After a certain point players need to avoid participating in battles that form a black hole of lag. I can not understand complaining about lag, but running straight into the battles that are causing it. The "as Advertised" argument has worn thin, and players should know what to expect by now. By all means run into the stacked faction battle, but understand what the result is going to be.
https://www.youtube.com/watch?v=-DV9TwsosyIFirst off this is directed at everyone, and not specifically large groups. We are all guilty of this. To especially include those such as frozn who stack with their entire faction, and see nothing wrong with it.
At the end of the day it comes down to lag. We can argue about what the game is supposed to be all day, but large scale pvp does not function properly. This can not be argued against. The game can not handle it anymore, and everyone knows it. The ultimate blame is on ZoS, but players can not pretend to be innocent. After a certain point players need to avoid participating in battles that form a black hole of lag. I can not understand complaining about lag, but running straight into the battles that are causing it. The "as Advertised" argument has worn thin, and players should know what to expect by now. By all means run into the stacked faction battle, but understand what the result is going to be.
Rust_in_Peace wrote: »"Organised stacked group" is just a nice way of referring to your zerg.
PvP in ESO as it stands is a joke because everyone just stands on top of each other and spams AOE. There's zero skill involved and it's just a zergfest. You don't have to think about when to use your skills, positioning or anything like that you just follow the leader and spam 1 button while you wait for your ultimate to fill up.
That along with the lag; caused by this playstyle, is what drove away all the competitive players. The people who stuck around are kidding themselves when they talk about winning because they are "organised" or have better skill or strats. You're just a bigger zerg - don't get it twisted.