dodgehopper_ESO wrote: »RinaldoGandolphi wrote: »#5 - Believe it or not, Magicka DK has been a blast for me this patch. I dropped vampire and went back to my duel Staff Pyromage roots and its money. Stacking Healing Ward + Dampen Magic when being pressure will save your life, and Fossilize + Shooting Star i+ Burning Talons at the end is just a major ouch...Molten Whip + Burning Embers + Engulfing Flames is just awesome, and fully charged Flame Staff Heavy Attacks with Molten Arms and a few points in Staff Expert can hit up to 30k, I was getting 28k hits in TG update with it..and Vicious Death as a Dunmer Fire mage is just lol, the amount of Flame Damage is just absurd. Sure the class still has short comings, and is far easier to be zerged then other classes, but its much better off then it used to be say 6 months ago, still some room for improvement, but its far more fun then it used to be.
Some good and bad, but 1 and 2 def need fixed sooner rather then later.
Mag DK can be rough solo, but it's currently one of the best specs for group play.
I always found DK to be really easy Solo once you get past the awkward phase from level 1 to 7. Pve is just easy with a DK now, but maybe its an issue of playstyle too. People gravitate toward different things (Azumarax in my sig is my pyromage dunmer).