Well, as said, I did try several things, but never noticed an increase in either damage or survivability.Waffennacht wrote: »Pet Abilities Scale with CP.
Use Familiar's ability with No CP in thaumaturge and then use his ability with 70 points in and watch his ability deal more damage! It's a DoT.
Edit: Put points into Bless CP and watch Matriarch's heals increase
dtm_samuraib16_ESO wrote: »
Now, once i can afford the suggested gear, I will retry my character,
How so, brother?the real problem for me is resummon.
PC EUAre you on the PC/NA Server?
dtm_samuraib16_ESO wrote: »@phairdon Oh... I have "bought" it with skill points, just never looked at it, lol.
What does it do?
And thank you for replaying on the question.
Most kind.
OOH, nifty, but since I never had use for it... I never looked at it.dtm_samuraib16_ESO wrote: »@phairdon Oh... I have "bought" it with skill points, just never looked at it, lol.
What does it do?
And thank you for replaying on the question.
Most kind.
It shields you & your pets.
http://elderscrollsonline.wiki.fextralife.com/Conjured+Ward
With updated pets, ability selections etc I dropped resto staff, dropped Clannfear for familiar etc...
My sig has the TG updated version. Once db drops for console ill post the most up to date version yet!
OOH, nifty, but since I never had use for it... I never looked at it.
Seems i need to go spam Ward.
I am hoping, however, and this will probably be disappointing for me, that the set suggested by @Nestor will help me out...
I can't handle more than 2 buttons in a game, heh.
phaneub17_ESO wrote: »dtm_samuraib16_ESO wrote: »No problem?
Mine get wiped in seconds, I am CP194, mobs CP160 (or so they are said to be), and two mobs my pets cannot handle anymore.
With three, I need to be cautious, or I die.
And I am not mentioning bosses.
Before, those very same mobs could be dealt with, up to 6 of them simultaneous.
World Bossed my level could be solo'ed by me, using wits.
So don't tell me they are fine.
While they are the same mobs in name only, their stats took a large boost from Gold zones previous VR6 - VR10, and VR14 in Craglorn; they are now all equivalent to VR16. Silver zones are basically VR1 - VR15, if you want a fair comparison you should fight mobs that are 60 - 100 CP and 140 CP.
O....K....?Transairion wrote: »With updated pets, ability selections etc I dropped resto staff, dropped Clannfear for familiar etc...
My sig has the TG updated version. Once db drops for console ill post the most up to date version yet!
I try to say this in the nicest possible way, but as a Summoner every time I found your guide I was only in for disappointment: after all, the majority of the skills you recommend having nothing to do with Summoning at all, and then you go ahead and recommend people drop the pets from your pet build for essentially anything that isn't solo questing.
I mean, I'm sorry, but I can never really take something like that as a pet build: it's just a Sorc build that includes pets "when convenient". I hope if you do update it, you focus a little more on the pets than them just sort of being there as a requirement for naming the build... =/OOH, nifty, but since I never had use for it... I never looked at it.
Seems i need to go spam Ward.
I am hoping, however, and this will probably be disappointing for me, that the set suggested by @Nestor will help me out...
I can't handle more than 2 buttons in a game, heh.
Herein lies the problem, then: your build doesn't shield your pets, and you took Unstable (Familiar?) and Twilight Tormentor which are pure "DPS" morphs. This basically means you and both your pets are very squishy with little survivability, which is why they're dying so often: Conjured Ward exists to shield pets from damage so they don't die, and shields you as well! It's amazing to have and I'd say practically a requirement to use pets seriously.
Clanffer and Twilight Matriach, the other moprhs, and essentially a "tank" (Clanffer will taunt it's target if only you is on the threat table, IE you're the only one attacking it or are solo) and "healer" morph respectively, unlike the other two. They can't boost their own damage, but Clanffer can heal itself (and you) for 35% of your total HP upon command, the Twilight Matriarch can dish out a huge heal on demand to 2 allies with the lowest health: when it's just you, Matriarch and Clanffer questing in the world, then it applies to 2/3 of your group!
With a Conjured Ward morph up, Clanffer and Matriach are essentially invincible save some massive (Veteran Dungeon level) hits, and they can be healed while Ward is up so the don't die instantly when it ends if they're already low. Now Ward probably won't work as well on Unstable Familiar just because it's HP is so low (both Twilight's have the same HP), but it'll double it's time alive by eating up a chunk of damage: and as long as you have the Magicka, you can keep applying new Wards and give them a perma-shield.
As far as "too many buttons" go, it's actually quite simple: I mean I basically just use all the Summoning skill line skills on my bar and call it a day.
Clanffer, summon then let him go, don't need to press this unless he dies/you want to use his heal active
Daedric Prey for debuffing one enemy (great on bosses) to take more pet damage, though you can use Vampire Drain in this spot and notice little difference
Twilight Matriach, summon then use her heal active to heal Clanffer and Matriach (or self if dying) every so often
Empowered Ward, put it on and keep applying it as fights go on: this is really the only skill you need to use often
My final slot I use Bound Armor for the +8% magicka bonus and extra resistances (via the non-stamina morph)
And Ultimate I use Storm Antronach because hooray another summon every so often
Combat is really easy, at least with this setup, I basically just summon pets and use Ward as they fight while attacking and Twilight healing sometimes. Half the time I don't even use Daedric Prey at all unless it's a boss mob. Shouldn't be too complicated, even swapping in whatever skills you want to use and so on.
Being a pet sorc/summoner is basically ESO made easy, you shouldn't have problems with it (at least use Conjured Ward, if nothing else: it'll increase your pets survivable rates by miles and miles).
O....K....?
And I should have taken tank pets... why?
I had no use for it, pre-BD.
NONE use at all.
So, give me ONE good reason, I should have gone tank pet?
DPS was by FAR the most logical.
As to, I want to use abilities?
I do not, means far more buttons to be pressed, and this confuses me beyond anything.
Hence I kept my prime as basic as possible.