There has been a lot of discussion on group and solo type play in pvp. I'm for both actually. The fact that ZOS is working on adding more map objectives on the map in the towns is pretty cool it certainly will divert some of the congestion. But lets think about map control and group fighting for a few minutes. Six minutes. That's just a little longer than it takes to step away from the key board and grab a drink and a smoke. This brings me to the question are keep walls strong enough? Yes i understand the down side to prolonging a keep siege. It will increase the number of players either defending or attacking. But in a perfect world should a keep actually fall to the enemy in under 6 minutes? I think its time we see either stronger guards or stronger walls. In fact i think its time we see both.