gamerguy757 wrote: »What @Snape2255 said. I was running the classic 5x Julianos, 2x Kena, 3x Willpower 2x Torugs. This was very powerful in both PvE and PvP due to the massive heals from Power Surge. But no longer the case. You need at least 35k magicka and high recovery. Drop you Spell Damage to around 2200 unbuffed. Drop the Dual Wield, its useless now. I revamped my whole build and now running this (all gear is purple and not gold as to save mats).
5x Kagrenacs (4armor [Divines], Inferno/Resto Staff [Nirnhoned/Infused]) - Enchanted with max magicka, shock, and Disease respectively.
2x Transmutation (2 armor [Divines]) - Enchanted with max magicka
1x Molag Kena (1 armor [Divines]) - Enchanted with max magicka
3x Willpower (2 rings, 1 necklace [Arcane]) - Enchanted with spell damage
Altmer
Atronach Mundus
Orzoga's Red Frothgar Food (Increases Health by 5000, magicka recovery by 497)
Now if you can, and you're lucky enough, replace MK and Transmutation with 3x Spell Power Cure for the 1900 increase to max magicka.
With this build, my spell damage is around 2300 unbuffed, max magicka around 33k, recovery at 2000.
Destructo Bar:
Velocious Curse
Force Pulse
Crystal Frags
Degeneration
Hardened Ward
ENERGY OVERLOAD
Restoration Bar:
Streak
Daedric Minefield
Dampen Magic
Healing Ward
Rune Prison
ICE COMET
Overload Bar:
Streak
Radiant Magelight (Or if you're rich enough, you can use Detection pots and replace this with Boundless Storm)
Crystal Frags
Endless Fury
Hardened Ward
I would personally drop the Wrothgar food and run Max Health/Max Magicka. Drop a spell damage glyph off one jewellery piece and run recovery. You can then hit 2.1k SP unbuffed, 1.5k Recovery and, if you get Undaunted passives and rework some skills to include Mage Guild skills, 40k+ Max Magicka.
Swap out Hardened Ward to your back bar in place of Rune Prison, and put Inner Light on your front bar (at level 4 it gives +5% max magicka and +10% spell crit). If you get used to swapping over to shield you'll be fine for survivability, and you'll notice a drastic increase in damage.
Keep in mind that every 1,000 Max Magicka is supposed to be about 100 Spell Damage. So you're sacrificing some recovery for, in essence, +700 (or more) Spell Damage. Your DPS will thank you for it.
As for myself, I actually run a completely different setup gear-wise, with the only similarities being Willpower.
My stats are as follows (I will write them as inside Cyrodiil, with no scroll buffs whatsoever, only food buff on - the most recent I can recall):
- 2.1k Spell Damage
- 1,550 Magicka Recovery
- 44,400 Max Magicka
- 23,500 Max Health
- 42% Spell Critical
Once I actually get off my ass and do some more dungeon achievements, and get myself up to Undaunted 9, my Max Magicka will be roughly 46,000 (perhaps more).
I don't run Atronach mundus stone, FYI.
Either way, each player will run a setup they prefer. You should still focus on Max Magicka based sets over Spell Power based sets if you want to truly reap the benefits of a Magicka Sorcerer. A minimum of 1.5k recovery is necessary if you want to have good sustain. If you want to run it in PVP, your benchmark for a "Blue health bar" is a minimum of 40k Max Magicka. Even with 40k Max Magicka, your health bar might not be entirely blue (depending on your health).
If you upgrade your weapon to gold quality, expect to gain +200 Spell Damage as well. Keep this in mind when you reflect on your stats.
gamerguy757 wrote: »You guys are awesome, thanks for the advice! I actually might even just hang up the sorc for a bit once DB drops. I have a StamBlade and StamDK that my guild have stated "will destroy." So I might just use those guys lol.
But I would try switching gear and everything till you figure out what works. And just bring the gear to purple or even blue. The changes in numbers are quite minimal, so don't waste your gold mats till you are 110% sure.