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PvP - DPS vs Survival, and combat length

remraub16_ESO
remraub16_ESO
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So, I'm curious, is anyone else getting bored of the 5-10 seconds fights? I'm playing a DK tank with 30k+ HP, 30k something physical and magical resistance, 6 Parts of Impenetrable VR16 yellow armor, and yet, anyone jumping me in IC for example takes me out in 5-10 seconds. I can tank the biggest, baddest PvE bosses there is, and take on half of the mobs in IC by my self at one time, but another player kills me in 5-10 seconds no matter what I do. What is this about?

Now, this might come across as whining, but I'm here to try to understand how and why this is happening. Does anyone else experience this?

About a year ago I had great fun in 1v1 and 1vX, fights could take up to 4-5 minutes and felt really intense and awesome. Then I took a break for about 6 month's, come back and now it's all over in 5-10 seconds. How? I just don't get it. It seems to me, that something is broken in the DPS/Defence ratio, which would explain why everyone else seems to be running glass-cannon builds, there's simply no point to go for defence.

Guild Wars 2 has this problem too (or used to at least, I haven't played it for ages now) where no matter how much you went for Healing, you could never heal as much as somsone could DPS, so going for healing was pointless, and everyone went for raw DPS.

The Division has the same issue, SMG+Crit is the only viable build, as no matter how tanky you go, you can't soak what DPS can deal.

It seems to be a common mistake developers do in MMO's. they leave no room for tanky builds in PvP, or am I wrong?
I've played Tanks since back in Meridian 59, most of you've probably never even heard of it, but it was before Everquest 1. I love being the survivor, the protector, and it's always requested in PvE, why is this role so neglected for PvP??

Now I'd love to be proven wrong, and even more so, I'd love to get an explanation on what I'm doing wrong so that I can perhaps learn and actually get some decent fights in pvp.
I've watched a bunch of Sypher clips of his DK tank (which imo isn't a tank.. he's in medium armor for crying out loud!) and some other famous streamers/youtubers, but they never explain how they can do what they do. they go into great detail talking about their gear (which unfortunately, MMO's is about 80% gear and 20% skill), but I need to understand the how.

So, if anyone would care to school me, please hit me up here, or even better, come explain it to me on Discord or some other voice-com :)

Agree, or disagree? Eitherway, I'd like to hear from you :)
  • DKsUnite
    DKsUnite
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    yeh the game is all screwed up in favour of DPS. Its mostly because of the CP system. DPS get boosts to dmg and since they also get mega boosts to regen/reduce cost, they can spec even higher into dmg. Tie in the fact that armour/spell res dont mean anything because of how high penetration values and you have what you are experiencing
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Tbh this game is not 80% gear and 20% skills, it's more like 30% gear and 70% skills. Of course if your gear is bad/not well planned you are at a disadvantage, but even more so if you don't understand the build you're playing.
    DKsUnite wrote: »
    yeh the game is all screwed up in favour of DPS. Its mostly because of the CP system. DPS get boosts to dmg and since they also get mega boosts to regen/reduce cost, they can spec even higher into dmg. Tie in the fact that armour/spell res dont mean anything because of how high penetration values and you have what you are experiencing

    This is correct. You are not tanky because of some raw mitigation values, since they are the weakest link in the chain. You need to find and combine different ways of defence and offence to keep fights going for more than 5-10 seconds. You don't notice this against NPCs, because those are stupid.

    Let''s say you get ganked. You need to break CC, and then do something so you don't die in the next hit. But after that you immediately need to start pressuring your enemy, if you let them control the fight you've already lost. I mean there are builds that just let you sit there and take very long to take down (and tbh it sounds like you're trying to do this), but you have no chance of winning the fight if your opponent has more than two functioning braincells.
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  • timidobserver
    timidobserver
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    Armor/Spell Resist is not worth a lot due to how easy it is to obtain penetration. Your 30k resistance is really 15-20k against most people. You should look into either a perma block or dodge roll dodge spam build if you want to tank.
    Edited by timidobserver on June 6, 2016 1:23PM
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Armor/Spell Resist is not worth a lot due to how easy it is to obtain penetration. Your 30k resistance is really 15-20k against most people. You should look into either a perma block or dodge roll dodge spam build if you want to tank.

    ^^^^^^ plus lets not forget things like Surprise attack reduces armor and Mark Target / morphs which reduces armor and spell resist.

    In PVP OP, the defensive meta ATM is not necessarily stack as much resist as possible, its to make really well timed dodges and time your heals so you won't get obliterated so fast. You can still stack defense and make it work. It's ideal if you have a counter to the de-buffs and a means by which you can avoid incoming damage. Like purge and shuffle. I have seen some good tanks in PvP. It can be done, but you just can't sit there and soak all day you need to make smart decisions with your resource meter to stay alive.

    Give it some thought OP, you sound like someone who really wants to learn and grow to be better at PVP. If you have some ideas you want to toss around you should post them. I am also looking to get better at my defensive game, which is one of my weaknesses right now.
    But I can't play tank mind you, I can only play stamina nightblade 1.0
    Edited by Takes-No-Prisoner on June 6, 2016 2:08PM
  • Tyrannitar
    Tyrannitar
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    So, I'm curious, is anyone else getting bored of the 5-10 seconds fights? I'm playing a DK tank with 30k+ HP, 30k something physical and magical resistance, 6 Parts of Impenetrable VR16 yellow armor, and yet, anyone jumping me in IC for example takes me out in 5-10 seconds. I can tank the biggest, baddest PvE bosses there is, and take on half of the mobs in IC by my self at one time, but another player kills me in 5-10 seconds no matter what I do. What is this about?

    Now, this might come across as whining, but I'm here to try to understand how and why this is happening. Does anyone else experience this?

    About a year ago I had great fun in 1v1 and 1vX, fights could take up to 4-5 minutes and felt really intense and awesome. Then I took a break for about 6 month's, come back and now it's all over in 5-10 seconds. How? I just don't get it. It seems to me, that something is broken in the DPS/Defence ratio, which would explain why everyone else seems to be running glass-cannon builds, there's simply no point to go for defence.

    Guild Wars 2 has this problem too (or used to at least, I haven't played it for ages now) where no matter how much you went for Healing, you could never heal as much as somsone could DPS, so going for healing was pointless, and everyone went for raw DPS.

    The Division has the same issue, SMG+Crit is the only viable build, as no matter how tanky you go, you can't soak what DPS can deal.

    It seems to be a common mistake developers do in MMO's. they leave no room for tanky builds in PvP, or am I wrong?
    I've played Tanks since back in Meridian 59, most of you've probably never even heard of it, but it was before Everquest 1. I love being the survivor, the protector, and it's always requested in PvE, why is this role so neglected for PvP??

    Now I'd love to be proven wrong, and even more so, I'd love to get an explanation on what I'm doing wrong so that I can perhaps learn and actually get some decent fights in pvp.
    I've watched a bunch of Sypher clips of his DK tank (which imo isn't a tank.. he's in medium armor for crying out loud!) and some other famous streamers/youtubers, but they never explain how they can do what they do. they go into great detail talking about their gear (which unfortunately, MMO's is about 80% gear and 20% skill), but I need to understand the how.

    So, if anyone would care to school me, please hit me up here, or even better, come explain it to me on Discord or some other voice-com :)

    Agree, or disagree? Eitherway, I'd like to hear from you :)

    You're not wrong, man.

    Look.

    Everyone's saying "you just don't get the meta, man"

    Which may or may not be true, either way is irrelevant.

    The issue on hand is that this kind of build is no longer viable. It is more beneficial to time your heals, dodge roll when necessary, and pay attention to the skill-based aspects of the game; BUT that still doesn't pay attention to the fact that resistance and tank play-styles aren't what they used to be.

    What kind of DPS-build utilizes block in the way a tank does? None. Period.

    This guy is *speccing* for resistances and max health and using food I can turn my stats into the following as a DPS-er:

    20k spell and phys resist.
    24k health
    4k+ weapon damage
    94% crit
    1.7k regen


    Those kinds of number simply aren't available for tank builds.

    30k health and 30k resistances and full impen mean a HUGE

    Like, HUGE number disparity on the values.

    Most tanks want @wrobel to increase the importance of these values or increase resistance/ health values in a way that makes them tankier + makes tanking more important (nowadays, most dungeons are ran with3 dps and 1 heal).

    Instead, they introduced passives that increase your weapon damage on hit + the mechanics are very clunky/ not reliable in an attempt to bring heavy armor into the DPS race... Which is utterly pointless as there's no min-max builds for dps available using heavy armor right now. (Save for ravager's, but that's used best with a dw/ 3 piece jewlery set-up so it still doesn't count.)

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  • sirrmattus
    sirrmattus
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    I've fought 10 minute fights and I've had 10 second fights. It's about your skills & rotation more than your gear.
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  • LegacyDM
    LegacyDM
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    Not sure I agree with this thread. I've played against sword and board tank players like chief and jombo and its near impossible to take them down. I've also played gw2 as a full on fire burst glass cannon and I could never beat down those that went full water.

    Quite contrary, I think it's the opposite. Often times mmorpg developers error on the side of caution and over buff tank builds. if I were a dev I would rather people rage that tanks are too tough than people upset that burst is out of control...

    I think it's a l2p issue. Just survive the initial burst and sustain wins out in this game.
    Edited by LegacyDM on June 7, 2016 5:23AM
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  • remraub16_ESO
    remraub16_ESO
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    sirrmattus wrote: »
    I've fought 10 minute fights and I've had 10 second fights. It's about your skills & rotation more than your gear.

    And what gear do you have then? Most of the people that make comments like that, already run full vr16 yellow gear, or close to it.
  • remraub16_ESO
    remraub16_ESO
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    LegacyDM wrote: »
    Not sure I agree with this thread. I've played against sword and board tank players like chief and jombo and its near impossible to take them down. I've also played gw2 as a full on fire burst glass cannon and I could never beat down those that went full water.

    Quite contrary, I think it's the opposite. Often times mmorpg developers error on the side of caution and over buff tank builds. if I were a dev I would rather people rage that tanks are too tough than people upset that burst is out of control...

    I think it's a l2p issue. Just survive the initial burst and sustain wins out in this game.

    Oh, I wouldn't be suprised if some of it is a l2p issue, but it's hard to l2p vs burst that kills you instantly, and since there's no duelling in the game.. how am I supposed to l2p? I've studied various guides and videos, but they ALL have perfect gear and few of them actually explain what and how they do what they do.

    I've based my setup on this video as it sounded like what I like to do.

    I've managed to get 5 parts up to yellow now, still using purp cp140 runes however, and it is getting better. I've had a few good fights and 2 which I actually won, so gear improvement from my purpo cp140 to yellow cp160 seems to make a huge diff.

    I did some PvP with my stamina NB (glass canon) today.. and man.. he has just cp140 purp gear but I won every fight I had.. simply because the players were dead before they could retaliate. I'm not happy about this,m because it just proves my point that tankyness is worthless in pvp.

    I've invested all my resources however now into this dk tank of mine, and cba to farm everything for a second character, so I guess I'm just ***.
  • Vangy
    Vangy
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    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.
    Edited by Vangy on June 7, 2016 4:02PM
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  • Arthg
    Arthg
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    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • hrothbern
    hrothbern
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    Armor/Spell Resist is not worth a lot due to how easy it is to obtain penetration. Your 30k resistance is really 15-20k against most people. You should look into either a perma block or dodge roll dodge spam build if you want to tank.

    HA has indeed not that much Armor Resist !
    When talking about HA "everybody" talks about "yeah, I get easily 30k, etc"..... yeah, "they have easily more than 30k, etc"
    but....
    that 30k is NOT the vanilla Armor Resist of HA
    Vanilla the Armor Resist of HA is only 17.5k
    When in PVP duel with a Mag LA, that 17.5k is worth only 12.5k, because of the free 5k Spell penetration of the LA passive.
    So.... the 12.5k Armor Resist of HA is barely more than the Vanilla 10k Armor Resist of HA.

    In order to get that higher Armor Resist, that 30k or more, you have to sacrifice a lot !!!
    First you use Re-inforced to get that 16% more... yeah... but at the expense of for example 5x Divines in PVE or 5x Imp in PVP,
    Then, you use S&B for that addittional Armor from your Shield, 1.9k w/o CP passive Shield Expert, 3.5k with 75 CP passive Shield Expert. Again NOT for free ! You are now tied to melee S&B and your Weapon Trait is worth 50%.
    The next sacrifice is your 50% Weapon Trait. Did you choose Defensive ?
    Well....
    For the third time in a row you have chosen for less DPS/self-HPS !
    And ofc you have to keep up your 5k buff of Major Ward & Resolve.


    I am quite happy that HA got a change in DB :)
    Block cost reduction of HA was moved to S&B and Armor Traits.
    Just enough to keep the semi-perma-blocking Tank in PVE viable.
    And a strengthening of the non-blocking "tanky" HA build for PVE and PVP.

    Whether those DB buffs of DB for a "tanky" HA build are enough remains to be seen.
    Time will learn, after players adapting to the new possibilities of HA, in how far the buffs will be enough to have HA as a desirable choice from min-max perspective, instead of lore feelings and a Trinity PVE HA logic.

    The biggest disadvantage of HA was, and to a minor degree still is, the lower Resource sustain than LA and MA.
    I did a full Math on that.
    see post #140 of this thread: https://forums.elderscrollsonline.com/en-GB/discussion/262647/dark-brotherhood-combat-changes/p5
    The main conclusion of this math for me was that the DB buff of Constitution would need a further 24% buff to get it on par with LA & MA.

    and more direct to your question.... I would suggest to sacrifice some armor Resist for more active and DPS/self-HPS features.


    Edited by hrothbern on June 7, 2016 5:01PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Moglijuana
    Moglijuana
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    Lol. I can make fights last 5 min + on my Light Armor Mag DK B) but no one wants to work that hard for a kill.

    Meteor->Fossilize ftw!
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  • remraub16_ESO
    remraub16_ESO
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    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.

    Correct, I have no interest in large scale PvP, no need to tank zergs :)

    I'm currently running 5 BR, 4 Willow, 3 Agility, 6 Impenatrable (including shield) 2 Infused. I've not managed to get malubeth or engine helmets yet (got shoulders for both) I'm not high enoughin the Assault line yet to have Vigor on this character, I'm sure that would make a huge difference, but ala's I can't increase my pvp rank as I get stomped most of the time.

    So the issue is the massive penetration people run with? Why would @Zenimax do this?`It only hurts us few but proud HA tanks :/

    On the topic of blocking, It seems to me you need to sacrifice way too much stats to get blocking down to a viable stamina cost? I know I saw some DK tank build by Sypher where he was going on about that topic, and that he instead prefered to run high enough resists etc to not hav to block so often.

    I dunno, maybe Vigor will get me in the game, just need to find a zerg to roll with for a while I guess?
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
    ✭✭✭✭✭
    I've seen tank PvP players and they had no issue. Their builds seemed boring though. Basically stacked HP and resistances like a normal tank but they would simply wait for ult to be up then pop it and execute whoever happened to be low. Rinse and repeat. Plus they were good players who knew how to tank in PvP.

    in 1v1 tanks are still pretty good if the person they are playing puts everything into WD or SD but nothing into sustain. They will outlast them majority of the time and then kill the other player.

    In all reality tanks in PvP are treated like tank in PvE. You main goal in PvP is to go in first, soak up damage while healers heal you and DPS does damage. Just because its player vs player doesn't mean the role changes.

    Not to mention, IMO, a tank SHOULDN'T do a lot of damage. That would be unbalanced. imagine a tank with capped resist, 35k HP, holding block, and spamming a skill over and over having 4k+ weapon damage. That's not balanced what so ever.

    Healers heal, DPS DPS's and relies on dodging and shields because they SHOULD be glass cannons (to even things out), and tank soak up tons of damage but does not put out very much damage. That's a balance that has been around for ages in games and should honestly not be touched.

    What I will say is there STILL, 2 years later, no such thing as an effective hybrid build in this game. Maybe if they made enough subtle changes they could have a better middle ground for builds. But as this point, they don't work well. Maybe that would make people happier. Me, I'm fine being a glass cannon lol.

    GL in your endeavors in cyro.
    Hey everyone! Look! It's a signature!
  • Vangy
    Vangy
    ✭✭✭✭✭
    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.

    Oo in small scale I run 5 heavy morkuldin with agility and engin Guardian. If you can't small scale with an SnB stam dk its def an L2P issue. Cos stam dks are ridiculous in 1v1s and small scale fights. Straight up insane tanky with neigh infinite sustain OP. Stam dks are just bad in open world large group pvp.

    Sometimes I even stick with my black rose and fasallas for small scale. With wrath and major brutality my weapon power is around 2.8k. Not crazy high like dps toons but more than enough to apply considerable pressure with 80% heal debuff and Dots. Especially since as long as you hold block you are pretty much unkillable with engin/mal giving u some crazy sustain.

    Edit: yeah you need vigor op. Without it barely any heals save rally for dk cos dragons blood sucks.
    Edited by Vangy on June 7, 2016 10:50PM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • remraub16_ESO
    remraub16_ESO
    ✭✭
    Vangy wrote: »
    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.

    Oo in small scale I run 5 heavy morkuldin with agility and engin Guardian. If you can't small scale with an SnB stam dk its def an L2P issue. Cos stam dks are ridiculous in 1v1s and small scale fights. Straight up insane tanky with neigh infinite sustain OP. Stam dks are just bad in open world large group pvp.

    Sometimes I even stick with my black rose and fasallas for small scale. With wrath and major brutality my weapon power is around 2.8k. Not crazy high like dps toons but more than enough to apply considerable pressure with 80% heal debuff and Dots. Especially since as long as you hold block you are pretty much unkillable with engin/mal giving u some crazy sustain.

    Edit: yeah you need vigor op. Without it barely any heals save rally for dk cos dragons blood sucks.

    If I block, I have no stamina left after 2 seconds. I don't have block cost reduction on anything (except S/B passive and CP)
    And if I block it seems the opponent has infinite amount of resources to just keep spamming what ever attack they like spamming.

    I don't think anyone here will be able to teach me what to do with my build, I need someone in-game to SHOW me, and explain what's going on as it is going on. It's very frustrating not knowing what you're doing wrong :/
  • Vangy
    Vangy
    ✭✭✭✭✭
    Vangy wrote: »
    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.

    Oo in small scale I run 5 heavy morkuldin with agility and engin Guardian. If you can't small scale with an SnB stam dk its def an L2P issue. Cos stam dks are ridiculous in 1v1s and small scale fights. Straight up insane tanky with neigh infinite sustain OP. Stam dks are just bad in open world large group pvp.

    Sometimes I even stick with my black rose and fasallas for small scale. With wrath and major brutality my weapon power is around 2.8k. Not crazy high like dps toons but more than enough to apply considerable pressure with 80% heal debuff and Dots. Especially since as long as you hold block you are pretty much unkillable with engin/mal giving u some crazy sustain.

    Edit: yeah you need vigor op. Without it barely any heals save rally for dk cos dragons blood sucks.

    If I block, I have no stamina left after 2 seconds. I don't have block cost reduction on anything (except S/B passive and CP)
    And if I block it seems the opponent has infinite amount of resources to just keep spamming what ever attack they like spamming.

    I don't think anyone here will be able to teach me what to do with my build, I need someone in-game to SHOW me, and explain what's going on as it is going on. It's very frustrating not knowing what you're doing wrong :/

    If you are on PC-NA, pm me at @Vangy. Id be happy to duel/test/help you out. I can let u come with our small scale guild runs too. Our small scale runs involve around 4-8 people tops. So it should fit in line with your chosen style of play of fighting outnumbered.

    On a Side note, holding block on a build not optimised for it, ie with 0 block cost reduction enchants etc etc is a bad idea. You need to choose what you want to block and when to block. In a 1vX, without a perma block build, you need to use dodge rolls and LOS just like a medium armour shuffle dodge roll monkey. HA is bad for these situations. Medium armour provides cost reduc, and more weapon damage and better mobility. As many above have suggested, using HA and not running a perma block build in a 1vX situation is just gimping yourself. Blame ZOS lol. HA resistances provide jack in the current "make-you-naked-penetration" meta.

    Also do check out this 1vX video of a post DB SnB heavy armour DK. The video is in this thread;
    https://forums.elderscrollsonline.com/en/discussion/comment/3038329/#Comment_3038329


    From that video, you can learn a LOT of things. For instance,

    1. Watch what attacks he blocks and what he just eats. You cant just block everything on a build not optimised for it.
    2. Watch how he uses that tree to LOS when resources are low. Ideally you want to limit the number of people hitting you.
    3. See how he times his dodge rolls to evade certain CC moves such as toppling charge etc. Its cheaper to dodge these than to break free.
    4. You can also see him using reverb bash to lethal efficiency. Its not just a heal debuff its acts like an interrupt to things like jabs.
    5. See how he uses his igneous shields efficiently. Ie: He uses it during malebuth proc and just before vigor for sick heals while getting stamina back.
    6. You also get too see battle roar passive of DK in action. He pops it and it refunds so much of his resources.

    Maybe the player himself has more to add. So ill tag him for ya. @krathos
    Edited by Vangy on June 8, 2016 1:14AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Stannum
    Stannum
    ✭✭✭✭
    sirrmattus wrote: »

    I did some PvP with my stamina NB (glass canon) today.. and man.. he has just cp140 purp gear but I won every fight I had.. simply because the players were dead before they could retaliate. I'm not happy about this,m because it just proves my point that tankyness is worthless in pvp.

    I've invested all my resources however now into this dk tank of mine, and cba to farm everything for a second character, so I guess I'm just ***.
    It's still l2p issue )). Burst gunking is really easy play and you take off most of players easily. But really experienced players with tanky and sustained builds will easily whipe gunker. Tanky build are harder for l2p but in the long run are stronger. And my most exiting fights were with tanky builds. I remeber fights that lasted for several minutes.
    BtW my "Imperor slayer" achievment I've got with tanky build when was gunked 1on1.
    Edited by Stannum on June 8, 2016 8:28AM
  • remraub16_ESO
    remraub16_ESO
    ✭✭
    Vangy wrote: »
    Vangy wrote: »
    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.

    Oo in small scale I run 5 heavy morkuldin with agility and engin Guardian. If you can't small scale with an SnB stam dk its def an L2P issue. Cos stam dks are ridiculous in 1v1s and small scale fights. Straight up insane tanky with neigh infinite sustain OP. Stam dks are just bad in open world large group pvp.

    Sometimes I even stick with my black rose and fasallas for small scale. With wrath and major brutality my weapon power is around 2.8k. Not crazy high like dps toons but more than enough to apply considerable pressure with 80% heal debuff and Dots. Especially since as long as you hold block you are pretty much unkillable with engin/mal giving u some crazy sustain.

    Edit: yeah you need vigor op. Without it barely any heals save rally for dk cos dragons blood sucks.

    If I block, I have no stamina left after 2 seconds. I don't have block cost reduction on anything (except S/B passive and CP)
    And if I block it seems the opponent has infinite amount of resources to just keep spamming what ever attack they like spamming.

    I don't think anyone here will be able to teach me what to do with my build, I need someone in-game to SHOW me, and explain what's going on as it is going on. It's very frustrating not knowing what you're doing wrong :/

    If you are on PC-NA, pm me at @Vangy. Id be happy to duel/test/help you out. I can let u come with our small scale guild runs too. Our small scale runs involve around 4-8 people tops. So it should fit in line with your chosen style of play of fighting outnumbered.

    On a Side note, holding block on a build not optimised for it, ie with 0 block cost reduction enchants etc etc is a bad idea. You need to choose what you want to block and when to block. In a 1vX, without a perma block build, you need to use dodge rolls and LOS just like a medium armour shuffle dodge roll monkey. HA is bad for these situations. Medium armour provides cost reduc, and more weapon damage and better mobility. As many above have suggested, using HA and not running a perma block build in a 1vX situation is just gimping yourself. Blame ZOS lol. HA resistances provide jack in the current "make-you-naked-penetration" meta.

    Also do check out this 1vX video of a post DB SnB heavy armour DK. The video is in this thread;
    https://forums.elderscrollsonline.com/en/discussion/comment/3038329/#Comment_3038329


    From that video, you can learn a LOT of things. For instance,

    1. Watch what attacks he blocks and what he just eats. You cant just block everything on a build not optimised for it.
    2. Watch how he uses that tree to LOS when resources are low. Ideally you want to limit the number of people hitting you.
    3. See how he times his dodge rolls to evade certain CC moves such as toppling charge etc. Its cheaper to dodge these than to break free.
    4. You can also see him using reverb bash to lethal efficiency. Its not just a heal debuff its acts like an interrupt to things like jabs.
    5. See how he uses his igneous shields efficiently. Ie: He uses it during malebuth proc and just before vigor for sick heals while getting stamina back.
    6. You also get too see battle roar passive of DK in action. He pops it and it refunds so much of his resources.

    Maybe the player himself has more to add. So ill tag him for ya. @krathos

    Thanks for this input, I had already been studying this video that you linked, but reading through the comments on the forum was good. I really appreciate the offer to hit you up in-game, unfortunately I'm on EU. I think, that once I have Vigor things will get much better. I had a few more fights last night and won all of them, for every piece of my gear I turn yellow and get a better rune on, I notice a nice difference.

    The perma block builds seems a bit lack luster, I do prefer the heal debuff, DoT and perssure idea. Overall, the input from you fellas has lifted my spirits and given me a better idea of where I'm going with my Orc DK Tank :D

    So big thanks :)
  • Vangy
    Vangy
    ✭✭✭✭✭
    Vangy wrote: »
    Vangy wrote: »
    Vangy wrote: »
    @OP

    You want to be a pvp tank? Good good. There's a few things to understand about Tanking in pvp.

    1. Resistances are meaningless in current meta. 5k pen from sharpened, 5k from 5 LA, 5k from major breach, CP, and your 30k becomes barely 10k... U might as well be running around naked.

    2. Blocking is OP. It's the only thing keeping you alive. It provides *** ton of damage reduction.

    3. HA is only good for one thing in pvp. Constitution. Read it. Learn it. Love it.

    Why no.3 vangy? Why I'm Glad you asked!

    I'm running with 35k resists buffed, 2.5k impen and 33k health. Even for me, drop block = death in about 5-10 seconds (even less if against good players) if I drop block. Tanking groups of players in pvp = perma block. It's the only way unless u want to run a shuffle dodge roll monkey build which isn't really tanking. It's jus LOS and kiting nub cakes. I want to be the manly man sitting in the midst of an enemy Zerg locking them down with talons and be neigh unkillable. Not the monkey rolling around rocks. The thing about block is stam regen becomes O.

    Noooo vangy my tank is ruined you say? Nooooo. Don't fret my Friend. We is dk. Wearing heavy Armour. We has earthen heart passive. We has constitution. We run triple block cost redux enchants. We run 15% block cost reduction in cp. We has battle roar. We has defensive stance. We has dk passive that lets us block even more damage. We run 2 piece malebuth or 2 piece engin. We run immovable pots with alchemy 50 so no one can cc us. Combo all the above and you has a man holding block forever no probs.

    BUT BUT VANGY I HAS NO DAMAGE? We don't need damage brah. Run 5 fasallas and 5 black rose. Use reverb bash. Use talons. Use stam absorb/diseased weapons. Use Dots. Watch pesky healers run out of their 40k mana pool in barely a minute thanks to ur 80% heal debuffs. Sit in enemy caltrops and watch them suffer. Hold block till they cry cos u barely take 2k damage from their meteor. Watch them have a panic attack cos ur immovable is up seemingly 24/7. In large scale battles run into zergs and lock them down with talons while perma blocking while ur alliance nukes them with siege. Watch the AP roll in cos every zergling tagged u and died.

    Tanks are alive and well in pvp. We just don't see too many of them cos people love to follow streamer dodge roll monkey builds and think its the only way to be OP. Don't give up fellow tank. We will rise one day. When zos fixes resistances and penetration. But till that day we will perma block and make zerglings cry.

    OP wasn't about tanking zergs.
    He was talking about 1v1 or 1vX with a tankier build.
    IMHO: Black Rose and Fasalla hit like a soaked spaghetto, and in small scale fights you die in 15-20 seconds (instead of 10-15) because you're unable to apply real pressure on the opponents, and you don't get constitution regen because you don't get hit as often.
    You need to combine BR or other with some DPS stuff (agility, for instance) for smaller-scale fights.

    Whatever you choose, heavy armour is the hard way.

    My two Orcish cents.

    Oo in small scale I run 5 heavy morkuldin with agility and engin Guardian. If you can't small scale with an SnB stam dk its def an L2P issue. Cos stam dks are ridiculous in 1v1s and small scale fights. Straight up insane tanky with neigh infinite sustain OP. Stam dks are just bad in open world large group pvp.

    Sometimes I even stick with my black rose and fasallas for small scale. With wrath and major brutality my weapon power is around 2.8k. Not crazy high like dps toons but more than enough to apply considerable pressure with 80% heal debuff and Dots. Especially since as long as you hold block you are pretty much unkillable with engin/mal giving u some crazy sustain.

    Edit: yeah you need vigor op. Without it barely any heals save rally for dk cos dragons blood sucks.

    If I block, I have no stamina left after 2 seconds. I don't have block cost reduction on anything (except S/B passive and CP)
    And if I block it seems the opponent has infinite amount of resources to just keep spamming what ever attack they like spamming.

    I don't think anyone here will be able to teach me what to do with my build, I need someone in-game to SHOW me, and explain what's going on as it is going on. It's very frustrating not knowing what you're doing wrong :/

    If you are on PC-NA, pm me at @Vangy. Id be happy to duel/test/help you out. I can let u come with our small scale guild runs too. Our small scale runs involve around 4-8 people tops. So it should fit in line with your chosen style of play of fighting outnumbered.

    On a Side note, holding block on a build not optimised for it, ie with 0 block cost reduction enchants etc etc is a bad idea. You need to choose what you want to block and when to block. In a 1vX, without a perma block build, you need to use dodge rolls and LOS just like a medium armour shuffle dodge roll monkey. HA is bad for these situations. Medium armour provides cost reduc, and more weapon damage and better mobility. As many above have suggested, using HA and not running a perma block build in a 1vX situation is just gimping yourself. Blame ZOS lol. HA resistances provide jack in the current "make-you-naked-penetration" meta.

    Also do check out this 1vX video of a post DB SnB heavy armour DK. The video is in this thread;
    https://forums.elderscrollsonline.com/en/discussion/comment/3038329/#Comment_3038329


    From that video, you can learn a LOT of things. For instance,

    1. Watch what attacks he blocks and what he just eats. You cant just block everything on a build not optimised for it.
    2. Watch how he uses that tree to LOS when resources are low. Ideally you want to limit the number of people hitting you.
    3. See how he times his dodge rolls to evade certain CC moves such as toppling charge etc. Its cheaper to dodge these than to break free.
    4. You can also see him using reverb bash to lethal efficiency. Its not just a heal debuff its acts like an interrupt to things like jabs.
    5. See how he uses his igneous shields efficiently. Ie: He uses it during malebuth proc and just before vigor for sick heals while getting stamina back.
    6. You also get too see battle roar passive of DK in action. He pops it and it refunds so much of his resources.

    Maybe the player himself has more to add. So ill tag him for ya. @krathos

    Thanks for this input, I had already been studying this video that you linked, but reading through the comments on the forum was good. I really appreciate the offer to hit you up in-game, unfortunately I'm on EU. I think, that once I have Vigor things will get much better. I had a few more fights last night and won all of them, for every piece of my gear I turn yellow and get a better rune on, I notice a nice difference.

    The perma block builds seems a bit lack luster, I do prefer the heal debuff, DoT and perssure idea. Overall, the input from you fellas has lifted my spirits and given me a better idea of where I'm going with my Orc DK Tank :D

    So big thanks :)

    Yup, purple to yellow and v15 to v16 has an insane jump in stats especially for weps.. Good luck!
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Mike0987
    Mike0987
    ✭✭✭
    When you get hit by the same player by 5 heavy attacks and 4 magic and are dead by the time you fall to the ground off your horse, theres not much point in riding back to that keep. PVP is 100% bug use nothing more. There is nothing wrong with your build. It's simply the bugs need to be fixed in order to allow for equal ground.
  • krathos
    krathos
    ✭✭✭✭✭
    Vangy wrote: »
    Also do check out this 1vX video of a post DB SnB heavy armour DK. The video is in this thread;
    https://forums.elderscrollsonline.com/en/discussion/comment/3038329/#Comment_3038329


    From that video, you can learn a LOT of things. For instance,

    1. Watch what attacks he blocks and what he just eats. You cant just block everything on a build not optimised for it.
    2. Watch how he uses that tree to LOS when resources are low. Ideally you want to limit the number of people hitting you.
    3. See how he times his dodge rolls to evade certain CC moves such as toppling charge etc. Its cheaper to dodge these than to break free.
    4. You can also see him using reverb bash to lethal efficiency. Its not just a heal debuff its acts like an interrupt to things like jabs.
    5. See how he uses his igneous shields efficiently. Ie: He uses it during malebuth proc and just before vigor for sick heals while getting stamina back.
    6. You also get too see battle roar passive of DK in action. He pops it and it refunds so much of his resources.

    Maybe the player himself has more to add. So ill tag him for ya. @krathos

    Yo. @Vangy is right about all of his points. I don't run a block optimized build at all. I don't even run any cost reduction enchants - they're all weapon damage. This meta is less about your ability to absorb hits and more about your ability to heal through them, really, unless youre in a perma block build. The great thing about that is the fact that you can focus damage and heals at the same time - both on the field and with stats. The same stats that boost your damage boost your vigor/rally heals. And you can attack when vigor ticks. I run with ~3700 weapon damage on my 1h/shield without continuous attack. I stack a lot of heal bonuses:

    - 9% from champion points
    - 25% from major mending
    - 12% from draconic power passive (it's why I run volatile armor)
    - 8% from heavy armor
    - 30% from malubeth proc

    That weapon damage, combined with those healing bonuses, combined with ~40k stamina pool means your vigor ticks are huge, huge, huge. They can reach upwards of 4-4.5k in the right conditions and this is without any major/minor vitality or minor mending. If you're getting bursted pop a heal and your heal buffs and block for a bit. You will shoot back to full pretty quickly. Heal early and heal often. Make sure you unlock the unchained passive from the CP line and whenver you break free cast your most expensive stam skills. Cast a vigor even if you don't need it. You have 3 seconds of 80% cost reduction.

    Focus on a bigger stamina pool and ulti regen over more stamina regen. I run only 560 stamina regen. I have no regen gear. I put no CP into it either. More stamina means harder hits, bigger heals, and bigger stamina returns on Helping Hands. Use heavy attacks to restore stamina whenever you can. We get 50% bonus to that from heavy armor. Black rose is a must. Redguard is helpful as well.

    Only block or dodge big burst. It takes some practice to know when it's coming but you can start by mentally keeping track of which characters probably have ultimate up at any given time give their build, last time they used it, etc. Players are usually really bad about knowing when to ulti. A lot of the time they will do it right at the start of a fight and whenever it's up again after that.

    Move the fight to terrain that benefits you. I don't typically play mountain climber or anything but find a tree or something that you can move around when you need to.

    Keep your primary target and any heavy hitters/healers on CC as often as possible. Use reverb for this. Also keep major defile up on as many people as possible.

    Keep your dots up.

    Recognize when you can burst. Your burst comes almost 100% from your ulti -> execute combo.

    The most important thing is to let your enemies feel safe. Let them focus so hard on trying to kill you that they forget about their own defense. Watch and you will see a lot of the time that people get so frustrated by not having a quick kill on you in a 1vX that they focus completely on offensive. Their buffs drop, their heals stop, etc. Wait for that moment and make them pay for being so careless.

    Anyways, I hope this helps. I'm still working on this play style myself.

    I uploaded a new video just a couple hours ago too so you can check that out as well:

    https://www.youtube.com/watch?v=oUt-I1A6rQA
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Spliffo
    Spliffo
    ✭✭✭✭
    Tanking in PVE and PVP are 2 completely different play styles so it's no surprise your finding different results. As for your comment about a build not being tank because it uses med armour is just your PVE mentality limiting your potential. Just with penetration from light armour passives, 2h/DW passives and sharpened your heavy armour resists are cut to stuff all making heavy imo less effective for pvp tanking than medium with it's sustain, 12% weapon damage ( you can stand your ground all day but in the end it's pvp and you need to kill them) and reduced roll cost (your heavy might drop the surprise attack by 1or 2k but it's doing nothing if you avoid it completely).

    Think outside the box when you make your build and remember your not tanking dungeon bosses and that regen, avoiding damage and 7 impen are superior to resists
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Delete
    Edited by LegacyDM on June 9, 2016 4:44PM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • remraub16_ESO
    remraub16_ESO
    ✭✭
    krathos wrote: »
    Vangy wrote: »
    Also do check out this 1vX video of a post DB SnB heavy armour DK. The video is in this thread;
    https://forums.elderscrollsonline.com/en/discussion/comment/3038329/#Comment_3038329


    From that video, you can learn a LOT of things. For instance,

    1. Watch what attacks he blocks and what he just eats. You cant just block everything on a build not optimised for it.
    2. Watch how he uses that tree to LOS when resources are low. Ideally you want to limit the number of people hitting you.
    3. See how he times his dodge rolls to evade certain CC moves such as toppling charge etc. Its cheaper to dodge these than to break free.
    4. You can also see him using reverb bash to lethal efficiency. Its not just a heal debuff its acts like an interrupt to things like jabs.
    5. See how he uses his igneous shields efficiently. Ie: He uses it during malebuth proc and just before vigor for sick heals while getting stamina back.
    6. You also get too see battle roar passive of DK in action. He pops it and it refunds so much of his resources.

    Maybe the player himself has more to add. So ill tag him for ya. @krathos

    Yo. @Vangy is right about all of his points. I don't run a block optimized build at all. I don't even run any cost reduction enchants - they're all weapon damage. This meta is less about your ability to absorb hits and more about your ability to heal through them, really, unless youre in a perma block build. The great thing about that is the fact that you can focus damage and heals at the same time - both on the field and with stats. The same stats that boost your damage boost your vigor/rally heals. And you can attack when vigor ticks. I run with ~3700 weapon damage on my 1h/shield without continuous attack. I stack a lot of heal bonuses:

    - 9% from champion points
    - 25% from major mending
    - 12% from draconic power passive (it's why I run volatile armor)
    - 8% from heavy armor
    - 30% from malubeth proc

    That weapon damage, combined with those healing bonuses, combined with ~40k stamina pool means your vigor ticks are huge, huge, huge. They can reach upwards of 4-4.5k in the right conditions and this is without any major/minor vitality or minor mending. If you're getting bursted pop a heal and your heal buffs and block for a bit. You will shoot back to full pretty quickly. Heal early and heal often. Make sure you unlock the unchained passive from the CP line and whenver you break free cast your most expensive stam skills. Cast a vigor even if you don't need it. You have 3 seconds of 80% cost reduction.

    Focus on a bigger stamina pool and ulti regen over more stamina regen. I run only 560 stamina regen. I have no regen gear. I put no CP into it either. More stamina means harder hits, bigger heals, and bigger stamina returns on Helping Hands. Use heavy attacks to restore stamina whenever you can. We get 50% bonus to that from heavy armor. Black rose is a must. Redguard is helpful as well.

    Only block or dodge big burst. It takes some practice to know when it's coming but you can start by mentally keeping track of which characters probably have ultimate up at any given time give their build, last time they used it, etc. Players are usually really bad about knowing when to ulti. A lot of the time they will do it right at the start of a fight and whenever it's up again after that.

    Move the fight to terrain that benefits you. I don't typically play mountain climber or anything but find a tree or something that you can move around when you need to.

    Keep your primary target and any heavy hitters/healers on CC as often as possible. Use reverb for this. Also keep major defile up on as many people as possible.

    Keep your dots up.

    Recognize when you can burst. Your burst comes almost 100% from your ulti -> execute combo.

    The most important thing is to let your enemies feel safe. Let them focus so hard on trying to kill you that they forget about their own defense. Watch and you will see a lot of the time that people get so frustrated by not having a quick kill on you in a 1vX that they focus completely on offensive. Their buffs drop, their heals stop, etc. Wait for that moment and make them pay for being so careless.

    Anyways, I hope this helps. I'm still working on this play style myself.

    I uploaded a new video just a couple hours ago too so you can check that out as well:

    https://www.youtube.com/watch?v=oUt-I1A6rQA

    Thanks for all the pointers man, I'll check out the vid :)

    I normally farm in IC, so not many tree's to LoS around :p Any idea how I deal with people that spam for example wrecking blow or spears? Blocking seems to cost more that it does for them to spam the ability. I've tried CC'ing but they just break free and keep at it. Rolling away just results in a charge and then back at it.

    I find it odd that blocking a skill is more expensive than using it, it's so backwards ><

    I still think getting vigor will be key for me, but I don't have any PvP guild to roam with, all I get are these 1v1 or 1vx down in sewers, and I lose most of them.. and even when I win it's only like 120 points.. I'm only lvl 3 in assault.
  • remraub16_ESO
    remraub16_ESO
    ✭✭
    @krathos Checked the vid out, good job man! It just can't believe how little damage you take! I mean yes you are healing.. but you rarely even see you health drop much, and you don't LOS, you don't roll, you do a few blocks 0.o

    Malubeth sure seems nice too, maybe someday I'll be lucky to get that stuff.
    I'll just toil on and try getting my gear to yellow and try to find a way to get to Vigor. I really really hope Camelot Unchained and Crowfall does a better job at having a horizon character evolution rather than ESO's vertical.
  • krathos
    krathos
    ✭✭✭✭✭
    krathos wrote: »
    Vangy wrote: »
    Also do check out this 1vX video of a post DB SnB heavy armour DK. The video is in this thread;
    https://forums.elderscrollsonline.com/en/discussion/comment/3038329/#Comment_3038329


    From that video, you can learn a LOT of things. For instance,

    1. Watch what attacks he blocks and what he just eats. You cant just block everything on a build not optimised for it.
    2. Watch how he uses that tree to LOS when resources are low. Ideally you want to limit the number of people hitting you.
    3. See how he times his dodge rolls to evade certain CC moves such as toppling charge etc. Its cheaper to dodge these than to break free.
    4. You can also see him using reverb bash to lethal efficiency. Its not just a heal debuff its acts like an interrupt to things like jabs.
    5. See how he uses his igneous shields efficiently. Ie: He uses it during malebuth proc and just before vigor for sick heals while getting stamina back.
    6. You also get too see battle roar passive of DK in action. He pops it and it refunds so much of his resources.

    Maybe the player himself has more to add. So ill tag him for ya. @krathos

    Yo. @Vangy is right about all of his points. I don't run a block optimized build at all. I don't even run any cost reduction enchants - they're all weapon damage. This meta is less about your ability to absorb hits and more about your ability to heal through them, really, unless youre in a perma block build. The great thing about that is the fact that you can focus damage and heals at the same time - both on the field and with stats. The same stats that boost your damage boost your vigor/rally heals. And you can attack when vigor ticks. I run with ~3700 weapon damage on my 1h/shield without continuous attack. I stack a lot of heal bonuses:

    - 9% from champion points
    - 25% from major mending
    - 12% from draconic power passive (it's why I run volatile armor)
    - 8% from heavy armor
    - 30% from malubeth proc

    That weapon damage, combined with those healing bonuses, combined with ~40k stamina pool means your vigor ticks are huge, huge, huge. They can reach upwards of 4-4.5k in the right conditions and this is without any major/minor vitality or minor mending. If you're getting bursted pop a heal and your heal buffs and block for a bit. You will shoot back to full pretty quickly. Heal early and heal often. Make sure you unlock the unchained passive from the CP line and whenver you break free cast your most expensive stam skills. Cast a vigor even if you don't need it. You have 3 seconds of 80% cost reduction.

    Focus on a bigger stamina pool and ulti regen over more stamina regen. I run only 560 stamina regen. I have no regen gear. I put no CP into it either. More stamina means harder hits, bigger heals, and bigger stamina returns on Helping Hands. Use heavy attacks to restore stamina whenever you can. We get 50% bonus to that from heavy armor. Black rose is a must. Redguard is helpful as well.

    Only block or dodge big burst. It takes some practice to know when it's coming but you can start by mentally keeping track of which characters probably have ultimate up at any given time give their build, last time they used it, etc. Players are usually really bad about knowing when to ulti. A lot of the time they will do it right at the start of a fight and whenever it's up again after that.

    Move the fight to terrain that benefits you. I don't typically play mountain climber or anything but find a tree or something that you can move around when you need to.

    Keep your primary target and any heavy hitters/healers on CC as often as possible. Use reverb for this. Also keep major defile up on as many people as possible.

    Keep your dots up.

    Recognize when you can burst. Your burst comes almost 100% from your ulti -> execute combo.

    The most important thing is to let your enemies feel safe. Let them focus so hard on trying to kill you that they forget about their own defense. Watch and you will see a lot of the time that people get so frustrated by not having a quick kill on you in a 1vX that they focus completely on offensive. Their buffs drop, their heals stop, etc. Wait for that moment and make them pay for being so careless.

    Anyways, I hope this helps. I'm still working on this play style myself.

    I uploaded a new video just a couple hours ago too so you can check that out as well:

    https://www.youtube.com/watch?v=oUt-I1A6rQA

    Thanks for all the pointers man, I'll check out the vid :)

    I normally farm in IC, so not many tree's to LoS around :p Any idea how I deal with people that spam for example wrecking blow or spears? Blocking seems to cost more that it does for them to spam the ability. I've tried CC'ing but they just break free and keep at it. Rolling away just results in a charge and then back at it.

    I find it odd that blocking a skill is more expensive than using it, it's so backwards ><

    I still think getting vigor will be key for me, but I don't have any PvP guild to roam with, all I get are these 1v1 or 1vx down in sewers, and I lose most of them.. and even when I win it's only like 120 points.. I'm only lvl 3 in assault.

    Vigor is definitely super important. Until you get it you can do keep defense and wait for D ticks, etc. You can walk through wrecking blows. If you see someone spamming it just keep walking through their character. Once you get the hang of it you'll be able to avoid if fairly easily.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    DKsUnite wrote: »
    yeh the game is all screwed up in favour of DPS.

    It's player attitude and silly respawn mechanics that are screwed up because players don't care about survival
    since there is no death penality and you respawn pretty quick and be back at the same spot in seconds.

    Thats the part that makes ESO fights ridiculous and boring because you don't really need to think or be careful when playing a glas canon.
    In other words no one cares about a trade off build including survival because there is not really a penality when you fail killing stuff quickly. You just come back instantly , end of story.

    And something like a camp in PvP is even more ridiculous, because most players never learn how to succeed in a well played group without dying. Why should they bother, just die and respawn instantly ... Most silly system you can imagine.
    Edited by Bromburak on June 14, 2016 8:34AM
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    @Bromburak

    While I agree, I still think The Damage stacking Is The Problem.

    Sure you can run back from some silly placed respawn and have no Penalty doing so or from dieing, but The real Problem Is People got used to do that.
    And Playing a "glass cannon" by stacking Damage isnt Even a real Glass cannon, because youre not squishy like that, everything you do, Damage, healing, all improves just from stacking Damage and stamina, which even reduces reg needed if you quickly enough finish The fight.

    I'd suggest to Look At The Thread in My sig (Overhauling), you will see where The Problems roots Are.
    Edited by Birdovic on June 14, 2016 10:12AM
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