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Craft bag - You really screwed the Pooch with this creation

  • eaton68_ESO
    eaton68_ESO
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    If the whole DB dlc was just the crafting bag with the hand print on it, I would have been in ecstasy. Nothing ruins my game more than spending so much time with inventory management. If nothing at all changes with the bags, I will certainly be fine with that. Thank you, thank you for this change.
  • Sallington
    Sallington
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    They successfully eliminated the most annoying aspect of MMOs, inventory management. This is a big quality of life improvement, and I love it.
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  • Volkodav
    Volkodav
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    I dont get the problem the OP has.When I click on my bag,it opens up and there are categories for me to go into and pick what I want to sell.I hit retrieve and all's good.
    Also,some people say you have to break down the stacks,but I havent,unless I choose to split the stack.If someone cant take a few seconds of their time to do these things,I feel sorry for them.Why is it so hard to take a moment to do something ?
    Edited by Volkodav on June 6, 2016 2:27PM
  • DaveMoeDee
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    JKorr wrote: »
    ... For one thing I can now receive my hireling mail on any character instead of logging to the appropriate character for that material...

    I love being able to do that. Crafting bags are awesome. Too bad I am only subbing for one month and will have to go back to manual management until the next DLC drops.

  • Volkodav
    Volkodav
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    DaveMoeDee wrote: »
    JKorr wrote: »
    ... For one thing I can now receive my hireling mail on any character instead of logging to the appropriate character for that material...

    I love being able to do that. Crafting bags are awesome. Too bad I am only subbing for one month and will have to go back to manual management until the next DLC drops.

    Well,it's your choice to unsub after a month.Why did you do that? Why sub for one month? To see how the bag works? Just curious. :)
  • TieFighter
    TieFighter
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    crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..
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  • DaveMoeDee
    DaveMoeDee
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    Volkodav wrote: »
    I dont get the problem the OP has.When I click on my bag,it opens up and there are categories for me to go into and pick what I want to sell.I hit retrieve and all's good.
    Also,some people say you have to break down the stacks,but I havent,unless I chooae to split the stack.If someone cant take a few seconds of their time to do these things,I feel sorry for them.Why is it so hard to take a moment to do something ?

    There are multiple possible explanations.

    1. The OP is OCD and compulsively needs to arrange mats in a particular way
    2. The OP pulls out the mats he wants to sell, goes to sell them, finds he has filled all his slots, wants the stacks to remain on his character since he will sell them eventually
    3. Some people know they need 876 leather and 123 ingots to make the gear they plan on crafting next week and they want to separate those mats from the mats they will end up selling. This has a bigger problem of adding complexity to where crafting should pull from and where loot should stack. The obvious is that loot stacks in the crafting bags and that crafting would pull from personal inventory first (as it has always), so someone who has this goal would want to put their mats for crafting in a character's inventory.

    There is actually no need to push mats from character inventory to crafting bags after the first login for that character after crafting bags are turned on. Any mats in character inventory after that were manually moved there by a user. For the sake of convenience, they could make 'stack in crafting bag' a manual option and on the first login for a character with bags turned on, just ask the user if they want to move all mats to crafting bag.

    All loot should always go to the crafting bag and the crafting bag should not maintain multiple stacks for mats. Manual mat stacking should always be done in character inventories.
  • Volkodav
    Volkodav
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    DaveMoeDee wrote: »
    Volkodav wrote: »
    I dont get the problem the OP has.When I click on my bag,it opens up and there are categories for me to go into and pick what I want to sell.I hit retrieve and all's good.
    Also,some people say you have to break down the stacks,but I havent,unless I chooae to split the stack.If someone cant take a few seconds of their time to do these things,I feel sorry for them.Why is it so hard to take a moment to do something ?

    There are multiple possible explanations.

    1. The OP is OCD and compulsively needs to arrange mats in a particular way
    2. The OP pulls out the mats he wants to sell, goes to sell them, finds he has filled all his slots, wants the stacks to remain on his character since he will sell them eventually
    3. Some people know they need 876 leather and 123 ingots to make the gear they plan on crafting next week and they want to separate those mats from the mats they will end up selling. This has a bigger problem of adding complexity to where crafting should pull from and where loot should stack. The obvious is that loot stacks in the crafting bags and that crafting would pull from personal inventory first (as it has always), so someone who has this goal would want to put their mats for crafting in a character's inventory.

    There is actually no need to push mats from character inventory to crafting bags after the first login for that character after crafting bags are turned on. Any mats in character inventory after that were manually moved there by a user. For the sake of convenience, they could make 'stack in crafting bag' a manual option and on the first login for a character with bags turned on, just ask the user if they want to move all mats to crafting bag.

    All loot should always go to the crafting bag and the crafting bag should not maintain multiple stacks for mats. Manual mat stacking should always be done in character inventories.

    Ok.Thats pretty lengthy and detailed.Thank you. :)
  • RandalMarrs
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    TieFighter wrote: »
    crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..

    There are things in the crown store that sort of make the game easier like XP potions or motifs that are difficult to attain in game. But these are not making the game easier so much as they save time. Crafting bags in no way brushes anything dangerously with making it easier. It is something to save time. A convenience item at best.
  • kylewwefan
    kylewwefan
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    You got me. I was interested to see how the craft bag is messed up, so I read. Summary: craft bags are awesome, could use a few tweaks. End of story.
  • JKorr
    JKorr
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    TieFighter wrote: »
    crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..

    @TieFighter : Okay, I don't get this. Creating a guild, finding how many other people you trust to not clean out the bank and who have the empty guild space to join is supposed to be easy to do? One of my established guilds just got cleaned out a few days ago, by someone who had been a member for months. Right now only the guildmaster is allowed bank privileges because of it. "Obviously too hard for some people" is managing to be online when the one or two guild officers can get you stuff out of the guild bank.

    How did the craft bags break saving up to buy bank space? Not everything you loot goes into the bag. I now have space in my *bank* to hold all the gear I have for my crafters to decon. I still need the bank space for motifs I've found that my crafters can't use yet. I need the bank space for recipes that my provisioners haven't learned yet. I STILL NEED THE BANK.

    Besides allowing my crafters to get their hands on the decon items without bouncing mail off guildies or temporarily clearing space in my bank to swap items between characters, exactly how is that getting me ahead in the game? I still have to do the research on my crafters. I still have to do the pve/delves to get the gear. I still have to harvest materials.

    Please tell me how I can use the crafting bag to get ahead in the game. Since I don't pvp, don't have a v16/cp160 character yet, am still saving up gold to buy more motifs my crafters don't know, and use my own gold to buy tempers and mats if I run short so I can craft for the 4 guilds I belong to so my characters are constantly broke, I would really like to know how to get ahead in the game.
    Edited by JKorr on June 6, 2016 4:00PM
  • Smitch_59
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    I've been playing ESO for not quite a year without a sub. Bought crowns when they were on sale. I just started a sub so I can get the crafting bag. I'm not 100% clear on exactly how it will work, but I'm looking forward to not having to constantly juggle my limited bank and bag space. I've got two mules full of mats, I will soon be able to actually play them.

    Edit: My wife thinks I am nuts for buying a sub, but I predict once she sees how it opens up my bank/bag space, she will probably start a sub as well.
    Edited by Smitch_59 on June 6, 2016 4:18PM
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  • omfgitsbatman
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    Crafting bags were the best thing this game ever implemented.
    The whole you have to sub thing is a different argument, but the way that the crafting bags works is amazing.
    I don't know very many people that are going to complain about not having to spend hours on inventory management at least once a week.

    Store gear in your bank. Almost every way there is to play this game requires gear... even RP... my bank is basically full again but with all of the gear I had on bank toons.
    I don't know what other options you want from a bank besides the ability to store valuables that all of your characters have access to... So the words "glorified ATM" don't really make sense to me.
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  • Nebthet78
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    I really like my crafting bag, like many other players do. However, they DID slap it together really quickly and had major oversignt of players in control of Guild Banks who, from time to time, need to take items out and stack them in their inventory and then redeposit them to make more room in the bank. As it is right now, it is a bit difficult to do if you have the Crafting Bag.
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  • heystreethawk
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    I would also like some money sent my way as compensation for the 40 slots in my bank which are no longer occupied by 40 stacks of seaweeed

    #seaweedshapedholeinmybank
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  • temjiu
    temjiu
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    I love the crafting bag. something that should have been in the game since day one if you ask me. to be honest, the people that probably suffer from this the most are long time players who have already maxed everything and have created their own system to manage the endless trundle of items that are in the game.

    But for most it's really a godsend. I no longer have to worry about whether I should pick that item up or not...or whether I have to log onto my enchanter to gather runes. or whether or not I have to devote days to leveling my cooking because I have to farm the materials that I never gathered due to lack of space.

    I can now collect anything and everything. it's awesome. And my bank is already filling with all the traited gear that I am going to craft with, because I had to get rid of those items previously (and buy them at inflated prices later on) due to lack of space. And I can finally delete those silly alts that were lvl 1 and camped at the bank day in and day out...and that's less character spaces that I have to worry about (and less time logging in to each character time and time again...moving stupid stacks of items around for hours at a time..)

    There are many positives to the crafting inventory. But at the same time I do agree with the posters pointing out it's weak areas. Like any aspect of an mmo, it can be improved. The best (and simplest ideas, IMO) I have seen so far:

    1) toggle in options to turn off auto collect for the crafting bags.
    2) when turned off, an option in the right click menu to "add to crafting bag" or, perhaps, a hotkey assignment as well (or default stack hotkey could work).
    3) advanced option to select items to auto add to crafting bags.

    On the flip side I could see the issue with people signing up for a months sub just to move excess items to the craft bags...then keep smaller amounts outside it to work with. The "auto collect" feature prevents this abuse. Not sure how to go about preventing this.

    One option to prevent "sub hopping" to gain access to craft bags is to make moving items from the craft bags a "bulk" activity...it's all or none. then you can then manage the stack of items how you want (split it, move some into guild bank/store, etc) , and move the rest back in the craft bag when you're done (or...if you do not have the sub, you are stuck with the full stack in your inventory.)

    As it currently stands, people can already sub hop to use the bags, so adding these features (the toggle and menu options, and the bulk stack move) would actually prevent that from being available, so it's a win/win for both sides.

    Either way, I see the craft bags as one of the best things to happen to the game in a long time. But it could use some better tools. Those tools are really inventory wide tools that are simply needed in a game with this level of complexity in items. they should have been in game before this, craft bag or not.


  • mistermacintosh
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    I love the crafting bag! Improve it if you want, but it is great as is.

    Now that I have the crafting bag and champ-leveled characters I can actually play the game more, rather than spend a quarter of my time on inventory management.

    That banker has also been an awesome investment. If I had 5 gold for every trip I used to make back and forth from the crafting stations to banks, to writ boards to drop-off areas, to banks to crafting stations... I'd have a lot of gold. They should have made it an achievement. Craft Runner: make 1000000 trips to the bank
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  • Korah_Eaglecry
    Korah_Eaglecry
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    I knew from the title how this was going to go. Honestly OP this might be an
    TieFighter wrote: »
    crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..

    No it doesnt break those things. All its done is give you a reason to put other things in there. Things you might want to sell on the Guild Trader, maybe something you want to hold onto as a keepsake.

    Ill still be upgrading every bag on every character and continuing to climb to the cap for bank space. Regardless of the crafting bag.
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  • Kungfu
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    Phatalix wrote: »
    The player should have the option of what gets stowed and whats inventoried/banked. I don't know how many tens of thousands I've spent on bank slots now not used (I would like my money back).I paid thousands of crowns for a banking assistant that is now nothing more than an ATM (you can have him back give me my crowns back).When farming I can no longer gauge my
    proficiency because you lump it into the craft bag. In provisioning I had set amounts in what used to be an inventory I could manage. Now when my hireling brings a like item it lumps it into, the
    used to be managed item, and I have to go and retrieve that item and bust it down to where it should be, then sell what the hireling brought in the first place. These are just a few of the things this
    craft bag screws up. What gives ZOS the right to take away the players right to manage his inventory. As a player I should have the right to decide what gets banked, what stays in my personal
    inventory and what goes into the craft bag. But I don't, you've made it to be automatic. That's not fair or right. You've changed the game for the worse.

    Not gonna read between the OP and now because I don't wanna get caught in the troll trap. But, just in case someone at ZOS reads, here's 2g from the other perspective:

    I don't want to micro manage my crap. If you want toggle switches, that's fine but calling this the worst change ever is ridiculously overboard. To counter the argument: The crafting bag is THE MOST AMAZING ENHANCEMENT TO DATE.

    Now I don't have to remember who has what mats; I can just set about doing my dailies without feeling like it's so much WORK. With 2 crafters maxed on 4+ skills each and 3 more maxed on 2 skills each, that was so annoying to manage that i just stopped doing dailies at one point.

    Now I have bank AND inventory space for set pieces, decon pieces, research pieces, and I STILL... FINALLY have room to keep more than just tri-pots: I get to experiment.
    And, to be fair, I am still going to increase my bank bags up from the 230 I've got now cuz they still fill up. Similarly, I plan to invest in the banker too cuz I now have a REASON to go farm gold. And grabbing him to drop my stuff on is finally an efficiency gain (but only because I HAVE space now)

    Thank you so much, ZOS, for the bag.
    Edited by Kungfu on June 6, 2016 5:55PM
  • Ryonyx
    Ryonyx
    Soul Shriven
    Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags

    @Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.

    also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.

    So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.
  • Ryonyx
    Ryonyx
    Soul Shriven
    nimander99 wrote: »
    I'm loving my Crafting Bags. I have a massive amount of space in my bank and inventory to start actually saving armor and rings etc. I earn.

    Best QoL Improvement to the game thus far.

    Didn't know you have to pay additional money aka sub fee to enjoy a quality game that you already paid for....
  • stabbykitteh
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    I love, love, love the crafting bag, not having to shuffle and my newly freed slots for playable characters. Makes the sub feel worthwhile in a new, fantastic way :) Options are always nice, though and the current system does make keeping track of what you've gathered more difficult (edit) and as others said makes managing guild banks a bit annoying.

    Why not have an auto / manual setting? Problem mostly and simply solved.
    Edited by stabbykitteh on June 6, 2016 8:36PM
  • Tandor
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    Ryonyx wrote: »
    Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags

    @Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.

    also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.

    So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.

    It's been functioning just fine for the last two years.
  • Xylphan
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    Ryonyx wrote: »
    Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags

    @Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.

    also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.

    So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.

    There is "enough damn bag space" to enjoy the game without the crafting bag. Many people, in fact, have been enjoying the game without crafting bags for quite some time.

    If you want to master every profession or happen to be a hoarder, then there may not be "enough damn bag space" to satisfy you. But that's a "you" problem. You can either use the strategies people have been using for the past couple of years, or you can pony up for ESO+.

    This is a good incentive to subscribe. The subscribers provide the bulk of the operating income that keeps the game you play FOR FREE running.
  • RedRoomGaming
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    You know how much stuff I have had to deconstruct because of having mats in the bank (before they where wildly available) this crafting bag is a godsend
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  • JKorr
    JKorr
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    Ryonyx wrote: »
    Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags

    @Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.

    also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.

    So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.

    See my reply to TieFighter above. There is enough damn bag space in the game.

    The crafting bag just makes it a little easier.
  • TerraDewBerry
    TerraDewBerry
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    As far as losing the "right" to manage your inventory.. it takes like 10 seconds to remove things from the bag.. Maybe there should be an option for things to not go into the bag for those who want it.. but I personally like that everything I lay my grubby little hands on goes right into the bag..

    The crafting bag is the single most incredible incentive to subscribe on a monthly basis that I have seen in a MMO in like forever. They came up with an amazing thing, and I believe they deserve to get my money every month.. no regrets.

    I understand many are upset that this is not also a crown store item. I get that.. but ZOS needs consistent monthly revenue that they can rely on.. hence, the subscription only perk. The bag is more than worth the subscription cost on a monthly basis. If you want the bag.. sub.. it's just that simple.


    So, here ya go ZOS for the amazing, incredible, magical crafting bag...

    ouxf68C.gif
    Edited by TerraDewBerry on June 6, 2016 11:34PM
  • davidcombs7
    I camt believe someone said they would destroy something that they dont want with a unlimited craft bag. Send it to me... Thanks!

    PSN:xxRe4iviasterxx
  • Julianos
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    craft bag is the best thing ever happened to this game i dont buy DLCs i always sub and this is awsome bonus thanks ZOS
  • Mettaricana
    Mettaricana
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    Speak fot yourself I can now actually store gear I wanna keep rather than muling it
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