... For one thing I can now receive my hireling mail on any character instead of logging to the appropriate character for that material...
DaveMoeDee wrote: »... For one thing I can now receive my hireling mail on any character instead of logging to the appropriate character for that material...
I love being able to do that. Crafting bags are awesome. Too bad I am only subbing for one month and will have to go back to manual management until the next DLC drops.
I dont get the problem the OP has.When I click on my bag,it opens up and there are categories for me to go into and pick what I want to sell.I hit retrieve and all's good.
Also,some people say you have to break down the stacks,but I havent,unless I chooae to split the stack.If someone cant take a few seconds of their time to do these things,I feel sorry for them.Why is it so hard to take a moment to do something ?
DaveMoeDee wrote: »I dont get the problem the OP has.When I click on my bag,it opens up and there are categories for me to go into and pick what I want to sell.I hit retrieve and all's good.
Also,some people say you have to break down the stacks,but I havent,unless I chooae to split the stack.If someone cant take a few seconds of their time to do these things,I feel sorry for them.Why is it so hard to take a moment to do something ?
There are multiple possible explanations.
1. The OP is OCD and compulsively needs to arrange mats in a particular way
2. The OP pulls out the mats he wants to sell, goes to sell them, finds he has filled all his slots, wants the stacks to remain on his character since he will sell them eventually
3. Some people know they need 876 leather and 123 ingots to make the gear they plan on crafting next week and they want to separate those mats from the mats they will end up selling. This has a bigger problem of adding complexity to where crafting should pull from and where loot should stack. The obvious is that loot stacks in the crafting bags and that crafting would pull from personal inventory first (as it has always), so someone who has this goal would want to put their mats for crafting in a character's inventory.
There is actually no need to push mats from character inventory to crafting bags after the first login for that character after crafting bags are turned on. Any mats in character inventory after that were manually moved there by a user. For the sake of convenience, they could make 'stack in crafting bag' a manual option and on the first login for a character with bags turned on, just ask the user if they want to move all mats to crafting bag.
All loot should always go to the crafting bag and the crafting bag should not maintain multiple stacks for mats. Manual mat stacking should always be done in character inventories.
TieFighter wrote: »crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..
TieFighter wrote: »crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..
TieFighter wrote: »crafting bag broke certain parts of the game like saving up to buy bank spaces(OR CREATE A GUILD) which is obviously too hard for some people but then again that was the whole design. crafting bags dangerously brushes with "what else can we buy in the cash store that will make the game easier" when we weren't going to do that in the beginning of the idea of the cash store- EVERYTHING WAS GOING TO BE COSMETIC ONLY... AND NOT DESIGNED TO HELP YOU GET AHEAD IN THE GAME..
The player should have the option of what gets stowed and whats inventoried/banked. I don't know how many tens of thousands I've spent on bank slots now not used (I would like my money back).I paid thousands of crowns for a banking assistant that is now nothing more than an ATM (you can have him back give me my crowns back).When farming I can no longer gauge my
proficiency because you lump it into the craft bag. In provisioning I had set amounts in what used to be an inventory I could manage. Now when my hireling brings a like item it lumps it into, the
used to be managed item, and I have to go and retrieve that item and bust it down to where it should be, then sell what the hireling brought in the first place. These are just a few of the things this
craft bag screws up. What gives ZOS the right to take away the players right to manage his inventory. As a player I should have the right to decide what gets banked, what stays in my personal
inventory and what goes into the craft bag. But I don't, you've made it to be automatic. That's not fair or right. You've changed the game for the worse.
willymchilybily wrote: »Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags
@Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.
also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.
nimander99 wrote: »I'm loving my Crafting Bags. I have a massive amount of space in my bank and inventory to start actually saving armor and rings etc. I earn.
Best QoL Improvement to the game thus far.
willymchilybily wrote: »Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags
@Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.
also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.
So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.
willymchilybily wrote: »Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags
@Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.
also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.
So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.
willymchilybily wrote: »Personally i'm more excited for craft bags than the dlc content. So my views may be biased, but I don't agree with the views of the original post and so I say thank you ZOS for implementing the bags
@Matem what you really need to be able to do is have a "stack all items" option on guild bank. But I can see how when selling and taking stuff out there may be some additional hassel.
also remember it's only the first iteration of craft bags. I'm sure they'll be fine tuned into an even more useful tool. ZOS want those subs after all.
So you think a game everyone paid money for already shouldn't come with enough damn bag space to function in the game properly? OK.
