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KenaPKK
KenaPKK
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god *** dammit LOL

one more try then i'm jumping off a bridge :lol:
Edited by KenaPKK on June 6, 2016 3:30AM
Kena
Former Class Rep
Former Legend GM
Theorycrafter
Beta player

youtube.com/@KenaPKK (inactive)

delete 5 votes

Stamina players: I like the new animation changes. Combat feels better now than before.
0%
Stamina players: I do not like the new animation changes. Combat feels worse now than before.
100%
Yoyuyi999Jaybe_MawfakaAeremWrecking_Blow_Spamkinggingernator 5 votes
  • Soris
    Soris
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    L2Forum nub
    Welkynd [Templar/AD/EU]
  • KenaPKK
    KenaPKK
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    Soris wrote: »
    L2Forum nub

    tru
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • PrinceFabious
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    Filling the daily threas quota I see
    Anyways, I havent played in weeks. Were the animation changes for stamplayers only?
  • KenaPKK
    KenaPKK
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    Filling the daily threas quota I see
    Anyways, I havent played in weeks. Were the animation changes for stamplayers only?

    If you haven't been playing, then why are you making such a point to lurk on the forums and leave snide replies on my posts? Get the chip off your shoulder, and leave me alone if you've nothing constructive to add.

    As for the animation changes, yea, I suspect that they are affecting stamina players more than magicka ones. I've heard more complaints from stamina players, and when I was playing my stamblade, combat felt a lot more clunky than when I played magicka. I think it's because stamina has a more bursty play style that relies on animation cancelling more than magicka.

    Basically, the new animation system spaces your instances of damage out within the 1 second global cooldown. That's how it feels to me at least. It forces you to complete more of the light attack and ability animations before you can use the next attack. Combat feels sticky, comparable to when they nerfed movement speed a while back. :/
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • newtinmpls
    newtinmpls
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    Anyways, I havent played in weeks. Were the animation changes for stamplayers only?

    Y'know that "floaty white sheild" animation that the NPC's had? Now the PCs have it too.

    Didn't vote yet, cause I'm not sure how I feel about it.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
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