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Craft bag - You really screwed the Pooch with this creation

  • jimmulvaney
    jimmulvaney
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    Regardless of what you THINK about the crafting bag, the FACT is that it lacks functionality. Simple options that would remove the tedium and add value to it other than being a bottomless sack with a vacuum. In trying to make things easier, you have actually made it harder to work with. At some point should someone decide to start their own guild or get really deep into trade, then they will encounter the same issues.
    Edited by jimmulvaney on June 4, 2016 3:20PM
  • Tabbycat
    Tabbycat
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    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Gidorick
    Gidorick
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    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.
    Edited by Gidorick on June 4, 2016 4:13PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Divinius
    Divinius
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    The crafting bags aren't "perfect"... there's still several things about them that is far less than ideal. But they are a great idea. They just need some refinement.

    Unfortunately, most of the valuable feedback that players tried to give on the official PTS thread for the craft bag was completely drowned out by the sea of people whining about it being ESO+ only.

    So basically, as awesome as they are, they could have been better (and hopefully will be soon).
  • Keep_Door
    Keep_Door
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    Love the crafting bag since im the main crafter in my guild. Sure there may be a few nit picks here and there but im sure it will be worked on.

    On a less related note the term screw the pooch was first documented in the early "Mercury" days of the US space program. It came there from a Yale graduate named John Rawlings who helped design the astronauts' space suits. The phrase is actually derived from an earlier, more vulgar and direct term which was slang for doing something very much the wrong way, as in "you are f-ing the dog!" At Yale a friend of Rawlings', the radio DJ Jack May (a.k.a. "Candied Yam Jackson") amended this term to "screwing the pooch" which was simultaneously less vulgar and more pleasing to the ear.

    The term, however, did not enter the popular lexicon until Tom Wolfe used it in his book about the space program, The Right Stuff, where it was used to describe a supposed mistake by astronaut Gus Grissom.

    The phrase's origins come from an old joke. There are various versions, but a drunk man ends up shooting the wife and screwing the pooch (instead of the other way around).

    Ive always been curious about the term "screw the pooch" so i fogured others might be as well . Cheers :)
  • Tandor
    Tandor
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    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    Because you always get the odd player with an extreme view - won't play the game because of this, had to quit the game because of that. The fact is that we have all been playing the game perfectly happily for two years without a crafting bag and now we have it not everyone who has one is happy with it as you can see from this thread. No matter what you do, you simply can't please everyone all of the time. At the end of the day, however, the crafting bag is neither more nor less than a reward for subscribers that most find a handy item of convenience and a few don't like because it doesn't fully meet their requirements.

    I don't doubt that in time there will be a lesser form of the crafting bag made available to non-subscribers and I can confidently predict that even then they won't all be happy with it either :smiley: !
  • babedenny
    babedenny
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    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    So, what would you say would be the appropriate perk for subbing?
  • DaveMoeDee
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    I'm not judging. People can enjoy the game how they like.

    But I'm okay if ZOS doesn't focus on catering to the counting mats per hour players.
  • Blutengel
    Blutengel
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    I have zero complaints about the crafting bags. Its nice to have space again.
    Time for reckless audacity and derring-do!~
    Crow-Friend Warden
    Najara the Crusader Templar
    Thomasin the Witch Necro
    R.I.P Vet ranks...
  • Dromede
    Dromede
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    Loving the bag so much, thank you ZOS! My only concern is getting stuff out of guild bank since it goes straight to the crafting bag. The option to split stacked items in the guild bank would be most helpful without having to do any changes to the crafting bag!
    Edited by Dromede on June 5, 2016 3:48AM
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • Epona222
    Epona222
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    Keep_Door wrote: »
    Love the crafting bag since im the main crafter in my guild. Sure there may be a few nit picks here and there but im sure it will be worked on.

    On a less related note the term screw the pooch was first documented in the early "Mercury" days of the US space program. It came there from a Yale graduate named John Rawlings who helped design the astronauts' space suits. The phrase is actually derived from an earlier, more vulgar and direct term which was slang for doing something very much the wrong way, as in "you are f-ing the dog!" At Yale a friend of Rawlings', the radio DJ Jack May (a.k.a. "Candied Yam Jackson") amended this term to "screwing the pooch" which was simultaneously less vulgar and more pleasing to the ear.

    The term, however, did not enter the popular lexicon until Tom Wolfe used it in his book about the space program, The Right Stuff, where it was used to describe a supposed mistake by astronaut Gus Grissom.

    The phrase's origins come from an old joke. There are various versions, but a drunk man ends up shooting the wife and screwing the pooch (instead of the other way around).

    Ive always been curious about the term "screw the pooch" so i fogured others might be as well . Cheers :)

    And although it is at a bit of a tangent to the rest of this thread, can I just say Rest In Peace Gus Grissom, you are one of my heroes.
    Edited by Epona222 on June 5, 2016 4:17AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Xsorus
    Xsorus
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    Crafting bag saves me time; it is 100% worth every penny
  • K4RMA
    K4RMA
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    Phatalix wrote: »
    The player should have the option of what gets stowed and whats inventoried/banked. I don't know how many tens of thousands I've spent on bank slots now not used (I would like my money back).I paid thousands of crowns for a banking assistant that is now nothing more than an ATM (you can have him back give me my crowns back).When farming I can no longer gauge my
    proficiency because you lump it into the craft bag. In provisioning I had set amounts in what used to be an inventory I could manage. Now when my hireling brings a like item it lumps it into, the
    used to be managed item, and I have to go and retrieve that item and bust it down to where it should be, then sell what the hireling brought in the first place. These are just a few of the things this
    craft bag screws up. What gives ZOS the right to take away the players right to manage his inventory. As a player I should have the right to decide what gets banked, what stays in my personal
    inventory and what goes into the craft bag. But I don't, you've made it to be automatic. That's not fair or right. You've changed the game for the worse.

    There are hundreds of bugs that plague the game and you're complaining about crafting bags, virtually limitless storage. Be grateful and learn a new way to play, no point getting up in arms about something that helps more than it hinders.

    "I paid thousands of crowns for a banking assistant that is now nothing more than an ATM (you can have him back give me my crowns back)."
    Brought that onto yourself for paying 5000 crowns for a 5 minute shortcut.
    nerf mdk
  • ContraTempo
    ContraTempo
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    Divinius wrote: »
    The crafting bags aren't "perfect"... there's still several things about them that is far less than ideal. But they are a great idea. They just need some refinement.

    Unfortunately, most of the valuable feedback that players tried to give on the official PTS thread for the craft bag was completely drowned out by the sea of people whining about it being ESO+ only.

    So basically, as awesome as they are, they could have been better (and hopefully will be soon).

    Don't count on it because every time we even SAY craft bag a legion of butthurt non-subscribers have to drown the thread with the same endless repetition of comments. I got the same thing on PTS when I suggested that the convo on that could move to a new thread and leave the OF thread for actual bugs and functionality issues instead of drowning those in dozens of posts with the same argument over and over. Apparently it was offensive of me to suggest that saying the same thing a couple of dozen times might be enough to get the idea across.

    Yes, the contents really need to be accessible from bank, guild bank, guild store,and mail. That is the biggest issue IMO. I have thought about ideas like being able to lock items so they won't go into the bag but can still be used for sale, crafting, etc. but when I think those scenarios through, they are all solved by being able to access the bag from bank, guild bank, guild store, and mail.
    ContraTempo
    Carpe DM
    Seize the Dungeon Master


  • jimmulvaney
    jimmulvaney
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    Listen, if you are enjoying your craft bag (as we all are, make no mistake) that's fine. But to say they are 100% perfect shows a lack of concern for those of us who would appreciate having it improved upon. Those of us who raise an issue with the crafting bag all have VALID concerns, even if it only applies to a few users or just them self. Voice your "I love my crafting bag" if you want, no one is stopping you, but do not trivialize what other people wish to discuss. Doing so leaves little room for improvement and the first step in solving a problem is identifying there is one.

    My issue with the bag can be fixed with a simple on/ off toggle to enable/ disable auto-storing of materials I pick up. I suspect that many other people's issues can be fixed with the same solution too.

    Tip to developers: DO NOT Automate any one process for a player, we hate that crap. We prefer the option to turn it on or off ourselves. This is applicable to maybe 90% of all decisions you make for us in-game.
  • JKorr
    JKorr
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    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    Because extremists will be extreme?

    Gidorick, there are people who quit playing the game because their framerate dropped to 59 fps. There are people who quit playing because the graphics aren't 100% photorealistic. Someone was upset because their horse didn't blink.

    Is inventory a game-breaking hassle without the bags? Yes, for some people. I have 8 characters, maxed out the inventory space for 6 of them [working on the other two, in-game gold only], and maxed out my bank space. I belong to 4 guilds, and I'm the armorer/crafter for 3 of them. Because new players are around, I have to keep enough lower level materials to make beginner stuff, and to craft for my v15/cp150+ guildmates. I have the ingredients for all level food and drink. I could make a lot of gold selling off the alchemy ingredients I have stored. My enchanter can make any level glyph my guildies might need. I was doing fine without the crafting bag. Took some juggling, but it worked okay.

    Now the people who sub have the perk of the crafting bag. It does make things a lot easier. For one thing I can now receive my hireling mail on any character instead of logging to the appropriate character for that material. I can collect mats/food/bait with any character I'm playing, instead of restricting what I pick up to the craft that character performs. I can consolidate the items I loot or receive as rewards on all of my characters for my up-and-coming crafters to decon in my bank instead of having to keep space for every style stone, trait stone, and, at the last count, about 14 full stacks of rubedite ingots, ancestor silk, and lots of tempers for wood, cloth, and metal.

    Would it break the game for me if they took away the crafting bag? No. I'd go back to my old system that WORKED FOR TWO YEARS. Wasn't the best or easiest method, but workable. I enjoy playing the game enough to compensate. The devs want to reward the stable income subbers with something, and the crafting bag is it. Not the SWORD OF ULTIMATE ANNIHILATION, or TEH PRISTINE ARMOR OF TOTAL BADDASSERY. They came up with crafting bags. I've subbed since release, and I'm kinda glad there is finally some benefit available beyond my enjoyment of the game.

    I think it is fair, and not game-breaking if you don't want to sub to get it. YMMV, of course.
  • KramUzibra
    KramUzibra
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    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    Eso plus is about 50 cents a day. It's perfectly reasonable to make craft bags exclusive to subs. All players have equal opportunity to purchase eso plus. Nothing is unfair about this.
  • KramUzibra
    KramUzibra
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    Listen, if you are enjoying your craft bag (as we all are, make no mistake) that's fine. But to say they are 100% perfect shows a lack of concern for those of us who would appreciate having it improved upon. Those of us who raise an issue with the crafting bag all have VALID concerns, even if it only applies to a few users or just them self. Voice your "I love my crafting bag" if you want, no one is stopping you, but do not trivialize what other people wish to discuss. Doing so leaves little room for improvement and the first step in solving a problem is identifying there is one.

    My issue with the bag can be fixed with a simple on/ off toggle to enable/ disable auto-storing of materials I pick up. I suspect that many other people's issues can be fixed with the same solution too.

    Tip to developers: DO NOT Automate any one process for a player, we hate that crap. We prefer the option to turn it on or off ourselves. This is applicable to maybe 90% of all decisions you make for us in-game.

    I agree a toggle would be fantastic! Also keep in mind that personal identification of a problem is subject to individual. What you see as a problem others may not.
  • DaveMoeDee
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    Yes, there are improvements that can be made to crafting bags.

    But the title of this thread is ridiculous. Unhinged even.
  • twev
    twev
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    Tandor wrote: »
    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    Because you always get the odd player with an extreme view - won't play the game because of this, had to quit the game because of that. The fact is that we have all been playing the game perfectly happily for two years without a crafting bag and now we have it not everyone who has one is happy with it as you can see from this thread. No matter what you do, you simply can't please everyone all of the time. At the end of the day, however, the crafting bag is neither more nor less than a reward for subscribers that most find a handy item of convenience and a few don't like because it doesn't fully meet their requirements.

    I don't doubt that in time there will be a lesser form of the crafting bag made available to non-subscribers and I can confidently predict that even then they won't all be happy with it either :smiley: !

    I understand that many people want more.
    And a bottomless crafting bag attached to a vacuum (as one poster above me put it) doesn't seem to bother many people, I see it as just a way to collect everything with no regard to any form of strategy and keep chugging along.
    Where's the challenge in that, right?

    In a sense, it makes the game too easy, and it would not be unlike the devs giving us 'auto-leveling up a level every week'.
    It takes no thought to be a careful player, it takes no planning, it's just the game getting easier and easier until it gets boring.

    It's just immersion breaking (beyond carrying a horse and several lions/tigers/leopards in your pocket) to think that you can carry everything around all the time with no regard to space for many classes of items.

    I can't wait to see the discussions when people realize that rarer crafting mats that some players don't have the time or access to collect for writs are going to become harder to find on the guild traders until the prices go way up because the sellers wont have to move product to make space available anymore - they can hold onto stuff until the price triples, and people needing the mats to do writs will just have to cough up the gold or spend more time gathering in competition with everyone else who can't find the mats to buy anymore at reasonable prices.

    Laugh it off, but don't discount that it's going to have an effect on the 'economy'.
    Edited by twev on June 5, 2016 5:40PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Tandor
    Tandor
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    twev wrote: »
    Tandor wrote: »
    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    Because you always get the odd player with an extreme view - won't play the game because of this, had to quit the game because of that. The fact is that we have all been playing the game perfectly happily for two years without a crafting bag and now we have it not everyone who has one is happy with it as you can see from this thread. No matter what you do, you simply can't please everyone all of the time. At the end of the day, however, the crafting bag is neither more nor less than a reward for subscribers that most find a handy item of convenience and a few don't like because it doesn't fully meet their requirements.

    I don't doubt that in time there will be a lesser form of the crafting bag made available to non-subscribers and I can confidently predict that even then they won't all be happy with it either :smiley: !

    I understand that many people want more.
    And a bottomless crafting bag attached to a vacuum (as one poster above me put it) doesn't seem to bother many people, I see it as just a way to collect everything with no regard to any form of strategy and keep chugging along.
    Where's the challenge in that, right?

    In a sense, it makes the game too easy, and it would not be unlike the devs giving us 'auto-leveling up a level every week'.

    It takes no thought to be a careful player, it takes no planning, it's just the game getting easier and easier until it gets boring.

    It's just immersion breaking (beyond carrying a horse and several lions/tigers/leopards in your pocket) to think that you can carry everything around all the time with no regard to space for many classes of items.

    I can't wait to see the discussions when people realize that rarer crafting mats that some players don't have the time or access to collect for writs are going to become harder to find on the guild traders until the prices go way up because the sellers wont have to move product to make space available anymore - they can hold onto stuff until the price triples, and people needing the mats to do writs will just have to cough up the gold or spend more time gathering in competition with everyone else who can't find the mats to buy anymore at reasonable prices.

    Laugh it off, but don't discount that it's going to have an effect on the 'economy'.

    Really? You're seriously going to equate something that removes some of the tedium of inventory management with "auto-leveling up a level every week"?

    I'm sure there must be an inventory management game out there somewhere if that's where you look for the challenge in your gaming. Most of us are happy with just having a convenience item in the game that allows us to get on with the core parts of the game without having to log different characters in and out while we sort out our bank and inventory slots. I speak as one with both subbed and non-subbed accounts, and I'm relaxed about it from both perspectives.

    [Edit to remove flaming]
    Edited by [Deleted User] on June 5, 2016 6:04PM
  • jimmulvaney
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    Honestly, I thought it was going to be at most 1 spot in our inventory or a separate tab (like it is now), and 1 spot in the bag for every stack of materials, but only ever 1 stack at most. So if you wanted to carry around 600 rubedite ingots, then those extra 400 were going to be all in your inventory (taking up 4 spots) and your choice to do so. To see it be limitless, I can not be happier to be subbed! And I am not saying I am un-happy per say, just that the automated process makes trade more cumbersome and time consuming and will ultimately affect the economy negatively, because it is no longer simple to maintain. If you want to keep it limitless then limit the number per stack to 200 again with an unlimited number of stacks, then we can just double click the smaller stacks to transfer them to our inventory. Problem solved.! In fact there are many possible solutions, but we do need one of them to be implemented.
  • jimmulvaney
    jimmulvaney
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    I don't doubt that ZOS will take this feedback into consideration because to me the crafting bag just 'feels' like it is version 1.0, ya know? Like they still have plans for it because it just seems too simple to be a finished, polished feature.
  • Flintgold
    Flintgold
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    It would be nice to be able to turn off this bonus feature. Anything involving crafting materials is now a chore. I can no longer refine materials for other people because there is no way to separate what is mine from theirs. Guild auctions involving materials...make sure you write down any materials that are donated as those are getting mixed in with yours the second you remove them from that mail. There are tons of reasons that I will not go into detail on but if there was a simple toggle to turn off the crafting bag, it would fix everything. Please consider introducing this quickly.
  • Atherol
    Atherol
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    Flintgold wrote: »
    It would be nice to be able to turn off this bonus feature. Anything involving crafting materials is now a chore. I can no longer refine materials for other people because there is no way to separate what is mine from theirs. Guild auctions involving materials...make sure you write down any materials that are donated as those are getting mixed in with yours the second you remove them from that mail. There are tons of reasons that I will not go into detail on but if there was a simple toggle to turn off the crafting bag, it would fix everything. Please consider introducing this quickly.


    Hi Flintgold,


    Yes please, we need a turn off switch as soon as possible...everything needs more time to do it!


    Thanks for the comments and to ZOZ/Bethesda for a great game!


    Atherol
  • radiostar
    radiostar
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    Much the same way the Guild Trader interface can be improved--yes, the craft bag interface could be improved.
    But the basic concept of keeping a separate craft inventory account wide works. Can it be honed and customized, yes. But the core is still the bomb.
    "Billions upon Billions of Stars"
  • CadenceRowan
    CadenceRowan
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    I can see how people might want more options, but I love my crafting bag.

    I'm not happy with the changes to rune harvesting. I'd really like some of my skill points back after the sorcerer changes (I know some had mentioned a cheap respec, but when I was able to log in on Friday and go to the shrines, I was not presented with a discounted price). I will have limited play with the new DLC content since I'm not interested in murdering innocents.

    But the Crafting Bag? It is fantastic! :)
  • ContraTempo
    ContraTempo
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    twev wrote: »
    Tandor wrote: »
    Gidorick wrote: »
    Tabbycat wrote: »
    The crafting bags are perfect. I literally stopped playing the game because I ran out of inventory and felt like I couldn't do anything anymore.

    When players make statements like this ... how could people not agree that hiding the Crafting Bags behind ESO+ is unfair?


    I just don't get it.

    Because you always get the odd player with an extreme view - won't play the game because of this, had to quit the game because of that. The fact is that we have all been playing the game perfectly happily for two years without a crafting bag and now we have it not everyone who has one is happy with it as you can see from this thread. No matter what you do, you simply can't please everyone all of the time. At the end of the day, however, the crafting bag is neither more nor less than a reward for subscribers that most find a handy item of convenience and a few don't like because it doesn't fully meet their requirements.

    I don't doubt that in time there will be a lesser form of the crafting bag made available to non-subscribers and I can confidently predict that even then they won't all be happy with it either :smiley: !

    I understand that many people want more.
    And a bottomless crafting bag attached to a vacuum (as one poster above me put it) doesn't seem to bother many people, I see it as just a way to collect everything with no regard to any form of strategy and keep chugging along.
    Where's the challenge in that, right?

    In a sense, it makes the game too easy, and it would not be unlike the devs giving us 'auto-leveling up a level every week'.
    It takes no thought to be a careful player, it takes no planning, it's just the game getting easier and easier until it gets boring.

    It's just immersion breaking (beyond carrying a horse and several lions/tigers/leopards in your pocket) to think that you can carry everything around all the time with no regard to space for many classes of items.

    I can't wait to see the discussions when people realize that rarer crafting mats that some players don't have the time or access to collect for writs are going to become harder to find on the guild traders until the prices go way up because the sellers wont have to move product to make space available anymore - they can hold onto stuff until the price triples, and people needing the mats to do writs will just have to cough up the gold or spend more time gathering in competition with everyone else who can't find the mats to buy anymore at reasonable prices.

    Laugh it off, but don't discount that it's going to have an effect on the 'economy'.

    Whether it disrupts immersion is entirely personal, and I find the opposite. Gone are my frequent trips to town to unload, decon, log off and on with a series of characters created to be mules. Gone is me noticing each time it happens that mats would stack but glyphs won't. At least less frequent is me having to listen to the same bankers say the same words over and over. To me those were far more immersion breaking than having a magical Bag of Holding in a magical world where I and the people around me all use magic and enchanted items.

    In fact, a Bag of Holding was a basic treasure item even back before there were any RPGs on computer, when we played them with paper and dice. And they appeared in fantasy fiction even before that. IMO it's not even lore breaking, considering that there are lots of pockets of oblivion here and there, each with it's own internal physics and rules of reality. The bag just strikes me as another one of those with a personal portal.

    I agree that it is affecting the economy. Just try to buy mats in a guild store now. The good is that now those who need to sell mats for money can get more gold for them. The bad is that fewer sales mean less gold is circulating, lowering the GDP of Tamriel, resulting in less income per person.

    For those not familiar with econ: It's not about how many gold coins exist, it's about how many are spent. So if I spend a gold coin and vendor keeps it, that give one person an income of 1 gold coin. But if he spends that gold coin, and then that person spends it, and then that person spends it, that gives 4 people an income of 1 gold coin. The more times that coin is spent, the more income it gives everyone on average. When it is banked instead, that income stream stops.

    In Tamriel if you buy from a guild the person who gets your coin will probably spend it again, increasing economic activity. But every purchase from a merchant takes that gold out of the economy forever since that merchant is an NPC and will never spend it. That includes bank and bag upgrades but I assume fewer of those will be selling now. It also includes things like respecs for gold, fines, bribes, and any other time we give an NPC coin.
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  • Gidorick
    Gidorick
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    Tandor wrote: »
    Because you always get the odd player with an extreme view - won't play the game because of this, had to quit the game because of that. The fact is that we have all been playing the game perfectly happily for two years without a crafting bag and now we have it not everyone who has one is happy with it as you can see from this thread. No matter what you do, you simply can't please everyone all of the time. At the end of the day, however, the crafting bag is neither more nor less than a reward for subscribers that most find a handy item of convenience and a few don't like because it doesn't fully meet their requirements.

    I don't doubt that in time there will be a lesser form of the crafting bag made available to non-subscribers and I can confidently predict that even then they won't all be happy with it either :smiley: !
    babedenny wrote: »
    So, what would you say would be the appropriate perk for subbing?

    If I were to answer these here I would pretty much be chasing my tail. @Tandor, refer to the existing thread here for a response: https://forums.elderscrollsonline.com/en/discussion/267425/does-nobody-else-see-how-wrong-this-is-craft-bags/p1 and

    @babedenny , please refer to my thread form Feb 2015 (yea... before ESO+ even existed) for a handful of suggestions for what could be added: https://forums.elderscrollsonline.com/en/discussion/150450/eso-subscription-benefits-suggestions/p1

    As for this topic at hand... I really think the solution is simpler than everyone is making it out to be. It should work this way.
    • All inventory tagged for the Crafting Bag should automatically be moved to the Crafting Bag when picked up.
    • If the player removes an item/a stack from the bag, that item will not go back into the bag unless manually returned to the bag.
    Regardless of what you THINK about the crafting bag, the FACT is that it lacks functionality. Simple options that would remove the tedium and add value to it other than being a bottomless sack with a vacuum. In trying to make things easier, you have actually made it harder to work with. At some point should someone decide to start their own guild or get really deep into trade, then they will encounter the same issues.

    Honestly @jimmulvaney , the same can still be said for the core inventory. One of the most integral and persistent aspects of gameplay and ZOS just doesn't seem to care about making it efficiently. The main reason I don't play on PS4 is because I can't have the Advanced Filters addon. :smirk:
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  • jimmulvaney
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    Yes, the same can be said about the core inventory but since we are not on the subject of the core inventory system, your argument is moot. Not trying to offend anyone, just that it bares no real relevance here.

    For argument's sake, I do have the Advanced Filters add on for PC and again although that has nothing to do with the actual task of separating new mats from old mats, it makes it no less complicated.

    Personally, I am more than willing to give ZOS the benefit of the doubt in wanting to improve their game for all of their players, not just some of them. It is after all a business and if no one plays there is no money coming in. At the same time it takes prioritizing resources like time, money, and employees, so regardless of what kind of changes or updates you want to see, patience is key.
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