The_Patriarch wrote: »When ZOS announced their plan for displaying our total CPs, I expressed my concern that people with less than 501 would get kicked from groups. People responded that surely this would never happen and, even if it did, it would be done by an extreme minority of players.
When it comes to people, it pays to be neither an optimist, nor a pessimist. Be a realist. People are people.
I agree with the suggestion that CP 160+ is sufficient to display. You'll still get PuG members who will insist on knowing your CP stats, but it might help the situation overall.
NewBlacksmurf wrote: »The_Patriarch wrote: »When ZOS announced their plan for displaying our total CPs, I expressed my concern that people with less than 501 would get kicked from groups. People responded that surely this would never happen and, even if it did, it would be done by an extreme minority of players.
When it comes to people, it pays to be neither an optimist, nor a pessimist. Be a realist. People are people.
I agree with the suggestion that CP 160+ is sufficient to display. You'll still get PuG members who will insist on knowing your CP stats, but it might help the situation overall.
@The_Patriarch
But why in the world would ZOS display anything?
-because CP is tied to gear requirements....
OK, but then what logic is there because as we all agree, 160 comes pretty fast, so in the course of doing 1 daily once a week even if you start at level 49, you'll hit 160 so fast that you wont have the gear.
The WHOLE POINT IS THIS.
CP rank doesn't matter at all.
What people really want to see is how viable each player is and that doesn't come from a CP level.
It comes from the gear, CP passive choices, enchants, etc.
So my whole suggestion was to only show level 50 but place colored brackets that align with the CP unlocked at 20,....120 because that does tell us more and is meaningful info.
Slayer9292_ESO wrote: »I find the CP elitism laughable.
Before the change, I couldn't find anyone to run pledges with my V3 Healer, even though with battle leveling (through group finder) she had way higher stats than my V16. Back then someone would rather play with a V16 with no champion points, than a V3 healer with over 400 CP. Because they had no idea how many CP people had.
Now with 490CP, I'm more likely to get a group with my healer who still is wearing CP 20 (Vet 2) gear.
I'll take a player with low CP who has run dungeons and has some concept or roles and how to group play over someone with 501 CP they got from grinding mobs over and over.
The issue is ZoS is trying to make CP like an ilvl. It won't work because CP is not a measure of skill currently. CP just means you do something in the game. Veteran Gear dropping from progressively difficult encounters would separate the skilled from the less skilled but could also lead to the same effect, which is people not getting invited to certain contents.NewBlacksmurf wrote: »The_Patriarch wrote: »When ZOS announced their plan for displaying our total CPs, I expressed my concern that people with less than 501 would get kicked from groups. People responded that surely this would never happen and, even if it did, it would be done by an extreme minority of players.
When it comes to people, it pays to be neither an optimist, nor a pessimist. Be a realist. People are people.
I agree with the suggestion that CP 160+ is sufficient to display. You'll still get PuG members who will insist on knowing your CP stats, but it might help the situation overall.
@The_Patriarch
But why in the world would ZOS display anything?
-because CP is tied to gear requirements....
OK, but then what logic is there because as we all agree, 160 comes pretty fast, so in the course of doing 1 daily once a week even if you start at level 49, you'll hit 160 so fast that you wont have the gear.
The WHOLE POINT IS THIS.
CP rank doesn't matter at all.
What people really want to see is how viable each player is and that doesn't come from a CP level.
It comes from the gear, CP passive choices, enchants, etc.
So my whole suggestion was to only show level 50 but place colored brackets that align with the CP unlocked at 20,....120 because that does tell us more and is meaningful info.
Slayer9292_ESO wrote: »I find the CP elitism laughable.
Before the change, I couldn't find anyone to run pledges with my V3 Healer, even though with battle leveling (through group finder) she had way higher stats than my V16. Back then someone would rather play with a V16 with no champion points, than a V3 healer with over 400 CP. Because they had no idea how many CP people had.
Now with 490CP, I'm more likely to get a group with my healer who still is wearing CP 20 (Vet 2) gear.
I'll take a player with low CP who has run dungeons and has some concept or roles and how to group play over someone with 501 CP they got from grinding mobs over and over.
Uriel_Nocturne wrote: »rotaugen454 wrote: »I have 597CP and don't mind running with people well below the cap.I also feel I should add there are plenty of 501 folks who don't care. That's not stopping the hordes of kids who do kick based on CP.
Also, I've already grouped with at least a few 501 players who were far worse at the game than some other 200-ish players. CP isn't the ultimate determination of usefulness, but it is being treated as such.I applaud you all for being adults, and not caring about that CP501, or participating in the Elitist firestorm that is working its way into any/all end-game content.rotaugen454 wrote: »I have 597CP and don't mind running with people well below the cap.
Same. I'm above the current cap, and I don't mind running content with players with lower champion points/veteran ranks than me. I never did.
Some people who classify themselves as "elite" and "superior" tend to forget that if you want to get more competent and "elite" players (overall), it helps to teach those with a lesser amount of experience than you. If they are interesting in learning, and show a drive to learn? You mold the homie, and teach them your ways. You don't teach them everything, but teach them enough that they can start to learn on their own. You teach 'em the bread-'n-butters, the build staples, and then EXPLAIN what it is you just taught. You go in-depth with your teachings, and provide examples that the person learning can relate to. And before you know, you'll have more and more people who not only can perform better? But people who will one day provide knowledge to the next roaming "random", and person in search of knowledge. And if you're lucky, they'll big you up when they see you in town and speak highly of you. They'll say, "Hey, there's ______ who showed me the ropes when I was coming up. Let me go see if they need anything, and just go say hello."
Unfortunately, the three of you and those like you are in the minority. The vast minority.
This change to only CP's (while great for impatient kids who want seven separate Alt characters for their PvP grinding...) is what is causing this. Had they implemented a more regular level system to progress after level 50, and left CP's as a support/background system where it would work better, then this might not be an issue.
As it is right now, we are entering the days of "No 501 = no play in the end-game".
And this is a really sad turn for a great MMO like ESO is.
If the gear cap is 160, why is any information about beyond 160 showing? If the allocation cap is 501, why isn't that the gear cap too? Just wondering.
The issue is ZoS is trying to make CP like an ilvl. It won't work because CP is not a measure of skill currently. CP just means you do something in the game. Veteran Gear dropping from progressively difficult encounters would separate the skilled from the less skilled but could also lead to the same effect, which is people not getting invited to certain contents.NewBlacksmurf wrote: »The_Patriarch wrote: »When ZOS announced their plan for displaying our total CPs, I expressed my concern that people with less than 501 would get kicked from groups. People responded that surely this would never happen and, even if it did, it would be done by an extreme minority of players.
When it comes to people, it pays to be neither an optimist, nor a pessimist. Be a realist. People are people.
I agree with the suggestion that CP 160+ is sufficient to display. You'll still get PuG members who will insist on knowing your CP stats, but it might help the situation overall.
@The_Patriarch
But why in the world would ZOS display anything?
-because CP is tied to gear requirements....
OK, but then what logic is there because as we all agree, 160 comes pretty fast, so in the course of doing 1 daily once a week even if you start at level 49, you'll hit 160 so fast that you wont have the gear.
The WHOLE POINT IS THIS.
CP rank doesn't matter at all.
What people really want to see is how viable each player is and that doesn't come from a CP level.
It comes from the gear, CP passive choices, enchants, etc.
So my whole suggestion was to only show level 50 but place colored brackets that align with the CP unlocked at 20,....120 because that does tell us more and is meaningful info.
- There needs to be a defined minimum of gear for certain contents.
- There needs to be a defined role for certain contents.(Meaning some visual system that announces what role your skills are outfitted towards.
- There needs to be a skill rating systems. Gives you a performance score on well you executed mechanics in previous slightly less difficult content.(Number of Deaths, DPS number totals, Percentage of the red you avoided,etc)
- There needs to be a solo versions of multiplayer content where you can work on your performance for certain contents.
NewBlacksmurf wrote: »
Have a gear level min is silly too cause CP is account wide so it's not like this progression is character based.