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[Video] This is what the new gap closer changes make PvP look like...

krathos
krathos
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https://www.youtube.com/watch?v=Lf-0UubE6_U

Some ridiculous stuff happening due to the further degradation of gap closers.
Flapjack Palmdale
<ANIMOSITY>

Grand Overlord - Magicka Dragonknight
  • Curragraigue
    Curragraigue
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    So they love roll dodge so much they have added a new feature, dodge charge :D
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  • Rohamad_Ali
    Rohamad_Ali
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    +1 for yacketysaxx
  • PainfulFAFA
    PainfulFAFA
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    Dragonball Z Pvp lol
    PC NA
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  • nudel
    nudel
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    War of attrition. Last to get dizzy wins.
  • Troneon
    Troneon
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    RIP pvp.
    PC EU AD
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    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Dyride
    Dyride
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    LOL See everyone, wasn't having a root on gap-closers better? :trollface:
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    1. Ommy71
      Ommy71
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      LFMAO
      ommyy - Stamblade - Brigadier - Master Angler - Former Emperor - All trophies Done - Stormproof - 27400 Achievement Points....
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    2. Turelus
      Turelus
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      Finally they implemented that jousting mechanic we wanted, how if only they would enable it on mounts.
      @Turelus - EU PC Megaserver
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    3. r.jan_emailb16_ESO
      r.jan_emailb16_ESO
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      Hahaha classic ZOS :smiley:

      Been using Toppling Charge lately cuz reroll, what can I say, looks and feels like my Templar is riding a broomstick into battle.
      Lairgren | DC Dragonknight - August Palatine
      playing for eXile


      I'm done, CU somewhere else.
    4. Minnesinger
      Minnesinger
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      Totally inappropriate to make fun of this but...

      ["https://www.youtube.com/watch?v=OwYQsZuh2CM&quot;]
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    5. FloppyTouch
      FloppyTouch
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      XD
    6. Ara_Valleria
      Ara_Valleria
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      So they love roll dodge so much they have added a new feature, dodge charge :D

      I think you mean dodge charger*

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    7. Jaybe_Mawfaka
      Jaybe_Mawfaka
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      62254992.jpg
      Edited by Jaybe_Mawfaka on June 5, 2016 10:29AM
    8. Sallington
      Sallington
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      That's what we get for asking for fixes?
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    9. SwaminoNowlino
      SwaminoNowlino
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      Be careful, the mods have shut multiple threads down and threatened to ban folks for posting videos like that. One mod even stated that was exploiting and removed the content for demonstrating how to exploit, when all the guy was doing was showing bugged gap closers.
      Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

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      - And now it sure does, better learn how to bash folks!

      I get by with a little help from logic.
    10. Thornen
      Thornen
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      Be careful, the mods have shut multiple threads down and threatened to ban folks for posting videos like that. One mod even stated that was exploiting and removed the content for demonstrating how to exploit, when all the guy was doing was showing bugged gap closers.

      Thats because no one that actually works on this game friggin plays it, 2 seconds on the pts and they would have seen that this is how gap closers are working now.
    11. Killa4hire89
      Killa4hire89
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      That..... Is....... Bad.......
    12. Bromburak
      Bromburak
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      Looks like you are surfing on a wave of bugs. ;)
    13. Mojmir
      Mojmir
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      L2Stap!! L2AIM
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    14. Seri
      Seri
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      Dyride wrote: »
      LOL See everyone, wasn't having a root on gap-closers better? :trollface:

      ^^ this. You could do what's shown in the video in Thieves Guild as well once they removed the charge root.
      EP CP160+ Templar, Sorc, NB
      DC CP160+ Templar, Sorc, DK
    15. holosoul
      holosoul
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      The way I see this, I don't know why the server doesn't update your position immediately so that the second person charging either charged to the place he's already at or got "Invalid location"

      The actual movement 'animation' can simply be virtual, and being rooted should have no difference in the order of events whether synchronous or asynchronous and either way would involve a post-process rejection in the case of a race condition in the multi-threaded socket receive switch. If the switch is not multi threaded then there is no race condition regardless which is why that case needn't even be justified.

      It would be nice if ZOS could quit hiring programmers who are fresh out of college or have less than 2 years of work experience so that we get less raw invalid reasoning on the server.

      This is of course a response to the fact that two people charging their original location means that their position at the time of their request (spell cast) was considered to be where they were before they charged. Even if both requests reach the server at the same time, and the threads which handles their requests are on separate cores allowing both events to happen in the same nanosecond, one of them should wait for mutex release on get player position.
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