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Hey! Zenimax!!! Focusing on PvP, doesn't mean forgetting other play styles!

  • Stoltverd
    Stoltverd
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    Lore_lai wrote: »
    ZoS focusing on PvP? :D

    Also, the bow heavy attack indicator has been there before DB.

    Really? I didn't notice it before...
    It's awful. Do you know when was it introduced?
  • flguy147ub17_ESO
    flguy147ub17_ESO
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    ZOS focusing on PVP, hahaha, thanks man i needed a good laugh today. PVP is just so polished lol.
  • Stoltverd
    Stoltverd
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    It may not be polished, but things like this patches aim for that...
    Development isn't waving a magic wand at a computer...
  • Stoltverd
    Stoltverd
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    Ch4mpTW wrote: »
    Stoltverd wrote: »
    Sorry for the shameless bump but... Anybody knows why zenimax hasn't answered any of the myriad threads regarding this?

    Fear of extreme backlash.

    Well...
    It's not like they are looking good with their silence. They ignore us in game and in the forums? Players aversion towards the indicators has been voiced in the PTS forums, in general forums, in zone chat across the game etc... What should we do then?


    Why is it with those focusing on the title? Can't you guys make suggestions or voice your opinions about the focus of the threadthread like the others? (The indicators)
  • Minno
    Minno
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    I'll create some history for RP players:

    The indicator is actually an Alteration spell you cast to help block against spell+ physical damage. Runic in nature, and placed in all shields as part of ancient shield making procedures dating back to the Ayleids in the First Era. The idea was to change the physical properties around the shield so that any projectiles would simply be deflected (think of light being reflected off white colored materials). Modern shield making combined this ancient technique with the physical nature of the shield itself.

    Thus you have the ghostly yellow deflection spell; flawless in its intricacies but Ayleid in its arroganance in having to appear everytime you hold the shield up. Unfortunately it will be some time before the Alteration mages at the mage guild in Chedynhal will perfect this spell to not be seen to the naked eye.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Stoltverd
    Stoltverd
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    Minno wrote: »
    I'll create some history for RP players:

    The indicator is actually an Alteration spell you cast to help block against spell+ physical damage. Runic in nature, and placed in all shields as part of ancient shield making procedures dating back to the Ayleids in the First Era. The idea was to change the physical properties around the shield so that any projectiles would simply be deflected (think of light being reflected off white colored materials). Modern shield making combined this ancient technique with the physical nature of the shield itself.

    Thus you have the ghostly yellow deflection spell; flawless in its intricacies but Ayleid in its arroganance in having to appear everytime you hold the shield up. Unfortunately it will be some time before the Alteration mages at the mage guild in Chedynhal will perfect this spell to not be seen to the naked eye.

    How did it dissapear after the second era?
    Why does it appear when you block with... Anything?
    I hope chedynhal alias ZOS hurry the hell up and make it invisible to the naked eye...
    Thanks for the story tho... I'll still cringe everytime I block, and it will still break my immersion... But not so badly.
    So... @ZOS_JessicaFolsom why the sepulchral silence of zenimax? It's not like this is the first time we players have complained about the indicators.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Everything this patch changed was for PvP, obviously.
    Funny, TES never was PvP, so why kill off everything else than PvP?

    There is a simple solution...
    Get rid of PvP.

    Let me explain, before some PvP maniac looses it:
    Separate PvP from the RP/PvE server.
    This might, and will, likely, also deal with lag, I think...
    At least for a part.
    But PvP should not belong on a PvE game.
    That only brings misery, as is shown in the past 2 days.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Prabooo
    Prabooo
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    Actually I do not only find them only useful but also super cool visually
    Edited by Prabooo on June 2, 2016 10:37PM
  • Stoltverd
    Stoltverd
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    In PvE?
    Don't you know you are blocking whit the animation and well... Holding the mouse button...
    How is it useful in PvE?
    And the bow... It may be useful in PvE but also totally unnessesary. I for one just hold the button until the bow is fully drawn and that's it...
    Animations are enough to indicate to me I am doing a heavy attack. However I do understand why some people would like it in PvE... Make it a toggle then!!!
    Also the bow indicator could potentially unbalance PvP, giving a very easy to spot indicator for a for using a bow, preparing a heavy attack. (It's white for gods sake)
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    The block indicator is pretty odd and I think its not necessary. I don't think removing VR levels was a PvP thing though. I didn't even notice the bow heavy attack indicator, that seems odd as well. Really the only major PvP change was adding capture the flag in IC. Other than that there are no other cyrodiil changes that I would consider major. I can see where you're coming from about skill changes but you just have to adapt as far as PvE is concerned. I think it makes it a bit more interesting anyways since you have to change how you play ever so slightly. Keeps things from going stale. Tweaks to skills and such are inevitable because it's part of the balancing process. Imagine it the other way around and skills in PvP would be imbalanced pretty badly if they weren't constantly tested and tweaked. The one thing that I can see being a pain in the bottom for you is having to change gear to help maximize how your skills are setup after they have been altered. time and gold for sure. But try to look on the bright side, it gives you more reason to play and get different gear and try different builds. Happy hunting.
    Hey everyone! Look! It's a signature!
  • Stoltverd
    Stoltverd
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    The block indicator is pretty odd and I think its not necessary. I don't think removing VR levels was a PvP thing though. I didn't even notice the bow heavy attack indicator, that seems odd as well. Really the only major PvP change was adding capture the flag in IC. Other than that there are no other cyrodiil changes that I would consider major. I can see where you're coming from about skill changes but you just have to adapt as far as PvE is concerned. I think it makes it a bit more interesting anyways since you have to change how you play ever so slightly. Keeps things from going stale. Tweaks to skills and such are inevitable because it's part of the balancing process. Imagine it the other way around and skills in PvP would be imbalanced pretty badly if they weren't constantly tested and tweaked. The one thing that I can see being a pain in the bottom for you is having to change gear to help maximize how your skills are setup after they have been altered. time and gold for sure. But try to look on the bright side, it gives you more reason to play and get different gear and try different builds. Happy hunting.
    I actually like the skill changes!!!!
    What I (and many others) can't stand are the fugly and unusefull (in PvE) indicators.
  • Ch4mpTW
    Ch4mpTW
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    Lava_Croft wrote: »
    OP suggests ZOS focuses on PvP.

    I wish...
    Lore_lai wrote: »
    ZoS focusing on PvP? :D

    Also, the bow heavy attack indicator has been there before DB.

    Um... ZOS did a lot of changes that were overall more PVP-oriented than PVE-oriented, in terms of class tweaks and overall game mechanics.

    For example, the whole thing about regenerating stamina whilst blocking. I've never once heard a PVE'er complain about that, while I heard complaints about that numerous times in PVP. And what do you know, they applied the change. Even though one of the developers claimed that it was because of PVE that this change was made, even though not a single PVE'er made a complaint about tanks blocking. And the complaints all coming from a PVP perspective.

    Want another example? The current situation with Sorcerer shields/wards. No PVE'ers complained about shield stacking, but was it complained about in PVP? Constantly. And what do you have now? Shields across the board at 6 seconds. Lol. Which keep in mind hurts PVE Sorcerers far more than PVP Sorcerers, although PVP Sorcerers certainly feel the heat even more from it.

    And speaking of Sorcerer-based changes that were made due to PVP, and effected it from a PVE point-of-view, there is Bolt Escape (and it's morphs). Each time you use it, the cost goes up if used back-to-back. Last I checked, no one who PVE'd complained of teleporting Sorcs. But was there constantly complaints about it in PVP? Yes. Always. And thus you have the current situation with Sorcerers' teleporting. Lol.

    So overall, I think it's fair to say that the majority of the changes made game mechanic-wise and class-wise are PVP-oriented. There are tons more of examples I could give, but I think you all get the picture. A lot of the changes these developers are making to the game, are to please the PVP crowd. While at the same, they are hurting the PVE crowd (9x out of 10).
    Edited by Ch4mpTW on June 3, 2016 12:43AM
  • Stoltverd
    Stoltverd
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    That's what I loved about GW1. Separating PvP from PvE meant not so many issues.
    Zenimax should cater to both crowds AT THE SAME TIME.
    HOWEVER they should hear us PvErs about the indicators... We are the majority.
    If not... This would be a MOBA or other PvP only game, instead of a RPG about TES.
    Edited by Stoltverd on June 3, 2016 3:12AM
  • ParaNostram
    ParaNostram
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    PvE players always say ZOS only ever does PvP stuff while they get new content every DLC. PvPers say ZOS only ever focuses on PvE even though almost every skill rebalance has been for balancing PvP.

    Ya'll need to stop crying. Ya'll are both getting attention.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Mojmir
    Mojmir
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    lol l2p in third person view
  • Stoltverd
    Stoltverd
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    PvE players always say ZOS only ever does PvP stuff while they get new content every DLC. PvPers say ZOS only ever focuses on PvE even though almost every skill rebalance has been for balancing PvP.

    Ya'll need to stop crying. Ya'll are both getting attention.

    Thanks for only reading the title. Please come again.
    Mojmir wrote: »
    lol l2p in third person view

    LMFAO it's the same thing. Lololololol!!!!!!!one!exclamationsymbol
  • FortheloveofKrist
    FortheloveofKrist
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    Stoltverd wrote: »
    Minno wrote: »
    I'll create some history for RP players:

    The indicator is actually an Alteration spell you cast to help block against spell+ physical damage. Runic in nature, and placed in all shields as part of ancient shield making procedures dating back to the Ayleids in the First Era. The idea was to change the physical properties around the shield so that any projectiles would simply be deflected (think of light being reflected off white colored materials). Modern shield making combined this ancient technique with the physical nature of the shield itself.

    Thus you have the ghostly yellow deflection spell; flawless in its intricacies but Ayleid in its arroganance in having to appear everytime you hold the shield up. Unfortunately it will be some time before the Alteration mages at the mage guild in Chedynhal will perfect this spell to not be seen to the naked eye.

    How did it dissapear after the second era?
    Why does it appear when you block with... Anything?
    I hope chedynhal alias ZOS hurry the hell up and make it invisible to the naked eye...
    Thanks for the story tho... I'll still cringe everytime I block, and it will still break my immersion... But not so badly.
    So... @ZOS_JessicaFolsom why the sepulchral silence of zenimax? It's not like this is the first time we players have complained about the indicators.

    I believe this is the only incident in my life when I have been able to legitimately, without any irony, reply with, "It's magic!"



  • Lava_Croft
    Lava_Croft
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    Ch4mpTW wrote: »
    Lava_Croft wrote: »
    OP suggests ZOS focuses on PvP.

    I wish...
    Lore_lai wrote: »
    ZoS focusing on PvP? :D

    Also, the bow heavy attack indicator has been there before DB.

    Um... ZOS did a lot of changes that were overall more PVP-oriented than PVE-oriented, in terms of class tweaks and overall game mechanics.

    For example, the whole thing about regenerating stamina whilst blocking. I've never once heard a PVE'er complain about that, while I heard complaints about that numerous times in PVP. And what do you know, they applied the change. Even though one of the developers claimed that it was because of PVE that this change was made, even though not a single PVE'er made a complaint about tanks blocking. And the complaints all coming from a PVP perspective.

    Want another example? The current situation with Sorcerer shields/wards. No PVE'ers complained about shield stacking, but was it complained about in PVP? Constantly. And what do you have now? Shields across the board at 6 seconds. Lol. Which keep in mind hurts PVE Sorcerers far more than PVP Sorcerers, although PVP Sorcerers certainly feel the heat even more from it.

    And speaking of Sorcerer-based changes that were made due to PVP, and effected it from a PVE point-of-view, there is Bolt Escape (and it's morphs). Each time you use it, the cost goes up if used back-to-back. Last I checked, no one who PVE'd complained of teleporting Sorcs. But was there constantly complaints about it in PVP? Yes. Always. And thus you have the current situation with Sorcerers' teleporting. Lol.

    So overall, I think it's fair to say that the majority of the changes made game mechanic-wise and class-wise are PVP-oriented. There are tons more of examples I could give, but I think you all get the picture. A lot of the changes these developers are making to the game, are to please the PVP crowd. While at the same, they are hurting the PVE crowd (9x out of 10).
    All of the changes you list are done due to the removal of soft caps and introduction of the Champion System, which has negatively affected PvE as much as PvP.
  • Tillalarrien
    Tillalarrien
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    LOL :D this title just made my day :DD

    Ofc then I read the thing and saw its mostly about making visual queues optional and I wouldnt mind it.
    Still this title <3
    Valkynaz of the Daedric Order
  • Stoltverd
    Stoltverd
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    PvE players always say ZOS only ever does PvP stuff while they get new content every DLC. PvPers say ZOS only ever focuses on PvE even though almost every skill rebalance has been for balancing PvP.

    Ya'll need to stop crying. Ya'll are both getting attention.

    Sigh...
    Just read the title?
    Also... Just stated that the update is more PvP oriented and that the changes were made to both the PvP AND PvE crowds.
    However please note that the principal focus of the thread is the block and bow indicators.
  • Stoltverd
    Stoltverd
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    LOL :D this title just made my day :DD

    Ofc then I read the thing and saw its mostly about making visual queues optional and I wouldnt mind it.
    Still this title <3

    A lot of people seems to stay on the title...
    What title would you suggest?
  • Stoltverd
    Stoltverd
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    Lava_Croft wrote: »
    Ch4mpTW wrote: »
    Lava_Croft wrote: »
    OP suggests ZOS focuses on PvP.

    I wish...
    Lore_lai wrote: »
    ZoS focusing on PvP? :D

    Also, the bow heavy attack indicator has been there before DB.

    Um... ZOS did a lot of changes that were overall more PVP-oriented than PVE-oriented, in terms of class tweaks and overall game mechanics.

    For example, the whole thing about regenerating stamina whilst blocking. I've never once heard a PVE'er complain about that, while I heard complaints about that numerous times in PVP. And what do you know, they applied the change. Even though one of the developers claimed that it was because of PVE that this change was made, even though not a single PVE'er made a complaint about tanks blocking. And the complaints all coming from a PVP perspective.

    Want another example? The current situation with Sorcerer shields/wards. No PVE'ers complained about shield stacking, but was it complained about in PVP? Constantly. And what do you have now? Shields across the board at 6 seconds. Lol. Which keep in mind hurts PVE Sorcerers far more than PVP Sorcerers, although PVP Sorcerers certainly feel the heat even more from it.

    And speaking of Sorcerer-based changes that were made due to PVP, and effected it from a PVE point-of-view, there is Bolt Escape (and it's morphs). Each time you use it, the cost goes up if used back-to-back. Last I checked, no one who PVE'd complained of teleporting Sorcs. But was there constantly complaints about it in PVP? Yes. Always. And thus you have the current situation with Sorcerers' teleporting. Lol.

    So overall, I think it's fair to say that the majority of the changes made game mechanic-wise and class-wise are PVP-oriented. There are tons more of examples I could give, but I think you all get the picture. A lot of the changes these developers are making to the game, are to please the PVP crowd. While at the same, they are hurting the PVE crowd (9x out of 10).
    All of the changes you list are done due to the removal of soft caps and introduction of the Champion System, which has negatively affected PvE as much as PvP.

    How is it that shield staking for example is correlated with soft caps?
    How is it that the introduction of the indicators are because of the removal of those soft caps?
  • Stoltverd
    Stoltverd
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    Since there has been no answer from any dev. Despite the massive amount of complaints in the PTS forums BEFORE both the indicators went live, and AFTER they went live despite the complaints...
    I'm making a bump.
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