Besides weaving and gap closers, are other animations causing issues for people? In the sea of terrible things in this patch, one shining star for me has been the fact that I can actually cast blazing spears and have them land.
forzajuve212 wrote: »
forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
forzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
forzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
Oh, the good ol' days where 16 people were a zerg. WTB 1.5
forzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
Oh, the good ol' days where 16 people were a zerg. WTB 1.5
The classic EP 8 man group.
Which is still a joke among AD and DC players.
forzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
Oh, the good ol' days where 16 people were a zerg. WTB 1.5
The classic EP 8 man group.
Which is still a joke among AD and DC players.
Last time IR was an 8 man was the summer of 2014, but eh , at least it wasn't bad like that 5 man Alacrity group (when all the good players from Alacrity quit mind you and Luv would be running around with randos like Dreamstars). Btw, my meatbag and myself forgot to thank you,Luv, Dreamstars, and those 2 others for the AP at BRK LM in, 1.5 if I recall correctly. Thanks
https://www.youtube.com/watch?v=2wxqqe_ooMUforzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
Oh, the good ol' days where 16 people were a zerg. WTB 1.5
The classic EP 8 man group.
Which is still a joke among AD and DC players.
Last time IR was an 8 man was the summer of 2014, but eh , at least it wasn't bad like that 5 man Alacrity group (when all the good players from Alacrity quit mind you and Luv would be running around with randos like Dreamstars). Btw, my meatbag and myself forgot to thank you,Luv, Dreamstars, and those 2 others for the AP at BRK LM in, 1.5 if I recall correctly. Thanks
My post wasn't directed at IR just more in general about EP during that time.
However, if you want to bring it up...https://www.youtube.com/watch?v=2wxqqe_ooMU
Is- is that a Toosk + IR I see trying to take on an Alacrity 5man? The salt lord thanks you for your donation.
forzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
Oh, the good ol' days where 16 people were a zerg. WTB 1.5
The classic EP 8 man group.
Which is still a joke among AD and DC players.
Last time IR was an 8 man was the summer of 2014, but eh , at least it wasn't bad like that 5 man Alacrity group (when all the good players from Alacrity quit mind you and Luv would be running around with randos like Dreamstars). Btw, my meatbag and myself forgot to thank you,Luv, Dreamstars, and those 2 others for the AP at BRK LM in, 1.5 if I recall correctly. Thanks
My post wasn't directed at IR just more in general about EP during that time.
However, if you want to bring it up...https://www.youtube.com/watch?v=2wxqqe_ooMU
Is- is that a Toosk + IR I see trying to take on an Alacrity 5man? The salt lord thanks you for your donation.
Did you seriously link a bridge farm video where you didnt even participate? Also, if we're claiming pugs are guilds just because notable guild members are near pugs, brb finding video of Casuale near any other yellows and claiming it's Alacrity LOL. WTB Casuale and Metal Dimmu back, will trade Huntler in return PST
https://youtu.be/V8jOEXT4TLg?t=212 forzajuve212 wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Never forget the Crystalized Wall of Element zerg
Oh, the good ol' days where 16 people were a zerg. WTB 1.5
The classic EP 8 man group.
Which is still a joke among AD and DC players.
Last time IR was an 8 man was the summer of 2014, but eh , at least it wasn't bad like that 5 man Alacrity group (when all the good players from Alacrity quit mind you and Luv would be running around with randos like Dreamstars). Btw, my meatbag and myself forgot to thank you,Luv, Dreamstars, and those 2 others for the AP at BRK LM in, 1.5 if I recall correctly. Thanks
My post wasn't directed at IR just more in general about EP during that time.
However, if you want to bring it up...https://www.youtube.com/watch?v=2wxqqe_ooMU
Is- is that a Toosk + IR I see trying to take on an Alacrity 5man? The salt lord thanks you for your donation.
Did you seriously link a bridge farm video where you didnt even participate? Also, if we're claiming pugs are guilds just because notable guild members are near pugs, brb finding video of Casuale near any other yellows and claiming it's Alacrity LOL. WTB Casuale and Metal Dimmu back, will trade Huntler in return PST
Assuming I didn't participate? Who's claiming pugs are part of guilds? It's part of the joke man lighten up.
Also, you want to talk about Casuale? I leveled Coldharbour and VR with him. Dimmu? I was the only other Templar in the guild with him that didn't quit super early. Huntler? The 3rd core Templar in the guild.
He must be a *** player, what not showing up at the bridge, but at the gate:https://youtu.be/V8jOEXT4TLg?t=212
EU threads are that way --->VagabondAngel wrote: »
VagabondAngel wrote: »Does anyone else notice that you're now being hit incredibly hard?
Since your conversation is in a public thread about something completely unrelated to your egos, it isn't an intrusion. Consider it more of a halatinous flosculation.
Don't worry I'm done. The hints were missed anyway.
I know most damage abilites were buffed overall, but I feel like people are taking way too much damage than they should. I was testing on a friend (who had 20k hp), and my attack did 9k damage to him, but the wierd thing is his hp went down all the way to 10%. Which means I did 90% damage even though it said I had only done 9k damage. I kept testing and although I was hitting the consistent 9k damage, my friends HP bar was not moving consistently. Sometimes it would do 30% of his health, 50%, and just random numbers. A lot of people I have talked to have also noticed that damage seems to be unusually high. People had theories saying that (actually most people I talked to said this including @Sypherpk) where damage wasn't registering for some abilities and THEN they would register after another ability hits you. So if someone snipes you for 3k, you won't notice it until you get hit by another ability. I don't know, I need to gather evidence but at this point I am 99.9% sure damage is weird and insane at the moment. Please discuss in the comments.
- @Yoyuyi999 i (cannot post atm)
forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
MichYodias wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Aww yes the patch that made the game console friendly. Of all the nerfs and changes, the weapon swap delay to me is the single most game breaking change for me. Plus the old BoL and Wings animations looked way better. BoL still deosnt bounce hp bars back as quickly as it used to. The game is just overall not as responsive as it was with the old animations.
God_flakes wrote: »MichYodias wrote: »forzajuve212 wrote: »
I'd grab 40 of my nearest resto staff wielding buddies to help me roll back any positive gains you might make. If you wanted to heal I'd make sure you were 100% heal debuff stacked. If you wanted to purge those debuffs I'd make sure you were surrounded by 20 blockades. If you wanted to stray from your group I'd stack damage buffs to the point my snipe hits for double your health. Stam builds effectively useless outside of PvE and maybe dueling.
The current patch is objectively better even in the lag department. The only thing I would take back is the animations that weren't ***. I forget what patch it was that we had responsive weapon swapping too, but whichever it was bring that back too.
Aww yes the patch that made the game console friendly. Of all the nerfs and changes, the weapon swap delay to me is the single most game breaking change for me. Plus the old BoL and Wings animations looked way better. BoL still deosnt bounce hp bars back as quickly as it used to. The game is just overall not as responsive as it was with the old animations.
After every patch, it always takes me a few days for my motor skills to readjust to the decline in responsiveness. You'd be surprised how much your brain will go through to adjust so you can enjoy the game. Probably takes me longer because I'm getting older and my neuroplasticity is declining.
RinaldoGandolphi wrote: »As I mentioned in another thread armor and spell pen has been out of control for awhile, but now it's just dumb. Sharpened gives an insane amount now. Sharpened is giving more Spell Pen then Nirnhoned did last patch and now stamina builds have access to the same level of penetration and can stack weapon damage higher. Hence why your now getting wrecked like i noticed far easier then before.
Lets look at the Physical/Spell Resist Mitigation Formula's and how this works.
Physical/Spell mitigation*: (resistance-100)/(level*10)
So lets say you have 25,000 Spell Resist
Everyone has a base 100 Armor and Spell Pen before equipping any weapons with penetration traits, putting points in Spell Erosion/Piercing, or having 5 pieces of Light Armor with Concentration.
A Sharpened staff gives 5160 Spell Pen at gold(it may be slightly more or slightly less its early i need my coffee, if this value is wrong tell me so i can update the formula)
Light Armor gives 4884 Spell Penetration with the Concentration Passive from Light Armor.
We will assume 900 Spell Pen from Spell Erosion(im being conservative here)
We will also assume they inflict you with Major Breech which reduces your Spell Resist by 5281 points
So 25,000 SR is around 37% Mitigation
Now lets re-do that calculation with the above scenarios:
(25,000-16,325)/(66*10)
That 37% mitigation becomes 13% mitigation. This means they easily negated 67% of your defenses. This is broken no matter how you want to shake it. Stamina builds can get weapon damage higher then magic users can get spell damage making the difference in pen values a moot, but giving stamina builds more pen then nirnhoned gave magic users last patch is just overkill of the highest level
Using these calculations, The average Stamina Nightblade in this game will render roughly 17,000 of your Physical Armor moot.the average caster will render 18,000 or so of your Spell Resist useless
So if you have 25,000 Armor he will render 68% of your resistance useless which means heavy armor is useless. This is completely broken and unbalanced when Armor and Spell Resist have restrictive caps and sacrifices must be made to get them to reasonably high levels, you shouldn't be able to ignore so much of it without even really trying...they keep pushing the Spell and Weapon damage higher and higher every update, the last thing they needed was to make it even easier to ignore all of everyones defenses.
Simply put, You will need roughly 27,000 Armor just have a measly 10,000 Armor(15% mitigation) against a Stam Blade or a caster.
So unless your running 33k+ Armor or Spell Resist, your better off just stacking everything into Hardy, and Elemental Defender because everyone is running around Naked in Cyrodiil wearing clothes that give them stat bonuses but pretty much no damage mitigation at all.....FFS....This just makes the damage sheild meta, even at 6 seconds all the more appealing.
The_Patriarch wrote: »Unless I missed it, I'm surprised that ZOS has yet to respond.
Joy_Division wrote: »The_Patriarch wrote: »Unless I missed it, I'm surprised that ZOS has yet to respond.
Respond to what?
Edit: Maybe damage is higher ... but if that's the case, then it should not be too hard for people to provide evidence and examples.