Its stupid for people to kick players for their CP count. For three reasons:
1) Just because someone has 501 points, does not mean they have invested them in the best CP sections for their build.
2) You do not see how many are assigned, it might say they have 501, but for all you know they have only 30 in each tree assigned, or maybe none, perhaps they reset them and haven't yet assigned them or chosen how to do so.
3) I'm 100% certain that there are people with a lot less CP than me that can play the game way better than I ever could.
I agree with both of you.I think showing 160+ would be sufficient. It shows you have access to the highest level gear. Any other assumptions you want to make about a player based on their CP score is purely guesswork. It really boils down to what you are getting ready to do and the amount of experience the players have in that particular activity.
Uriel_Nocturne wrote: »The same end-game content as before the patch.@Uriel_Nocturne If I may ask out of curiosity, what do you consider to be "end game" as of this patch?
Sanctum Ophidia
The various Group Dungeons
The Undaunted pledges
etc.
I appreciate the well articulated rebuttal. However, my disagreement with you is because I have seen it already taking place.Uriel_Nocturne wrote: »The same end-game content as before the patch.@Uriel_Nocturne If I may ask out of curiosity, what do you consider to be "end game" as of this patch?
Sanctum Ophidia
The various Group Dungeons
The Undaunted pledges
etc.
While I agree with you and others they could have made 160CP display only at best or gone a different route, I don't think it seriously changed the attitudes of a large portion of the playerbase (PC/NA) regarding Undaunted pledges and the regular 4 man dungeons.
Even before the CP conversion, people who were "elitist" or wanted a smooth run usually asked for dungeon-related achievements or DPS numbers as I said in my first post.
Undaunted pledges/4 man dungeons aren't really end game content as I've seen/met plenty of people even without 501 CP solo or 2/3man man all of it except vICP.
As for the "rebalanced" vICP/vWGT/vCoA, I'm sure that they will still be difficult for first timers or newer players but not near impossible as they used to be.
From my experience, progressive and serious Trial groups always maintained a sort of exclusivity with gear, classes, DPS, skills and a while ago CP. Same with some PvP guilds in the past.
In my opinion the only true endgame content left are the Trials (hard modes, SO, vMOL) and CP based PvP. Two areas in which CP can matter and can be used to gauge groups. Being in guilds/making friends will also go a long way in doing this endgame content as well.
Basically, it doesn't matter if people are being elitist about CP in zone chat or for casual dungeons. I respectfully disagree with you and see no issue here in regards to people being blocked out of "endgame" by people who think 501 = skills.
Refuse2GrowUp wrote: »Only read thru half of the comments in the thread. For the most part, it is a lot of whining that you may get excluded from content.
CP doesn't determine your capability. Any player that will judge you based upon your CP is likely a rubbish player that lacks the skill to be able to complete content with ease. Most of us at or over CP cap could care less how many CP you have because if you struggle on content, we know we have the skill to help carry you some. Simply, those players who would judge you based upon your CP are the turds you really don't want to play with anyway. They are not elitists. They are wannabe's; posers who are trying to inflate their own egos. So, stop throwing around the word elitists like is carries some sort of weight or credentials.
The only content which you should be judged for is vMoL and (now) vSanctum. It is difficult content, and it requires good players. Now, again...your CP total does not infer you are a good player just because you hit a benchmark, or that you are not a good player if not at that benchmark. But you do need to be min/maxed, know your character really well, and able to parse good dps. If some of the complaints in here are because you are at 100, 160, 250 or whatever CPs and being excluded from this content, well, suck it the F up. Some content in the game you should have to grow into.
If however the complaints are about regular dungeons or the old/normal mode trials, then I will offer the same suggestion I did for the myriad of discussions about group finder 'wannabe elites' who would boot you for being less than v16 or running a build/class they perceived to be less than optimal...stop pug'ing and join a guild. You really only face these issues when trying to pug, or if in a garbage guild. Add like minded players to your friends list to play with or join a helpful, non-toxic guild. Really is simple as that. In fact, it is much simpler to simply be social - a silly concept in an MMO - and join a guild or add players to your friends list than to come on the forums and whine.
TL/DR: Don't complain about how you get treated by judgmental kids wanting to inflate their own egos, or insecure about their own abilities, if you are constantly trying to PUG...which is most likely where you are experiencing this prejudicial behavior. Simply join a friendly guild or add like-minded players to your friends list so that you no longer need to PUG and deal with the non-sense. You are as much to blame as those turds requiring 501CP to run content.
BTW, I am well over 501cp, I am part of one of the best PvE guilds on PS4 NA and run with 'elites', but I also run a progressive PvE guild where we teach dungeons and trials to players at all levels.
Uriel_Nocturne wrote: »To be fair: The @name showing on the nameplates has nothing to do with CP Elitism in end-game content.I have to agree with this.
It only encourages elitist behaviors which will alienate the casual player.
I've always asked in "other games" how these people expect someone to gain experience in end game content when only "experienced" players are desirable.
It's a bad loop that ESO has done well to avoid and should continue to do so by removing (a)champ points and (b)@ account names from nameplates.
Uriel_Nocturne wrote: »I appreciate the well articulated rebuttal. However, my disagreement with you is because I have seen it already taking place.Uriel_Nocturne wrote: »The same end-game content as before the patch.@Uriel_Nocturne If I may ask out of curiosity, what do you consider to be "end game" as of this patch?
Sanctum Ophidia
The various Group Dungeons
The Undaunted pledges
etc.
While I agree with you and others they could have made 160CP display only at best or gone a different route, I don't think it seriously changed the attitudes of a large portion of the playerbase (PC/NA) regarding Undaunted pledges and the regular 4 man dungeons.
Even before the CP conversion, people who were "elitist" or wanted a smooth run usually asked for dungeon-related achievements or DPS numbers as I said in my first post.
Undaunted pledges/4 man dungeons aren't really end game content as I've seen/met plenty of people even without 501 CP solo or 2/3man man all of it except vICP.
As for the "rebalanced" vICP/vWGT/vCoA, I'm sure that they will still be difficult for first timers or newer players but not near impossible as they used to be.
From my experience, progressive and serious Trial groups always maintained a sort of exclusivity with gear, classes, DPS, skills and a while ago CP. Same with some PvP guilds in the past.
In my opinion the only true endgame content left are the Trials (hard modes, SO, vMOL) and CP based PvP. Two areas in which CP can matter and can be used to gauge groups. Being in guilds/making friends will also go a long way in doing this endgame content as well.
Basically, it doesn't matter if people are being elitist about CP in zone chat or for casual dungeons. I respectfully disagree with you and see no issue here in regards to people being blocked out of "endgame" by people who think 501 = skills.
While I definitely agree with you that a certain level of elitism was already present, it is getting worse now that everything in the game and your character build ties directly and solely to your CP total.
The game has changed, and insofar as it matters on Day 3 of the DB Update, it is beginning to look like an increasingly negative change.
Refuse2GrowUp wrote: »Only read thru half of the comments in the thread. For the most part, it is a lot of whining that you may get excluded from content.
CP doesn't determine your capability. Any player that will judge you based upon your CP is likely a rubbish player that lacks the skill to be able to complete content with ease. Most of us at or over CP cap could care less how many CP you have because if you struggle on content, we know we have the skill to help carry you some. Simply, those players who would judge you based upon your CP are the turds you really don't want to play with anyway. They are not elitists. They are wannabe's; posers who are trying to inflate their own egos. So, stop throwing around the word elitists like is carries some sort of weight or credentials.
The only content which you should be judged for is vMoL and (now) vSanctum. It is difficult content, and it requires good players. Now, again...your CP total does not infer you are a good player just because you hit a benchmark, or that you are not a good player if not at that benchmark. But you do need to be min/maxed, know your character really well, and able to parse good dps. If some of the complaints in here are because you are at 100, 160, 250 or whatever CPs and being excluded from this content, well, suck it the F up. Some content in the game you should have to grow into.
If however the complaints are about regular dungeons or the old/normal mode trials, then I will offer the same suggestion I did for the myriad of discussions about group finder 'wannabe elites' who would boot you for being less than v16 or running a build/class they perceived to be less than optimal...stop pug'ing and join a guild. You really only face these issues when trying to pug, or if in a garbage guild. Add like minded players to your friends list to play with or join a helpful, non-toxic guild. Really is simple as that. In fact, it is much simpler to simply be social - a silly concept in an MMO - and join a guild or add players to your friends list than to come on the forums and whine.
TL/DR: Don't complain about how you get treated by judgmental kids wanting to inflate their own egos, or insecure about their own abilities, if you are constantly trying to PUG...which is most likely where you are experiencing this prejudicial behavior. Simply join a friendly guild or add like-minded players to your friends list so that you no longer need to PUG and deal with the non-sense. You are as much to blame as those turds requiring 501CP to run content.
BTW, I am well over 501cp, I am part of one of the best PvE guilds on PS4 NA and run with 'elites', but I also run a progressive PvE guild where we teach dungeons and trials to players at all levels.
Not all of us are professional MMO gamers though. I come here to relax. Not do a job. Joining a guild isn't always the answer. Some are very strict on how often you log in, sell in their store, or what you can offer. Friends come and go, especially with every major update.
Personally, I see little point in displaying anything beyond the gear and dungeon scaling cap of (currently) 160. Why not say "160+" for anyone beyond that point? That assures you know you're getting someone who is capable of using gear that is up to snuff, which is basically all you should be able to know.
@N0TPLAYER2N0TPLAYER2 wrote: »I'm at 550. I want people to know I'm a lot better than most common vet 16s. I run all vet dungeons, trials etc. I can heal with the best of them and now I appreciate I will stand out as a better player with the update.