Lord-Stien wrote: »yeah...... every once in a while my crystal frags will hit for 17k-18k.........seems a lil... like over kill to me..
Im getting hit stupdily hard and did they change cost of dodge roll because its REALLY expensive right now compared to last patch.
RinaldoGandolphi wrote: »As I mentioned in another thread armor and spell pen has been out of control for awhile, but now it's just dumb. Sharpened gives an insane amount now. Sharpened is giving more Spell Pen then Nirnhoned did last patch and now stamina builds have access to the same level of penetration and can stack weapon damage higher. Hence why your now getting wrecked like i noticed far easier then before.
Lets look at the Physical/Spell Resist Mitigation Formula's and how this works.
Physical/Spell mitigation*: (resistance-100)/(level*10)
So lets say you have 25,000 Spell Resist
Everyone has a base 100 Armor and Spell Pen before equipping any weapons with penetration traits, putting points in Spell Erosion/Piercing, or having 5 pieces of Light Armor with Concentration.
A Sharpened staff gives 5160 Spell Pen at gold(it may be slightly more or slightly less its early i need my coffee, if this value is wrong tell me so i can update the formula)
Light Armor gives 4884 Spell Penetration with the Concentration Passive from Light Armor.
We will assume 900 Spell Pen from Spell Erosion(im being conservative here)
We will also assume they inflict you with Major Breech which reduces your Spell Resist by 5281 points
So 25,000 SR is around 37% Mitigation
Now lets re-do that calculation with the above scenarios:
(25,000-16,325)/(66*10)
That 37% mitigation becomes 13% mitigation. This means they easily negated 67% of your defenses. This is broken no matter how you want to shake it. Stamina builds can get weapon damage higher then magic users can get spell damage making the difference in pen values a moot, but giving stamina builds more pen then nirnhoned gave magic users last patch is just overkill of the highest level
Using these calculations, The average Stamina Nightblade in this game will render roughly 17,000 of your Physical Armor moot.the average caster will render 18,000 or so of your Spell Resist useless
So if you have 25,000 Armor he will render 68% of your resistance useless which means heavy armor is useless. This is completely broken and unbalanced when Armor and Spell Resist have restrictive caps and sacrifices must be made to get them to reasonably high levels, you shouldn't be able to ignore so much of it without even really trying...they keep pushing the Spell and Weapon damage higher and higher every update, the last thing they needed was to make it even easier to ignore all of everyones defenses.
Simply put, You will need roughly 27,000 Armor just have a measly 10,000 Armor(15% mitigation) against a Stam Blade or a caster.
So unless your running 33k+ Armor or Spell Resist, your better off just stacking everything into Hardy, and Elemental Defender because everyone is running around Naked in Cyrodiil wearing clothes that give them stat bonuses but pretty much no damage mitigation at all.....FFS....This just makes the damage sheild meta, even at 6 seconds all the more appealing.
RinaldoGandolphi wrote: »As I mentioned in another thread armor and spell pen has been out of control for awhile, but now it's just dumb. Sharpened gives an insane amount now. Sharpened is giving more Spell Pen then Nirnhoned did last patch and now stamina builds have access to the same level of penetration and can stack weapon damage higher. Hence why your now getting wrecked like i noticed far easier then before.
Lets look at the Physical/Spell Resist Mitigation Formula's and how this works.
Physical/Spell mitigation*: (resistance-100)/(level*10)
So lets say you have 25,000 Spell Resist
Everyone has a base 100 Armor and Spell Pen before equipping any weapons with penetration traits, putting points in Spell Erosion/Piercing, or having 5 pieces of Light Armor with Concentration.
A Sharpened staff gives 5160 Spell Pen at gold(it may be slightly more or slightly less its early i need my coffee, if this value is wrong tell me so i can update the formula)
Light Armor gives 4884 Spell Penetration with the Concentration Passive from Light Armor.
We will assume 900 Spell Pen from Spell Erosion(im being conservative here)
We will also assume they inflict you with Major Breech which reduces your Spell Resist by 5281 points
So 25,000 SR is around 37% Mitigation
Now lets re-do that calculation with the above scenarios:
(25,000-16,325)/(66*10)
That 37% mitigation becomes 13% mitigation. This means they easily negated 67% of your defenses. This is broken no matter how you want to shake it. Stamina builds can get weapon damage higher then magic users can get spell damage making the difference in pen values a moot, but giving stamina builds more pen then nirnhoned gave magic users last patch is just overkill of the highest level
Using these calculations, The average Stamina Nightblade in this game will render roughly 17,000 of your Physical Armor moot.the average caster will render 18,000 or so of your Spell Resist useless
So if you have 25,000 Armor he will render 68% of your resistance useless which means heavy armor is useless. This is completely broken and unbalanced when Armor and Spell Resist have restrictive caps and sacrifices must be made to get them to reasonably high levels, you shouldn't be able to ignore so much of it without even really trying...they keep pushing the Spell and Weapon damage higher and higher every update, the last thing they needed was to make it even easier to ignore all of everyones defenses.
Simply put, You will need roughly 27,000 Armor just have a measly 10,000 Armor(15% mitigation) against a Stam Blade or a caster.
So unless your running 33k+ Armor or Spell Resist, your better off just stacking everything into Hardy, and Elemental Defender because everyone is running around Naked in Cyrodiil wearing clothes that give them stat bonuses but pretty much no damage mitigation at all.....FFS....This just makes the damage sheild meta, even at 6 seconds all the more appealing.