FatKidHatchets wrote: »Yup, clearly the power of stendarr shielding you in such glory it manifests is immersion breaking.
The eye of the Hircine being ingrained into the bow and forming a blessed gift noticable is immersion breaking.
Oh wait, nope. Just wasn't any effort put in to including it.
You hate stendarr don't block its like kneeling and praying to him when you take the stance. Not a fan of Hircine don't use a bow, its a tool he holds most sacred perhaps.
Now where exactly do you store your twenty stone siege that you can whip out in a jiffy?
The thing with immersion is that it can mean different things to different people; for some, immersion is about realism (an in-world concept), or consistency (a narrative concept), while for others, it's about minimalism (an interface concept), or customisation (a personal concept). For me, immersion is all about consistency of the interface between the game world and the real world. I'm not bothered about realism, because my infinite invisible backpack with 40,000 steaks and a trebuchet or 10 is consistent with how the game world works. What I don't like is real world interface elements having a physical presence in the game world, unless there is a good narrative reason for them to be there. Floating health bars, icons, or combat text break immersion for me because it isn't internally consistent, and smudges the divide between the real world and the game world. But my HUD is full of interface elements; loot history, compass, quest trackers, buff trackers, resource bars, target frame bars, which for me does not break my immersion as it is fixed in place on my real world computer screen, and not impacting on the world beyond. And I don't mind in-world combat cues (telegraphs) either, because they are internally consistent within the game world. But this starts to fall down when some cues, like the shield, are attached to your own character and other cues (like a heavy attack, or chanelling) aren't. Then internal consistency is broken.
Didn't even consider that idea. Why do you think that?
They were converted to champion points and levels if i recall correctly. Wouldn't that be late game as well and well... Unaffect new players.
One of the things I disliked in this patch are those indicators :S
DerAlleinTiger wrote: »Didn't even consider that idea. Why do you think that?
They were converted to champion points and levels if i recall correctly. Wouldn't that be late game as well and well... Unaffect new players.
I would actually agree with Phelaen. The VR removal is for everyone, regardless of PvP or PvE. It's MUCH easier and faster to level up CP than it was VR. Or at least it's a lot easier to get to 160 CP than it was VR16. Between the low XP costs of the CP levels and the enlightenment bonus.
I don't know if it's specifically for new players, but it does wind up benefiting them greatly. Think about it. Someone who's been playing for a really long might have several VR16 characters before the patch. Someone who was new would have had to level up every single character to VR16 to match them. With this system, they need only get their characters up to level 50 and at that point play any and all of them to get CP 160 and they're caught up. Much, much, MUCH faster.
And whether you're a PvPer waiting to jump into things once you max out, or a PvE'er waiting to jump into vet dungeons and trials, it's much easier to level up to 50 and take on all your CP.
I must admit I hate the block indicator. It's horribly annoying. It kills a large part of enjoyment I used to feel when fighting.
I suppose it looks OK with a shield, but with a staff or with daggers it's just stupid.
Quoting myself:
"Note how the blocking indicator is misaligned in 3rd person and 1st person views. I know it has to be made this way, or it would difficult sight in 1st person view. however it also makes impossible for us roleplayers to even make up an excuse of why it's there in-universe."
BTW: I have NO idea what are you talking about...
Stendarr is the god of justice and luck. Also that's NOT his symbol AND to top it off my character is a mer and Stendarr is the apologist of men. Where the *** did you take that blocking is like praying to him? Oo
Also, hircine is the daedric prince of hunting... That doesn't mean that the bow is sacred to him/her.
I however find your gibberish amusing. learn your lore, don't make it up.
FatKidHatchets wrote: »Quoting myself:
"Note how the blocking indicator is misaligned in 3rd person and 1st person views. I know it has to be made this way, or it would difficult sight in 1st person view. however it also makes impossible for us roleplayers to even make up an excuse of why it's there in-universe."
BTW: I have NO idea what are you talking about...
Stendarr is the god of justice and luck. Also that's NOT his symbol AND to top it off my character is a mer and Stendarr is the apologist of men. Where the *** did you take that blocking is like praying to him? Oo
Also, hircine is the daedric prince of hunting... That doesn't mean that the bow is sacred to him/her.
I however find your gibberish amusing. learn your lore, don't make it up.
Never actually roleplayed ey?
First of all the things suggested are ways to incorporate things into the immersion of roleplay. Come up with stuff that suits you. Then debate with oppposing beliefs. Omg you might actually roleplay and put rl down for a second.
Furthermore such roleplay can often lead to becoming lore. Use your imagination is what I was getting at. I am sorry you are the sort that can't put your own twist on things to try and spice it up.
Don't make it up? I am sorry I must have missed the Interview with Hircine where every belief he ever holds was catagorically listed and that it was unchangeable no matter how far forward or backward in time.
The lack of imagination and the fear many have to use theirs because they will be trampled on by someone tryna more or less bully their creativity is disgusting. I won't be responding further RL to this debate, its more fun IC.
You can reach my Nord Brekor who stands tall with his shield poised to defend against the blight of injustice with Stendarrs Glowy indicator of protection. He may be a bit intoxicated from his previous night of Blue Banekin Beer.
@DerAlleinTiger He specifically said it makes it hard to RP if you read the OPs post. But keep that quote fresh, might need to whip it out some more as people complain about other 'immersion' breaking features and I respond to them in kind.
Lol except the block indicator nothing in your list is a change only made for PvP. Also let me remind you how many PvP DLCs came out? And how many PvE/questing? Aheem yeah thats what I thought.
When it comes to skill changes, surely there is some made for PvP(shield changes etc) but the lead combat designer is more oriented towards PvE. Just need to see this post link or even at how slowly PvP dedicated skills and sets are getting fixed (willow's path bugged since september 2015; clouding swarm completely unusable since thieves guild and even more now)
DerAlleinTiger wrote: »Didn't even consider that idea. Why do you think that?
They were converted to champion points and levels if i recall correctly. Wouldn't that be late game as well and well... Unaffect new players.
I would actually agree with Phelaen. The VR removal is for everyone, regardless of PvP or PvE. It's MUCH easier and faster to level up CP than it was VR. Or at least it's a lot easier to get to 160 CP than it was VR16. Between the low XP costs of the CP levels and the enlightenment bonus.
I don't know if it's specifically for new players, but it does wind up benefiting them greatly. Think about it. Someone who's been playing for a really long might have several VR16 characters before the patch. Someone who was new would have had to level up every single character to VR16 to match them. With this system, they need only get their characters up to level 50 and at that point play any and all of them to get CP 160 and they're caught up. Much, much, MUCH faster.
And whether you're a PvPer waiting to jump into things once you max out, or a PvE'er waiting to jump into vet dungeons and trials, it's much easier to level up to 50 and take on all your CP.
No PvPer minded the grind to VR16, it was mostly PvE players who did questing who complained as it took about a month of full questing to get to VR16 and they hated doing every quest over and over. Where as PvPers just went to Wrothgar, IC grinded for less than a week
I actually hope they redesign the bow completely so that it's more like Oblivion, Morrowind, Skyrim...
Make archery cool again
I have suggested something in February or January you might like though OP:
Separate the PvE and PvP skills completely ( what i mean by this is have the EXACT same skills for everything ) but different values for PvE / PvP. For example the shields lasting only 6 seconds was to counter shield stackers in PvP, but no one in PvE is going to complain if their tank or sorc dps in the dungeon is stacking shields and staying alive.... that means 1 less person to heal in the dungeon...
Wrecking Blow knocking back enemies was not a problem in PvE
Block cost increase in PvE is really unfriendly towards thanks
They should have made PvP have it's own separate skill section completely ( in the post I made ( forgive me but I am not looking for it I have over 1000 posts ) I suggested even just renaming the skills for PvP keep the icons and the # on the list the same so people can still associate them in the proper area ).
That way they can actually balance 2 different things and see which is more balanced eventually.
BUT in no way do they focus on PvP OP...
The damage balances they introduce also come from people who make complaints like this:" I was in a dungeon and X class was doing Y and he was doing more dps than the rest of us and he was suppose to heal" or whatever, then they take that into consideration in the future... Instead of thinking well maybe he has better gear, more CP, a good build?
Haven't checked out the new bow animations yet, will do so in the week or weekend. Wanna see what the new Assassin's League bow style looks like before I craft a new bow