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Does anyone else notice that you're now being hit incredibly hard?

blabafat
blabafat
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I know most damage abilites were buffed overall, but I feel like people are taking way too much damage than they should. I was testing on a friend (who had 20k hp), and my attack did 9k damage to him, but the wierd thing is his hp went down all the way to 10%. Which means I did 90% damage even though it said I had only done 9k damage. I kept testing and although I was hitting the consistent 9k damage, my friends HP bar was not moving consistently. Sometimes it would do 30% of his health, 50%, and just random numbers. A lot of people I have talked to have also noticed that damage seems to be unusually high. People had theories saying that (actually most people I talked to said this including @Sypherpk) where damage wasn't registering for some abilities and THEN they would register after another ability hits you. So if someone snipes you for 3k, you won't notice it until you get hit by another ability. I don't know, I need to gather evidence but at this point I am 99.9% sure damage is weird and insane at the moment. Please discuss in the comments.


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  • Ashnunn
    Ashnunn
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    HACKS! BAN THEM ALL!


    CP 561
  • Ashnunn
    Ashnunn
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    On a more serious note, i personally haven't been able to tell as I'm lagged out from the tri-nation zerg fest that is pvp, with the gap close get thrown across the map bug and nothing registering for 2 minutes.

    But underneath that all you may be right


    CP 561
  • DisgracefulMind
    DisgracefulMind
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    I have noticed something extremely off as well. My friend and I were playing last night and both were noticing that something was odd about damage. It feels like 1. I'm hitting harder and 2. I'm getting hit harder.

    Definitely something wrong.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Aquanova
    Aquanova
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    Just out of curiosity, are you and your friend still using nirn weapons? I noticed I was taking more damage than I had in 2.3 but then realized I lost my spell resist from nirn.
    NA/PC
  • Baconlad
    Baconlad
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    I'm noticing the same thing! All my buds said I was crazy, but they are Stam dodge builds, so I don't think they WOULD notice it nearly as much as me as a magica dps templar. It feels to me as though I'm not hitting half as hard as I was. The testers on pts said that nirnhoned weapons (which I'm still using) are only a Tiny bit worse against full impen, than sharpened. But I, am dropping like its hot, even more so against stamina builds than previously, I used to be able to indefinetly tank a stamina build, now using the same techniques I don't last long enough for my magick to deplete! I want to say its poisons...not sure. I do know that with nirn swords and fully buffed I'm reaching 5600 spell damage...its wierd
  • Mako1132
    Mako1132
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    It does feel different compared to last patch.
  • Lord-Stien
    Lord-Stien
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    yeah...... every once in a while my crystal frags will hit for 17k-18k.........seems a lil... like over kill to me..
    Sometimes the real enemy are the one who moderate it.

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    PVP Officer

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  • Solariken
    Solariken
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    Yeah I definitely think something is wonky with damage, but I have no idea what is actually happening specifically (other than the freakin' army of stamblades wrecking me with Incap - damn that hits hard).

    I wonder if impen is bugging - I see that they buffed the amount a bit on gear when they made the trait changes, but I just feel like I'm getting melted like butter compared to last patch. Maybe we are taking extra damage from crits rather than less, lol.
    Edited by Solariken on June 2, 2016 4:16AM
  • Lisbette
    Lisbette
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    Definitely notice I am hitting harder and getting hit harder. I'll also get melted way quicker Xv1 but damage in my tool tip against me looks normal. I don't think it's impenetrable trait as I don't have any impen on my sorc, perhaps something with sharpened or nirnhoned trait weapons. But yes I definitely concur something is off with damage this patch

    -Tamerlin
    Edited by Lisbette on June 2, 2016 4:24AM
  • forzajuve212
    forzajuve212
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    Getting hit by 23k meteors and it doesnt seem to be the dot damage, it seems to be instant burst
  • holosoul
    holosoul
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    I was only playing my level 20 today (in Haderus) but actually I felt like it was easier to survive than I'm used to, no impen on that char only CP resistant, but still taking less overall damage (mostly armor type)
    I haven't played my main since DB dropped so not totally sure if I lost damage but my weapon is nirned and when I logged on I had more spell damage so you probably 'did' gain damage ...

    edit: DEFINITELY no 23k plain meteors, hardest hit I took today was still less than 10k
    Edited by holosoul on June 2, 2016 5:13AM
  • ginoboehm
    ginoboehm
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    yeah i got one shoted with meteors that did 10k damage . smth is way off but who can tell what since all that is happening now is that you get zerged down. small scale is dead anyway so nobody will care about those wonkey damage numbers
  • Minno
    Minno
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    Noticed the late hits as well, but thought it was all the zerg diving.

    My build was taking too much dmg in situations where in the last patch, I'd at least stay alive long enough to reposition. This patch = instagibbing and I can't figure it out :(. Even removed vampire thinking it was because of fighters guild abilities.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Lord-Stien wrote: »
    yeah...... every once in a while my crystal frags will hit for 17k-18k.........seems a lil... like over kill to me..

    They did change defending traits and upped the penetration/resistance for consistency. Maybe a bug with spell/physical resistance was attached?

    Most of my deathrecap says 2-3k yet I'm burning through my 51k health in seconds :(.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Kikazaru
    Kikazaru
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    I noticed my light attack + poison injections feel more potent overall now.


    Feels like 1.6 all over again.
    Edited by Kikazaru on June 2, 2016 7:29AM
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Baphomet
    Baphomet
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    Based of an add-on I am running, my mitigation from armor went from 33% to 3,3% without the armor value changing.

    Something definately seems off with mitigation when you're getting hit for over 12k dmg from poison injections and 17k from wrecking blows all of a sudden.
    - The Psijic Order
    - TKO
    - Dominant Dominion
    - The Noore
  • Ryuho
    Ryuho
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    Yes something definitly is not working or maybe that was intented, who knows. We cried that TTK is to long, so now we got what we had b4 lol

    I am able to kill som1 with crystal + wrath combo, I love that, but at the same time I am receiving much more dmg.
    The Farron family team (EU)
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    CU - next mmo
  • Alcast
    Alcast
    Class Representative
    They did some changes to animations and that must have *** up the system.

    IF THOSE CHANGES WERE ON PTS WE COULD HAVE TESTED THEM. but ofc they werent gf
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  • ToRelax
    ToRelax
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    I am dieing faster than usual, though I just thought it's me not having adjusted to the new dmg shield uptime...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Wollust
    Wollust
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    @Hexys maybe that would explain those massive dots that were sticking on you.

    And yes, something feels off. I noticed yesterday especially with puncturing sweeps. I got hit so ridiculously hard many times with it yesterday it's not even fun anymore.

    Has someone by any chance tried out if the defensive CP stars are giving the mitigation they are supposed to provide..?
    Edited by Wollust on June 2, 2016 10:54AM
    Susano'o

    Zerg Squad
  • Nafirian
    Nafirian
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    Im getting hit stupdily hard and did they change cost of dodge roll because its REALLY expensive right now compared to last patch.
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Yeah, something is off. Occasionally enemies just melt, I don't even know how I did this. At times I don't do any damage at all, and then I tank a lot of damage myself and don't even struggle to stay alive. Others I talked to noticed this as well. Feels like some type of mitigation is working while another one is not, guess some testing is needed.
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • RadioheadSh0t
    RadioheadSh0t
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    Nafirian wrote: »
    Im getting hit stupdily hard and did they change cost of dodge roll because its REALLY expensive right now compared to last patch.

    They did.
    Aldonius Direnni - Vet Altmer Sorc (AD)
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  • RinaldoGandolphi
    RinaldoGandolphi
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    As I mentioned in another thread armor and spell pen has been out of control for awhile, but now it's just dumb. Sharpened gives an insane amount now. Sharpened is giving more Spell Pen then Nirnhoned did last patch and now stamina builds have access to the same level of penetration and can stack weapon damage higher. Hence why your now getting wrecked like i noticed far easier then before.

    Lets look at the Physical/Spell Resist Mitigation Formula's and how this works.

    Physical/Spell mitigation*: (resistance-100)/(level*10)

    So lets say you have 25,000 Spell Resist

    Everyone has a base 100 Armor and Spell Pen before equipping any weapons with penetration traits, putting points in Spell Erosion/Piercing, or having 5 pieces of Light Armor with Concentration.

    A Sharpened staff gives 5160 Spell Pen at gold(it may be slightly more or slightly less its early i need my coffee, if this value is wrong tell me so i can update the formula)

    Light Armor gives 4884 Spell Penetration with the Concentration Passive from Light Armor.

    We will assume 900 Spell Pen from Spell Erosion(im being conservative here)

    We will also assume they inflict you with Major Breech which reduces your Spell Resist by 5281 points

    So 25,000 SR is around 37% Mitigation

    Now lets re-do that calculation with the above scenarios:

    (25,000-16,325)/(66*10)

    That 37% mitigation becomes 13% mitigation. This means they easily negated 67% of your defenses. This is broken no matter how you want to shake it. Stamina builds can get weapon damage higher then magic users can get spell damage making the difference in pen values a moot, but giving stamina builds more pen then nirnhoned gave magic users last patch is just overkill of the highest level

    Using these calculations, The average Stamina Nightblade in this game will render roughly 17,000 of your Physical Armor moot.the average caster will render 18,000 or so of your Spell Resist useless

    So if you have 25,000 Armor he will render 68% of your resistance useless which means heavy armor is useless. This is completely broken and unbalanced when Armor and Spell Resist have restrictive caps and sacrifices must be made to get them to reasonably high levels, you shouldn't be able to ignore so much of it without even really trying...they keep pushing the Spell and Weapon damage higher and higher every update, the last thing they needed was to make it even easier to ignore all of everyones defenses.

    Simply put, You will need roughly 27,000 Armor just have a measly 10,000 Armor(15% mitigation) against a Stam Blade or a caster.

    So unless your running 33k+ Armor or Spell Resist, your better off just stacking everything into Hardy, and Elemental Defender because everyone is running around Naked in Cyrodiil wearing clothes that give them stat bonuses but pretty much no damage mitigation at all.....FFS....This just makes the damage sheild meta, even at 6 seconds all the more appealing.
    Edited by RinaldoGandolphi on June 2, 2016 12:11PM
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  • kevlarto_ESO
    kevlarto_ESO
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    I died once in pvp yesterday and the death recap showed I was hit by five different people none of them did an excessive amount of damage, I did not notice my numbers were any different. There are still a couple of insta jibbers running around doing about the same insane damage they were doing before the patch, I dunno.
  • Jaybe_Mawfaka
    Jaybe_Mawfaka
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    As I mentioned in another thread armor and spell pen has been out of control for awhile, but now it's just dumb. Sharpened gives an insane amount now. Sharpened is giving more Spell Pen then Nirnhoned did last patch and now stamina builds have access to the same level of penetration and can stack weapon damage higher. Hence why your now getting wrecked like i noticed far easier then before.

    Lets look at the Physical/Spell Resist Mitigation Formula's and how this works.

    Physical/Spell mitigation*: (resistance-100)/(level*10)

    So lets say you have 25,000 Spell Resist

    Everyone has a base 100 Armor and Spell Pen before equipping any weapons with penetration traits, putting points in Spell Erosion/Piercing, or having 5 pieces of Light Armor with Concentration.

    A Sharpened staff gives 5160 Spell Pen at gold(it may be slightly more or slightly less its early i need my coffee, if this value is wrong tell me so i can update the formula)

    Light Armor gives 4884 Spell Penetration with the Concentration Passive from Light Armor.

    We will assume 900 Spell Pen from Spell Erosion(im being conservative here)

    We will also assume they inflict you with Major Breech which reduces your Spell Resist by 5281 points

    So 25,000 SR is around 37% Mitigation

    Now lets re-do that calculation with the above scenarios:

    (25,000-16,325)/(66*10)

    That 37% mitigation becomes 13% mitigation. This means they easily negated 67% of your defenses. This is broken no matter how you want to shake it. Stamina builds can get weapon damage higher then magic users can get spell damage making the difference in pen values a moot, but giving stamina builds more pen then nirnhoned gave magic users last patch is just overkill of the highest level

    Using these calculations, The average Stamina Nightblade in this game will render roughly 17,000 of your Physical Armor moot.the average caster will render 18,000 or so of your Spell Resist useless

    So if you have 25,000 Armor he will render 68% of your resistance useless which means heavy armor is useless. This is completely broken and unbalanced when Armor and Spell Resist have restrictive caps and sacrifices must be made to get them to reasonably high levels, you shouldn't be able to ignore so much of it without even really trying...they keep pushing the Spell and Weapon damage higher and higher every update, the last thing they needed was to make it even easier to ignore all of everyones defenses.

    Simply put, You will need roughly 27,000 Armor just have a measly 10,000 Armor(15% mitigation) against a Stam Blade or a caster.

    So unless your running 33k+ Armor or Spell Resist, your better off just stacking everything into Hardy, and Elemental Defender because everyone is running around Naked in Cyrodiil wearing clothes that give them stat bonuses but pretty much no damage mitigation at all.....FFS....This just makes the damage sheild meta, even at 6 seconds all the more appealing.

    this
  • Armitas
    Armitas
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    YES! I play a more tanky build and I noticed this immediately. Everyone just seems like they are getting nuked both myself and the people I hit. I'll be fine and then just dead. I am killing people way faster than I should be able to.

    There is also something weird going on with the death logs. I was fighting a group this morning and my health was fine and then I just fell over dead with 5 Wrecking blows from 1 person. I look at my combat log and there are his wrecking blows spaced normally apart with other attacks from him and other players that should have shown up on the death log. He wasn't cheating, I think the server is just dumping damage out irregularly. Sometimes it seems like healing is suffering from the same problem; I'll spam heals and it just doesn't seem to move my health bar up, then dead.

    Something seems to be up with magicka glyphs as well. I didn't have enough time to finish testing it before I had to leave but it doesn't seem to be adding the right values. I had 6 heavy on, and no head piece. I would add a light helm with 860 magicka on it and my magicka bar would go up by 700. Not only is that less than 860 I should be getting the undaunted bonus on top of that.
    Edited by Armitas on June 2, 2016 2:19PM
    Retired.
    Nord mDK
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    Right, I completely forgot that the new sharpened is much stronger now. Makes sense, so the guys that melted me used sharpened + armour debuffs, the rest didn't.

    @Wrobel care to enlighten us? Or maybe @ZOS_JessicaFolsom wanna pass this to some of the mythical dev teams?
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Armitas
    Armitas
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    As I mentioned in another thread armor and spell pen has been out of control for awhile, but now it's just dumb. Sharpened gives an insane amount now. Sharpened is giving more Spell Pen then Nirnhoned did last patch and now stamina builds have access to the same level of penetration and can stack weapon damage higher. Hence why your now getting wrecked like i noticed far easier then before.

    Lets look at the Physical/Spell Resist Mitigation Formula's and how this works.

    Physical/Spell mitigation*: (resistance-100)/(level*10)

    So lets say you have 25,000 Spell Resist

    Everyone has a base 100 Armor and Spell Pen before equipping any weapons with penetration traits, putting points in Spell Erosion/Piercing, or having 5 pieces of Light Armor with Concentration.

    A Sharpened staff gives 5160 Spell Pen at gold(it may be slightly more or slightly less its early i need my coffee, if this value is wrong tell me so i can update the formula)

    Light Armor gives 4884 Spell Penetration with the Concentration Passive from Light Armor.

    We will assume 900 Spell Pen from Spell Erosion(im being conservative here)

    We will also assume they inflict you with Major Breech which reduces your Spell Resist by 5281 points

    So 25,000 SR is around 37% Mitigation

    Now lets re-do that calculation with the above scenarios:

    (25,000-16,325)/(66*10)

    That 37% mitigation becomes 13% mitigation. This means they easily negated 67% of your defenses. This is broken no matter how you want to shake it. Stamina builds can get weapon damage higher then magic users can get spell damage making the difference in pen values a moot, but giving stamina builds more pen then nirnhoned gave magic users last patch is just overkill of the highest level

    Using these calculations, The average Stamina Nightblade in this game will render roughly 17,000 of your Physical Armor moot.the average caster will render 18,000 or so of your Spell Resist useless

    So if you have 25,000 Armor he will render 68% of your resistance useless which means heavy armor is useless. This is completely broken and unbalanced when Armor and Spell Resist have restrictive caps and sacrifices must be made to get them to reasonably high levels, you shouldn't be able to ignore so much of it without even really trying...they keep pushing the Spell and Weapon damage higher and higher every update, the last thing they needed was to make it even easier to ignore all of everyones defenses.

    Simply put, You will need roughly 27,000 Armor just have a measly 10,000 Armor(15% mitigation) against a Stam Blade or a caster.

    So unless your running 33k+ Armor or Spell Resist, your better off just stacking everything into Hardy, and Elemental Defender because everyone is running around Naked in Cyrodiil wearing clothes that give them stat bonuses but pretty much no damage mitigation at all.....FFS....This just makes the damage sheild meta, even at 6 seconds all the more appealing.

    This deserves it's own thread :star: . The penetration is ridiculous and needs to be addressed by ZOS. I tried posting about it in the PTS on threads Wrobel was in but I don't think he is even paying attention to it. It is just broken, completely broken. Heavy armor has zero defense on it, not even block. Get defiled and all that healing and health recovery is gone.
    Edited by Armitas on June 2, 2016 1:22PM
    Retired.
    Nord mDK
  • FENGRUSH
    FENGRUSH
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    People dying faster is bad? Was actually blasting people out of zergs. Was glorious.
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