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A few bugs/problems I've noticed so far since DB update. Please also list Your observations.

Electroheadz
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Ok so I decided to hop back in game today to check what's new with the DB update but unfortunately after 2 hours of playing in IC i just had to quit to make this post. The problems I've encountered so far:

1. Items sold by IC Vendors have no prices on them.
2. Gap closing abilities seems almost completely broken (again). Sometimes my characters hides his weapon while performing a gap closer. Other times it "flies" to enemy even if there is a pit between us. The buildings in IC have many holes in the floor, i was standing on the one side and the enemy on the other. I used Invasion ability and my character just performed a run in straight line completely ignoring the hole in the middle.
3. Idle stance from weapon will stay the same after swapping. Example: after You swap from 1h+s to 2handed your character will hold his 2h sword like he would be holding 1h+s.
4. Sometimes my ultimate abilities would not fire off. When I'm in the middle of the battle and will try to cast ulti it will just start the animation and cancel itself out after like 0,5 sec to perform another ability instead. Is it caused maybe by the "animation priority" change made in this update ? I did not have these problems when testing on PTS so I'm not sure.
5. Abilities that should stun don't work half of the time. Sometimes the stun works and sometimes it just does nothing (no, the target did not had stun immunity).
6. I'm quite convinced I saw one person respawning in IC district controlled not by his alliance but I will need to test it further to confirm it.

I would say that animations, weapon swapping and casting abilities feel a bit clunky overall but i have no idea why cause like I've wrote earlier, it felt very smooth when testing on PTS. I hope my post will help to confirm and eliminate these issues.

Also please feel free to post Your observations if You found any bugs.
  • Lokryn
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    wrote:
    2. Gap closing abilities seems almost completely broken (again). Sometimes my characters hides his weapon while performing a gap closer. Other times it "flies" to enemy even if there is a pit between us. The buildings in IC have many holes in the floor, i was standing on the one side and the enemy on the other. I used Invasion ability and my character just performed a run in straight line completely ignoring the hole in the middle.

    Running over gaps/pits in the terrain is intended. They had to add this to address the path calculations breaking causing the skill to not fire off.

    Edited by Lokryn on June 1, 2016 2:42PM
  • lolo_01b16_ESO
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    4. Sometimes my ultimate abilities would not fire off. When I'm in the middle of the battle and will try to cast ulti it will just start the animation and cancel itself out after like 0,5 sec to perform another ability instead. Is it caused maybe by the "animation priority" change made in this update ? I did not have these problems when testing on PTS so I'm not sure.
    This is related to ultimate cost reductions not working. E.g. with the templar passive warhorn usually costs 240 ultimate instead of 250. So once you reach 240 the icon gets highlighted and you can attempt to use it, but the skill wont fire off untill you have 250 ulti. Same goes for sorc and vamp passive.
  • Electroheadz
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    @Lokryn Thank You for answering that explains everything.

    @lolo_01b16_ESO Yes, that makes sense sine i was on my sorc and his passives reduce the ultimate cost. Thanks for explaining. I hope this will be addressed quickly cause it's quite a handicap for some classes.
  • Lysette
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    Lokryn wrote: »
    wrote:
    2. Gap closing abilities seems almost completely broken (again). Sometimes my characters hides his weapon while performing a gap closer. Other times it "flies" to enemy even if there is a pit between us. The buildings in IC have many holes in the floor, i was standing on the one side and the enemy on the other. I used Invasion ability and my character just performed a run in straight line completely ignoring the hole in the middle.

    Running over gaps/pits in the terrain is intended. They had to add this to address the path calculations breaking causing the skill to not fire off.

    Yes, this is in a way like Blitz in Fallout 4 - you just jump to the destination, by what means ever. But I experienced that it might not work when the elevation is too high - it has limits in what gaps it can close and which not. It is not just a matter of distance.
  • Quelhallow
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    The second trigger of silver leash doesn't work in PVP. I cannot pull myself to any one. When attempting, it starts to 'charge' but nothing happens.
  • Dexter411
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    I can confirm number 3.
    My character was holding bow like a 2h and vice versa. Annoying but hey, at least my cat can hold 2h like a bow that is something.
  • covenant_merchant
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    https://www.youtube.com/watch?v=pJFqJonwF8w

    Video illustrating the broken ultimate reduction cost. Basically your char is tentatively trying to launch the ulti, complete with noises and the beginning of the animation, and is immediately quashed by the zos machine.
  • Electroheadz
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    kasa-obake wrote: »
    https://www.youtube.com/watch?v=pJFqJonwF8w

    Video illustrating the broken ultimate reduction cost. Basically your char is tentatively trying to launch the ulti, complete with noises and the beginning of the animation, and is immediately quashed by the zos machine.

    Yes that is exactly how I described it ! I just hope they don't plan to wait with the fix until Monday...
  • Kastle.Bb14_ESO
    Kastle.Bb14_ESO
    Soul Shriven
    h2Gxmvn.jpg
    in the DB sacrament quest one of the targets is in the wall, ive spent the last hour trying everything to get to him, and i see the hand icon but there is no way to get there
    Edited by Kastle.Bb14_ESO on June 1, 2016 4:37PM
  • susmitds
    susmitds
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    Of all bugs, anything that can be exploited should go first.
  • Mojmir
    Mojmir
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    Blade of woe has toppling charge tendencies
  • Elephant42
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    h2Gxmvn.jpg
    in the DB sacrament quest one of the targets is in the wall, ive spent the last hour trying everything to get to him, and i see the hand icon but there is no way to get there

    Yep, exact same thing happened to me - racked up a huge bounty trying to find the NPC - finally gave up in disgust and abandoned the quest :(
  • Aisle9
    Aisle9
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  • Turelus
    Turelus
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    Some pets are running to catch up with you then getting stuck in their run animation whilst next to you.

    This doesn't happen with every single time the pet catches up to you but it was happening often enough that I was unable to use pets with loud running animations (mainly the Crony Scrib), the other pet I have noticed it happening a lot with is the scuttler.

    https://youtu.be/Z1JgNbn4Z_Q

    This is fine for most pets but very annoying with the Crony Scrib as it makes a horrible running sound.

    Edited for additional information and video link.
    Edited by Turelus on June 4, 2016 12:00PM
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  • Jelle_Zwiers
    Yeah, since the update i'm getting graphical glitches everywhere. (Macbook Pro End 2013)
  • Molag_Crow
    Molag_Crow
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    Apparently mementos aren't working on PC too.
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