Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

Why is Alchemy discriminated?

Reco
Reco
✭✭✭
Is there a good reason why Alchemy is the only craft that does not have hirelings? I leveled Alchemy up to level 50. Other crafters who level their crafts to that level get great hirelings even for rare mats. We alchemists get nothing.

Can anyone give us the design rationale? Thank you.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    This has been posted and answered so many times. Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require, only water for the usable levels. You don't have any multitude quality of materials, they're all base. There are no recipes to acquire, no need to break down items, it can be leveled from 1 to 50 in under an hour.
  • Reco
    Reco
    ✭✭✭
    This has been posted and answered so many times. Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require, only water for the usable levels. You don't have any multitude quality of materials, they're all base. There are no recipes to acquire, no need to break down items, it can be leveled from 1 to 50 in under an hour.

    Ok, lets go through your arguments:

    1) Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require
    FALSE

    Provisioning has hirelings and you can acquire provisioning mats anywhere in the game too, and they are are not level-specific. So 2x false argument.

    There are no recipes to acquire
    Alchemy has its own big disadvantages. For example, if you want to make a tripot, you're gonna need either tons of money or days of harvesting, because all 3 ingredients for them are rare. Other crafts may have rare mats problem too, but -- surprise -- they have hirelings that do bring them the rare mats.

    So your post trying to make it look like Alchemy has it all easy and no big obstacles is simply false.

    no need to break down items
    Provisioning does not require to break down any items either. You just buy ONE v15 blue recipe, ONE v15 purple recipe and you're done FOREVER. And again, provisioning does have hirelings.

    it can be leveled from 1 to 50 in under an hour.
    Provisioning can be leveled even faster.

    So compared to provisioning, Alchemy is clearly discriminated.
    Edited by Reco on May 29, 2016 8:59AM
  • Usara
    Usara
    ✭✭✭✭
    Provisioning used to have components restricted to levels. True, Provisioning was revamped, but you still have leveled and rare recipes - and rare components (Frost Miriam and Bervez Juice can only be acquired with the daily craft and the hireling)

    Plants for the tripot are rare ? How is that ? You can found them everywhere - from level 3 to vr16 zones...

    You need more than a v15 blue recipe to level Provisioning ;)

    Don't get me wrong, I agree that provisioning is easy to level, but Alchemy is still easier (just more costly - since the mats are worth something comparing to prov mats)
    And I would like a hireling too, for one simple reason : i need 2 to 3 food buff for 3 hours of raiding/vma, but I can use 200 pots in the same amount of time.
    And as easy as farming 50 plants of each can be, it takes an awful amount of time. And I'm saying that even though I have a considerable playtime.... how about people who don't ? Well they have to spend their gold to get the mats/potions.

    So all in all, if Alchemy is discriminated, it's not because it doesn't have hirelings - but rather because the consumables it provides last 1000 times less than Provisioning consumables (aprox 1h20 vs 40 sec)
    What? Lead? Me? No, no, no. No leading. Bad things happen when I lead. We get lost, people die, and the next thing you know I’m stranded somewhere without any pants.

    Usara v531 - Usara2 v322 - Escouade Sauvage - PC - EU - EP

    Usara Den Thasnet - Retainer of House Hlaalu (Dunmer Templar, heal)
    Livia Augustus - Deserter of the Imperial 7th Legion (Imperial DK, tank)
    Aspen Vael - Battlemage of King Casimir III (Breton Sorcerer, tank/dd magicka)
    Caris Vael - Missing Student of the Mage Guild of Shornhelm (Breton NB, dd magicka, vampire)
    Eugene Fitzherbert - Wanted con artist hiding in Wayrest (Imperial Templar, tank/dd magicka)

    Chante-avec-les-escargots - House Hlaalu snail breeder (Argonian NB, tank)
    Ryl Serandas - Mournhold Ordinator (Dunmer DK, dd magicka)
    Dar'Aiean - House Hlaalu Smuggler (Khajiit NB, dd stamina)
    Ferinwe - Alteration Instructor of the Mage Guild of Ebonheart (Altmer Sorcerer, dd magicka, retired)
    Torafhilde Frostdottir - Winterhold Cryomancer (Nord Sorcerer, dd magicka)
    Senecar - Daedra hunter, former Thalmor corps (Altmer Templar, dd magicka)
    Ondres Hlaalu - House Hlaalu Skooma Trader (Dunmer NB, dd magicka)
  • susmitds
    susmitds
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alchemy has the best passives.

    Medical Use ftw.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Reco wrote: »
    This has been posted and answered so many times. Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require, only water for the usable levels. You don't have any multitude quality of materials, they're all base. There are no recipes to acquire, no need to break down items, it can be leveled from 1 to 50 in under an hour.

    Ok, lets go through your arguments:

    1) Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require
    FALSE

    Provisioning has hirelings and you can acquire provisioning mats anywhere in the game too, and they are are not level-specific. So 2x false argument.

    There are no recipes to acquire
    Alchemy has its own big disadvantages. For example, if you want to make a tripot, you're gonna need either tons of money or days of harvesting, because all 3 ingredients for them are rare. Other crafts may have rare mats problem too, but -- surprise -- they have hirelings that do bring them the rare mats.

    So your post trying to make it look like Alchemy has it all easy and no big obstacles is simply false.

    no need to break down items
    Provisioning does not require to break down any items either. You just buy ONE v15 blue recipe, ONE v15 purple recipe and you're done FOREVER. And again, provisioning does have hirelings.

    it can be leveled from 1 to 50 in under an hour.
    Provisioning can be leveled even faster.

    So compared to provisioning, Alchemy is clearly discriminated.

    it varies by skill level

    At high end alchemy and even along the way...
    Alchemy writs can provide ingredients as well ass surveys fairly frequently which lead to very high value stashes of better ingredients.
    provisioning writs only provide ingredients.
    NOTE ingredient is used in the broader sense, including waters and recipes not just the plants and meats/grains etc.
    Basically with a high end alchemist and a high end provisioner i would rather have the writs like alchemy has than the hireling.provisioning gets.

    At mid-level skills
    The leveling control (water) for alchemy is far more ubiquitous than recipes are. Recipes ARE the level control aspect of provisioning as well as the effect control. The water can be used for any potion while there are plenty of different recipes to learn, each for various combinations of traits.
    By high end, you already got more than enough of what you want for both of these as far as the routine functions.

    Finally, at many levels...
    The control for "the best" foods, purple three trait boosters, are purple and rare. There is NO such equivalent limiting control for potions.

    So, thats how i see it.

    Again, having a high end alchemist and a high end provisioner keeping 8 characters loaded up plus crafting for sale... both get the job done under the current "different but equal" model.

    At least IMO.

    If alchemist's get hirelings, they should lose surveys to balance it out.

    I would not be happy with that change.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Buffler
    Buffler
    ✭✭✭✭✭
    I level alchemy in literally 5 minutes on every new alt, easiest thing to do in game
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    They should just leave it.
    I can already see how they would nerf alchemy nodes, writ rates and replacing many flower nodes with mushroom when they give us hirelings.
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    Whatever reasons they had for not making alchemy-hirelings don't apply anymore.

    Back in the day you used to get your upgrading-mats and tempers from hirelings but nowadays the mainsource of that is refining raw materials.

    About time to give us some hirelings.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reco wrote: »
    This has been posted and answered so many times. Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require, only water for the usable levels. You don't have any multitude quality of materials, they're all base. There are no recipes to acquire, no need to break down items, it can be leveled from 1 to 50 in under an hour.

    Ok, lets go through your arguments:

    1) Alchemy is the only profession where you can acquire its mats anywhere in the game, you aren't restricted by Tiers of material as other profession require
    FALSE

    Provisioning has hirelings and you can acquire provisioning mats anywhere in the game too, and they are are not level-specific. So 2x false argument.


    Actually Frost Mirriam and Bervez Juice (the purple ingredients) can only be acquired via hirelings or writs. You can't find them in the "wild"
    The Moot Councillor
Sign In or Register to comment.