I'm always disappointed ZoS never made the game more guild based, it would have been a great foundation for competitive play.
I'm always disappointed ZoS never made the game more guild based, it would have been a great foundation for competitive play.
I wish Cyrodiil had gameplay that encouraged GvG within the context of AvA. The Haxuses and Kholes of the game shouldn't be buddies who look for randoms to farm. They should be heated rivals who compete against each other for top prizes.
I'm always disappointed ZoS never made the game more guild based, it would have been a great foundation for competitive play.
I wish Cyrodiil had gameplay that encouraged GvG within the context of AvA. The Haxuses and Kholes of the game shouldn't be buddies who look for randoms to farm. They should be heated rivals who compete against each other for top prizes.
What I mean is, the basis of competitive gameplay at this point is who wipes who. No one cares I pushed the frontier up by bypassing a keep and making a risky play for Arrius, what matters is the video of me wiping there. This is why the decline of campaigns that mattered was devastating to PvP: it killed off strategic play as a thing and reduced the competitive aspect to getting good bombs off.
Conceptually, I like. It's more like an MVP board. A guild-based board would be better, I think, than an individual board. The downside here would be that it discourages guilds from switching servers to help balance population.
I would leave off AP from this board entirely. One, you are double-sipping: rezzing an ally, burning siege, etc. gives AP. Two, we have a leaderboard for that already. And three, there are too many ways to game the AP system as it is for it to be really that meaningful.
- Death -5 (doubles if the next death is within 5 minutes)
- Losing an objective (while present at objective) - 25
These two above are more likely to encourage people to bail out of a bad or outnumbered fight when the zerg shows up than to stay and try to defend; sometimes a handful of players can hold it long enough for help to arrive, and I don't think we want to discourage that. Instead, provide points for successfully defending, with some sort of check to be sure you actually engaged in the fight at weren't just AFK at the transitus or were stealthed up leeching AP.
The healing bonus points should possibly be higher, to compensate for the fact healers are less likely to get killing blows. I'm not sure how you'd compensate tanks.
Possibly add a positive item for siege items expended within x distance of a PvP objective.
No thanks. This is supposed to be a team game. I don't like the idea of players being even more motivated to play for individual stats. The mere thought of the KB and ratio epeeners makes me roll my eyes. That's not what this game is supposed to be about.
Have a tank running fasalla's for you? Have a healer or a few keeping you alive? Have a scout running around keeping tabs on reinforcements? KBs don't really work for those roles.
A system like the one you proposed would be exploited, sad to say. People would just die on an alt and have friends rez, or put down oil after oil to be burned.
Have a tank running fasalla's for you? Have a healer or a few keeping you alive? Have a scout running around keeping tabs on reinforcements? KBs don't really work for those roles.
A system like the one you proposed would be exploited, sad to say. People would just die on an alt and have friends rez, or put down oil after oil to be burned.
vortexman11 wrote: »I kind of like this idea, these are the types of things we need for a competitive AvA game. Though I'm 99% sure most people would hate itNo thanks. This is supposed to be a team game. I don't like the idea of players being even more motivated to play for individual stats. The mere thought of the KB and ratio epeeners makes me roll my eyes. That's not what this game is supposed to be about.
Then make it Guild stats too, when a player puts on the tabbard of a guild of their choice they then begin to contribute to their guilds Rating/Score. It'll give more reason to wear tabbards and a new sense of guild pride.
SOMEONE SUMMON THE WHEELER!Have a tank running fasalla's for you? Have a healer or a few keeping you alive? Have a scout running around keeping tabs on reinforcements? KBs don't really work for those roles.
A system like the one you proposed would be exploited, sad to say. People would just die on an alt and have friends rez, or put down oil after oil to be burned.
I'm sure it can be tweaked Zheg, but you have to admit the basis of the idea is good.
Curragraigue wrote: »My biggest problem with this is that they are trying to cut down on information transferring in game do we really need to add to the lag by adding more information transfer?
Curragraigue wrote: »My biggest problem with this is that they are trying to cut down on information transferring in game do we really need to add to the lag by adding more information transfer?
How about we remove AOE caps to make up for any added calculations and more.
No thanks. This is supposed to be a team game. I don't like the idea of players being even more motivated to play for individual stats. The mere thought of the KB and ratio epeeners makes me roll my eyes. That's not what this game is supposed to be about.
I say this as someone who generally has had favorable KC stats.
I would prefer ZOS to adjust the rules of the game to encourage more team and objective play. Save the individual stats for instances and arenas.