No way. I want the No-CP zone to stay the way it is. There's less zerging and no lag at all. I think there should be a choice and merging all the servers removes those choices for players.
o.0
"more skilled no cp campaigns"
I look at the no cp campaigns as place newer players tend to go because of the no cp. So they are more on equal ground. When I see experienced players go to those campaigns, I feel like they are using their experience to shoot fish in a barrel, if you will.
I would like to believe the most skilled players stay in the CP campaigns because of that fact. I may suck, but I would rather play vs skilled players in hopes I learn and improve, than go down to a campaign I feel is more catered to newer and possibly less skilled players.
There are times that peak and fall. During that time you can quest in Cyrodil for a while until you find some people to PVP. I've had some really interesting battles while going out questing. It's really fun.
And nothing is better than smaller scaled battles with NO LAG!
NinjaApacHe wrote: »If you want a more crowded campaign move your toon. Camoaigns are good as they are.
o.0
"more skilled no cp campaigns"
I look at the no cp campaigns as place newer players tend to go because of the no cp. So they are more on equal ground. When I see experienced players go to those campaigns, I feel like they are using their experience to shoot fish in a barrel, if you will.
I would like to believe the most skilled players stay in the CP campaigns because of that fact. I may suck, but I would rather play vs skilled players in hopes I learn and improve, than go down to a campaign I feel is more catered to newer and possibly less skilled players.
Oh you are so wrong. In cp campaigns what happens is the above cap or high cp players (by virtue of more playtime) walk through the low cp players. When we have visible cp youll see this.
No cp is a great leveller that means skill is more important, also you need to be better with resource management and skills that benefit from huge cp buffs.
This is why a lot of high cp players left no cp as they no longer had a huge playtime advantage to compensate for lack of skill.
No way. I want the No-CP zone to stay the way it is. There's less zerging and no lag at all. I think there should be a choice and merging all the servers removes those choices for players.
No CP campaigns were zergfests when people did try them and they lag just as bad as CP campaigns. Skill is rather subjective, and it's been my expeirence that players who think no CP campaign are some great skill test also start in with, "It's not fair that a player has better gear than me. They shouldn't be able to win just because they have more time to grind gear and mats." Cause they're always looking for something to point the finger at. Hate to be the bearer of bad news but even PVP formats need some form of progression to remain interesting.
If Blues and Yellows are outnumbered on whatever server and platform you play on that's likely why they left. CP actually lets players have a better chance even when outnumbered. Then people don't like their achievements take from them. CP never should've been allowing in non-Vet, but it's pretty clear from the ghost fown atmosphere that many players don't like the idea of non-CP Vet campaigns.
No CP campaigns were zergfests when people did try them and they lag just as bad as CP campaigns. Skill is rather subjective, and it's been my expeirence that players who think no CP campaign are some great skill test also start in with, "It's not fair that a player has better gear than me. They shouldn't be able to win just because they have more time to grind gear and mats." Cause they're always looking for something to point the finger at. Hate to be the bearer of bad news but even PVP formats need some form of progression to remain interesting.
If Blues and Yellows are outnumbered on whatever server and platform you play on that's likely why they left. CP actually lets players have a better chance even when outnumbered. Then people don't like their achievements take from them. CP never should've been allowing in non-Vet, but it's pretty clear from the ghost fown atmosphere that many players don't like the idea of non-CP Vet campaigns.
No CP campaigns were zergfests when people did try them and they lag just as bad as CP campaigns. Skill is rather subjective, and it's been my expeirence that players who think no CP campaign are some great skill test also start in with, "It's not fair that a player has better gear than me. They shouldn't be able to win just because they have more time to grind gear and mats." Cause they're always looking for something to point the finger at. Hate to be the bearer of bad news but even PVP formats need some form of progression to remain interesting.
If Blues and Yellows are outnumbered on whatever server and platform you play on that's likely why they left. CP actually lets players have a better chance even when outnumbered. Then people don't like their achievements take from them. CP never should've been allowing in non-Vet, but it's pretty clear from the ghost fown atmosphere that many players don't like the idea of non-CP Vet campaigns.
I have top gear and a lot of cp ill happily lose that advantage to play others in a more skill based environment.
The greens left the no cp campaign not because of zergs as they do that far more than reds, it was because no cp requires more skill and puts you on a more even keel. Greems were complaining about resource management and not being able to steamroll low cp players anymore.
Last azura campaign blues were winning for first half with all 3 alliances within a few thousand. Once reds started to lead the blues and yellows quit, this was halfway through the month. They knew it would be hard to win so they tucked tail. Now no yellows or blues in Azura as they scared to put effort into a real war.
fastolfv_ESO wrote: »or it could be no cp campaigns are just a boring failed experiment so now you need to go to a real server with a pvp pop. get over yourself and move on
No CP campaigns were zergfests when people did try them and they lag just as bad as CP campaigns. Skill is rather subjective, and it's been my expeirence that players who think no CP campaign are some great skill test also start in with, "It's not fair that a player has better gear than me. They shouldn't be able to win just because they have more time to grind gear and mats." Cause they're always looking for something to point the finger at. Hate to be the bearer of bad news but even PVP formats need some form of progression to remain interesting.
If Blues and Yellows are outnumbered on whatever server and platform you play on that's likely why they left. CP actually lets players have a better chance even when outnumbered. Then people don't like their achievements take from them. CP never should've been allowing in non-Vet, but it's pretty clear from the ghost fown atmosphere that many players don't like the idea of non-CP Vet campaigns.
I have top gear and a lot of cp ill happily lose that advantage to play others in a more skill based environment.
The greens left the no cp campaign not because of zergs as they do that far more than reds, it was because no cp requires more skill and puts you on a more even keel. Greems were complaining about resource management and not being able to steamroll low cp players anymore.
Last azura campaign blues were winning for first half with all 3 alliances within a few thousand. Once reds started to lead the blues and yellows quit, this was halfway through the month. They knew it would be hard to win so they tucked tail. Now no yellows or blues in Azura as they scared to put effort into a real war.
real war
fastolfv_ESO wrote: »or it could be no cp campaigns are just a boring failed experiment so now you need to go to a real server with a pvp pop. get over yourself and move on
Let me guess you are a yellow or blue?
With top gear and high cp and dont like having to better cope with resource management or that players who have not ground out cp by killing cats have the impudence to kill you.
fastolfv_ESO wrote: »or it could be no cp campaigns are just a boring failed experiment so now you need to go to a real server with a pvp pop. get over yourself and move on
Let me guess you are a yellow or blue?
With top gear and high cp and dont like having to better cope with resource management or that players who have not ground out cp by killing cats have the impudence to kill you.
You know statements like that come off like you're straight up jelly that some players are able to spend more gaming than you.
Then comments like "real war", reek of a bad case of serious business.
fastolfv_ESO wrote: »or it could be no cp campaigns are just a boring failed experiment so now you need to go to a real server with a pvp pop. get over yourself and move on
Let me guess you are a yellow or blue?
With top gear and high cp and dont like having to better cope with resource management or that players who have not ground out cp by killing cats have the impudence to kill you.
You know statements like that come off like you're straight up jelly that some players are able to spend more gaming than you.
Then comments like "real war", reek of a bad case of serious business.
Lol...i have plenty of cp...i can play either cp or no cp. The fact is greens quit no cp as they lacked the stomach and skill for a fight.
The only thing that reeks is the brown trail when greens fled Azura once reds took a 100 point lead halfway through the month.
Maybe brown is the new green?
clayandaudrey_ESO wrote: »
fastolfv_ESO wrote: »or it could be no cp campaigns are just a boring failed experiment so now you need to go to a real server with a pvp pop. get over yourself and move on
Let me guess you are a yellow or blue?
With top gear and high cp and dont like having to better cope with resource management or that players who have not ground out cp by killing cats have the impudence to kill you.
You know statements like that come off like you're straight up jelly that some players are able to spend more gaming than you.
Then comments like "real war", reek of a bad case of serious business.
Lol...i have plenty of cp...i can play either cp or no cp. The fact is greens quit no cp as they lacked the stomach and skill for a fight.
The only thing that reeks is the brown trail when greens fled Azura once reds took a 100 point lead halfway through the month.
Maybe brown is the new green?
If you can play CP or no, what's the problem? Go to a more frequented campaign then. At this point you want to play soccer and everyone else wants to play basketball. So you can go play basketball, or you can be saltly that no one wants to play soccer, the choice is yours.
I find that they now avoid the more skilled no cp campaigns like the plague.
Which platform/server are you on? On PC NA Azura's star is completely devoid of any reds, blues been consistently dominating and us yellows are outmatched in terms of skills and numbers, having more reds would definitely spice things up and help make it more competitive. In all fairness there are many factors when it comes to choosing a campaign to play in. My main PvP guild mains haderus but I've been playing in Azura's as I've made so many friends there and I realise besides PvP being more challenging (in terms of really having to understand your classes strengths and weaknesses and think about your build thoroughly), what really made me stay were the friends I've made.