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Bound Weapons idea.

Whatzituyah
Whatzituyah
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What if they were rings? Not just rings that go into the ring slot this would count as a weapon slot. In example a pair of rings would be a 2-Handed weapon and a single ring would be a 1-Handed weapon it could be engraved saying the weapon type. The materials used for the ring can determine what level weapon it is in example Dwarven Bound Weapon Ring would be that of a Dwarven weapon or be based on different mats. Could be enchanted and have a trait in them. Thoughts? Even though I am expecting negative thoughts.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Erm... I do not quite get your idea.
    Please elaborate?
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  • KingWhyteboi
    KingWhyteboi
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    Are you saying weapon for 2 rings so we can have 3 weapons and 3 bars? you lost me ?
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  • Jim_Pipp
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    I'm not sure I understand. What I understood from that was.

    You equip a (special) ring, and it equips a (bound) weapon.

    But if I've understood what you've said... I haven't understood why anyone would want to. Why not just equip the weapon in the weapon slot? Where is the advantage to your idea.

    Please reply as I would love bound weapons (ideally an ability that works like overload, in that it gives you a new skill bar to use the weapon skills).

    Sorry for my lack of understanding if I have misrepresentated your idea.
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Actually NO: Bound Weapon/Armor was a mage ability, a spell.
    It made a magical armor and weapon, which, due to the magic, was bound to the caster.
    If that was the idea, well... sorry, I am against it.

    Aside, the spell was silly in the first place, mages should not have had this spell...
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    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • byrdmanwes
    byrdmanwes
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    Not sure about having to use a jewelry slot for a bound weapon. Kind of defeats the whole premise for the original games being that it was a spell.

    My idea from a while ago was making it a skill line accessible to all classes with one active ability and a series of passives, but the general idea was when you used a bound weapon spell it basically would swap your resources. Things like steel tornado would cost magicka and a lot more of the class abilities would cost stamina.
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  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    Giving a mage a sword does not make him any less a mage, or any more a warrior.
    He would be overrun by a simple squirrel.
    Rabid squirrel.
    BIG rabid squirrel.
    But you get my point right?
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • Nirnrotten
    Nirnrotten
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    Giving a mage a sword does not make him any less a mage, or any more a warrior.
    He would be overrun by a simple squirrel.
    Rabid squirrel.
    BIG rabid squirrel.
    But you get my point right?

    I get your point but this is the elder scrolls we're talking about. Although many players probably made the generic mage and warrior archetype, magic was available to all. In some way, all were mages even if all they could cast was a fire ball.

    Now incorporating it in TESO is a different story. How they would do it, I have zero clue. But they do have bound armor as a Sorc ability, so bound weapons is not that far off. Hey it might even make Stam Sorcs something viable.
  • dtm_samuraib16_ESO
    dtm_samuraib16_ESO
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    The ability to wield magic is NOT knowing to wield magic.
    A mage never trained in the blade has the ability to wield it, but therefor surely not the knowledge!
    Both take long training, training in both would make both wielding possible, and a both lot weaker.
    This is why mages focus on Magic, soldiers on weaponry/combat.
    Earthdawn Game Master Role Play Quotes by me:
    "If it looks like a bear, if it feels like a bear, smells and tastes like a bear, then be VERY aware, it could be something ENTIRELY different..."
    "Be careful what you wish for, you might get plenty of it..."
  • TheShadowScout
    TheShadowScout
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    Bound Weapon could easily be implemented into ESO... the question is, how useful it might be.

    I mean, a spell that lets a weapon appear in your empty hand... on a toggle... said weapon without enchantment, trait or set bonus... and you'd still need stamina to use all the weapon skills associated with that weapon type... I can't realy see anyone wanting to use that, can you?

    Thus the only "bound weapons" we have are those that appear for a single blow only. Nightblade red spell daggers for several abilities. Templar aedric spears. Fighter Guild Dawnbreaker and so on...
  • Aisle9
    Aisle9
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    The ability to wield magic is NOT knowing to wield magic.
    A mage never trained in the blade has the ability to wield it, but therefor surely not the knowledge!
    Both take long training, training in both would make both wielding possible, and a both lot weaker.
    This is why mages focus on Magic, soldiers on weaponry/combat.

    Dude, please ... stop...

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    Just... stop... TES ain't D&D, there's plenty of people in the lore using both.

    *edit*
    (I was watching the trailer for this very game, and look what I found, the elf is using, effectively, magic and saber :open_mouth: -> 3:30) https://www.youtube.com/watch?v=XH9fCA3dmGc
    Thus the only "bound weapons" we have are those that appear for a single blow only. Nightblade red spell daggers for several abilities. Templar aedric spears. Fighter Guild Dawnbreaker and so on...

    This is actually a good point
    Edited by Aisle9 on May 27, 2016 9:54PM
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  • Whatzituyah
    Whatzituyah
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    You used to have use enchants for rings that act as a spell in morrowind why can't it do the same in this game? I am sorry I wasn't very clear sure these weapons are identical in purpose but what if the damage of them was scaled off magicka? Sure you can make it a toggle spell but I just thought that this was a better idea if they were rings with their own skill line or share the normal weapon lines. It might end up a style but either way you would beable to do it. @dtm_samuraib16_ESO @Aisle9 @TheShadowScout @Nirnrotten @byrdmanwes @Jim_Pipp @KingWhyteboi
    Edited by Whatzituyah on May 27, 2016 10:04PM
  • Acrolas
    Acrolas
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    Wait, the engraving has to say the weapon type?
    My bad.

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    signing off
  • Whatzituyah
    Whatzituyah
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    Also yeah I meant these rings would be in the weapon slot.
  • Aisle9
    Aisle9
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    most likely just not feasible with the current system in place.

    Also, not really a good idea, when thinking about balancing. A magicka class already has spells scaled with magicka, if there's an option to scale weapons as well that might cause balancing issues.

    For every person thinking about using them because it's a cool idea, or, just because it's fun, there will be hundreds exploiting it.

    Just think about this: my concealed weapon hits for 6 - 8k (scaled on magicka) + 600 light attack (0 stamina). That's a lot different compared to 6-8k + 2k light attack.

    See where I'm going with this ?

    And what about PvP ? you just don't allow them ? Because that would be a balancing nightmare, not to mention the introduction of a pretty big game changer for basically every magicka build, and nothing for stam builds.

    Not to mention it's probably just not feasible.
    Edited by Aisle9 on May 27, 2016 10:15PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • phaneub17_ESO
    phaneub17_ESO
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    More than likely the only time we'll see Bound Weapons is via the Sorcerer Daedric Summoning tree as an Expansion spell that may have similar effects to Molten Whip (while slotted, increases your weapon damage and spell damage by X amount). It won't be a weapon replacement, ever, the way MMO's go you upgrade your weapons and armor with each new tier.
  • Nirnrotten
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    @TheShadowScout @phaneub17_ESO yeah I can't see them being a replacement to weapons either. I can't see anyone sacrificing a trait, set bonus, and enchant either. Those weapons would have to be monstrous. And by mounstrous i mean better than what you would potentially lose by not having a regular set wep. Although great fun in Oblivion and skyrim at times I can't see how that would work in our current game. Unless they were just a one time ultimate or ability as stated above.
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