dodgehopper_ESO wrote: »Mechanical Constructs of Nirn
Imagine walking in the Bangkorai desert and one of these big monsters stands in the center. It's your guilds. You walk up to it and either enter through the foot or the giant reaches down and takes you to the entrance in it's body. Inside you see your guild members, rooms, crafting stations, trophies, etc. Your guild is on the way to fight a giant dragon with the colossus. Or imagine walking into a PvP zone and seeing 20 or so huge giants fighting along side players in a battle.
The idea would be that giants be introduced into ESO. Guilds could gather common and rare materials or schematics through-out Nirn. And give them to the Architect who would construct one Colossus per guild. Depending on the materials used, it could get resistances and attributes based off those. For example, one could be constructed with heavy fire resistance or a lightning elemental attack. If constructed from wood it would be faster but have lighter defense. Stone would have medium defense and speed and high crits. Metal constructs would have high defense but slightly less damage dishing and slower.
An idea of battle interaction:https://www.youtube.com/watch?v=QgJRS-Iqmdw
Players could battle along side a giant or if they are attacking one. The giant would be climbable and have a unique weak point. As for giant control I will need some help to come up with that. Should it be totally controlled by one member and fight just like a character would with 12 skills slots. Or would it be cooler to have a few guild members contribute? For example, one guild member controls WASD movement using skill slots 1-8. One controls the blocking arm. One controls the swinging arm. One controls the special attacks it dishes out. The rest of the guild members stoke stat fires like on a steam boat. Few members stoke a health fire for health regen, few members stock a mana blaze for mana regen, and a few members stoke a stamina fire for stamina regen.
Idea of scale and a game that uses giants in all it's games:https://www.youtube.com/watch?v=Y_0OCZC8TVY
I love this whole idea @Kalifas .. but I don't know if it's "right" for ESO but I love the idea of giant hulking titans that we can battle against and with.
This is a definitely cool idea, and reminds me of Shadow of the Colossus. I'm not sure its thematically feasible since it took Shor-incarnate aka Tiber Septim in order to do his whole Mantella thing and send the dwemer brass monstrosity to do conquering for him. I think as cool as it is, the developers probably wouldn't want to do this because it would undermine this major story element running through the series.
You quoted me before my edit @dodgehopper_ESO
Classcrafting
They might as well so since there is no class unique story or specific class quest.
- The champion system is built to accommodate different builds and multiple characters.
- Most skills come from weapon lines, armors, or guilds
- Spellcrafting will allow mixing and matching from different schools of magic
- Mundus Stones are boons applicable to one character during a time
- The cry for balance could disappear because there was no this class is better than my class
Introduce Classcrafting:
A UI of constellations similar to the champion system. There will be a constellation for each iconic skillset introduced. Imagine a Dragon Knight or Templar set in the stars among other constellations and future ones such as Cryomage. Each star unlocks a skill from it's tree of iconic skill set.Quest lines with immersive story covering the journey of discovering all the powers of these constellations. To keep everyone from looking the same. Each skill set could have an iconic look that differentiates the aesthetics from other constellations. But there is no true job or class system since every player can learn every skill from every constellation eventually. Whichever constellation you draw/set the most skills from determines what your iconic look is. You quest the skills, each constellation could have an elite champion star/stars among the regular stars to unlock that requires conquering a difficult trial specific to that class type constellation. All stars could then be ranked up like skills now and morphed.
Create a build swap that allows preset skills,champion points,armor, and weapons to be saved and swapped between on the fly outside combat and would be one hell of a fluid system.