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Post your ideas here! *Innovations*

  • dodgehopper_ESO
    dodgehopper_ESO
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    Gidorick wrote: »
    Gidorick wrote: »
    Kalifas wrote: »
    Mechanical Constructs of Nirn
    Imagine walking in the Bangkorai desert and one of these big monsters stands in the center. It's your guilds. You walk up to it and either enter through the foot or the giant reaches down and takes you to the entrance in it's body. Inside you see your guild members, rooms, crafting stations, trophies, etc. Your guild is on the way to fight a giant dragon with the colossus. Or imagine walking into a PvP zone and seeing 20 or so huge giants fighting along side players in a battle.

    sand%20golem%201920x1080%20wallpaper_www.animalhi.com_26.jpg


    The idea would be that giants be introduced into ESO. Guilds could gather common and rare materials or schematics through-out Nirn. And give them to the Architect who would construct one Colossus per guild. Depending on the materials used, it could get resistances and attributes based off those. For example, one could be constructed with heavy fire resistance or a lightning elemental attack. If constructed from wood it would be faster but have lighter defense. Stone would have medium defense and speed and high crits. Metal constructs would have high defense but slightly less damage dishing and slower.

    An idea of battle interaction:
    https://www.youtube.com/watch?v=QgJRS-Iqmdw

    Players could battle along side a giant or if they are attacking one. The giant would be climbable and have a unique weak point. As for giant control I will need some help to come up with that. Should it be totally controlled by one member and fight just like a character would with 12 skills slots. Or would it be cooler to have a few guild members contribute? For example, one guild member controls WASD movement using skill slots 1-8. One controls the blocking arm. One controls the swinging arm. One controls the special attacks it dishes out. The rest of the guild members stoke stat fires like on a steam boat. Few members stoke a health fire for health regen, few members stock a mana blaze for mana regen, and a few members stoke a stamina fire for stamina regen.

    Idea of scale and a game that uses giants in all it's games:
    https://www.youtube.com/watch?v=Y_0OCZC8TVY

    I love this whole idea @Kalifas .. but I don't know if it's "right" for ESO but I love the idea of giant hulking titans that we can battle against and with.

    This is a definitely cool idea, and reminds me of Shadow of the Colossus. I'm not sure its thematically feasible since it took Shor-incarnate aka Tiber Septim in order to do his whole Mantella thing and send the dwemer brass monstrosity to do conquering for him. I think as cool as it is, the developers probably wouldn't want to do this because it would undermine this major story element running through the series.

    You quoted me before my edit @dodgehopper_ESO :lol:

    @Gidorick Shadow of the Colossus was a classic. I'll never forget that game. It was the first thing I had to say here. I definitely love the idea, like I said I just dont' think Bethesda would be happy with it and to some extent it would make me uneasy unless they have some alternative explanation, for the reasons I previously mentioned. All that being said I think @Kalifas has a very fun concept here. I suspect a more likely approach would be able to have opposing factions build ships and go to war in that manner. Even that might be more than the devs are willing to bite off and chew, but at least it would keep their lore gurus happy. As a segue though, someone out there needs to develop a new Shadow of the Colossus type game!!!
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • SeptimusDova
    SeptimusDova
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    Khajiit want to ride Elves into battle not cousin who steals moonsugar and has sticky paws.Khajiit want /meow emote
    Khajiit wants nighteye back. Khajiit wants all your stuff to come back to Khajiit.
  • Ra'Shtar
    Ra'Shtar
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    Kalifas wrote: »
    Classcrafting
    They might as well so since there is no class unique story or specific class quest.
    • The champion system is built to accommodate different builds and multiple characters.
    • Most skills come from weapon lines, armors, or guilds
    • Spellcrafting will allow mixing and matching from different schools of magic
    • Mundus Stones are boons applicable to one character during a time
    • The cry for balance could disappear because there was no this class is better than my class

    Introduce Classcrafting:
    the_atronach_tree.jpg

    A UI of constellations similar to the champion system. There will be a constellation for each iconic skillset introduced. Imagine a Dragon Knight or Templar set in the stars among other constellations and future ones such as Cryomage. Each star unlocks a skill from it's tree of iconic skill set.Quest lines with immersive story covering the journey of discovering all the powers of these constellations. To keep everyone from looking the same. Each skill set could have an iconic look that differentiates the aesthetics from other constellations. But there is no true job or class system since every player can learn every skill from every constellation eventually. Whichever constellation you draw/set the most skills from determines what your iconic look is. You quest the skills, each constellation could have an elite champion star/stars among the regular stars to unlock that requires conquering a difficult trial specific to that class type constellation. All stars could then be ranked up like skills now and morphed.

    Create a build swap that allows preset skills,champion points,armor, and weapons to be saved and swapped between on the fly outside combat and would be one hell of a fluid system.

    When i first joined the game and got my first CP i thought that they where used for something like morphing your class.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • lookstwice
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    1. Allow ESO+ members to queue rider training up to 7 days in advance.

    2. If you already know the style, let me convert what I'm wearing to that style and deduct the style material from my inventory. Kinda the way convert to Imperial style works. I don't care if the item becomes un-tradable after the fact.
  • Molag_Crow
    Molag_Crow
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    • ESO Plus discounts on crown store items, like 25% or 50% off on mounts, costumes, Motifs? idk
    • Really difficult and strong world bosses that reward brilliant, legendary loot, and have a long respawn timer. Recommended 20+ players to defeat it, or something like that.
    • More hairstyles and colors.
    • Slight underwear customization, yes, I said it. Modern sports underwear looks silly in such a game.
    • Allow movement with your torch.
    • Darker nights (option(?))
    • 10v10/20v20 Battlegrounds and Arenas that reward unique, cosmetic mounts/titles/costumes to the top players on a weekly (or monthly) basis.
    • A new class. I don't care if there's already too much unbalanced, classes will never ever be perfectly balanced, no matter how much tweaking one does.
    • A different type of world encounter like Dark Anchors, like I don't know - a random Molag Bal appearance every now and then, as he randomly throws a huge blue fireball in a random direction, maybe killing the odd unlucky player. :lol:
    Edited by Molag_Crow on May 27, 2016 5:09AM
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • xilfxlegion
    xilfxlegion
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    also --- being able to murder someone from horseback would be nice.
  • Pandorii
    Pandorii
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    Achievements for collecting recipes and being able to filter on more criteria, like level and color.
  • svartorn
    svartorn
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    Changing style motif of a piece of gear from one style to the next.

    I hate deconning my gear and making entire new set of the exact same traits just to change the style. Should be a way for a master craftsman (I have all 9 traits for everything researched...) to take style materials, and even some additional materials to convert to a newly learned motif style.
  • Khajiit_Ri
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    This one is sure many will disagree but he would like to see two more beast races added - before you Jekosiit start crying lore, there are two beast races that mysteriously disappeared, one being my cousins the Lilmothiit (a race of fox people) and the Imga
    a race of dirty stinky apes who practically worshipped the Altmer, and had titles such as count and baron, often going to extremes such as shaving their hair to look try and imitate Altmer (this one thinks they did a wonderful job tho, Altmer are just big magical apes.)

    Khajiit-Ri looks at it like this, 4 Mer, 4 Man, and a measly 2 beast race.

    Khajiit-Ri would like to see Lilmothiit as sort of a hunter nomadic tribe that learned the art of shapeshifting, maybe they are amongst us now, their skills would possibly be shapeshift into other races briefly, they would also have passives that had great synergy with bow and a command over bears, wolves, and other creatures. But they'd be very weak to poisons.

    Technically the Imga are still amongst us, they chose to leave Valenwood because of the plane meld and alliance war, where they went who says, but I would love to see these silly apes again. I personally would make them very strong, with abilities synergizing well with tanks. Maybe even Altmer teach them about making magick glyphs to do damage. This one missed those silly Altmer wanbabes.

    Best Day to everyone. May the throat of the world always sing to you.
    Edited by Khajiit_Ri on May 27, 2016 6:56PM
  • Khajiit_Ri
    Khajiit_Ri
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    Also this one would like to be able to craft lvl 3-14 (appearance wise) shoulders but use rubedo, basically vet 16 armor with a lower lvl appearance.
  • xilfxlegion
    xilfxlegion
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    Pandorii wrote: »
    Achievements for collecting recipes and being able to filter on more criteria, like level and color.

    even better ---- being able to search by name
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