I'd like to see a Necromancer skill line put into the game at some point, if it be through a guild, or a Conjuration Staff, or maybe even a whole new class! I've brought it up in game chat before and a lot of people would like to see it to, while others say it wouldn't fit with lore so I say. "How wouldn't it fit with lore?" We fight Necromancers on the daily, and Sorcs can already summon daedra whenever they want, which should be illegal or off-putting or shunned because of the whole Soulburst and Dark Anchor thing...but I don't see it mentioned a lot...but anywho.
Skill 1: Raise Undead - Summon a corpse to fight for you.
Morph 1: Flesh Atronoch - Summon an empowered Flesh Atronoch, deals X% increased damage.
Morph 2: Diseased Undead - Summon a diseased corpse to fight for you, also dealing X disease damage per second to nearby enemies.
Skill 2: Corpse Explosion - Detonate corpses in targeted/nearby area, dealing X damage per corpse to enemies in the area.
Morph 1: Death Pool - Ability now leaves a pool of disease on the ground, dealing X disease damage a second to enemies in the area.
Morph 2: Cannibalism - Ability now heals you for X, with X increasing with the amount of corpses consumed.
Skill 3: Death Ray - Strike your foes with a Necromantic beam, dealing X damage. //OR have it be a channeled ability like the Templar's radiant destruction.
Morph 1: Soul Steal - Ability now restores Health/Magicka/ Stam. // Pick one.
Morph 2: Crippling Ray - Ability now reduces enemy movement speed by X%.
Ultimate: Boneyard - Call upon the bones of the dead to reduce enemy movement speed in targeted area by X% for X Seconds.
Morph 1: Graveyard - Ability now deals X damage per second.
Morph 2: Cemetery - Ability now Summons X amount of skeletons for X seconds. // Killable skeletons, or immune but deal small damage.