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Lack of in game information regarding skill morphs/passive ranks

Serenityx
Serenityx
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Im seeing way too many people baffled by this game on the forums. I know when I was knew, not being able to even know skill morphs in game before unlocking them really sucked. Especially for crafting passive ranks, it would be nice to know when I can craft the next level of whatever Im crafting. I think it would keep new players in the game, and just give a clue to what your actually going to end up with. In any other MMO this is possible and what motivates me to keep playing is seeing that super cool effect that I can get at the next morph/how much better my character will be at a certain level when I can max certain passives. Currently all that is given are the level requirements for the very next level of a passive and their is the XP bar for morphs... Im on console too so I dont have any potential add-ons that do this. Please ZOS do this I havent played all the classes that Id like and tbh its because I absolutely hate how much time I spent looking up skill morphs and having to remember what skill does what or have to look it back up....even if there are data bases that make this easy I dont want to have to use 3rd party info, and a lot of new players probably wont... Just a suggestion @Zos
Edited by Serenityx on May 23, 2016 5:03PM
  • Aelthwyn
    Aelthwyn
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    I have an addon that does this and it is SO nice. I agree that it really is something that should be part of the actual game. Knowing what your options are to work towards definitely adds extra motivation to keep playing.

    One of the main reasons for this is that now that some morphs have a stamina option, it would be really nice at the beginning of the game if you’re going for a stamina build to know that a certain skill will be useful to you down the line even if it’s using magicka now, so you can distribute your attributes with the future in mind. This also goes for skills that have a healing or support type morph even though the base skill is damage oriented.
    Edited by Aelthwyn on May 23, 2016 6:58PM
  • Serenityx
    Serenityx
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    Great points to add here, and I forgot about the morphs that start as magicka as when I first started playing I didnt even think or comprehend why a class (nb) that is often considered a "non-magicka" class would even have abilitys that do magicka damage and scale off of magicka. Still dont like the way classes can utilize both resources aside from utility skills. Thats aside from the point, their is enough basic information lacking in this game, they added combat text and I hope this is something that will atleast be aknowledged by ZOS in the near future...


    It would help tons of new players.
    Edited by Serenityx on May 23, 2016 7:16PM
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